Module:Mazunki/Dungeons: Difference between revisions

From Melvor Idle
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function p._getMaxHitPerMonsterStyle(dung)
function p._getMaxHitPerMonsterStyle(dung)
local maxHitsPerMonsterStyle = { Melee = 0, Ranged = 0, Magic = 0 }
local maxHitsPerMonsterStyle = { melee = 0, ranged = 0, magic = 0 }
for i, monsterID in Shared.skpairs(dung.monsters) do
for i, monsterID in Shared.skpairs(dung.monsters) do
local monster = Monsters.getMonsterByID(monsterID)
local monster = Monsters.getMonsterByID(monsterID)
local styleName = Constants.getCombatStyleName(monster.attackType)
local styleName = monster.attackType
local maxHit = Monsters._getMonsterMaxHit(monster, true) -- doStuns = true
local maxHit = Monsters._getMonsterMaxHit(monster, true) -- doStuns = true
if maxHit > maxHitsPerMonsterStyle[styleName] then
if maxHit > maxHitsPerMonsterStyle[styleName] then
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end
end


function p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold)
function p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle)
for enemyStyle, styleHit in Shared.skpairs(MaxHits) do
for enemyStyle, styleHit in Shared.skpairs(enemyMaxHitsPerStyle) do
if styleHit > 0 and styleHit > autoEatTreshold then
if styleHit > 0 and styleHit > autoEatTreshold then
local styleDR = math.ceil((1 - (autoEatTreshold / styleHit)) * 100)
local styleDR = math.ceil((1 - (autoEatTreshold / styleHit)) * 100)
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end
end
minDR = math.min(minDR, maxStyleDR)
minDR = math.min(minDR, maxStyleDR)
return minDR
end
end


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local MaxVisibleDR = 85
local MaxVisibleDR = 85
local autoEatTreshhold = math.floor(maxHp * autoEatTresholdPercentage)
local autoEatTreshhold = math.floor(maxHP * autoEatTresholdPercentage)
local enemyMaxHitsPerStyle = p._getMaxHitPerMonsterStyle(dung)
mw.logObject(enemyMaxHitsPerStyle)
local reductionRequiredPerPlayerStyle = { Melee = 0, Ranged = 0, Magic = 0 }
local reductionRequiredPerPlayerStyle = { melee = 0, ranged = 0, magic = 0 }
for playerStyle, dr in Shared.skpairs(reductionRequiredPerPlayerStyle) do
reductionRequiredPerPlayerStyle[playerStyle] = p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold)
for playerStyle, dr in ipairs(reductionRequiredPerPlayerStyle) do
reductionRequiredPerPlayerStyle[playerStyle] = p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle)
end
end
return reductionRequiredPerPlayerStyle
end
function p._testing()
local dung = CombatAreas.getArea("Spider Forest")
local maxHp = 1120
local ae = 0.4
return p._getDungeonMinDR(dung, maxHp, ae)
end
end


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if disableAgilityObstacles ~= nil then
if disableAgilityObstacles ~= nil then
AutoEatVals = {T1 = 0.2, T2 = 0.3, T3 = 0.4}
AutoEatVals = {T1 = 0.2, T2 = 0.3, T3 = 0.4}
end
if doStuns == nil then
doStuns = true
elseif type(doStuns) == 'string' then
doStuns = string.upper(doStuns) == 'TRUE'
end
end


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result = result..'\r\n!DR %!!'..StyleHeader
result = result..'\r\n!DR %!!'..StyleHeader


local getHpForStyle = function(playerStyle, autoEat, playerDR)
return nil
end
 
for dr = minDR, MaxVisibleDR, 1 do
end


result = result..'\r\n|}'
result = result..'\r\n|}'
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end
end


return pm
return p

Revision as of 16:10, 13 April 2022

Documentation for this module may be created at Module:Mazunki/Dungeons/doc

local pm = require("Module:CombatAreas/AreaTables")
local p = {}

local AreaData = mw.loadData('Module:CombatAreas/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local CombatAreas = require('Module:CombatAreas')
local Pets = require('Module:Pets')

function p.getDungeonTable(frame)
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|-class="headerRow-0"'
	result = result..'\r\n!Icon!!Dungeon!!Monsters!!Boss Level!!Total HP!!Min. DR!!Reward(s)!!Boss Pet'

