Module:ItemsTable

From Melvor Idle
Revision as of 01:49, 28 January 2022 by Falterfire (talk | contribs) (Added getMazunkiItemTable function for Mazunki)

Documentation for this module may be created at Module:ItemsTable/doc

-- this module generates [[Template:ItemsTable]] 200 lines at a time.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
--[=[
	mw.log(p.getItemsTableAlt(0))
	mw.log(p.getItemsTableAlt(150))
	mw.log(p.getItemsTableAlt(300))
	mw.log(p.getItemsTableAlt(450))
	mw.log(p.getItemsTableAlt(600))
	mw.log(p.getItemsTableAlt(750))
	mw.log(p.getItemsTableAlt(900))
	mw.log(p.getItemsTableAlt(1050))
--]=]

local p = {}

local Shared = require('Module:Shared')
local ItemData = mw.loadData('Module:Items/data')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local SourceTables = require('Module:Items/SourceTables')
local UseTables = require('Module:Items/UseTables')

local itemCount = Shared.tableCount(ItemData.Items) - 1

function p.getItemsTable(frame)
  local itemList = {}
  local i = 0
  while i < itemCount do
    local item = Items.getItemByID(i)
    table.insert(itemList, '\r\n|-\r\n|')
    table.insert(itemList, UseTables.getItemUses(item.name))
    i = i + 1
  end
  return table.concat(itemList)
end

--Alternate version that has everything still
function p.getItemsTableAlt(startID)
  local itemList = {}
  local i = startID
  local iend = i + 150
  while i < iend do
    local item = Items.getItemByID(i)
    if item == nil then
      break
    end
    local itemRow = '\r\n|-'
    local iCat = item.category ~= nil and item.category or ''
    itemRow = itemRow..'\r\n|'..Icons.Icon({item.name, type='item', notext=true, size=50})
    itemRow = itemRow..'||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..(i)..'||'..iCat..'||'..item.type
    itemRow = itemRow..'|| '..Items._getItemStat(item, 'completionReq')
    itemRow = itemRow..'||data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)
    itemRow = itemRow..'||style="text-align:right;"|'..SourceTables._getItemSources(item)
    itemRow = itemRow..'||style="text-align:right;"|'..UseTables._getItemUses(item, false)
    table.insert(itemList, itemRow)
    i = i + 1
  end
  return table.concat(itemList, '')
end

function p.getMazunkiItemTable(frame)
	--Generates a plaintext table for Mazunki's use for spreadsheet generation
	local result = '{|'
	result = result..'\r\n!ID!!Name!!Price!!Combat Obtainable!!Monster Drop Chances'
	local rows = {}
	
	local itemList = Items.getItems(function(item) return true end)
	table.sort(itemList, function(a, b) return a.id < b.id end)
	
	local monsterSourceColumns = { 'id', 'dropWt', 'totalWt', 'minQty', 'maxQty' }
	
	local itemID = 0
	local item = Items.getItemByID(itemID)
	while item ~= nil and itemID < 2000 do
		local rowTxt = '|-\r\n'
		rowTxt = rowTxt..'|'..item.id..'||'..item.name..'||'..item.sellsFor
		local monsterData = SourceTables._getItemMonsterSources(item)
		if(Shared.tableCount(monsterData) > 0) then
			local monsterColData = {}
			for i, colName in pairs(monsterSourceColumns) do
				monsterColData[colName] = {}
			end
			
			rowTxt = rowTxt..'||true||'
			for j, mData in pairs(monsterData) do
				for k, colName in pairs(monsterSourceColumns) do
					table.insert(monsterColData[colName], mData[colName])
				end
			end
			local colTxtArray = {}
			for j, colName in pairs(monsterSourceColumns) do
				table.insert(colTxtArray, 'monster_'..colName..' = '..table.concat(monsterColData[colName], ','))
			end
			rowTxt = rowTxt..table.concat(colTxtArray, '<br/>')
		else
			rowTxt = rowTxt..'||false||'
		end
		table.insert(rows, rowTxt)
		itemID = itemID + 1
		item = Items.getItemByID(itemID)
	end
	
	result = result..'\r\n'..table.concat(rows, '\r\n')..'\r\n|}'
	return result
end

return p