Difference between revisions of "Module:Monsters"
From Melvor Idle
(getSpecAttackMaxHit: Implement conditional bleed/poison damage (to be reviewed again in the future)) |
Falterfire (talk | contribs) (Fixed an issue with a fixed typo breaking a different thing) |
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Line 362: | Line 362: | ||
result = 0 | result = 0 | ||
else | else | ||
− | result = dmg.maxPercent * normalMaxHit | + | result = dmg.maxPercent * normalMaxHit * 0.01 |
end | end | ||
elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then | elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then |
Revision as of 00:22, 7 December 2021
Data is pulled from Module:Monsters/data
local p = {} local MonsterData = mw.loadData('Module:Monsters/data') local Constants = require('Module:Constants') local Areas = require('Module:CombatAreas') local Magic = require('Module:Magic') local Shared = require('Module:Shared') local Icons = require('Module:Icons') local Items = require('Module:Items') function p.getMonster(name) local result = nil if name == 'Spider (lv. 51)' or name == 'Spider' then return p.getMonsterByID(50) elseif name == 'Spider (lv. 52)' or name == 'Spider2' then return p.getMonsterByID(51) end for i, monster in pairs(MonsterData.Monsters) do if(monster.name == name) then result = Shared.clone(monster) --Make sure every monster has an ID, and account for the 1-based indexing of Lua result.id = i - 1 break end end return result end function p.getMonsterByID(ID) local result = Shared.clone(MonsterData.Monsters[ID + 1]) result.id = ID return result end function p.getPassive(name) local result = nil for i, passive in pairs(MonsterData.Passives) do if passive.name == name then result = Shared.clone(passive) --Make sure every passive has an ID, and account for the 1-based indexing of Lua result.id = i - 1 break end end return result end function p.getPassiveByID(ID) return MonsterData.Passives[ID + 1] end -- Given a list of monster IDs, calls statFunc with each monster and returns -- the lowest & highest values function p.getLowHighStat(idList, statFunc) local lowVal, highVal = nil, nil for i, monID in ipairs(idList) do local monster = p.getMonsterByID(monID) local statVal = statFunc(monster) if lowVal == nil or statVal < lowVal then lowVal = statVal end if highVal == nil or statVal > highVal then highVal = statVal end end return lowVal, highVal end function p._getMonsterStat(monster, statName) if statName == 'HP' then return p._getMonsterHP(monster) elseif statName == 'maxHit' then return p._getMonsterMaxHit(monster) elseif statName == 'accuracyRating' then return p._getMonsterAR(monster) elseif statName == 'meleeEvasionRating' then return p._getMonsterER(monster, 'Melee') elseif statName == 'rangedEvasionRating' then return p._getMonsterER(monster, 'Ranged') elseif statName == 'magicEvasionRating' then return p._getMonsterER(monster, 'Magic') elseif statName == 'damageReduction' then return p.getEquipmentStat(monster, 'damageReduction') end return monster[statName] end function p.getMonsterStat(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] local StatName = frame.args ~= nil and frame.args[2] or frame[2] local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end return p._getMonsterStat(monster, StatName) end function p._getMonsterStyleIcon(frame) local args = frame.args ~= nil and frame.args or frame local monster = args[1] local notext = args.notext local nolink = args.nolink local iconText = '' if monster.attackType == 'melee' then iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink}) elseif monster.attackType == 'ranged' then iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink}) elseif monster.attackType == 'magic' then iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) elseif monster.attackType == 'random' then iconText = Icons.Icon({'Bane', notext=notext, nolink=nolink, img='Question'}) end return iconText end function p.getMonsterStyleIcon(frame) local args = frame.args ~= nil and frame.args or frame local MonsterName = args[1] local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end args[1] = monster return p._getMonsterStyleIcon(args) end function p._getMonsterHP(monster) return 10 * p._getMonsterLevel(monster, 'Hitpoints') end function p.getMonsterEffectiveHP(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster ~= nil then return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5) else return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end end function p.getMonsterHP(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster ~= nil then return p._getMonsterHP(monster) else return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end end function p._getMonsterLevel(monster, skillName) local result = 0 if monster.levels[skillName] ~= nil then result = monster.levels[skillName] end return result end function p.getMonsterLevel(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] local SkillName = frame.args ~= nil and frame.args[2] or frame[2] local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end return p._getMonsterLevel(monster, SkillName) end function p.getEquipmentStat(monster, statName) local result = 0 for i, stat in Shared.skpairs(monster.equipmentStats) do if stat.key == statName then result = stat.value break end end return result end function p.calculateStandardStat(effectiveLevel, bonus) --Based on calculateStandardStat in Characters.js