Module:Monsters/Tables: Difference between revisions

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function p.getFullStormsnapTable(frame)
function p.getFullStormsnapTable(frame)
   local monsterIDs = {}
   local monsterIDs = {}
   for i = 0, Shared.tableCount(Monsters.MonsterData.Monsters) - 1, 1 do
   for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
     table.insert(monsterIDs, i)
     table.insert(monsterIDs, i)
   end
   end

Revision as of 12:08, 4 December 2021

Documentation for this module may be created at Module:Monsters/Tables/doc

p = {}

local MonsterData = mw.loadData('Module:Monsters/data')

local Monsters = require('Module:Monsters')
local Shared = require('Module:Monsters')
local Icons = require('Module:Icons')

function p.getFullStormsnapTable(frame)
  local monsterIDs = {}
  for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
    table.insert(monsterIDs, i)
  end

  return p._getStormsnapTable(monsterIDs, false)
end

function p._getStormsnapTable(monsterIDs, excludeDungeons)
  --Making a single function for getting a table of monsters given a list of IDs.
  local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
  local tableParts = {}
  table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')

  table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name ')
  table.insert(tableParts, '!!style="padding:1 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}) .. ' Magic Level')
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}) .. ' Ranged Attack Bonus')
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Strength', type='skill', notext=true}) .. ' Ranged Strength Bonus')


   -- Generate row per monster
  for i, monsterID in Shared.skpairs(monsterIDs) do
    local monster = Monsters.getMonsterByID(monsterID)
	local magicLevel = Monsters._getMonsterLevel(monster, 'Magic')
	local rangedStrBonus = 111 + math.floor((6 * magicLevel)/33)
	local rangedAttBonus = math.floor(102 * (1 + ((6 * magicLevel)/5500)))
	
	if magicLevel > 1 then
	    table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
	    table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. magicLevel .. '" |' .. Shared.formatnum(magicLevel))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. rangedAttBonus .. '" |' .. Shared.formatnum(rangedAttBonus))
		table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. rangedStrBonus .. '" |' .. Shared.formatnum(rangedStrBonus))
	end
  end

  table.insert(tableParts, '\r\n|}')
  return table.concat(tableParts)
end

return p