Module:Monsters: Difference between revisions

Added Barrier Dust drops to 'Always Drops'
(fixed getMonsterEffectiveBarrier, i think)
(Added Barrier Dust drops to 'Always Drops')
Line 960: Line 960:
local bones = p._getMonsterBones(monster)
local bones = p._getMonsterBones(monster)
local boneVal = 0
local boneVal = 0
local barrierDust = Items.getItemByID("melvorAoD:Barrier_Dust")
local dustVal = 0
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if bones ~= nil then
if bones ~= nil then
local boneQty = (bones.quantity ~= nil and bones.quantity or 1)
local boneQty = (bones.quantity ~= nil and bones.quantity or 1)
local barrier = p._getMonsterBarrier(monster)
result = result.."'''Always Drops:'''"
result = result.."'''Always Drops:'''"
result = result..'\r\n{|class="wikitable" id="bonedrops"'
result = result..'\r\n{|class="wikitable" id="bonedrops"'
result = result..'\r\n!Item !! Qty'
result = result..'\r\n!Item !! Qty'
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'})
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'})
result = result..'||'..boneQty..'\r\n'..'|}'
result = result..'||'..boneQty
if barrier > 0 then
local dustQty = math.max(math.floor(barrier / 10 / 20), 1)
result = result..'\r\n|-\r\n|'..Icons.Icon({barrierDust.name, type='item'})
result = result..'||'..dustQty
dustVal = dustQty * barrierDust.sellsFor
end
result = result..'\r\n'..'|}'
boneVal = boneQty * bones.item.sellsFor
boneVal = boneQty * bones.item.sellsFor
end
end
Line 1,069: Line 1,079:
result = result..' and bones'
result = result..' and bones'
end
end
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.'
if dustVal > 0 then
result = result..' and barrier dust'
end
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal + dustVal, 2, 0))..'.'
end
end
end
end
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