Module:ModifierTables: Difference between revisions

From Melvor Idle
(Add function to display a list of all modifier names.)
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Line 551: Line 551:
function p.getAllModifiers()
function p.getAllModifiers()
local tabl = mw.html.create('table')
local tabl = mw.html.create('table')
:addClass('mw-collapsible')
:addClass('mw-collapsible mw-collapsed')
tabl:tag('caption'):wikitext('All Modifiers List')
tabl:tag('caption')
:css('min-width', '200px')
:tag('b')
:wikitext('All Modifiers List')
-- First, sort modifiers
-- First, sort modifiers

Revision as of 14:46, 1 May 2024

Documentation for this module may be created at Module:ModifierTables/doc

--Module that constructs tables for all things that can affect Player Modifiers
--This includes Agility, Equipment, Pets, Prayers, and Constellations right now

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Pets = require('Module:Pets')
local Items = require('Module:Items')
local Skills = require('Module:Skills')
local Agility = require('Module:Skills/Agility')
local Prayer = require('Module:Prayer')
local Shop = require('Module:Shop')
local Icons = require('Module:Icons')
local Cartography = require('Module:Skills/Cartography')
local GameData = require('Module:GameData')

--First up, functions to get all the things in a category that have a given modifier:
function p.getModifierValue(modifiers, modifier, skill, getOpposites)
	--Sometimes nil modifier sets will get here, which is fine. Just return 0 immediately
	if modifiers == nil then
		return 0
	end

	--Make sure we have the skillID and not the name
	if skill ~= nil then
		if skill == '' then
			skill = nil
		elseif Constants.getSkillID(skill) ~= nil then
			-- skill is a skill name
			skill = Constants.getSkillID(skill)
		elseif Constants.getSkillName(skill) == nil then
			-- skill is neither a skill name or ID
			return 0
		end
	end

	--By default, attempt to add the increased and decreased prefixes to the modifier
	--But if getOpposites is false, only look for an exact match
	
	local mods = {}
	if getOpposites == nil or getOpposites then
		mods.inc = 'increased'..modifier
		mods.dec = 'decreased'..modifier
	else
		mods.inc = modifier
	end
	
	local magnitude = { inc = 0, dec = 0 }
	for modType, modName in pairs(mods) do
		if modifiers[modName] ~= nil then
			local valueArray = nil
            if type(modifiers[modName]) ~= 'table' then
                valueArray = {modifiers[modName]}
            else
                valueArray = modifiers[modName]
            end

            for i, subVal in ipairs(valueArray) do
                if type(subVal) == 'table' then
					if  subVal.skillID ~= nil then
						-- Modifier value is skill specific
						if skill == nil or skill == '' or subVal.skillID == skill then
							magnitude[modType] = magnitude[modType] + subVal.value
						end
					else
						-- Modifier value is a table of two numbers representing a range. Take the largest value
						magnitude[modType] = magnitude[modType] + (subVal[2] or 0)
					end
                else
                    magnitude[modType] = magnitude[modType] + subVal
                end
            end
		end
	end

    return magnitude.inc - magnitude.dec
end

function p.getItemsWithModifier(modifiers, skill, getOpposites)
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	local itemList = Items.getItems(
		function(item)
			if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
				return false
			elseif item.modifiers == nil or Shared.tableIsEmpty(item.modifiers) then
				return false
			end
			for i, mod in ipairs(modifiers) do
				if p.getModifierValue(item.modifiers, mod, skill, getOpposites) ~= 0 then
					return true
				end
			end
			return false
		end)
	return itemList
end

function p.getObstaclesWithModifier(modifiers, skill, getOpposites)
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	local obstList = Agility.getObstacles(
		function(obst)
			for i, mod in ipairs(modifiers) do
				if p.getModifierValue(obst.modifiers, mod, skill, getOpposites) ~= 0 then
					return true
				end
			end
			return false
		end)
	return obstList
end

function p.getConstellationsWithModifier(modifiers, skill, getOpposites)
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	local consList = Skills.getConstellations(
			function(cons)
				local consMods = Skills._buildAstrologyModifierArray(cons, 1, true, true, true, true)
				for i, modifier in ipairs(modifiers) do
					if p.getModifierValue(consMods, modifier, skill, getOpposites) ~= 0 then
						return true
					end
				end
				return false
			end)
	return consList
end

function p.getPillarsWithModifier(modifiers, skill, getOpposites)
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	local pillarList = Agility.getPillars(
		function(pillar)
			for i, mod in ipairs(modifiers) do
				if p.getModifierValue(pillar.modifiers, mod, skill, getOpposites) ~= 0 then
					return true
				end
			end
			return false
		end)
	return pillarList
end

