Module:Mazunki/Monsters: Difference between revisions

From Melvor Idle
m (test)
m (nil values can't be stringed)
Line 122: Line 122:
isNormalLocation = true
isNormalLocation = true
end
end
table.insert(locations, location.name)
table.insert(locations, tostring(location.name))
end
end
table.insert(rowTxt, table.concat(locations, arraySeparatorInSheets))
table.insert(rowTxt, table.concat(locations, arraySeparatorInSheets))
Line 135: Line 135:
else
else
slayer = {
slayer = {
["id"] = nil,
["id"] = notext,
["display"] = "None",
["display"] = notext,
["cost"] = "cost",
["cost"] = notext,
["slayerLevel"] = "level",
["slayerLevel"] = notext,
["minQuantity"] = "min",
["minQuantity"] = notext,
["maxQuantity"] = "max",
["maxQuantity"] = notext,
["reward"] = "price"
["reward"] = notext
}
}
rowTxt = rowTxt
end
end
table.insert(rowTxt, slayer.id)
table.insert(rowTxt, tostring(slayer.id))
table.insert(rowTxt, slayer.display)
table.insert(rowTxt, tostring(slayer.display))
table.insert(rowTxt, slayer.cost)
table.insert(rowTxt, tostring(slayer.cost))
table.insert(rowTxt, slayer.slayerLevel)
table.insert(rowTxt, tostring(slayer.slayerLevel))
table.insert(rowTxt, slayer.minQuantity)
table.insert(rowTxt, tostring(slayer.minQuantity))
table.insert(rowTxt, slayer.maxQuantity)
table.insert(rowTxt, tostring(slayer.maxQuantity))
table.insert(rowTxt, slayer.reward)
table.insert(rowTxt, tostring(slayer.reward))


local itemIds = {}
local itemIds = {}

Revision as of 03:25, 31 January 2022

Documentation for this module may be created at Module:Mazunki/Monsters/doc

--local Shared = require('Module:Shared')
local MonsterData = mw.loadData('Module:Monsters/data')
local Monsters = require('Module:Monsters')
local Items = require('Module:Items')
local Constants = require('Module:Constants')
local Areas = require("Module:CombatAreas")
-- local SourceTables = require('Module:Monsters/SourceTables')
-- local UseTables = require('Module:Monsters/UseTables')

local p = {}
local arraySeparatorInSheets = '<br />'
local notext = ''
local zero = 0

function p.getRawTable(frame)
	local result = '{|\r\n'
	local rows = {}
	local headers = {
		'ID',
		'Name',
		'CombatLevel',
		'Hitpoints',
		'Interval',
		'NormalMaxHit',
		'NormalType',
		'HasSpecial',
		'SpecialAttacksNames',
		'SpecialAttacksChance',
		'Accuracy',
		'MeleeEvasion',
		'RangedEvasion',
		'MagicEvasion',
		'GoldDropMin',
		'GoldDropMax',
		'BoneType',
		'BonePrayerValue',
		'BonesObtainable',
		'Fragments',
		'FragmentsAmount',
		'Location',
		'LocationNormal',
		'LocationSlayer',
		'LocationDungeon',
		'SlayerTier', 'SlayerTierName', 'SlayerTierCost',
		'SlayerTierPlayerLevel', 'SlayerTierQtyMin', 'SlayerTierQtyMax', 'SlayerCoinReward',
		'ItemsID', 'ItemsName', 'ItemsWeight', 'ItemsDenominator', 'ItemsNormalised', 'ItemsQtyMin', 'ItemsQtyMax'
	}
	result = result.."!"..table.concat(headers, "!!")

	local monsterID = 0
	local monster = Monsters.getMonsterByID(monsterID)
	while monster ~= nil and monsterID < 2000 do -- as of writing this, there are [0..163] monsters
		local rowTxt = {}
		table.insert(rowTxt, '|-\r\n')
	
		table.insert(rowTxt, monsterID)
		table.insert(rowTxt, monster.name)
		local combatLevel = Monsters._getMonsterCombatLevel(monster)
		table.insert(rowTxt, combatLevel)

		local hitpoints = Monsters._getMonsterHP(monster)
		
		table.insert(rowTxt, hitpoints)
		table.insert(rowTxt, Monsters._getMonsterAttackSpeed(monster))
		table.insert(rowTxt, Monsters._getMonsterMaxHit(monster))
		table.insert(rowTxt, (monster.attackType:gsub("^%l", string.upper)))
		local hasSpecialAttack = false
		local spAtks = {}
		local spAtksChance = {}
		for _, spAtk in pairs(monster.specialAttacks or {}) do
			hasSpecialAttack = true
			table.insert(spAtks, spAtk.name)
			table.insert(spAtksChance, spAtk.defaultChance/100)
		end
		table.insert(rowTxt, tostring(hasSpecialAttack))
		table.insert(rowTxt, table.concat(spAtks, ";"))
		table.insert(rowTxt, table.concat(spAtksChance, ";"))
		
