Module:MoneyMakingGuide: Difference between revisions

From Melvor Idle
(Limit height of itemrow to 32px)
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Line 181: Line 181:
local imgCell = mw.html.create('td')
local imgCell = mw.html.create('td')
:wikitext(getItemIcon(i.name))
:wikitext(getItemIcon(i.name))
:css('height', '32px')
:css('height', '28px')
:done()
:done()

Revision as of 15:41, 27 March 2024

Documentation for this module may be created at Module:MoneyMakingGuide/doc

local p = {}

local shared = require('Module:Shared')
local num = require('Module:Number')
local paramtest = require('Module:Shared/Paramtest')
local itemdb = require('Module:Items')
local icons = require('Module:Icons')

-- Constants
local MaxDynamicArgs = 20
local AmountSuffix = 'amount'
local ValueSuffix = 'value'
local SkillPrefix = 'skillExp'

-- Determines the order of Icons
local DLCParams = { 
	toth  = icons.TotH(), 
	aod = icons.AoD(), 
	ita = icons.ItA()
}

--- Possible fix to allow wikicode (especially tables) to be passed to the 'explanation'
--- parameter, and get parsed by the wiki parser on return.
-- Not used currently, because it might not be necessary at all.
local function processMarkup(str)
	--return frame:preprocess(str)
end	

--- Formats a given string to TitleCase.
-- @param name (string) String to format.
-- @return (string) Formatted string, or the input if it's not a string.
local function formatItemName(name)
	-- Special case to correctly format GP name.
	if shared.compareString(name, 'Gold Pieces', true) or shared.compareString(name, 'GP', true) then
		return 'Gold Pieces'
	end
	
	-- Got to solve too many edge case swith this (like of and IV)
	-- Better just make the user use the correct name instead.
	--if type(name) == 'string' then
	--	return shared.titleCase(name)
	--end
	
	return name
end

local function formatSkillName(name)
	if type(name) == 'string' then
		return shared.titleCase(name)
	end
	
	return name
end

local function getErrorDiv(message)
	return mw.html.create('div')
		:css('color', 'red')
		:wikitext(message)
		:done()
end

local function getItemIcon(iconName)
	if iconName == 'Gold Pieces' then
		return icons.GP()
	end
	
	return icons.Icon({iconName, type='item', notext=true})
end

local function getSkillExpIcon(skillName, expValue)
	if expValue == nil then error("expValue is nil") end
	
	local icon = icons.Icon({skillName, type='skill', notext=true})
	expValue = num.formatnum(expValue)
	
	return icon .. ' ' .. expValue
end

--- Parses the input and output items from the provided arguments.
-- @param args (table) Passed args table from the caller.
-- @param prefix (string) The prefix that determines input or output item parsing.
-- @return (table) A table containing parsed item information.
local function parseItemInOut(args, prefix)
	local items = {}
	local totalValue = 0
	
	for i = 1, MaxDynamicArgs do
		local numPrefix = prefix .. i

		-- Stop parsing. Could cause problems if user input skips indexes.
		if paramtest.is_empty(args[numPrefix]) then
			break
		end
			
		local pName = formatItemName(args[numPrefix])
		local pAmount = args[numPrefix .. AmountSuffix]
		local pValue = args[numPrefix .. ValueSuffix]

		-- Values *should* always exit this function with a non nil value.
		if paramtest.has_content(pAmount) then
			pAmount = tonumber(pAmount)
		end
		
		if not paramtest.has_content(pValue) or tonumber(pValue) == nil then
			pValue = itemdb.getItemValue(pName)
		else
			pValue = tonumber(pValue)
		end
		
		-- Default to 0 to add to totals.
		local totVal = pValue or 0
		local totAmt = pAmount or 0
		totalValue = totalValue + (totVal * totAmt)

		table.insert(items, {
			prmNumber = i,
			name = pName, 
			amount = pAmount, 
			value = pValue})
	end
	
	return {
		TotalValue = totalValue, 
		Items = items 
	}
end

--- Parses the skill experience from the provided arguments.
-- @param args (table) Passed args table from the caller.
-- @return (table) A table containing parsed skill experience information.
local function parseExp(args)
	local skills = {}
	for i = 1, MaxDynamicArgs do
		local skillPrefix = 'skillExp' .. i
		