function p.getPetsWithModifier(modifiers, skill, getOpposites)
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	local petList = Pets.getPets(
		function(pet)
			for i, mod in ipairs(modifiers) do
				if p.getModifierValue(pet.modifiers, mod, skill, getOpposites) ~= 0 then
					return true
				end
			end
			return false
		end)
	return petList
end

function p.getPrayersWithModifier(modifiers, skill, getOpposites)
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	local prayerList = Prayer.getPrayers(
		function(prayer)
			for i, mod in ipairs(modifiers) do
				if p.getModifierValue(prayer.modifiers, mod, skill, getOpposites) ~= 0 then
					return true
				end
			end
			return false
		end)
	return prayerList
end

function p.getUpgradesWithModifier(modifiers, skill, getOpposites)
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	local upgradeList = Shop.getPurchases(
		function(purchase)
			if purchase.category == 'melvorD:GolbinRaid' then
				return false
			end
			for i, mod in ipairs(modifiers) do
				if p.getModifierValue(purchase.contains.modifiers, mod, skill, getOpposites) ~= 0 then
					return true
				end
			end
			return false
		end)
	return upgradeList
end

function p.getPOIsWithModifier(modifiers, skill, getOpposites)
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	local POIList = Cartography.getPointsOfInterest(
		function(POI)
			if POI.activeModifiers == nil then
				return false
			end
			
			for i, mod in ipairs(modifiers) do
				if p.getModifierValue(POI.activeModifiers, mod, skill, getOpposites) ~= 0 then
					return true
				end
			end
			return false
		end)
		
	return POIList
end

function p._getModifierTable(modifiers, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
	local modifierNames = {}
	if type(modifiers) == 'string' then
		modifiers = {modifiers}
	end
	for i, modifier in pairs(modifiers) do
		if getOpposites then
			table.insert(modifierNames, 'increased'..modifier)
			table.insert(modifierNames, 'decreased'..modifier)
		else
			table.insert(modifierNames, modifier)
		end
	end

	local hasOtherModifiers = false
	local modifierCount = Shared.tableCount(modifiers)

	if skill ~= nil then
		if skill == '' then
			skill = nil
		elseif Constants.getSkillID(skill) ~= nil then
			-- skill is a skill name
			skill = Constants.getSkillID(skill)
		elseif Constants.getSkillName(skill) == nil then
			-- skill is neither a skill name or ID
			return Shared.printError('Failed to find a skill ID for "' .. skill .. '"')
		end
	end

	local getModText =
		function(modifiers)
			local modTextArray = { ["visible"] = {}, ["overflow"] = {} }
			local otherModCount = 0
			local mainModText = {}
			for modName, modValue in Shared.skpairs(modifiers) do
                local includedMod = Shared.contains(modifierNames, modName)
                local valueArray = nil
                if type(modValue) ~= 'table' then
                    valueArray = {modValue}
                else
                    valueArray = modValue
                end

                for j, subVal in ipairs(valueArray) do
                    local includeInMainText = includedMod
                    if type(subVal) == 'table' and subVal.skillID ~= nil then
                        -- Modifier value is skill specific
                        if includeInMainText then
                            -- If the skill doesn't match then don't include in the main text
                            includeInMainText = skill == nil or skill == '' or subVal.skillID == skill
                        end
                        subVal = {subVal}
                    end

                    if includeInMainText then
                        table.insert(mainModText, Constants._getModifierText(modName, subVal))
                    else
                        otherModCount = otherModCount + 1
                        local key = ((maxOtherMods == nil or otherModCount <= maxOtherMods) and 'visible') or 'overflow'
                        table.insert(modTextArray[key], Constants._getModifierText(modName, subVal))
                    end
                end
            end

			local overflowModCount = Shared.tableCount(modTextArray['overflow'])
			if overflowModCount == 1 then
				table.insert(modTextArray['visible'], modTextArray['overflow'][1])
			end
			local otherModText = {table.concat(modTextArray['visible'], '<br/>')}

			if overflowModCount > 1 then
				-- Number of other modifiers for the object exceed the specified maximum
				table.insert(otherModText, '<br/><span class="mw-collapsible mw-collapsed" ')
				table.insert(otherModText, 'data-expandtext="Show ' .. Shared.formatnum(overflowModCount) .. ' more modifiers", data-collapsetext="Hide">')
				table.insert(otherModText, table.concat(modTextArray['overflow'], '<br/>') .. '</span>')
			end
			return table.concat(mainModText, '<br/>'), table.concat(otherModText)
		end