		table.insert(rowTxt, Monsters._getMonsterAR(monster))
		table.insert(rowTxt, Monsters._getMonsterER(monster, 'Melee'))
		table.insert(rowTxt, Monsters._getMonsterER(monster, 'Ranged'))
		table.insert(rowTxt, Monsters._getMonsterER(monster, 'Magic'))
		table.insert(rowTxt, monster.dropCoins[1])
		table.insert(rowTxt, monster.dropCoins[2])
		
		local bones = Items.getItemByID(monster.bones) 
		if bones ~= nil and bones.prayerPoints then
			table.insert(rowTxt, bones.name)
			table.insert(rowTxt, bones.prayerPoints)
			table.insert(rowTxt, tostring(not(monster.isBoss)))
			
			table.insert(rowTxt, notext)
			table.insert(rowTxt, tostring(0))
		elseif bones ~= nil and monster.boneQty then
			table.insert(rowTxt, notext)
			table.insert(rowTxt, tostring(0))
			table.insert(rowTxt, tostring(false))
			
			table.insert(rowTxt, bones.name) -- actually a fragment, not bone
			table.insert(rowTxt, monster.boneQty) -- actually a fragment
		else
			table.insert(rowTxt, notext)
			table.insert(rowTxt, tostring(zero))
			table.insert(rowTxt, tostring(false))

			table.insert(rowTxt, notext)
			table.insert(rowTxt, tostring(zero))
		end

		local locationsTable = Areas.getMonsterAreas(monsterID)
		local isNormalLocation = false
		local isSlayerLocation = false
		local isDungeonLocation = false
		local locations = {}
		for i, location in pairs(locationsTable) do
			if location.type == "slayer" then
				isSlayerLocation = true
			elseif location.type == "dungeon" then
				isDungeonLocation = true
			elseif location.type == "combat" then
				isNormalLocation = true
			end
			table.insert(locations, tostring(location.name))
		end
		table.insert(rowTxt, table.concat(locations, arraySeparatorInSheets))
		table.insert(rowTxt, tostring(isNormalLocation))
		table.insert(rowTxt, tostring(isSlayerLocation))
		table.insert(rowTxt, tostring(isDungeonLocation))

		local slayer = nil
		if monster.canSlayer then
			slayer = Constants.getSlayerTierByLevel(combatLevel)
			slayer.reward = math.floor(hitpoints/10)
		else
			slayer = {
				["id"] = notext,
				["display"] = notext,
				["cost"] = notext,
				["slayerLevel"] = notext,
				["minQuantity"] = notext,
				["maxQuantity"] = notext,
				["reward"] = notext
			}
		end
		
		table.insert(rowTxt, tostring(slayer.id))
		table.insert(rowTxt, tostring(slayer.display))
		table.insert(rowTxt, tostring(slayer.cost))
		table.insert(rowTxt, tostring(slayer.slayerLevel))
		table.insert(rowTxt, tostring(slayer.minQuantity))
		table.insert(rowTxt, tostring(slayer.maxQuantity))
		table.insert(rowTxt, tostring(slayer.reward))

		local itemIds = {}
		local itemNames = {}
		local itemWeights = {}
		local itemNormalised = {}
		local itemQtyMins = {}
		local itemQtyMaxs = {}
		local totalWeight = 0
		for _, droppable in pairs(monster.lootTable) do
			totalWeight = totalWeight + droppable[2]
		end
		local itemDenominator = totalWeight * 100

		for _, droppable in pairs(monster.lootTable) do
			table.insert(itemIds, droppable[1])
			table.insert(itemNames, Items.getItemByID(droppable[1]).name)
			local numerator = droppable[2]
			table.insert(itemWeights, numerator)
			table.insert(itemNormalised, itemDenominator/(numerator*monster.lootChance))
			table.insert(itemQtyMins, 1)
			table.insert(itemQtyMaxs, droppable[3])
		end
		table.insert(rowTxt, table.concat(itemIds, arraySeparatorInSheets))
		table.insert(rowTxt, table.concat(itemNames, arraySeparatorInSheets))
		table.insert(rowTxt, table.concat(itemWeights, arraySeparatorInSheets))
		table.insert(rowTxt, itemDenominator/monster.lootChance)
		table.insert(rowTxt, table.concat(itemNormalised, arraySeparatorInSheets))
		table.insert(rowTxt, table.concat(itemQtyMins, arraySeparatorInSheets))
		table.insert(rowTxt, table.concat(itemQtyMaxs, arraySeparatorInSheets))

		table.insert(rows, table.concat(rowTxt, '||'))
		monsterID = monsterID + 1
		monster = Monsters.getMonsterByID(monsterID)
	end
	
	result = result..'\r\n'..table.concat(rows, '\r\n')..'\r\n|}'
	return result
end



function p.getDRValueForMonsterIdForHP(frame)
	local monsterid = frame.args[1]
	local hp = frame.args[2]
	local autoeatlvl = frame.args[3] or 3

	return 100
end

return p