		-- Stop parsing. Could cause problems if user input skips indexes.
		if paramtest.is_empty(args[skillPrefix]) then
			break
		end
			
		local pSkill = formatSkillName(args[skillPrefix])
		local pExp = args[skillPrefix .. AmountSuffix]

		if paramtest.has_content(pExp) then 
			pExp = tonumber(pExp)
		end
		
		table.insert(skills, {
			prmNumber = i,
			name = pSkill, 
			exp = pExp})
	end
	
	return skills
end

--- Builds the section of the mmg table that shows the input and output items.
-- @param items (table) A table containing items
-- @return (string) The HTML representation of the item table section.
local function buildItemTable(itemSet)
	if itemSet == nil or itemSet.Items == nil or #itemSet.Items == 0 then
		return nil
	end

	-- Create table with header for items
	local tbl = mw.html.create('table')
	tbl:addClass('wikitable sortable text-align-center')
		:attr('style', 'font-size: 1em; width: calc(100% + 2px); margin: -1px')
		:tag('tr')
			:tag('th')
				:addClass('unsortable')
			:tag('th'):wikitext('Item')
			:tag('th'):wikitext('Quantity')
			:tag('th'):wikitext('Value')
			:done()
	
	-- Create individual rows for items
	for _, i in pairs(itemSet.Items) do
		local row = mw.html.create('tr')
		
		local imgCell = mw.html.create('td')
			:wikitext(getItemIcon(i.name))
			:css('height', '28px')
			:done()
			
		local itemCell = mw.html.create('td')
			:css('text-align','left')
			:wikitext(string.format('[[%s]]', i.name))
			:done()
			
		local qtyCell = mw.html.create('td')
		if i.amount == nil then
			qtyCell:node(getErrorDiv("Unable to parse quantity for item: " .. i.name))
		else
			local qty = i.amount
			qtyCell:wikitext(num.formatnum(qty))
		end
		qtyCell:done()
		
		local valCell = mw.html.create('td')
		if i.value == nil then
			valCell:node(getErrorDiv("Unable to get value for item: " .. i.name))
		else
			local tot = i.value * (i.amount or 0)
			valCell:wikitext(icons.GP(num.round2(tot)))
		end
		valCell:done()
		
		-- Add all cells to row, and row to table.
		row:node(imgCell):node(itemCell):node(qtyCell):node(valCell):done()
		tbl:node(row)
	end
	
	return tbl:done()
end

--- Builds the section of the mmg table that shows the skill experience gained.
-- @param items (table) A table containing skills and experience values.
-- @return (string) The HTML representation of the item table section.
local function buildExpLayout(skills)
	local layoutLines = {}
	for _, skillLine in pairs(skills) do
		local hasInvalidExp = false
		local span = nil
	
		if skillLine.exp == nil or skillLine.exp <= 0 then
			hasInvalidExp = true
		end
		
		local skillExp = num.round2(skillLine.exp or 0)
		local skillIcon = getSkillExpIcon(skillLine.name, skillExp)

		if hasInvalidExp then
			span = getErrorDiv("Skill in parameter " .. skillLine.prmNumber .. " has an invalid experience value.")
		else
			span = mw.html.create('div')
				:wikitext(skillIcon)
				:done()
		end

		table.insert(layoutLines, span)
	end
	
	return layoutLines
end

function p._buildMMGTable(args)
	if args['guideName'] == nil then
		error("Money Making Guide must have a valid guideName parameter.")
	end
	
	-- Parse arguments.
	local pSkills = parseExp(args)
	local pInputs = parseItemInOut(args, 'input')
	local pOutputs = parseItemInOut(args, 'output')
	local dlcIcons = p.getDLCIcons(args['dlc'], ' ')

	local tbl = mw.html.create()