return (effectiveLevel + 9) * (bonus + 64) end function p.calculateStandardMaxHit(baseLevel, strengthBonus) --Based on calculateStandardMaxHit in Characters.js local effectiveLevel = baseLevel + 9 return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640)) end function p._getMonsterAttackSpeed(monster) return p.getEquipmentStat(monster, 'attackSpeed') / 1000 end function p.getMonsterAttackSpeed(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster ~= nil then return p._getMonsterAttackSpeed(monster) else return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end end function p._getMonsterCombatLevel(monster) local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints')) local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength')) local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged')) local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic')) if melee > range and melee > magic then return math.floor(base + melee) elseif range > magic then return math.floor(base + range) else return math.floor(base + magic) end end function p.getMonsterCombatLevel(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end return p._getMonsterCombatLevel(monster) end function p._getMonsterAR(monster) local baseLevel = 0 local bonus = 0 if monster.attackType == 'melee' then baseLevel = p._getMonsterLevel(monster, 'Attack') bonus = p.getEquipmentStat(monster, 'stabAttackBonus') elseif monster.attackType == 'ranged' then baseLevel = p._getMonsterLevel(monster, 'Ranged') bonus = p.getEquipmentStat(monster, 'rangedAttackBonus') elseif monster.attackType == 'magic' then baseLevel = p._getMonsterLevel(monster, 'Magic') bonus = p.getEquipmentStat(monster, 'magicAttackBonus') elseif monster.attackType == 'random' then --Bane has the same AR with every attack type so being lazy and just showing the one. baseLevel = p._getMonsterLevel(monster, 'Attack') bonus = p.getEquipmentStat(monster, 'stabAttackBonus') else return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]" end return p.calculateStandardStat(baseLevel, bonus) end function p.getMonsterAR(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end return p._getMonsterAR(monster) end function p._getMonsterER(monster, style) local baseLevel= 0 local bonus = 0 if style == "Melee" then baseLevel = p._getMonsterLevel(monster, 'Defence') bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus') elseif style == "Ranged" then baseLevel = p._getMonsterLevel(monster, 'Defence') bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus') elseif style == "Magic" then baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3) bonus = p.getEquipmentStat(monster, 'magicDefenceBonus') else return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]" end return p.calculateStandardStat(baseLevel, bonus) end function p.getMonsterER(frame) local args = frame.args ~= nil and frame.args or frame local MonsterName = args[1] local style = args[2] local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end return p._getMonsterER(monster, style) end function p._isDungeonOnlyMonster(monster) local areaList = Areas.getMonsterAreas(monster.id) local inDungeon = false for i, area in ipairs(areaList) do if area.type == 'dungeon' then inDungeon = true else return false end end return inDungeon end function p.isDungeonOnlyMonster(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]" end return p._isDungeonOnlyMonster(monster) end function p._getMonsterAreas(monster, excludeDungeons) local result = '' local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false local areaList = Areas.getMonsterAreas(monster.id) for i, area in pairs(areaList) do if area.type ~= 'dungeon' or not hideDungeons then if i > 1 then result = result..'<br/>' end result = result..Icons.Icon({area.name, type = area.type}) end end return result end function p.getMonsterAreas(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local hideDungeons = frame.args ~= nil and frame.args[2] or nil local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]" end return p._getMonsterAreas(monster, hideDungeons) end function p.getSpecAttackMaxHit(specAttack, normalMaxHit) local result = 0 for i, dmg in pairs(specAttack.damage) do if dmg.maxRoll == 'Fixed' then result = dmg.maxPercent * 10 elseif dmg.maxRoll == 'MaxHit' then if dmg.character == 'Target' then --Confusion applied damage based on the player's max hit. Gonna just ignore that one result = 0 else result = dmg.maxPercent * normalMaxHit * 0.01 end elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then -- TODO: This is limited in that there is no verification that bleed/poison -- can be applied to the target, it is assumed that it can and so this applies result = result + dmg.maxPercent * 10 end end return result end function p.canSpecAttackApplyEffect(specAttack, effectType) local result = false for i, effect in pairs(specAttack.prehitEffects) do if effect.type == effectType then result = true break end end for i, effect in pairs(specAttack.onhitEffects) do if effect.type == effectType then result = true break end end return result end function p._getMonsterMaxHit(monster, doStuns) -- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies -- to all enemy attacks if stun/sleep is present on at least one special attack if doStuns == nil then doStuns = true elseif type(doStuns) == 'string' then doStuns = string.upper(doStuns) == 'TRUE' end local normalChance = 100 local