Difference between revisions of "Module:Items/data"

From Melvor Idle
(Updated items)
(Update for v1.0.5)
 
(29 intermediate revisions by 3 users not shown)
Line 1: Line 1:
--Version: v0.19.0 (as of March 12, 2021)
+
-- Version: V1.0.5 (?2075)
  
--[[The text to decode can be generated in the console via
+
--[[Generated from console via
var txt = JSON.stringify(items)
+
(function() {
txt = txt.replace(/\'/g, "\\\'")
+
  var getGameVersion = function() {
txt = txt.replace(/\\\"/g, "\\\\\"")
+
      var elemVer = document.querySelector("li[data-target='#modal-major-update']:not(.d-none)")
let fullText = "local itemData = {}\r\nitemData.Items = mw.text.jsonDecode('" + txt + "')"
+
      if (elemVer !== undefined) {
 +
      return elemVer.innerText
 +
      }
 +
      else {
 +
        return gameVersion
 +
      }
 +
    }
  
 +
  var fullText = "-- Version: " + getGameVersion()
  
txt = JSON.stringify(playerSpecialAttacks)
+
  var itemsAdj = []
txt = txt.replace(/\'/g, "\\\'")
+
  for (var i = 0; i < items.length; i++) {
txt = txt.replace(/\\\"/g, "\\\\\"")
+
    itemsAdj[i] = {...items[i]}
fullText += "\r\n\r\nitemData.SpecialAttacks = mw.text.jsonDecode('" + txt + "')"
+
    // Amend elements of specialAttacks to include descriptions
 +
    if (itemsAdj[i].specialAttacks !== undefined) {
 +
      for (var j = 0; j < itemsAdj[i].specialAttacks.length; j++) {
 +
        itemsAdj[i].specialAttacks[j].description = describeAttack(itemsAdj[i].specialAttacks[j], youNoun, enemyNoun).replaceAll(/<span class=\".+?\">(.+?)<\/span>/ig, '$1')
 +
      }
 +
    }
 +
    // Adjust structure of equipmentStats data
 +
    if (itemsAdj[i].equipmentStats !== undefined) {
 +
      var newStats = {}
 +
      var stat = null
 +
      for (var j = 0; j < itemsAdj[i].equipmentStats.length; j++) {
 +
        stat = itemsAdj[i].equipmentStats[j]
 +
        if (newStats[stat.key] === undefined) {
 +
          newStats[stat.key] = stat.value
 +
        }
 +
        else {
 +
          newstats[stat.key] += stat.value
 +
        }
 +
      }
 +
      itemsAdj[i].equipmentStats = newStats
 +
    }
 +
    // Adjust structure of equipRequirements data, specifically any level requirements
 +
    if (itemsAdj[i].equipRequirements !== undefined) {
 +
      var newReqs = {}
 +
      var req = null
 +
      for (var j = 0; j < itemsAdj[i].equipRequirements.length; j++) {
 +
        req = itemsAdj[i].equipRequirements[j]
 +
        if (req.type === "Level") {
 +
          newReqs[req.type] = {}
 +
          for (var k = 0; k < req.levels.length; k++) {
 +
            newReqs[req.type][req.levels[k].skill] = req.levels[k].level
 +
          }
 +
        }
 +
        else {
 +
          newReqs[req.type] = req
 +
        }
 +
      }
 +
      itemsAdj[i].equipRequirements = newReqs
 +
    }
 +
  }
 +
  var txt = JSON.stringify(itemsAdj)
 +
  txt = txt.replace(/\'/g, "\\\'")
 +
  txt = txt.replace(/\\\"/g, "\\\\\"")
 +
  fullText += "\r\n\r\nlocal itemData = {}\r\nitemData.Items = mw.text.jsonDecode('" + txt + "')"
  
fullText += "\r\n\r\nreturn itemData"
+
  txt = JSON.stringify(Object.getOwnPropertyNames(new EquipmentStats()))
 +
  txt = txt.replace(/\'/g, "\\\'")
 +
  txt = txt.replace(/\\\"/g, "\\\\\"")
 +
  fullText += "\r\n\r\nitemData.EquipmentStatKeys = mw.text.jsonDecode('" + txt + "')"
  
console.log(fullText)
+
  fullText += "\r\n\r\nreturn itemData"
 +
 
 +
  console.log(fullText)
 +
})()
 
