Anonymous

Module:Magic: Difference between revisions

From Melvor Idle
13,519 bytes added ,  10 May 2022
Okay for real this should be a fix for standard magic spell linking
(Added some other ways to pull Alt Magic spells)
(Okay for real this should be a fix for standard magic spell linking)
(27 intermediate revisions by 3 users not shown)
Line 2: Line 2:


local MagicData = mw.loadData('Module:Magic/data')
local MagicData = mw.loadData('Module:Magic/data')
local SkillData = mw.loadData('Module:Skills/data')


local Areas = require('Module:CombatAreas')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Constants = require('Module:Constants')
function processSpell(section, index)
local result = Shared.clone(MagicData[section][index])
result.id = index - 1
result.type = section
return result
end


function p.getSpell(name, type)
function p.getSpell(name, type)
  local section = type
local section = type
  if type == nil or type == 'Spell' then
if type == 'Spell' or type == 'Standard' then
    section = 'Spells'
section = 'Spells'
  elseif type == 'Curse' then
elseif type == 'Curse' then
    section = 'Curses'
section = 'Curses'
  elseif type == 'Aurora' then
elseif type == 'Aurora' then
    section = 'Auroras'
section = 'Auroras'
  elseif type == 'Alt Magic' or type == 'Alternative Magic' then
elseif type == 'Alt Magic' or type == 'Alternative Magic' then
    section='AltMagic'
section = 'AltMagic'
  end
end
 
 
  if MagicData[section] ~= nil then
name = Shared.fixPagename(name)
    local result = nil
if section == nil then
    for i, spell in pairs(MagicData[section]) do
for i, section in Shared.skpairs(MagicData) do
      if spell.name == name then
for j, spell in Shared.skpairs(section) do
        result = Shared.clone(spell)
if spell.name == name then
        result.id = i - 1
return processSpell(i, j)
      end
end
    end
end
    return result
end
  else
elseif section ~= nil and MagicData[section] ~= nil then
    return nil
for i, spell in Shared.skpairs(MagicData[section]) do
  end
if spell.name == name then
return processSpell(section, i)
end
end
else
return nil
end
end
 
function p.getSpellByID(type, id)
local section = type
if type == nil or type == 'Spell' or type == 'Standard' then
section = 'Spells'
elseif type == 'Curse' then
section = 'Curses'
elseif type == 'Aurora' then
section = 'Auroras'
elseif type == 'Alt Magic' or type == 'Alternative Magic' then
section = 'AltMagic'
end
 
if MagicData[section] ~= nil then
return processSpell(section, id + 1)
else
return nil
end
end
 
function p.getTypeString(type)
if type == 'Auroras' then
return 'Aurora'
elseif type == 'Curses' then
return 'Curse'
elseif type == 'AltMagic' then
return 'Alt. Magic'
elseif type == 'Spells' then
return "Combat Spell"
elseif type == 'Ancient' then
return 'Ancient Magick'
end
end
 
function p._getSpellIcon(spell, size)
if size == nil then size = 50 end
if spell.type == 'Auroras' then
return Icons.Icon({spell.name, type='aurora', notext=true, size=size})
elseif spell.type == 'Curses' then
return Icons.Icon({spell.name, type='curse', notext=true, size=size})
else
return Icons.Icon({spell.name, type='spell', notext=true, size=size})
end
end
 
function p._getSpellRequirements(spell)
local result = ''
result = result..Icons._SkillReq('Magic', spell.level)
if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
local reqItem = Items.getItemByID(spell.requiredItem)
result = result..'<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped'
end
if spell.requiredDungeonCompletion ~= nil then
local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
result = result..'<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears'
end
return result
end
 
function p._getSpellRunes(spell)
local formatRuneList = function(runes)
local runeList = {}
for i, req in ipairs(runes) do
local rune = Items.getItemByID(req.id)
if rune ~= nil then
table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
end
end
return table.concat(runeList, ', ')
end
if type(spell.runesRequired) == 'table' then
local resultPart  = {}
table.insert(resultPart, formatRuneList(spell.runesRequired))
if spell.runesRequiredAlt ~= nil and not Shared.tablesEqual(spell.runesRequired, spell.runesRequiredAlt) then
table.insert(resultPart, "<br/>'''OR'''<br/>" .. formatRuneList(spell.runesRequiredAlt))
end
return table.concat(resultPart)
else
return ''
end
end
 
