Anonymous

Module:Magic: Difference between revisions

From Melvor Idle
Okay for real this should be a fix for standard magic spell linking
(I think I fixed the problems with spells)
(Okay for real this should be a fix for standard magic spell linking)
(16 intermediate revisions by 3 users not shown)
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local MagicData = mw.loadData('Module:Magic/data')
local MagicData = mw.loadData('Module:Magic/data')
local SkillData = mw.loadData('Module:Skills/data')


local Areas = require('Module:CombatAreas')
local Areas = require('Module:CombatAreas')
Line 10: Line 11:


function processSpell(section, index)
function processSpell(section, index)
  local result = Shared.clone(MagicData[section][index])
local result = Shared.clone(MagicData[section][index])
  result.id = index - 1
result.id = index - 1
  result.type = section
result.type = section
  return result
return result
end
end


function p.getSpell(name, type)
function p.getSpell(name, type)
  local section = type
local section = type
  if type == 'Spell' or type == 'Standard' then
if type == 'Spell' or type == 'Standard' then
    section = 'Spells'
section = 'Spells'
  elseif type == 'Curse' then
elseif type == 'Curse' then
    section = 'Curses'
section = 'Curses'
  elseif type == 'Aurora' then
elseif type == 'Aurora' then
    section = 'Auroras'
section = 'Auroras'
  elseif type == 'Alt Magic' or type == 'Alternative Magic' then
elseif type == 'Alt Magic' or type == 'Alternative Magic' then
    section='AltMagic'
section = 'AltMagic'
  end
end
 
 
  if section == nil then
name = Shared.fixPagename(name)
    for i, section in Shared.skpairs(MagicData) do
if section == nil then
      for j, spell in Shared.skpairs(section) do
for i, section in Shared.skpairs(MagicData) do
        if spell.name == name then
for j, spell in Shared.skpairs(section) do
          return processSpell(i, j)
if spell.name == name then
        end
return processSpell(i, j)
      end
end
    end
end
  elseif section ~= nil and MagicData[section] ~= nil then
end
    for i, spell in Shared.skpairs(MagicData[section]) do
elseif section ~= nil and MagicData[section] ~= nil then
      if spell.name == name then
for i, spell in Shared.skpairs(MagicData[section]) do
        return processSpell(section, i)
if spell.name == name then
      end
return processSpell(section, i)
    end
end
  else
end
    return nil
else
  end
return nil
end
end
end


function p.getSpellByID(type, id)
function p.getSpellByID(type, id)
  local section = type
local section = type
  if type == nil or type == 'Spell' or type == 'Standard' then
if type == nil or type == 'Spell' or type == 'Standard' then
    section = 'Spells'
section = 'Spells'
  elseif type == 'Curse' then
elseif type == 'Curse' then
    section = 'Curses'
section = 'Curses'
  elseif type == 'Aurora' then
elseif type == 'Aurora' then
    section = 'Auroras'
section = 'Auroras'
  elseif type == 'Alt Magic' or type == 'Alternative Magic' then
elseif type == 'Alt Magic' or type == 'Alternative Magic' then
    section='AltMagic'
section = 'AltMagic'
  end
end
 
 
  if MagicData[section] ~= nil then
if MagicData[section] ~= nil then
    return processSpell(section, id + 1)
return processSpell(section, id + 1)
  else
else
    return nil
return nil
  end
end
end
end


function p.getTypeString(type)
function p.getTypeString(type)
  if type == 'Auroras' then
if type == 'Auroras' then
    return 'Aurora'
return 'Aurora'
  elseif type == 'Curses' then
elseif type == 'Curses' then
    return 'Curse'
return 'Curse'
  elseif type == 'AltMagic' then
elseif type == 'AltMagic' then
    return 'Alt. Magic'
return 'Alt. Magic'
  elseif type == 'Spells' then
elseif type == 'Spells' then
    return "Combat Spell"
return "Combat Spell"
  elseif type == 'Ancient' then
elseif type == 'Ancient' then
    return 'Ancient Magick'
return 'Ancient Magick'
  end
end
end
end