--]]
 
--]]
  
 
local itemData = {}
 
local itemData = {}
itemData
+
itemData
  
itemData.SpecialAttacks = mw.text.jsonDecode('[{"id":0,"name":"Double Swipe","description":"Perform 2 consecutive attacks.","chance":15,"attackCount":2,"attackInterval":300,"forceHit":false,"stunDamageMultiplier":1,"damageMultiplier":1,"healsFor":0},{"id":1,"name":"Triple Swipe","description":"Perform 3 consecutive attacks.","chance":15,"attackCount":3,"attackInterval":300,"forceHit":false,"stunDamageMultiplier":1,"damageMultiplier":1,"healsFor":0},{"id":2,"name":"Brute Force","description":"Perform an attack that does 2x damage","chance":20,"attackCount":1,"attackInterval":300,"forceHit":false,"stunDamageMultiplier":1,"damageMultiplier":2,"healsFor":0},{"id":3,"name":"Life Leech","description":"Your attack heals you for 25% of the damage dealt","chance":25,"attackCount":1,"attackInterval":300,"forceHit":false,"stunDamageMultiplier":1,"damageMultiplier":1,"healsFor":0.25},{"id":4,"name":"Frozen Wind","description":"Slows enemy attack speed by 30% for 3 Attack Turns.","chance":15,"attackCount":1,"attackInterval":300,"forceHit":false,"damageMultiplier":1,"stunDamageMultiplier":1,"healsFor":0,"attackSpeedDebuff":30,"attackSpeedDebuffTurns":4},{"id":5,"name":"Sunset Stab","description":"Enemy bleeds for 200% damage dealt for 10 seconds.","chance":15,"attackCount":1,"attackInterval":300,"forceHit":false,"damageMultiplier":1,"healsFor":0,"stunDamageMultiplier":1,"canBleed":true,"bleedInterval":500,"bleedCount":20,"totalBleedHP":2},{"id":6,"name":"Flurry","description":"Attack 5 times for up to 50% of your max hit per attack. Attacks can miss.","chance":10,"attackCount":5,"forceHit":false,"attackInterval":180,"damageMultiplier":0.5,"healsFor":0,"canBleed":false,"stunDamageMultiplier":1},{"id":7,"name":"Ice Prison","description":"Guaranteed hit that stuns enemy for 2 Attack Turns","chance":35,"attackCount":1,"forceHit":true,"attackInterval":250,"damageMultiplier":1,"healsFor":0,"canBleed":false,"canStun":true,"stunTurns":2,"stunDamageMultiplier":1},{"id":8,"name":"Infernum","description":"Perform 3 guaranteed hits.","chance":15,"attackCount":3,"forceHit":true,"attackInterval":250,"damageMultiplier":1,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1},{"id":9,"name":"Crushing Blow","description":"Guaranteed to hit for your max hit","chance":15,"attackCount":1,"forceHit":true,"attackInterval":250,"damageMultiplier":1,"maxHit":true,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1},{"id":10,"name":"Stormsnap","description":"Deals a guaranteed hit of (6 + 6 * Your Magic Level) dmg.","chance":15,"attackCount":1,"forceHit":true,"attackInterval":250,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1,"stormsnap":true},{"id":11,"name":"Dual Attack","description":"Always perform 2 consecutive attacks that deal 70% damage.","chance":100,"attackCount":2,"forceHit":false,"attackInterval":200,"damageMultiplier":0.7,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1},{"id":12,"name":"Freeze Ray","description":"If hit, slows enemy attack speed by 15% for 1 turn","chance":100,"attackCount":0,"forceHit":false,"attackInterval":200,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1,"attackSpeedDebuff":15,"attackSpeedDebuffTurns":2},{"id":13,"name":"Piercing Arrow","description":"Guaranteed to hit for 200% of your max