specialMaxHit = 0 local normalMaxHit = p._getMonsterBaseMaxHit(monster) local hasActiveBuffSpec = false local damageMultiplier = 1 if monster.specialAttacks[1] ~= nil then local canStun, canSleep = false, false for i, specAttack in pairs(monster.specialAttacks) do if monster.overrideSpecialChances ~= nil then normalChance = normalChance - monster.overrideSpecialChances[i] else normalChance = normalChance - specAttack.defaultChance end local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit) if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end if thisMax > specialMaxHit then specialMaxHit = thisMax end if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then hasActiveBuffSpec = true end end if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end end --Ensure that if the monster never does a normal attack, the normal max hit is irrelevant if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier) end function p.getMonsterMaxHit(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local doStuns = frame.args ~= nil and frame.args[2] or true local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end return p._getMonsterMaxHit(monster, doStuns) end function p._getMonsterBaseMaxHit(monster) --8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged local result = 0 local baseLevel = 0 local bonus = 0 if monster.attackType == 'melee' then baseLevel = p._getMonsterLevel(monster, 'Strength') bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') result = p.calculateStandardMaxHit(baseLevel, bonus) elseif monster.attackType == 'ranged' then baseLevel = p._getMonsterLevel(monster, 'Ranged') bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') result = p.calculateStandardMaxHit(baseLevel, bonus) elseif monster.attackType == 'magic' then local mSpell = nil if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end bonus = p.getEquipmentStat(monster, 'magicDamageBonus') baseLevel = p._getMonsterLevel(monster, 'Magic') result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) elseif monster.attackType == 'random' then local hitArray = {} local iconText = Icons.Icon({'Melee', notext=true}) baseLevel = p._getMonsterLevel(monster, 'Strength') bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) iconText = Icons.Icon({'Ranged', type='skill', notext=true}) baseLevel = p._getMonsterLevel(monster, 'Ranged') bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) iconText = Icons.Icon({'Magic', type='skill', notext=true}) local mSpell = nil if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end bonus = p.getEquipmentStat(monster, 'magicDamageBonus') baseLevel = p._getMonsterLevel(monster, 'Magic') local magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) table.insert(hitArray, magicDmg) local max = 0 for i, val in pairs(hitArray) do if val > max then max = val end end result = max else return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]" end return result end function p.getMonsterBaseMaxHit(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end return p._getMonsterBaseMaxHit(monster) end function p.getMonsterAttacks(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end local result = '' local iconText = p._getMonsterStyleIcon({monster, notext=true}) local typeText = '' if monster.attackType == 'melee' then typeText = 'Melee' elseif monster.attackType == 'ranged' then typeText = 'Ranged' elseif monster.attackType == 'magic' then typeText = 'Magic' elseif monster.attackType == 'random' then typeText = "Random" end local buffAttacks = {} local hasActiveBuffSpec = false local normalAttackChance = 100 if monster.specialAttacks[1] ~= nil then for i, specAttack in pairs(monster.specialAttacks) do local attChance = 0 if monster.overrideSpecialChances ~= nil then attChance = monster.overrideSpecialChances[i] else attChance = specAttack.defaultChance end normalAttackChance = normalAttackChance - attChance result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then table.insert(buffAttacks, specAttack.name) hasActiveBuffSpec = true end end end if normalAttackChance == 100 then result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage' elseif normalAttackChance > 0 then result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result elseif hasActiveBuffSpec then --If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it --(With a note about when it does it) result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result end return result end function p.getMonsterPassives(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end local result = '' if monster.hasPassive then result = result .. '===Passives===' for i, passiveID in pairs(monster.passiveID) do local passive = p.getPassiveByID(passiveID) result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive.description end end return result end function p.getMonsterCategories(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end local result = '[[Category:Monsters]]' if monster.attackType == 'melee' then result = result..'[[Category:Melee Monsters]]' elseif monster.attackType == 'ranged' then result = result..'[[Category:Ranged Monsters]]' elseif monster.attackType == 'magic' then result = result..'[[Category:Magic Monsters]]' end if monster.specialAttacks[1] ~= nil then result = result..'[[Category:Monsters with Special Attacks]]' end if monster.isBoss then result = result..'