function p._getSpellIcon(spell, size)
function p._getSpellIcon(spell, size)
  if size == nil then size = 50 end
if size == nil then size = 50 end
  if spell.type == 'Auroras' then
if spell.type == 'Auroras' then
    return Icons.Icon({spell.name, type='aurora', notext=true, size=size})
return Icons.Icon({spell.name, type='aurora', notext=true, size=size})
  elseif spell.type == 'Curses' then
elseif spell.type == 'Curses' then
    return Icons.Icon({spell.name, type='curse', notext=true, size=size})
return Icons.Icon({spell.name, type='curse', notext=true, size=size})
  else
else
    return Icons.Icon({spell.name, type='spell', notext=true, size=size})
return Icons.Icon({spell.name, type='spell', notext=true, size=size})
  end
end
end
end


function p._getSpellRequirements(spell)
function p._getSpellRequirements(spell)
  local result = ''
local result = ''
  result = result..Icons._SkillReq('Magic', spell.magicLevelRequired)
result = result..Icons._SkillReq('Magic', spell.level)
  if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
    local reqItem = Items.getItemByID(spell.requiredItem)
local reqItem = Items.getItemByID(spell.requiredItem)
    result = result..'<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped'
result = result..'<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped'
  end
end
  if spell.requiredDungeonCompletion ~= nil then
if spell.requiredDungeonCompletion ~= nil then
    local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
    result = result..'<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears'
result = result..'<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears'
  end
end
  return result
return result
end
end


function p._getSpellRunes(spell)
function p._getSpellRunes(spell)
  local result = ''
local formatRuneList = function(runes)
  for i, req in Shared.skpairs(spell.runesRequired) do
local runeList = {}
    local rune = Items.getItemByID(req.id)
for i, req in ipairs(runes) do
    if i > 1 then result = result..', ' end
local rune = Items.getItemByID(req.id)
    result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
if rune ~= nil then
  end
table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
  if spell.runesRequiredAlt ~= nil and not Shared.tablesEqual(spell.runesRequired, spell.runesRequiredAlt) then
end
    result = result.."<br/>'''OR'''<br/>"
end
    for i, req in pairs(spell.runesRequiredAlt) do
return table.concat(runeList, ', ')
      local rune = Items.getItemByID(req.id)
end
      if i > 1 then result = result..', ' end
if type(spell.runesRequired) == 'table' then
      result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
local resultPart  = {}
    end
table.insert(resultPart, formatRuneList(spell.runesRequired))
  end
if spell.runesRequiredAlt ~= nil and not Shared.tablesEqual(spell.runesRequired, spell.runesRequiredAlt) then
  return result
table.insert(resultPart, "<br/>'''OR'''<br/>" .. formatRuneList(spell.runesRequiredAlt))
end
return table.concat(resultPart)
else
return ''
end
end
end


function p.getSpellRunes(frame)
function p.getSpellRunes(frame)
  local spellName = frame.args ~= nil and frame.args[1] or frame
local spellName = frame.args ~= nil and frame.args[1] or frame
  local spell = p.getSpell(spellName)
local spell = p.getSpell(spellName)
  if spell == nil then
if spell == nil then
    return "ERROR: No spell named "..spellName.." exists in the data module"
return "ERROR: No spell named "..spellName.." exists in the data module"
  end
end
  return p._getSpellRunes(spell)
return p._getSpellRunes(spell)
end
end


function p._getSpellDescription(spell)
function p._getSpellDescription(spell)
  local result = ''
local result = ''
  if spell.description ~= nil then
if spell.description ~= nil then
    result = spell.description
if p.getSpellTypeIndex(spell.type) == 4 and string.find(spell.description, "<br>") ~= nil then
  elseif spell.modifiers ~= nil then
result = string.sub(spell.description, 0, string.find(spell.description, "<br>")-1)
    result = Constants.getModifiersText(spell.modifiers, false)
else
  elseif spell.type == 'Spells' then
result = spell.description
    result = 'Combat spell with a max hit of '..(spell.maxHit * 10)
end
  end
elseif (spell.modifiers ~= nil or spell.enemyModifiers ~= nil) then
if spell.modifiers ~= nil then
local playerModText = Constants.getModifiersText(spell.modifiers, false)
result = playerModText
end
if spell.enemyModifiers ~= nil then
local enemyModText = Constants.getModifiersText(spell.enemyModifiers, false)
result = result .. (string.len(result) > 0 and '<br/>' or '') .. 'Enemies are inflicted with:<br/>' .. enemyModText
end
elseif spell.type == 'Spells' then
result = 'Combat spell with a max hit of '..(spell.maxHit * 10)
end