	local tableArray = {}
	--Going through each type of thing to add to the array
	local itemList = p.getItemsWithModifier(modifiers, skill, getOpposites)
	for i, item in ipairs(itemList) do
		local row = {}
		row.name = item.name
		row.icon = Icons.Icon({item.name, type='item'})
		row.expIcon = Icons.getExpansionIcon(item.id)
		row.type = 'Item'
		--For equipment, show the slot they go in
		if item.validSlots ~= nil then
			row.type = row.type..' ('..table.concat(Shared.clone(item.validSlots), ', ')..')'
		end
		row.typeText = row.type
		local totalVal = 0
		for i, mod in pairs(modifiers) do
			totalVal = totalVal + p.getModifierValue(item.modifiers, mod, skill, getOpposites)
		end
		row.val = totalVal

		row.modifierText, row.otherModifiers = getModText(item.modifiers)

		if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local petList = p.getPetsWithModifier(modifiers, skill, getOpposites)
	for i, pet in Shared.skpairs(petList) do
		local row = {}
		row.name = pet.name
		row.icon = Icons.Icon({pet.name, type='pet'})
		row.expIcon = Icons.getExpansionIcon(pet.id)
		row.type = '[[Pets|Pet]]'
		row.typeText = 'Pet'
		local totalVal = 0
		for i, mod in pairs(modifiers) do
			totalVal = totalVal + p.getModifierValue(pet.modifiers, mod, skill, getOpposites)
		end
		row.val = totalVal

		row.modifierText, row.otherModifiers = getModText(pet.modifiers)

		if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local obstList = p.getObstaclesWithModifier(modifiers, skill, getOpposites)
	table.sort(obstList, function(a, b) return a.category < b.category end)
	for i, obst in Shared.skpairs(obstList) do
		local row = {}
		row.name = obst.name
		row.icon = Icons.Icon({'Agility%23'..string.gsub(obst.name, ' ', ''), obst.name, type='skill', img='Agility'})
		row.expIcon = Icons.getExpansionIcon(obst.id)
		row.type = '[[Agility#Obstacles|Agility Obstacle '..tostring(tonumber(obst.category)+1)..']]'
		row.typeText = 'Agility Obstacle '..string.format("%02d", (obst.category + 1))
		local totalVal = 0
		for i, mod in pairs(modifiers) do
			totalVal = totalVal + p.getModifierValue(obst.modifiers, mod, skill, getOpposites)
		end
		row.val = totalVal

		row.modifierText, row.otherModifiers = getModText(obst.modifiers)

		if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local pillarList = p.getPillarsWithModifier(modifiers, skill, getOpposites)
	for i, pillar in ipairs(pillarList) do
		local row = {}
		row.name = pillar.name
		row.icon = Icons.Icon({'Agility%23'..string.gsub(pillar.name, ' ', ''), pillar.name, type='skill', img='Agility'})
		row.expIcon = Icons.getExpansionIcon(pillar.id)
		row.type = '[[Agility#Passive Pillars|Agility Pillar]]'
		row.typeText = 'Agility Pillar'
		local totalVal = 0
		for i, mod in pairs(modifiers) do
			totalVal = totalVal + p.getModifierValue(pillar.modifiers, mod, skill, getOpposites)
		end
		row.val = totalVal

		row.modifierText, row.otherModifiers = getModText(pillar.modifiers)

		if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local prayerList = p.getPrayersWithModifier(modifiers, skill, getOpposites)
	for i, prayer in ipairs(prayerList) do
		local row = {}
		row.name = prayer.name
		row.icon = Icons.Icon({prayer.name, type='prayer'})
		row.expIcon = Icons.getExpansionIcon(prayer.id)
		row.type = [[Prayer]]
		row.typeText = 'Prayer'
		local totalVal = 0
		for i, mod in ipairs(modifiers) do
			totalVal = totalVal + p.getModifierValue(prayer.modifiers, mod, skill, getOpposites)
		end
		row.val = totalVal

		row.modifierText, row.otherModifiers = getModText(prayer.modifiers)

		if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local upgradeList = p.getUpgradesWithModifier(modifiers, skill, getOpposites)
	for i, upgrade in ipairs(upgradeList) do
		local row = {}
		row.name = Shop._getPurchaseName(upgrade)
		row.icon = Icons.Icon({row.name, type='upgrade'})
		row.expIcon = Icons.getExpansionIcon(upgrade.id)
		row.type = '[[Shop|Upgrade]]'
		row.typeText = 'Upgrade'
		local totalVal = 0
		for i, mod in pairs(modifiers) do
			totalVal = totalVal + p.getModifierValue(upgrade.contains.modifiers, mod, skill, getOpposites)
		end
		row.val = totalVal

		row.modifierText, row.otherModifiers = getModText(upgrade.contains.modifiers)