[[Category:Bosses]]' end return result end function p.getOtherMonsterBoxText(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end local result = '' --Going through and finding out which damage bonuses will apply to this monster local monsterTypes = {} if monster.isBoss then table.insert(monsterTypes, 'Boss') end local areaList = Areas.getMonsterAreas(monster.id) local counts = {combat = 0, slayer = 0, dungeon = 0} for i, area in Shared.skpairs(areaList) do counts[area.type] = counts[area.type] + 1 end if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ") local SlayerTier = 'N/A' if monster.canSlayer then SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster)) end result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' " if monster.canSlayer then result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]" else result = result..SlayerTier end return result end function p.getMonsterDrops(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end local result = '' if monster.bones ~= nil and monster.bones >= 0 then local bones = Items.getItemByID(monster.bones) --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then result = result.."'''Always Drops:'''" result = result..'\r\n{|class="wikitable"' result = result..'\r\n!Item !! Qty' result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'}) result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}' end end --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons if not p._isDungeonOnlyMonster(monster) then local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 local lootValue = 0 result = result.."'''Loot:'''" local avgGp = 0 if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2 local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2]) result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' end local multiDrop = Shared.tableCount(monster.lootTable) > 1 local totalWt = 0 for i, row in pairs(monster.lootTable) do totalWt = totalWt + row[2] end result = result..'\r\n{|class="wikitable sortable"' result = result..'\r\n!Item!!Qty' result = result..'!!Price!!colspan="2"|Chance' --Sort the loot table by weight in descending order table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end) for i, row in Shared.skpairs(monster.lootTable) do local thisItem = Items.getItemByID(row[1]) local maxQty = row[3] if thisItem ~= nil then result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) else result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]' end result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|' if maxQty > 1 then result = result.. '1 - ' end result = result..Shared.formatnum(row[3]) --Adding price columns local itemPrice = 0 if thisItem == nil then result = result..'||data-sort-value="0"|???' else itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 if itemPrice == 0 or maxQty == 1 then result = result..'||'..Icons.GP(itemPrice) else result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty) end end --Getting the drop chance local dropChance = (row[2] / totalWt * lootChance) if dropChance ~= 100 then --Show fraction as long as it isn't going to be 1/1 result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"' result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100) result = result..'||' else result = result..'||colspan="2" data-sort-value="'..row[2]..'"' end result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' --Adding to the average loot value based on price & dropchance lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2)) end if multiDrop then result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:' if lootChance < 100 then result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||' else result = result..'\r\n|colspan="2" ' end result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%' end result = result..'\r\n|}' result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold." if avgGp > 0 then result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.' end end --If no other drops, make sure to at least say so. if result == '' then result = 'None' end return result end -- Find drop chance of specified item from specified monster. -- Usage: |Monster Name|Item Name function p.getItemDropChance(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] local ItemName = frame.args ~= nil and frame.args[2] or frame[2] local monster = p.getMonster(MonsterName) local item = Items.getItem(ItemName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end if item == nil then return "ERROR: No item with that name found[[Category:Pages with script errors]]" end if not p._isDungeonOnlyMonster(monster) then local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 local totalWt = 0 --for i, row in pairs(monster.lootTable) do --totalWt = totalWt + row[2] --end local dropChance = 0 local dropWt = 0 for i, row in Shared.skpairs(monster.lootTable) do mw.log(row[2]) local thisItem = Items.getItemByID(row[1]) totalWt = totalWt + row[2] if item['id'] == thisItem['id'] then dropWt = row[2] end end dropChance = (dropWt / totalWt * lootChance) return Shared.round(dropChance, 2, 2) end end function p.getChestDrops(frame) local ChestName = frame.args ~= nil and frame.args[1] or frame local chest = Items.getItem(ChestName) if chest == nil then return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]' end local result = '' if chest.dropTable == nil then return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]" else local lootChance = 100 local lootValue = 0 local multiDrop = Shared.tableCount(chest.dropTable) > 1 local totalWt = 0 for i, row in pairs(chest.dropTable) do totalWt = totalWt + row[2] end result = result..'