hit.","chance":5,"attackCount":0,"forceHit":true,"attackInterval":200,"damageMultiplier":2,"maxHit":true,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1},{"id":14,"name":"Slicing Winds","description":"test","chance":100,"attackCount":3,"forceHit":true,"setDamage":17.5,"attackInterval":300,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1},{"id":15,"name":"Icicle Volley","description":"test","chance":100,"attackCount":5,"forceHit":false,"setDamage":17,"attackInterval":200,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1,"attackSpeedDebuff":20,"attackSpeedDebuffTurns":4},{"id":16,"name":"Barrier","description":"test","chance":100,"attackCount":1,"forceHit":false,"setDamage":0,"attackInterval":300,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1},{"id":17,"name":"Ignite","description":"test","chance":100,"attackCount":1,"forceHit":false,"setDamage":68,"attackInterval":300,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":true,"bleedInterval":500,"bleedCount":20,"totalBleedHP":1,"bleedChance":10,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1},{"id":18,"name":"Gust","description":"test","chance":100,"attackCount":4,"forceHit":true,"setDamage":20,"attackInterval":500,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":true,"stunChance":10,"stunTurns":1,"stunDamageMultiplier":1},{"id":19,"name":"Frostbite","description":"test","chance":100,"attackCount":1,"forceHit":false,"setDamage":75,"attackInterval":500,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":true,"stunChance":30,"stunTurns":2,"stunDamageMultiplier":1.3},{"id":20,"name":"Quake","description":"test","chance":100,"attackCount":2,"forceHit":false,"setDamage":54,"attackInterval":400,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1,"attackSpeedDebuff":50,"attackSpeedDebuffTurns":2},{"id":21,"name":"Incinerate","description":"test","chance":100,"attackCount":14,"forceHit":true,"setDamage":6.3,"attackInterval":150,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1},{"id":22,"name":"Impairing Shot","description":"A normal hit that slows enemy attack speed by 20% for 3 Attack Turns. Reduce Enemy Ranged Evasion Rating by 30% for the rest of the fight.","chance":15,"attackCount":1,"forceHit":false,"setDamage":null,"attackInterval":150,"damageMultiplier":1,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1,"attackSpeedDebuff":20,"attackSpeedDebuffTurns":4,"decreasedRangedEvasion":30},{"id":23,"name":"Drowsy Spores","description":"A normal attack that applies Sleep to the Enemy for 1 turn. If affected by Sleep, your attacks deal +20% extra dmg.","chance":20,"attackCount":1,"attackInterval":0,"damageMultiplier":1,"forceHit":false,"setDamage":null,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1,"canSleep":true,"sleepTurns":1,"sleepDamageMultiplier":1.2},{"id":24,"name":"Quicksand","description":"Trap enemy in sand, dealing up to 120% of your Max Hit as dmg and reduces Enemy Melee Evasion by 10% for the rest of the fight (Does not stack).","chance":30,"attackCount":1,"forceHit":false,"setDamage":null,"attackInterval":150,"damageMultiplier":1.2,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1,"decreasedMeleeEvasion":10},{"id":25,"name":"Sandblast","description":"Launch a sand attack, dealing up to 120% of your Max Hit as dmg and reduces Enemy Accuracy Rating by 10% for the rest of the fight (Does not