Module:MoneyMakingGuide

From Melvor Idle
Revision as of 13:55, 20 March 2024 by Ricewind (talk | contribs) (Minor fixes)

Documentation for this module may be created at Module:MoneyMakingGuide/doc

local p = {}

local shared = require('Module:Shared')
local num = require('Module:Number')
local paramtest = require('Module:Shared/Paramtest')
local itemdb = require('Module:Items')

local MaxDynamicArgs = 20
local AmountSuffix = 'amount'
local ValueSuffix = 'value'
local SkillPrefix = 'skillExp'

function p.main(frame)
	local args = frame:getParent().args
	return p._main(args)
end

function p._main(args)
	return formatError("Module:MoneyMakingGuide is not yet implemented. Do not use.")
end

--- Builds the section of the mmg table that shows the input and output items.
-- @param items (table) A table containing items
-- @return (string) The HTML representation of the item table section.
local function buildItemTable(items)
end

--- Builds the section of the mmg table that shows the skill experience gained.
-- @param items (table) A table containing skills and experience values.
-- @return (string) The HTML representation of the item table section.
local function buildExpTable(skills)
end

--- Parses the input and output items from the provided arguments.
-- @param args (table) Passed args table from the caller.
-- @param prefix (string) The prefix that determines input or output item parsing.
-- @return (table) A table containing parsed item information.
local function parseItemInOut(args, prefix)
	local items = {}
	for i = 1, MaxDynamicArgs do
		local numPrefix = prefix .. i

		-- Stop parsing. Could cause problems if user input skips indexes.
		if paramtest.is_empty(args[numPrefix]) then
			break
		end
			
		local pName = args[numPrefix] -- Guaranteed to have a value.
		local pAmount = args[numPrefix .. AmountSuffix]
		local pValue = args[numPrefix .. ValueSuffix]

		-- Values *should* always exit this function with a non nil value.
		if paramtest.has_content(pAmount) then
			pAmount = tonumber(pAmount)
		end
		
		if not paramtest.has_content(pValue) or tonumber(pValue) == nil then
			pValue = itemdb.getItemValue(pName)
		else
			pValue = tonumber(pValue)
		end
		
		table.insert(items, {
			prmNumber = i,
			name = pName, 
			amount = pAmount, 
			value = pValue})
	end
	
	return items
end

--- Parses the skill experience from the provided arguments.
-- @param args (table) Passed args table from the caller.
-- @return (table) A table containing parsed skill experience information.
local function parseExp(args)
	local skills = {}
	for i = 1, MaxDynamicArgs do
		local skillPrefix = 'skillExp' .. i
		
		-- Stop parsing. Could cause problems if user input skips indexes.
		if paramtest.is_empty(args[skillPrefix]) then
			break
		end
			
		local pSkill = args[skillPrefix] -- Guaranteed to have a value.
		local pExp = args[skillPrefix .. AmountSuffix]

		if paramtest.has_content(pExp) then 
			pExp = tonumber(pExp)
		end
		
		table.insert(skills, {
			prmNumber = i,
			name = pSkill, 
			exp = pExp})
	end
	
	return skills
end

--- Formats a wikicode string to be bold and red
local function formatError(errorMessage)
	local eror = mw.html.create('span')
		:wikitext("'''")
		:css('color', 'red')
		:wikitext(errorMessage)
		:wikitext("'''")
		:done()
		
	return tostring(error)
end

function p.test()
	local args = {
		guideName = "",
		interval = "",
		skills = "",
		items = "",
		other = "",
		skillExp1 = "Magic",
		skillExp1amount = "1000",
		skillExp2 = "Mining",
		skillExp2amount = "420",
		input1 = "nature rune",
		input1amount = "5",
		input1value = "69",
		input2 = "Fire Rune",
		input2amount = "20",
		output1 = "gp",
		output1amount = "1050",
		category = "",
		dlc = "",
		intensity = "",
		explanation = ""
	}
	
	local result = parseItemInOut(args, 'input')
	for k, v in pairs(result) do
		for a ,b in pairs(v) do
			mw.log(a .. '   =   '.. tostring(b))
		end
	end
	
end

return p