\r\n{|class="wikitable sortable"' result = result..'\r\n!Item!!Qty' result = result..'!!colspan="2"|Chance!!Price' --Sort the loot table by weight in descending order for i, row in pairs(chest.dropTable) do if chest.dropQty ~= nil then table.insert(row, chest.dropQty[i]) else table.insert(row, 1) end end table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end) for i, row in Shared.skpairs(chest.dropTable) do local thisItem = Items.getItemByID(row[1]) local qty = row[3] result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) result = result..'||style="text-align:right" data-sort-value="'..qty..'"|' if qty > 1 then result = result.. '1 - ' end result = result..Shared.formatnum(qty) local dropChance = (row[2] / totalWt) * 100 result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"' result = result..'|'..Shared.fraction(row[2], totalWt) result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' if qty > 1 then result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty) else result = result..'|'..Icons.GP(thisItem.sellsFor) end lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2)) end result = result..'\r\n|}' result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.' end return result end function p.getAreaMonsterTable(frame) local areaName = frame.args ~= nil and frame.args[1] or frame local area = Areas.getArea(areaName) if area == nil then return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]' end if area.type == 'dungeon' then return p.getDungeonMonsterTable(frame) end local tableTxt = '{| class="wikitable sortable"' tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]' for i, monsterID in pairs(area.monsters) do local monster = p.getMonsterByID(monsterID) tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'}) tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster) tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name)) tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name)) tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink=true}) end tableTxt = tableTxt..'\r\n|}' return tableTxt end function p.getDungeonMonsterTable(frame) local areaName = frame.args ~= nil and frame.args[1] or frame local area = Areas.getArea(areaName) if area == nil then return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]' end --For Dungeons, go through and count how many of each monster are in the dungeon first local monsterCounts = {} for i, monsterID in pairs(area.monsters) do if monsterCounts[monsterID] == nil then monsterCounts[monsterID] = 1 else monsterCounts[monsterID] = monsterCounts[monsterID] + 1 end end local usedMonsters = {} -- Declare function for building table rows to avoid repeating code local buildRow = function(entityID, monsterCount, specialType) local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount local monData = {} if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then -- Special handling for Into the Mist if specialType == 'Afflicted' then local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount elseif specialType == 'SlayerArea' then -- entityID corresponds to a slayer area local area = Areas.getAreaByID('slayer', entityID) monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' monLevel = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterCombatLevel(monster) end)} monHP = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterHP(monster) end)} local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsters, function(monster) return p._getMonsterMaxHit(monster) end) monMaxHit = highMaxHit monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'}) monCount = monsterCount end else -- entityID corresponds to a monster local monster = p.getMonsterByID(entityID) monIcon = Icons.Icon({monster.name, type='monster'}) monLevel = p._getMonsterCombatLevel(monster) monHP = p._getMonsterHP(monster) monMaxHit = p._getMonsterMaxHit(monster) monStyle = p._getMonsterStyleIcon({monster}) monCount = monsterCount end local getValSort = function(val) if type(val) == 'table' then if type(val[1]) == 'number' and type(val[2]) == 'number' then return (val[1] + val[2]) / 2 else return (type(val[1]) == 'number' and val[1]) or 0 end else return (type(val) == 'number' and val) or 0 end end local getValText = function(val) if type(val) == 'table' and Shared.tableCount(val) == 2 then if type(val[1]) == 'number' and type(val[2]) == 'number' then return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2]) else return val[1] .. ' - ' .. val[2] end elseif type(val) == 'number' then return Shared.formatnum(val) else return val end end local resultPart = {} table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon) table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monMaxHit) .. '"| ' .. getValText(monMaxHit)) table.insert(resultPart, '\r\n| ' .. monStyle) table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) return table.concat(resultPart) end local returnPart = {} table.insert(returnPart, '{| class="wikitable sortable"') table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count') -- Special handing for Impending Darkness event -- TODO needs to be revised once there is a better understanding of how the event works --if area.isEvent ~= nil and area.isEvent then -- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do -- table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea')) -- end -- -- Add Bane * 4 -- table.insert(returnPart, buildRow(152, 4)) --end for i, monsterID in pairs(area.monsters) do if not Shared.contains(usedMonsters, monsterID) then if monsterID >= 0 then table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID])) else --Special handling for Into the Mist table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted')) end table.insert(usedMonsters, monsterID) end end table.insert(returnPart, '\r\n|}') return table.concat(returnPart) end function p.getDungeonTotalHp(frame) local areaName = frame.args ~= nil and frame.args[1] or frame local area = Areas.getArea(areaName) if area == nil then return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]' end local totalHP = 0 for i, monsterID in pairs(area.monsters) do if not Shared.contains(usedMonsters, monsterID) then local monster = p.getMonsterByID(monsterID) totalHP = totalHP + p._getMonsterHP(monster) end end return totalHP end function p._getAreaMonsterList(area) local monsterList = {} for i, monsterID in pairs(area.monsters) do local monster = p.getMonsterByID(monsterID) table.insert(monsterList, Icons.Icon({monster.name, type='monster'})) end return table.concat(monsterList, '<br/>') end function p._getDungeonMonsterList(area) local monsterList = {} local lastMonster = nil local lastID = -2 local count = 0 -- Special handing for Impending Darkness event -- TODO needs to be revised once there is a better understanding of how the event works --if area.isEvent ~= nil and area.isEvent then -- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do -- local eventArea = Areas.getAreaByID('slayer', eventAreaID) -- table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters') -- end -- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'})) --end for i, monsterID in Shared.skpairs(area.monsters) do if monsterID ~= lastID then local monster = nil if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end if lastID ~= -2 then if lastID == -1 then --Special handling for Afflicted Monsters table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count})) else local name = lastMonster.name table.insert(monsterList, Icons.Icon({name, type='monster', qty=count})) end end lastMonster = monster lastID = monsterID count = 1 else count = count + 1 end --Make sure the final monster in the dungeon gets counted if i == Shared.tableCount(area.monsters) then local name = lastMonster.name table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count})) end end return table.concat(monsterList, '<br/>') end function p.getAreaMonsterList(frame) local areaName = frame.args ~= nil and frame.args[1] or frame local area = Areas.getArea(areaName) if area == nil then return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]' end if area.type == 'dungeon' then return p._getDungeonMonsterList(area) else return p._getAreaMonsterList(area) end end function p.getFoxyTable(frame) local result = 'Monster,Min GP,Max GP,Average GP' for i, monster in Shared.skpairs(MonsterData.Monsters) do if not p._isDungeonOnlyMonster(monster) then if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then local avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2 result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2])..','..avgGp end end end return result end function p._getMonsterAverageGP(monster) local result = '' local totalGP = 0 if monster.bones ~= nil and monster.bones >= 0 then local bones = Items.getItemByID(monster.bones) --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then totalGP = totalGP + bones.sellsFor end end --Likewise, seeing the loot table is tied to the monster appearing outside of dungeons if not p._isDungeonOnlyMonster(monster) then local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 local lootValue = 0 local avgGp = 0 if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2 end totalGP = totalGP + avgGp local multiDrop = Shared.tableCount(monster.lootTable) > 1 local totalWt = 0 for i, row in pairs(monster.lootTable) do totalWt = totalWt + row[2] end for i, row in Shared.skpairs(monster.lootTable) do local thisItem = Items.getItemByID(row[1]) local maxQty = row[3] local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 --Getting the drop chance local dropChance = (row[2] / totalWt * lootChance) --Adding to the average loot value based on price & dropchance lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2)) end totalGP = totalGP + lootValue end return Shared.round(totalGP, 2, 2) end function p.getMonsterAverageGP(frame) local MonsterName = frame.args ~= nil and frame.args[1] or frame local monster = p.getMonster(MonsterName) if monster == nil then return "ERROR: No monster with that name found[[Category:Pages with script errors]]" end return p._getMonsterAverageGP(monster) end function p.getMonsterEVTable(frame) local result = '{| class="wikitable sortable"' result = result..'\r\n!Monster!!Combat Level!!Average GP' for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do local monster = Shared.clone(monsterTemp) monster.id = i - 1 if not p._isDungeonOnlyMonster(monster) then local monsterGP = p._getMonsterAverageGP(monster) local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level') result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP end end result = result..'