	local html = tbl:tag("table")
    :addClass("wikitable")
    :attr('style', 'width: 100%; text-align: center;')
    :tag("tr")
        :tag("td")
            :attr("colspan", 2)
            :wikitext(table.concat(dlcIcons) .. ' ')
            :wikitext(args['guideName'] or '{{{guideName}}}')
    :tag("tr")
        :tag("th")
            :attr("colspan", 2)
            :wikitext("Requirements")
    :tag('tr')
        :tag('th')
            :wikitext('Skills')
        :tag('th')
            :wikitext('Other')
        :done()
    :tag("tr")
        :tag("td")
        :wikitext(paramtest.default_to(args['skills'], 'None')) 
    :tag("td")
        :wikitext(paramtest.default_to(args['other'], 'None')) 
    :tag('tr')
        :tag('th')
            :wikitext('Items')
        :tag('th')
            :wikitext('Recommended')
    :tag('tr')
        :tag('td')
            :wikitext(paramtest.default_to(args['items'], 'None')) 
        :tag('td')
            :wikitext(paramtest.default_to(args['recommended'], 'None')) 
    :tag("tr")
        :tag("th")
            :attr("colspan", 2)
            :wikitext("Results")
    :tag("tr")
        :tag("th")
            :wikitext("Profit")
        :tag("th")
            :wikitext("Experience gained")
    :tag("tr")
        :tag("td")
        	if args['profit'] then
        		html:wikitext(icons.GP(num.round2(args['profit'])))
        	else
        		html:wikitext(icons.GP(num.round2(pOutputs.TotalValue - pInputs.TotalValue)))
        	end
        	html = html
        :done()
        :tag("td")
        	if pSkills ~= nil then
        		for _, v in ipairs(buildExpLayout(pSkills)) do
        			html:node(v)
        		end
        	else
        		html:wikitext("None")
        	end
            html = html
    :tag("tr")
        :tag("th")
            :wikitext("Inputs")
            if pInputs.TotalValue ~= 0 then
            	html:wikitext(" (" .. icons.GP(num.round2(pInputs.TotalValue)) .. ")")
            end
            html = html
        :tag("th")
            :wikitext("Outputs")
            if pOutputs.TotalValue ~= 0 then
            	html:wikitext(" (" .. icons.GP(num.round2(pOutputs.TotalValue)) .. ")")
            end
            html = html
    :tag("tr")
        :tag("td")
        	local inputsTable = buildItemTable(pInputs)
        	if inputsTable ~= nil then
        		html:css('padding', '0')
        			:css('vertical-align', 'top')
        			:node(inputsTable)
        	else
        		html:wikitext("None")
        	end
        	html = html
        :tag("td")
        	local outputsTable = buildItemTable(pOutputs)
        	if outputsTable ~= nil then
        		html:css('padding', '0')
        			:css('vertical-align', 'top')
        			:node(outputsTable)
        	else
        		html:wikitext("None")
        	end
        	html = html
		:done()
	:done()
	
	return tbl:done()
		:newline()
end

function p.buildMMGTable(frame)
	local args = frame:getParent().args
	return p._buildMMGTable(args)
end

--- Returns the parsed result of the dlcParam.
-- @param dlcParam (string) A string separated by , listing the DLCs required for the MMG
-- @return (table) A table containing the items of provided DLCs
function p.getDLCIcons(dlcParam)
	if type(dlcParam) ~= 'string' then return {} end

	local input = shared.splitString(dlcParam, ',', true)
	local dlcs = {}
	for _, arg in pairs(input) do
		local argLower = arg:lower()
		table.insert(dlcs, DLCParams[argLower])
	end

	return dlcs
end

function p.main(frame)
	error("Call a specific function rather than main.")
end


-- function p.test()
-- 	local args = {
-- 		guideName = "",
-- 		interval = "",
-- 		skills = "",
-- 		items = "",
-- 		other = "",
-- 		recommended = "",
-- 		skillExp1 = "Maagic",
-- 		skillExp1amount = "-1000",
-- 		skillExp2 = "Mining",
-- 		skillExp2amount = "420",
-- 		input1 = "nature rune",
-- 		input1amount = "5",
-- 		input1value = "69",
-- 		input2 = "Fire Rune",
-- 		input2amount = "20",
-- 		output1 = "gp",
-- 		output1amount = "1050",
-- 		category = "",
-- 		dlc = "aod, toth",
-- 		intensity = "",
-- 		explanation = ""
-- 	}
-- 	
-- 	mw.log(p._buildMMGTable(args))
-- end

return p