function p.getSpellRunes(frame)
local spellName = frame.args ~= nil and frame.args[1] or frame
local spell = p.getSpell(spellName)
if spell == nil then
return "ERROR: No spell named "..spellName.." exists in the data module"
end
return p._getSpellRunes(spell)
end
 
function p._getSpellDescription(spell)
local result = ''
if spell.description ~= nil then
if p.getSpellTypeIndex(spell.type) == 4 and string.find(spell.description, "<br>") ~= nil then
result = string.sub(spell.description, 0, string.find(spell.description, "<br>")-1)
else
result = spell.description
end
elseif (spell.modifiers ~= nil or spell.enemyModifiers ~= nil) then
if spell.modifiers ~= nil then
local playerModText = Constants.getModifiersText(spell.modifiers, false)
result = playerModText
end
if spell.enemyModifiers ~= nil then
local enemyModText = Constants.getModifiersText(spell.enemyModifiers, false)
result = result .. (string.len(result) > 0 and '<br/>' or '') .. 'Enemies are inflicted with:<br/>' .. enemyModText
end
elseif spell.type == 'Spells' then
result = 'Combat spell with a max hit of '..(spell.maxHit * 10)
end
 
return result
end
 
function p._getSpellStat(spell, stat)
if stat == 'bigIcon' then
return p._getSpellIcon(spell, 250)
elseif stat == 'description' then
return p._getSpellDescription(spell)
elseif stat == 'icon' then
return p._getSpellIcon(spell)
elseif stat == 'requirements' then
return p._getSpellRequirements(spell)
elseif stat == 'runes' then
return p._getSpellRunes(spell)
elseif stat == 'type' then
return p.getTypeString(spell.type)
end
return spell[stat]
end
 
function p.getSpellStat(frame)
local spellName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local spell = p.getSpell(spellName)
if spell == nil then
return "ERROR: No spell named "..spellName.." found"
end
return p._getSpellStat(spell, statName)
end
 
function p.getOtherSpellBoxText(frame)
local spellName = frame.args ~= nil and frame.args[1] or frame
local spell = p.getSpell(spellName)
if spell == nil then
return "ERROR: No spell named "..spellName.." found"
end
 
local result = ''
 
--8/20/21: Changed to using the new getSpellDescription function
result = result.."\r\n|-\r\n|'''Description:'''<br/>"..p._getSpellStat(spell, 'description')
 
return result
end
 
function p._getSpellCategories(spell)
local result = '[[Category:Spells]]'
result = result..'[[Category:'..p.getTypeString(spell.type)..']]'
return result
end
 
function p.getSpellCategories(frame)
local spellName = frame.args ~= nil and frame.args[1] or frame
local spell = p.getSpell(spellName)
if spell == nil then
return "ERROR: No spell named "..spellName.." found"
end
return p._getSpellCategories(spell)
end
 
-- If includeConsumes = true, then checks for Alt Magic spell resource consumptions as well as
-- the rune cost of spells
function p.getSpellsForItem(itemID, includeConsumes)
if type(includeConsumes) ~= 'boolean' then
includeConsumes = false
end
-- The superheat table is built later as & when needed
local superheatCosts, coalID = nil, nil
local spellList = {}
for secName, secArray in pairs(MagicData) do
for i, spell in ipairs(secArray) do
local foundSpell = false
for j, req in pairs(spell.runesRequired) do
if req.id == itemID then
foundSpell = true
break
end
end
if not foundSpell and spell.runesRequiredAlt ~= nil then
for j, req in pairs(spell.runesRequiredAlt) do
if req.id == itemID then
foundSpell = true
break
end
end
end
if includeConsumes and not foundSpell and spell.consumes ~= nil and spell.consumes > 0 then
-- The consumes property of Alt Magic spells is as follows:
-- 0 = Any item
-- 1 = Junk item
-- 2 = Superheat/ores with Coal
-- 3 = Superheat/ores without Coal
-- 4 = Nothing
-- 5 = Coal ore
-- We ignore 4 (no resource consumption) and 0 (as this would flag every item unhelpfully)
 