	for i, dungIdx in ipairs(AreaData.displayOrder.dungeons) do
		local dung = CombatAreas.getAreaByID('dungeon', dungIdx)
		result = result..'\r\n|-'
		result = result..'\r\n|data-sort-value="'..dung.name..'"|'..Icons.Icon({dung.name, type='dungeon', size='50', notext=true})
		result = result..'||'..Icons.Icon({dung.name, type='dungeon', noicon=true})
		result = result..'||'..Shared.tableCount(dung.monsters)

		local boss = Monsters.getMonsterByID(dung.monsters[Shared.tableCount(dung.monsters)])
		result = result..'||'..Monsters._getMonsterCombatLevel(boss)
		result = result..'||'..p.getDungeonTotalHP(dung)
		result = result..'||'..p.getDungeonMinDR(dung)

		result = result..'||'..pm._getDungeonRewards(dung, false)
		if dung.petID ~= nil then
			local pet = Pets.getPetByID(dung.petID)
			result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})
		else
			result = result..'|| '
		end
	end

	result = result..'\r\n|}'
	return result
end

function p._getMaxHitPerMonsterStyle(dung)
	local maxHitsPerMonsterStyle = { melee = 0, ranged = 0, magic = 0 }
	for i, monsterID in Shared.skpairs(dung.monsters) do
		local monster = Monsters.getMonsterByID(monsterID)
		local styleName = monster.attackType
		local maxHit = Monsters._getMonsterMaxHit(monster, true) -- doStuns = true
		if maxHit > maxHitsPerMonsterStyle[styleName] then
			maxHitsPerMonsterStyle[styleName] = maxHit
		end
	end
	return maxHitsPerStyle
end

function p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle)
	for enemyStyle, styleHit in Shared.skpairs(enemyMaxHitsPerStyle) do
		if styleHit > 0 and styleHit > autoEatTreshold then
			local styleDR = math.ceil((1 - (autoEatTreshold / styleHit)) * 100)
			styleDR = math.ceil(styleDR / Constants.getTriangleDRModifier(playerStyle, enemyStyle, mode))
			maxStyleDR = math.max(maxStyleDR, styleDR)
		end
	end
	minDR = math.min(minDR, maxStyleDR)
	return minDR
end

function p._getDungeonMinDR(dung, maxHP, autoEatTresholdPercentage)
	--This is the highest DR to list as possible. Value might be slightly off right now, currently just setting up value for testing
	local MaxViableDR = 81
	--This is the highest DR row shown. This should be higher than MaxViableDR
	local MaxVisibleDR = 85
	
	local autoEatTreshhold = math.floor(maxHP * autoEatTresholdPercentage)
	local enemyMaxHitsPerStyle = p._getMaxHitPerMonsterStyle(dung)
	mw.logObject(enemyMaxHitsPerStyle)
	
	local reductionRequiredPerPlayerStyle = { melee = 0, ranged = 0, magic = 0 }
	
	for playerStyle, dr in ipairs(reductionRequiredPerPlayerStyle) do
		reductionRequiredPerPlayerStyle[playerStyle] = p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle)
	end
	
	return reductionRequiredPerPlayerStyle
end

function p._testing()
	local dung = CombatAreas.getArea("Spider Forest")
	local maxHp = 1120
	local ae = 0.4
	
	return p._getDungeonMinDR(dung, maxHp, ae)
end

function p._getDungeonDrTable(dung, gamemode, maxHP, autoEatTreshold)
	local AutoEatVals = {T1 = 0.2, T2 = 0.3, T3 = 0.4, T3W = 0.45}
	if disableAgilityObstacles ~= nil then
		AutoEatVals = {T1 = 0.2, T2 = 0.3, T3 = 0.4}
	end

	--Finally, build the table using those starting points
	local StyleHeader = "Melee!!Ranged!!Magic"
	StyleHeader = StyleHeader..'!!'..StyleHeader..'!!'..StyleHeader..'!!'..StyleHeader

	local result = '{| class="wikitable stickyHeader"'
	result = result..'\r\n|-class="headerRow-0"'
	result = result..'\r\n!Pre-Triangle DR!!colspan=3|AE T3 + Wasteful!!colspan=3|Auto Eat Tier 3!!colspan=3|Auto Eat Tier 2!!colspan=3|Auto Eat Tier 1'
	result = result..'\r\n|-class="headerRow-0"'
	result = result..'\r\n!DR %!!'..StyleHeader

	

	result = result..'\r\n|}'

	return result
end

function p._getDungeonTotalHP(dung)
	return	
end

return p