  return result
return result
end
end


function p._getSpellStat(spell, stat)
function p._getSpellStat(spell, stat)
  if stat == 'bigIcon' then
if stat == 'bigIcon' then
    return p._getSpellIcon(spell, 250)
return p._getSpellIcon(spell, 250)
  elseif stat == 'description' then
elseif stat == 'description' then
    return p._getSpellDescription(spell)
return p._getSpellDescription(spell)
  elseif stat == 'icon' then
elseif stat == 'icon' then
    return p._getSpellIcon(spell)
return p._getSpellIcon(spell)
  elseif stat == 'requirements' then
elseif stat == 'requirements' then
    return p._getSpellRequirements(spell)
return p._getSpellRequirements(spell)
  elseif stat == 'runes' then
elseif stat == 'runes' then
    return p._getSpellRunes(spell)
return p._getSpellRunes(spell)
  elseif stat == 'type' then
elseif stat == 'type' then
    return p.getTypeString(spell.type)
return p.getTypeString(spell.type)
  end
end
  return spell[stat]
return spell[stat]
end
end


function p.getSpellStat(frame)
function p.getSpellStat(frame)
  local spellName = frame.args ~= nil and frame.args[1] or frame[1]
local spellName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local spell = p.getSpell(spellName)
local spell = p.getSpell(spellName)
  if spell == nil then
if spell == nil then
    return "ERROR: No spell named "..spellName.." found"
return "ERROR: No spell named "..spellName.." found"
  end
end
  return p._getSpellStat(spell, statName)
return p._getSpellStat(spell, statName)
end
end


function p.getOtherSpellBoxText(frame)
function p.getOtherSpellBoxText(frame)
  local spellName = frame.args ~= nil and frame.args[1] or frame
local spellName = frame.args ~= nil and frame.args[1] or frame
  local spell = p.getSpell(spellName)
local spell = p.getSpell(spellName)
  if spell == nil then
if spell == nil then
    return "ERROR: No spell named "..spellName.." found"
return "ERROR: No spell named "..spellName.." found"
  end
end


  local result = ''
local result = ''


  --8/20/21: Changed to using the new getSpellDescription function
--8/20/21: Changed to using the new getSpellDescription function
  result = result.."\r\n|-\r\n|'''Description:'''<br/>"..p._getSpellStat(spell, 'description')
result = result.."\r\n|-\r\n|'''Description:'''<br/>"..p._getSpellStat(spell, 'description')


  return result
return result
end
end


function p._getSpellCategories(spell)
function p._getSpellCategories(spell)
  local result = '[[Category:Spells]]'
local result = '[[Category:Spells]]'
  result = result..'[[Category:'..p.getTypeString(spell.type)..']]'
result = result..'[[Category:'..p.getTypeString(spell.type)..']]'
  return result
return result
end
end


function p.getSpellCategories(frame)
function p.getSpellCategories(frame)
  local spellName = frame.args ~= nil and frame.args[1] or frame
local spellName = frame.args ~= nil and frame.args[1] or frame
  local spell = p.getSpell(spellName)
local spell = p.getSpell(spellName)
  if spell == nil then
if spell == nil then
    return "ERROR: No spell named "..spellName.." found"
return "ERROR: No spell named "..spellName.." found"
  end
end
  return p._getSpellCategories(spell)
return p._getSpellCategories(spell)
end
end