-- Determine the coal ID for the first time if we need it
if coalID == nil and Shared.contains({2, 3, 5}, spell.consumes) then
local coalItem = Items.getItem('Coal Ore')
if coalItem ~= nil then
coalID = coalItem.id
end
end
if spell.consumes == 1 and Shared.contains(SkillData.Fishing.JunkItems, itemID) then
foundSpell = true
elseif spell.consumes == 2 or spell.consumes == 3 then
if superheatCosts == nil then
-- Initialize the superheatItems table
superheatCosts = {}
for j, recipe in ipairs(SkillData.Smithing.Recipes) do
if recipe.category == 0 then
-- Bar recipe
for k, itemCost in ipairs(recipe.itemCosts) do
if itemCost.id ~= coalID then
superheatCosts[itemCost.id] = true
end
end
end
end
end
local ignoreCoal = (spell.consumes == 3)
if superheatCosts[itemID] or (not ignoreCoal and itemID == coalID) then
foundSpell = true
end
elseif spell.consumes == 5 and itemID == coalID then
foundSpell = true
end
end
if foundSpell then
table.insert(spellList, processSpell(secName, i))
end
end
end
table.sort(spellList, function(a, b)
if a.type ~= b.type then
return p.getSpellTypeIndex(a.type) < p.getSpellTypeIndex(b.type)
else
return a.level < b.level
end
end)
return spellList
end
 
-- The below function is included for backwards compatibility
function p.getSpellsForRune(runeID)
return p.getSpellsForItem(runeID, false)
end
 
function p.getSpellTypeIndex(type)
if type == 'Spells' then
return 0
elseif type == 'Curses' then
return 1
elseif type == 'Auroras' then
return 2
elseif type == 'Ancient' then
return 3
elseif type == 'AltMagic' then
return 4
end
return -1
end
 
function p.getSpellTypeLink(type)
if type == 'Spells' then
return Icons.Icon({'Standard Magic', 'Standard', img='Standard', type='spellType'})
elseif type == 'Curses' then
return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
elseif type == 'Auroras' then
return Icons.Icon({'Auroras', 'Aurora', img='Aurora', type='spellType'})
elseif type == 'Ancient' then
return Icons.Icon({'Ancient Magicks', 'Ancient', img='Ancient', type='spellType'})
elseif type == 'AltMagic' then
return Icons.Icon({'Alt. Magic', type='skill'})
end
return ''
end
 
function p._getSpellRow(spell, includeTypeColumn)
local rowTxt = '\r\n|-\r\n|data-sort-value="'..spell.name..'"|'
if spell.type == 'Auroras' then
rowTxt = rowTxt..Icons.Icon({spell.name, type='aurora', notext=true, size=50})
elseif spell.type == 'Curses' then
rowTxt = rowTxt..Icons.Icon({spell.name, type='curse', notext=true, size=50})
else
rowTxt = rowTxt..Icons.Icon({spell.name, type='spell', notext=true, size=50})
end
rowTxt = rowTxt..'||'..Icons.Icon({spell.name, type='spell', noicon=true})
rowTxt = rowTxt..'||data-sort-value="'..spell.level..'"|'..Icons._SkillReq('Magic', spell.level)
--Handle required items/dungeon clears
if spell.requiredItem ~= nil and spell.requiredItem >= 0 then
local reqItem = Items.getItemByID(spell.requiredItem)
rowTxt = rowTxt..'<br/>'..Icons.Icon({reqItem.name, type='item', notext=true})..' equipped'
end
if spell.requiredDungeonCompletion ~= nil then
local dung = Areas.getAreaByID('dungeon', spell.requiredDungeonCompletion[1])
rowTxt = rowTxt..'<br/>'..Icons.Icon({dung.name, type='dungeon', notext=true, qty=spell.requiredDungeonCompletion[2]})..' Clears'
end
 