		if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local constellationList = p.getConstellationsWithModifier(modifiers, skill, getOpposites)
	for i, cons in ipairs(constellationList) do
		local modList = Skills._buildAstrologyModifierArray(cons, nil, true, true, true, true)
		local row = {}
		row.name = cons.name
		row.icon = Icons.Icon({cons.name, type='constellation'})
		row.expIcon = Icons.getExpansionIcon(cons.id)
		row.type = '[[Astrology#Constellations|Constellation]]'
		row.typeText = 'Constellation'
		row.modifierText, row.otherModifiers = getModText(modList)
		
		local totalVal = 0
		for i, mod in pairs(modifiers) do
			totalVal = totalVal + p.getModifierValue(modList, mod, skill, getOpposites)
		end
		row.val = totalVal

		if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end
	
	local POIList = p.getPOIsWithModifier(modifiers, skill, getOpposites)
	for i, POI in ipairs(POIList) do
		local row = {}
		row.name = POI.name
		row.icon = Icons.Icon({POI.name, type='poi'})
		row.expIcon = Icons.getExpansionIcon(POI.id)
		row.type = '[[Cartography|Point of Interest]]'
		row.typeText = 'Point of Interest'
		local totalVal = 0
		for i, mod in ipairs(modifiers) do
			totalVal = totalVal + p.getModifierValue(POI.activeModifiers, mod, skill, getOpposites)
		end
		row.val = totalVal

		row.modifierText, row.otherModifiers = getModText(POI.activeModifiers)

		if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
			hasOtherModifiers = true
		end

		table.insert(tableArray, row)
	end

	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!Source!!Type!!'..columnName
	if hasOtherModifiers and displayOtherMods then result = result..'!!Other Modifiers' end

	--Sort by value if only one modifier was passed in
	--Otherwise sort alphabetically by type, then name
	table.sort(tableArray, function(a, b)
			if (modifierCount == 1 or forceMagnitudeSort) and a.val ~= b.val then
				return a.val > b.val
			elseif a.typeText ~= b.typeText then
				return a.typeText < b.typeText
			else
				return a.name < b.name
			end
		end)
	for i, row in ipairs(tableArray) do
		result = result..'\r\n|-'
		result = result..'\r\n|data-sort-value="'..row.name..'"|'..row.icon
		result = result..'|| data-sort-value="'..row.typeText..'" | '..row.expIcon..row.type..'||data-sort-value="'..row.val..'"| '..row.modifierText
		if hasOtherModifiers and displayOtherMods then
			result = result..'|| '..row.otherModifiers
		end
	end

	result = result..'\r\n|}'
	return result
end

function p.getModifierTable(frame)
	local modifier = frame.args ~= nil and frame.args[1] or frame[1]
	local skill = frame.args ~= nil and frame.args.skill or frame.skill
	local columnName = frame.args ~= nil and frame.args[2] or frame[2]
	local getOpposites = frame.args ~= nil and frame.args[3] or frame[3]
	local displayOtherMods = frame.args ~= nil and frame.args.displayOtherMods or frame.displayOtherMods
	local maxOtherMods = frame.args ~= nil and tonumber(frame.args.maxOtherMods) or 5
	local forceMagnitudeSort = frame.args ~= nil and string.upper(tostring(frame.args.forceMagnitudeSort)) == 'TRUE' or false

	if Shared.contains(modifier, ',') then
		modifier = Shared.splitString(modifier, ',')
	end

	if getOpposites ~= nil then
		getOpposites = string.upper(getOpposites) ~= 'FALSE'
	else
		getOpposites = true
	end

	if displayOtherMods ~= nil then
		displayOtherMods = string.upper(displayOtherMods) ~= 'FALSE'
	else
		displayOtherMods = true
	end

	return p._getModifierTable(modifier, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
end

-- Function to list all available modifiers for the relevant templates.
function p.getAllModifiers()
	local tabl = mw.html.create('table')
		:addClass('mw-collapsible mw-collapsed')
		
	tabl:tag('caption')
		:css('min-width', '200px')
		:tag('b')
		:wikitext('All Modifiers List')
	
	-- First, sort modifiers
	local modifierNames = {}
	for k, _ in pairs(GameData.rawData.modifierData) do
		table.insert(modifierNames, tostring(k))
	end
	table.sort(modifierNames)
	
	-- Then add modifiers to output table
	for _, v in pairs(modifierNames) do
		tabl:tag('tr')
			:tag('td')
				:tag('code')
					:wikitext(tostring(v)):done()
				:done()
			:done()
	end
	
	return tostring(tabl)
end
--Function for console testing of modifier tables
function p.getModifierTableTest()
	return p.getModifierTable({args = {'MeleeMaxHit', 'GP Boosts'}})
end

return p