-- If includeConsumes = true, then checks for Alt Magic spell resource consumptions as well as
-- the rune cost of spells
function p.getSpellsForItem(itemID, includeConsumes)
if type(includeConsumes) ~= 'boolean' then
includeConsumes = false
end
-- The superheat table is built later as & when needed
local superheatCosts, coalID = nil, nil
local spellList = {}
for secName, secArray in pairs(MagicData) do
for i, spell in ipairs(secArray) do
local foundSpell = false
for j, req in pairs(spell.runesRequired) do
if req.id == itemID then
foundSpell = true
break
end
end
if not foundSpell and spell.runesRequiredAlt ~= nil then
for j, req in pairs(spell.runesRequiredAlt) do
if req.id == itemID then
foundSpell = true
break
end
end
end
if includeConsumes and not foundSpell and spell.consumes ~= nil and spell.consumes > 0 then
-- The consumes property of Alt Magic spells is as follows:
-- 0 = Any item
-- 1 = Junk item
-- 2 = Superheat/ores with Coal
-- 3 = Superheat/ores without Coal
-- 4 = Nothing
-- 5 = Coal ore
-- We ignore 4 (no resource consumption) and 0 (as this would flag every item unhelpfully)
-- Determine the coal ID for the first time if we need it
if coalID == nil and Shared.contains({2, 3, 5}, spell.consumes) then
local coalItem = Items.getItem('Coal Ore')
if coalItem ~= nil then
coalID = coalItem.id
end
end
if spell.consumes == 1 and Shared.contains(SkillData.Fishing.JunkItems, itemID) then
foundSpell = true
elseif spell.consumes == 2 or spell.consumes == 3 then
if superheatCosts == nil then
-- Initialize the superheatItems table
superheatCosts = {}
for j, recipe in ipairs(SkillData.Smithing.Recipes) do
if recipe.category == 0 then
-- Bar recipe
for k, itemCost in ipairs(recipe.itemCosts) do
if itemCost.id ~= coalID then
superheatCosts[itemCost.id] = true
end
end
end
end
end
local ignoreCoal = (spell.consumes == 3)
if superheatCosts[itemID] or (not ignoreCoal and itemID == coalID) then
foundSpell = true
end
elseif spell.consumes == 5 and itemID == coalID then
foundSpell = true
end
end
if foundSpell then
table.insert(spellList, processSpell(secName, i))
end
end
end
table.sort(spellList, function(a, b)
if a.type ~= b.type then
return p.getSpellTypeIndex(a.type) < p.getSpellTypeIndex(b.type)
else
return a.level < b.level
end
end)
return spellList
end
-- The below function is included for backwards compatibility
function p.getSpellsForRune(runeID)
function p.getSpellsForRune(runeID)
  local spellList = {}
return p.getSpellsForItem(runeID, false)
  for secName, secArray in Shared.skpairs(MagicData) do
    for i, spell in pairs(secArray) do
      local foundSpell = false
      for j, req in pairs(spell.runesRequired) do
        if req.id == runeID then
          table.insert(spellList, processSpell(secName, i))
          foundSpell = true
          break
        end
      end
      if spell.runesRequiredAlt ~= nil and not foundSpell then
        for j, req in pairs(spell.runesRequiredAlt) do
          if req.id == runeID then
            table.insert(spellList, processSpell(secName, i))
            break
          end
        end
      end
    end
  end
  table.sort(spellList, function(a, b)
              if a.type ~= b.type then
                return p.getSpellTypeIndex(a.type) < p.getSpellTypeIndex(b.type)
              else
                return a.magicLevelRequired < b.magicLevelRequired
              end
            end)
  return spellList
end
end


function p.getSpellTypeIndex(type)
function p.getSpellTypeIndex(type)
  if type == 'Spells' then
if type == 'Spells' then
    return 0
return 0
  elseif type == 'Curses' then
elseif type == 'Curses' then
    return 1
return 1
  elseif type == 'Auroras' then
elseif type == 'Auroras' then
    return 2
return 2
  elseif type == 'Ancient' then
elseif type == 'Ancient' then
    return 3
return 3
  elseif type == 'AltMagic' then
elseif type == 'AltMagic' then
    return 4
return 4
  end
end
  return -1
return -1
end
end