if includeTypeColumn then
rowTxt = rowTxt..'||data-sort-value="'..p.getSpellTypeIndex(spell.type)..'"|'
rowTxt = rowTxt..p.getSpellTypeLink(spell.type)
end
--8/20/21: Changed to just getting the spell's description outright
rowTxt = rowTxt..'||'..p._getSpellStat(spell, 'description')
--1/4/22: haha just kidding. Now we're also getting delay between attacks for spells with special attacks
if spell.specialAttack ~= nil then
local spAtt = spell.specialAttack
local interval = spAtt.attackInterval ~= nil and spAtt.attackInterval or -1
if interval ~= -1 then
local hits = spAtt.attackCount ~= nil and spAtt.attackCount or 1
rowTxt = rowTxt..'<br/>('
rowTxt = rowTxt..Shared.round(interval / 1000, 2, 2)..'s delay between attacks.'
if hits > 2 then
rowTxt = rowTxt..' '..Shared.round(interval * (hits - 1) / 1000, 2, 2)..'s total duration.'
end
rowTxt = rowTxt..')'
end
end
if p.getSpellTypeIndex(spell.type) == 4 then
rowTxt = rowTxt..'||'..spell.baseExperience
end
rowTxt = rowTxt..'||style="text-align:center"|'
rowTxt = rowTxt..p._getSpellRunes(spell)
return rowTxt
end
 
function p.getStandardSpellsTable(frame)
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
result = result..'!!Requirements'
result = result..'!!style="width:275px"|Description'
result = result..'!!Runes'
local spellList = {}
for i, spell in Shared.skpairs(MagicData.Spells) do
local rowTxt = p._getSpellRow(processSpell('Spells', i), false)
result = result..rowTxt
end
result = result..'\r\n|}'
return result
end
 
function p.getCurseTable(frame)
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
result = result..'!!Requirements'
result = result..'!!style="width:275px"|Description'
result = result..'!!Runes'
local spellList = {}
for i, spell in Shared.skpairs(MagicData.Curses) do
local rowTxt = p._getSpellRow(processSpell('Curses', i), false)
result = result..rowTxt
end
result = result..'\r\n|}'
return result
end
 
function p.getAuroraTable(frame)
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
result = result..'!!Requirements'
result = result..'!!style="width:275px"|Description'
result = result..'!!Runes'
for i, spell in Shared.skpairs(MagicData.Auroras) do
local rowTxt = p._getSpellRow(processSpell('Auroras', i), false)
result = result..rowTxt
end
result = result..'\r\n|}'
return result
end
 
function p.getAncientTable(frame)
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
result = result..'!!Requirements'
result = result..'!!style="width:275px"|Description'
result = result..'!!Runes'
for i, spell in Shared.skpairs(MagicData.Ancient) do
local rowTxt = p._getSpellRow(processSpell('Ancient', i), false)
result = result..rowTxt
end
result = result..'\r\n|}'
return result
end
end


function p.getSpellByID(id, type)
function p.getAltSpellsTable(frame)
  local section = type
local result = '{|class="wikitable sortable"\r\n!colspan="2"|Spell'
  if type == nil or type == 'Spell' then
result = result..'!!Requirements'
    section = 'Spells'
result = result..'!!style="width:275px"|Description'
  elseif type == 'Curse' then
result = result..'!!Experience'
    section = 'Curses'
result = result..'!!Runes'
  elseif type == 'Aurora' then
local spellList = {}
    section = 'Auroras'
for i, spell in Shared.skpairs(MagicData.AltMagic) do
  end
local rowTxt = p._getSpellRow(processSpell('AltMagic', i), false)
 
result = result..rowTxt
  if MagicData[section] ~= nil then
end
    return MagicData[section][id + 1]
result = result..'\r\n|}'
  else
return result
    return nil
  end
end
end


return p
return p