stack).","chance":30,"attackCount":1,"forceHit":false,"setDamage":null,"attackInterval":150,"damageMultiplier":1.2,"maxHit":false,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"stunDamageMultiplier":1,"decreasedAccuracy":10},{"id":26,"name":"Sandstorm","description":"An unavoidable attack that deals 5-15% of the Player\'s current Hitpoints as dmg 10 times over 4 seconds.","chance":20,"attackCount":10,"attackInterval":400,"forceHit":true,"setDamage":0,"setHPDamage":15,"setHPDamageMinimum":5,"damageMultiplier":1,"setDOTDamage":null,"DOTInterval":null,"DOTMaxProcs":null,"canStun":false,"stunTurns":null,"stunDamageMultiplier":1,"activeBuffs":false,"burnDebuff":0},{"id":27,"name":"Deadly Cut","description":"Perform a normal attack. Enemy bleeds for 200 + 4% of their Max HP as dmg over 10 seconds.","chance":100,"attackCount":1,"attackInterval":300,"forceHit":false,"damageMultiplier":1,"healsFor":0,"stunDamageMultiplier":1,"canBleed":true,"bleedInterval":500,"bleedCount":20,"totalBleedHP":-1,"totalBleedHPPercent":4,"extraBleedDmg":20},{"id":28,"name":"Rend","description":"Perform a normal attack. Enemy Bleeds for up to 400% if Enemy is full HP, otherwise 250%, of the dmg dealt over 10 seconds.","chance":30,"attackCount":1,"attackInterval":300,"forceHit":false,"stunDamageMultiplier":1,"damageMultiplier":1,"healsFor":0,"canBleed":true,"bleedInterval":500,"bleedCount":20,"totalBleedHP":4,"totalBleedHPCustom":1},{"id":29,"name":"Quad Swipe","description":"Perform 4 consecutive attacks.","chance":15,"attackCount":4,"attackInterval":300,"forceHit":false,"stunDamageMultiplier":1,"damageMultiplier":1,"healsFor":0},{"id":30,"name":"Tidal Wave","description":"Launch a massive tidal wave, dealing 500 dmg 2 times which cannot miss. Reduces Enemy Attack Speed by 20% for 3 Attack Turns. Reduces Enemy Melee Evasion Rating by 30% for the rest of the fight.","chance":25,"attackCount":2,"attackInterval":200,"forceHit":true,"setDamage":50,"stunDamageMultiplier":1,"damageMultiplier":1,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"attackSpeedDebuff":20,"attackSpeedDebuffTurns":4,"decreasedMeleeEvasion":30},{"id":31,"name":"Ocean Song","description":"Summon a Water Dragon that targets the Enemy, dealing 1500 dmg that cannot miss and reduces Enemy Attack Speed by 60% for 3 Attack Turns. Reduces Enemy Magic Evasion by 30% for the rest of the fight","chance":40,"attackCount":1,"attackInterval":300,"forceHit":true,"setDamage":150,"stunDamageMultiplier":1,"damageMultiplier":1,"healsFor":0,"canBleed":false,"canStun":false,"stunTurns":0,"attackSpeedDebuff":60,"attackSpeedDebuffTurns":4,"decreasedMagicEvasion":30},{"id":32,"name":"Shockwave","description":"Fire a charged shot that does dmg equal to 2.5x your Max Hit and cannot miss. Stuns the enemy for 1 turn. Reduces Enemy Ranged Evasion Rating by 30% for the rest of the fight.","chance":15,"attackCount":1,"attackInterval":300,"forceHit":true,"maxHit":true,"stunDamageMultiplier":1.3,"damageMultiplier":2.5,"healsFor":0,"canStun":true,"stunTurns":1,"decreasedRangedEvasion":30}]')
+
itemData.EquipmentStatKeys = mw.text.jsonDecode('["attackSpeed","stabAttackBonus","slashAttackBonus","blockAttackBonus","rangedAttackBonus","magicAttackBonus","meleeStrengthBonus","rangedStrengthBonus","magicDamageBonus","meleeDefenceBonus","rangedDefenceBonus","magicDefenceBonus","damageReduction","summoningMaxhit"]')
  
