Module:ItemsTable: Difference between revisions

From Melvor Idle
m (Fix comment typo)
(Update for v1.1)
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
-- this module generates [[Template:ItemsTable]] 150 lines at a time.
-- this module generates [[Template:ItemsTable]] 125 lines at a time.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
--[=[
--[=[
mw.log(p.getItemsTableAlt(0))
mw.log(p.getItemsTableAlt(nil, 60))
mw.log(p.getItemsTableAlt(150))
mw.log(p.getItemsTableAlt(300))
mw.log(p.getItemsTableAlt(450))
mw.log(p.getItemsTableAlt(600))
mw.log(p.getItemsTableAlt(750))
mw.log(p.getItemsTableAlt(900))
mw.log(p.getItemsTableAlt(1050))
--]=]
--]=]


Line 15: Line 8:


local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local ItemData = mw.loadData('Module:Items/data')
local GameData = require('Module:GameData')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
Line 21: Line 14:
local UseTables = require('Module:Items/UseTables')
local UseTables = require('Module:Items/UseTables')


local itemCount = Shared.tableCount(ItemData.Items) - 1
local itemCount = Shared.tableCount(GameData.rawData.items) - 1


function p.getItemsTable(frame)
function p.getItemsTable(frame)
   local itemList = {}
   local itemList = {}
   local i = 0
   for i, item in ipairs(GameData.rawData.items) do
  while i < itemCount do
    local item = Items.getItemByID(i)
     table.insert(itemList, '\r\n|-\r\n|')
     table.insert(itemList, '\r\n|-\r\n|')
     table.insert(itemList, UseTables.getItemUses(item.name))
     table.insert(itemList, UseTables.getItemUses(item.name))
    i = i + 1
   end
   end
   return table.concat(itemList)
   return table.concat(itemList)
Line 36: Line 26:


--Alternate version that has everything still
--Alternate version that has everything still
function p.getItemsTableAlt(startID)
function p.getItemsTableAlt(fromItemID, rows)
   local itemList = {}
   local itemList = {}
   local i = startID
   local rowCount = 0
   local iend = i + 150
   local genRows = false
   while i < iend do
   for i, item in ipairs(GameData.rawData.items) do
     local item = Items.getItemByID(i)
     if not genRows then
    if item == nil then
      genRows = fromItemID == nil or item.id == fromItemID
       break
    elseif genRows then
      rowCount = rowCount + 1
      if rowCount > rows then
        break
      end
      local iCat = item.category ~= nil and item.category or ''
      local itemRow = {'\n|-'}
      table.insert(itemRow, '\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
      table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..item.id..'||'..iCat..'||'..item.type)
      table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
      table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons.GP(math.floor(item.sellsFor)))
      table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
      table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
       table.insert(itemList, table.concat(itemRow))
     end
     end
    local itemRow = '\r\n|-'
    local iCat = item.category ~= nil and item.category or ''
    itemRow = itemRow..'\r\n|'..Icons.Icon({item.name, type='item', notext=true, size=50})
    itemRow = itemRow..'||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..(i)..'||'..iCat..'||'..item.type
    itemRow = itemRow..'|| '..Items._getItemStat(item, 'completionReq')
    itemRow = itemRow..'||data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)
    itemRow = itemRow..'||style="text-align:right;"|'..SourceTables._getItemSources(item)
    itemRow = itemRow..'||style="text-align:right;"|'..UseTables._getItemUses(item, false)
    table.insert(itemList, itemRow)
    i = i + 1
   end
   end
   return table.concat(itemList, '')
   return table.concat(itemList, '')
end
function p.getMazunkiItemTable(frame)
--Generates a plaintext table for Mazunki's use for spreadsheet generation
local result = '{|'
result = result..'\r\n!ID!!Name!!Price!!Combat Obtainable!!Monster Drop Chances'
local rows = {}
local itemList = Items.getItems(function(item) return true end)
table.sort(itemList, function(a, b) return a.id < b.id end)
local monsterSourceColumns = { 'id', 'dropWt', 'totalWt', 'minQty', 'maxQty' }
local itemID = 0
local item = Items.getItemByID(itemID)
while item ~= nil and itemID < 2000 do
local rowTxt = '|-\r\n'
rowTxt = rowTxt..'|'..item.id..'||'..item.name..'||'..item.sellsFor
local monsterData = SourceTables._getItemMonsterSources(item)
if(Shared.tableCount(monsterData) > 0) then
local monsterColData = {}
for i, colName in pairs(monsterSourceColumns) do
monsterColData[colName] = {}
end
rowTxt = rowTxt..'||true||'
for j, mData in pairs(monsterData) do
for k, colName in pairs(monsterSourceColumns) do
table.insert(monsterColData[colName], mData[colName])
end
end
local colTxtArray = {}
for j, colName in pairs(monsterSourceColumns) do
table.insert(colTxtArray, 'monster_'..colName..' = '..table.concat(monsterColData[colName], ','))
end
rowTxt = rowTxt..table.concat(colTxtArray, '<br/>')
else
rowTxt = rowTxt..'||false||'
end
table.insert(rows, rowTxt)
itemID = itemID + 1
item = Items.getItemByID(itemID)
end
result = result..'\r\n'..table.concat(rows, '\r\n')..'\r\n|}'
return result
end
end


return p
return p

Revision as of 01:14, 27 October 2022

Documentation for this module may be created at Module:ItemsTable/doc

-- this module generates [[Template:ItemsTable]] 125 lines at a time.
-- run p.getItemsTableAlt() in debug and copy the result to [[Template:ItemsTable]] after an update that adds new items.
--[=[
	mw.log(p.getItemsTableAlt(nil, 60))
--]=]

local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local SourceTables = require('Module:Items/SourceTables')
local UseTables = require('Module:Items/UseTables')

local itemCount = Shared.tableCount(GameData.rawData.items) - 1

function p.getItemsTable(frame)
  local itemList = {}
  for i, item in ipairs(GameData.rawData.items) do
    table.insert(itemList, '\r\n|-\r\n|')
    table.insert(itemList, UseTables.getItemUses(item.name))
  end
  return table.concat(itemList)
end

--Alternate version that has everything still
function p.getItemsTableAlt(fromItemID, rows)
  local itemList = {}
  local rowCount = 0
  local genRows = false
  for i, item in ipairs(GameData.rawData.items) do
    if not genRows then
      genRows = fromItemID == nil or item.id == fromItemID
    elseif genRows then
      rowCount = rowCount + 1
      if rowCount > rows then
        break
      end
      local iCat = item.category ~= nil and item.category or ''
      local itemRow = {'\n|-'}
      table.insert(itemRow, '\n|'..Icons.Icon({item.name, type='item', notext=true, size=50}))
      table.insert(itemRow, '||'..Icons.Icon({item.name, type='item', noicon=true})..'||'..item.id..'||'..iCat..'||'..item.type)
      table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq'))
      table.insert(itemRow, '||data-sort-value="'..math.floor(item.sellsFor)..'"|'..Icons.GP(math.floor(item.sellsFor)))
      table.insert(itemRow, '||style="text-align:right;"|'..SourceTables._getItemSources(item))
      table.insert(itemRow, '||style="text-align:right;"|'..UseTables._getItemUses(item, false))
      table.insert(itemList, table.concat(itemRow))
    end
  end
  return table.concat(itemList, '')
end

return p