\r\n|}' return result end function p.getSlayerTierMonsterTable(frame) -- Input validation local tier = frame.args ~= nil and frame.args[1] or frame local slayerTier = nil if tier == nil then return "ERROR: No tier specified[[Category:Pages with script errors]]" end if tonumber(tier) ~= nil then slayerTier = Constants.getSlayerTierByID(tonumber(tier)) else slayerTier = Constants.getSlayerTier(tier) end if slayerTier == nil then return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]" end -- Obtain required tier details local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel -- Build list of monster IDs -- Right now hiddenMonsterIDs is empty local hiddenMonsterIDs = {} local monsterIDs = {} for i, monster in Shared.skpairs(MonsterData.Monsters) do if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then local cmbLevel = p._getMonsterCombatLevel(monster) if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then table.insert(monsterIDs, i - 1) end end end if Shared.tableCount(monsterIDs) == 0 then -- Somehow no monsters are in the tier, return nothing return '' else return p._getMonsterTable(monsterIDs, true) end end function p.getFullMonsterTable(frame) local monsterIDs = {} for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do table.insert(monsterIDs, i) end return p._getMonsterTable(monsterIDs, false) end function p._getMonsterTable(monsterIDs, excludeDungeons) --Making a single function for getting a table of monsters given a list of IDs. local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false local tableParts = {} table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') -- First header row table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |') -- Second header row table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ') table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ') table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) table.insert(tableParts, '!!Drop Chance !!Coins !!Bones !!Locations') -- Generate row per monster for i, monsterID in Shared.skpairs(monsterIDs) do local monster = p.getMonsterByID(monsterID) local cmbLevel = p._getMonsterCombatLevel(monster) local atkSpeed = p._getMonsterAttackSpeed(monster) local maxHit = p._getMonsterMaxHit(monster) local accR = p._getMonsterAR(monster) local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")} local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 local gpRange = {0, 0} if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then gpRange = {monster.dropCoins[1], monster.dropCoins[2]} end local gpTxt = nil if gpRange[1] >= gpRange[2] then gpTxt = Icons.GP(gpRange[1]) else gpTxt = Icons.GP(gpRange[1], gpRange[2]) end local boneTxt = 'None' if monster.bones ~= nil and monster.bones >= 0 then local bones = Items.getItemByID(monster.bones) boneTxt = Icons.Icon({bones.name, type='item', notext=true}) end table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true})) table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true})) table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) table.insert(tableParts, '\r\n|style="text-align:center" |' .. p._getMonsterStyleIcon({monster, notext=true})) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1)) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit)) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR)) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1])) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2])) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3])) table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootChance .. '" |' .. lootChance .. '%') table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt) table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) table.insert(tableParts, '\r\n|style="text-align:right;white-space:nowrap" |' .. p._getMonsterAreas(monster, hideDungeons)) end table.insert(tableParts, '\r\n|}') return table.concat(tableParts) end function p.getSpecialAttackTable(frame) local spAttTable = {} for i, monster in ipairs(MonsterData.Monsters) do if monster.specialAttacks ~= nil and Shared.tableCount(monster.specialAttacks) > 0 then local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0) for j, spAtt in ipairs(monster.specialAttacks) do local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance) if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} } end if spAttTable[spAtt.id]['icons'][attChance] == nil then spAttTable[spAtt.id]['icons'][attChance] = {} end table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' })) end end end local resultPart = {} table.insert(resultPart, '{|class="wikitable sortable stickyHeader"') table.insert(resultPart, '\r\n|- class="headerRow-0"') table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect') for i, spAttData in Shared.skpairs(spAttTable) do local spAtt = spAttData.defn local firstRow = true local rowsSpanned = Shared.tableCount(spAttData.icons) local rowSuffix = '' if rowsSpanned > 1 then rowSuffix = '|rowspan="' .. rowsSpanned .. '"' end for chance, iconList in Shared.skpairs(spAttData.icons) do table.insert(resultPart, '\r\n|-') if firstRow then table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name) end table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>')) table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%') if firstRow then table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description) firstRow = false end end end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end return p