function p.getSpellTypeLink(type)
function p.getSpellTypeLink(type)
  if type == 'Spells' then
if type == 'Spells' then
    return Icons.Icon({'Magic', 'Standard', img='Standard', type='spellType'})
return Icons.Icon({'Standard Magic', 'Standard', img='Standard', type='spellType'})
  elseif type == 'Curses' then
elseif type == 'Curses' then
    return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
  elseif type == 'Auroras' then
elseif type == 'Auroras' then
    return Icons.Icon({'Auroras', 'Aurora', img='Aurora', type='spellType'})
return Icons.Icon({'Auroras', 'Aurora', img='Aurora', type='spellType'})
  elseif type == 'Ancient' then
elseif type == 'Ancient' then
    return Icons.Icon({'Ancient Magicks', 'Ancient', img='Ancient', type='spellType'})
return Icons.Icon({'Ancient Magicks', 'Ancient', img='Ancient', type='spellType'})
  elseif type == 'AltMagic' then
elseif type == 'AltMagic' then
    return Icons.Icon({'Alt. Magic', type='skill'})
return Icons.Icon({'Alt. Magic', type='skill'})
  end
end
  return ''
return ''
end
end


function p._getSpellRow(spell, includeTypeColumn)
function p._getSpellRow(spell, includeTypeColumn)
  local rowTxt = '\r\n|-\r\n|data-sort-value="'..spell.name..'"|'
local rowTxt = '\r\n|-\r\n|data-sort-value="'..spell.name..'"|'
  if spell.type == 'Auroras' then
if spell.type == 'Auroras' then
    rowTxt = rowTxt..Icons.Icon({spell.name, type='aurora', notext=true, size=50})
rowTxt = rowTxt..Icons.Icon({spell.name, type='aurora', notext=true, size=50})
  elseif spell.type == 'Curses' then
elseif spell.type == 'Curses' then
    rowTxt = rowTxt..Icons.Icon({spell.name, type='curse', notext=true, size=50})
rowTxt = rowTxt..Icons.Icon({spell.name, type='curse', notext=true, size=50})
  else
else
    rowTxt = rowTxt..Icons.Icon({spell.name, type='spell', notext=true, size=50})
rowTxt = rowTxt..Icons.Icon({spell.name, type='spell', notext=true, size=50})
  end
end
  rowTxt = rowTxt..'||[['..spell.name..']]'
rowTxt = rowTxt..'||'..Icons.Icon({spell.name, type='spell', noicon=true})
  rowTxt = rowTxt..'||data-sort-value="'..spell.magicLevelRequired..'"|'..Icons._SkillReq('Magic', spell.magicLevelRequired)
rowTxt = rowTxt..'||data-sort-value="'..spell.level..'"|'..Icons._SkillReq('Magic', spell.level)
  --Handle required items/dungeon clears
--Handle required items/dungeon clears
  if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
    local reqItem = Items.getItemByID(spell.requiredItem)
local reqItem = Items.getItemByID(spell.requiredItem)
    rowTxt = rowTxt..'<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped'
rowTxt = rowTxt..'<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped'
  end
end
  if spell.requiredDungeonCompletion ~= nil then
if spell.requiredDungeonCompletion ~= nil then
    local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
    rowTxt = rowTxt..'<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears'
rowTxt = rowTxt..'<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears'
  end
end


  if includeTypeColumn then
if includeTypeColumn then
    rowTxt = rowTxt..'||data-sort-value="'..p.getSpellTypeIndex(spell.type)..'"|'
rowTxt = rowTxt..'||data-sort-value="'..p.getSpellTypeIndex(spell.type)..'"|'
    rowTxt = rowTxt..p.getSpellTypeLink(spell.type)
rowTxt = rowTxt..p.getSpellTypeLink(spell.type)
  end
end
  --8/20/21: Changed to just getting the spell's description outright
--8/20/21: Changed to just getting the spell's description outright
  rowTxt = rowTxt..'||'..p._getSpellStat(spell, 'description')
rowTxt = rowTxt..'||'..p._getSpellStat(spell, 'description')
  rowTxt = rowTxt..'||style="text-align:center"|'
--1/4/22: haha just kidding. Now we're also getting delay between attacks for spells with special attacks
  rowTxt = rowTxt..p._getSpellRunes(spell)
if spell.specialAttack ~= nil then
  return rowTxt
local spAtt = spell.specialAttack
local interval = spAtt.attackInterval ~= nil and spAtt.attackInterval or -1
if interval ~= -1 then
local hits = spAtt.attackCount ~= nil and spAtt.attackCount or 1
rowTxt = rowTxt..'<br/>('
rowTxt = rowTxt..Shared.round(interval / 1000, 2, 2)..'s delay between attacks.'
if hits > 2 then
rowTxt = rowTxt..' '..Shared.round(interval * (hits - 1) / 1000, 2, 2)..'s total duration.'
end
rowTxt = rowTxt..')'
end
end
if p.getSpellTypeIndex(spell.type) == 4 then
rowTxt = rowTxt..'||'..spell.baseExperience
end
rowTxt = rowTxt..'||style="text-align:center"|'
rowTxt = rowTxt..p._getSpellRunes(spell)
return rowTxt
end
end


function p.getStandardSpellsTable(frame)
function p.getStandardSpellsTable(frame)
  local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
  result = result..'!!Requirements'
result = result..'!!Requirements'
  result = result..'!!style="width:275px"|Description'
result = result..'!!style="width:275px"|Description'
  result = result..'!!Runes'
result = result..'!!Runes'
  local spellList = {}
local spellList = {}
  for i, spell in Shared.skpairs(MagicData.Spells) do
for i, spell in Shared.skpairs(MagicData.Spells) do
    local rowTxt = p._getSpellRow(processSpell('Spells', i), false)
local rowTxt = p._getSpellRow(processSpell('Spells', i), false)
    result = result..rowTxt
result = result..rowTxt
  end
end
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getCurseTable(frame)
function p.getCurseTable(frame)
  local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
  result = result..'!!Requirements'
result = result..'!!Requirements'
  result = result..'!!style="width:275px"|Description'
result = result..'!!style="width:275px"|Description'
  result = result..'!!Runes'
result = result..'!!Runes'
  local spellList = {}
local spellList = {}
  for i, spell in Shared.skpairs(MagicData.Curses) do
for i, spell in Shared.skpairs(MagicData.Curses) do
    local rowTxt = p._getSpellRow(processSpell('Curses', i), false)
local rowTxt = p._getSpellRow(processSpell('Curses', i), false)
    result = result..rowTxt
result = result..rowTxt
  end
end
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getAuroraTable(frame)
function p.getAuroraTable(frame)
  local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
  result = result..'!!Requirements'
result = result..'!!Requirements'
  result = result..'!!style="width:275px"|Description'
result = result..'!!style="width:275px"|Description'
  result = result..'!!Runes'
result = result..'!!Runes'
  for i, spell in Shared.skpairs(MagicData.Auroras) do
for i, spell in Shared.skpairs(MagicData.Auroras) do
    local rowTxt = p._getSpellRow(processSpell('Auroras', i), false)
local rowTxt = p._getSpellRow(processSpell('Auroras', i), false)
    result = result..rowTxt
result = result..rowTxt
  end
end
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getAncientTable(frame)
function p.getAncientTable(frame)
  local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
  result = result..'!!Requirements'
result = result..'!!Requirements'
  result = result..'!!style="width:275px"|Description'
result = result..'!!style="width:275px"|Description'
  result = result..'!!Runes'
result = result..'!!Runes'
  for i, spell in Shared.skpairs(MagicData.Ancient) do
for i, spell in Shared.skpairs(MagicData.Ancient) do
    local rowTxt = p._getSpellRow(processSpell('Ancient', i), false)
local rowTxt = p._getSpellRow(processSpell('Ancient', i), false)
    result = result..rowTxt
result = result..rowTxt
  end
end
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
 
function p.getAltSpellsTable(frame)
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
result = result..'!!Requirements'
result = result..'!!style="width:275px"|Description'
result = result..'!!Experience'
result = result..'!!Runes'
local spellList = {}
for i, spell in Shared.skpairs(MagicData.AltMagic) do
local rowTxt = p._getSpellRow(processSpell('AltMagic', i), false)
result = result..rowTxt
end
result = result..'\r\n|}'
return result
end
end


return p
return p