 
return itemData
 
return itemData

Latest revision as of 21:28, 10 July 2022

Documentation for this module may be created at Module:Items/data/doc

-- Version: V1.0.5 (?2075)

--[[Generated from console via
(function() {
  var getGameVersion = function() {
      var elemVer = document.querySelector("li[data-target='#modal-major-update']:not(.d-none)")
      if (elemVer !== undefined) {
      	return elemVer.innerText
      }
      else {
        return gameVersion
      }
    }

  var fullText = "-- Version: " + getGameVersion()

  var itemsAdj = []
  for (var i = 0; i < items.length; i++) {
    itemsAdj[i] = {...items[i]}
    // Amend elements of specialAttacks to include descriptions
    if (itemsAdj[i].specialAttacks !== undefined) {
      for (var j = 0; j < itemsAdj[i].specialAttacks.length; j++) {
        itemsAdj[i].specialAttacks[j].description = describeAttack(itemsAdj[i].specialAttacks[j], youNoun, enemyNoun).replaceAll(/<span class=\".+?\">(.+?)<\/span>/ig, '$1')
      }
    }
    // Adjust structure of equipmentStats data
    if (itemsAdj[i].equipmentStats !== undefined) {
      var newStats = {}
      var stat = null
      for (var j = 0; j < itemsAdj[i].equipmentStats.length; j++) {
        stat = itemsAdj[i].equipmentStats[j]
        if (newStats[stat.key] === undefined) {
          newStats[stat.key] = stat.value
        }
        else {
          newstats[stat.key] += stat.value
        }
      }
      itemsAdj[i].equipmentStats = newStats
    }
    // Adjust structure of equipRequirements data, specifically any level requirements
    if (itemsAdj[i].equipRequirements !== undefined) {
      var newReqs = {}
      var req = null
      for (var j = 0; j < itemsAdj[i].equipRequirements.length; j++) {
        req = itemsAdj[i].equipRequirements[j]
        if (req.type === "Level") {
          newReqs[req.type] = {}
          for (var k = 0; k < req.levels.length; k++) {
            newReqs[req.type][req.levels[k].skill] = req.levels[k].level
          }
        }
        else {
          newReqs[req.type] = req
        }
      }
      itemsAdj[i].equipRequirements = newReqs
    }
  }
  var txt = JSON.stringify(itemsAdj)
  txt = txt.replace(/\'/g, "\\\'")
  txt = txt.replace(/\\\"/g, "\\\\\"")
  fullText += "\r\n\r\nlocal itemData = {}\r\nitemData.Items = mw.text.jsonDecode('" + txt + "')"

  txt = JSON.stringify(Object.getOwnPropertyNames(new EquipmentStats()))
  txt = txt.replace(/\'/g, "\\\'")
  txt = txt.replace(/\\\"/g, "\\\\\"")
  fullText += "\r\n\r\nitemData.EquipmentStatKeys = mw.text.jsonDecode('" + txt + "')"

  fullText += "\r\n\r\nreturn itemData"

  console.log(fullText)
})()
--]]

local itemData = {}
itemData.Items = mw.text.jsonDecode('[{"category":"Woodcutting","type":"Logs","name":"Normal Logs","id":0,"isEquipment":false,"sellsFor":1,"media":"assets/media/bank/logs_normal.png?2","masteryID":[2,0]},{"category":"Woodcutting","type":"Logs","name":"Oak Logs","id":1,"isEquipment":false,"sellsFor":5,"media":"assets/media/bank/logs_oak.png?2","masteryID":[2,1]},{"category":"Woodcutting","type":"Logs","name":"Willow Logs","id":2,"isEquipment":false,"sellsFor":10,"media":"assets/media/bank/logs_willow.png?2","masteryID":[2,2]},{"category":"Woodcutting","type":"Logs","name":"Teak Logs","id":3,"isEquipment":false,"sellsFor":20,"media":"assets/media/bank/logs_teak.png?2","masteryID":[2,3]},{"category":"Woodcutting","type":"Logs","name":"Maple Logs","id":4,"isEquipment":false,"sellsFor":35,"media":"assets/media/bank/logs_maple.png?2","masteryID":[2,4]},{"category":"Woodcutting","type":"Logs","name":"Mahogany Logs","id":5,"isEquipment":false,"sellsFor":50,"media":"assets/media/bank/logs_mahogany.png?2","masteryID":[2,5]},{"category":"Woodcutting","type":"Logs","name":"Yew Logs","id":6,"isEquipment":false,"sellsFor":75,"media":"assets/media/bank/logs_yew.png?2","masteryID":[2,6]},{"category":"Woodcutting","type":"Logs","name":"Magic Logs","id":7,"isEquipment":false,"sellsFor":400,"media":"assets/media/bank/logs_magic.png?2","masteryID":[2,7]},{"category":"Woodcutting","type":"Logs","name":"Redwood Logs","id":8,"isEquipment":false,"sellsFor":25,"media":"assets/media/bank/logs_redwood.png?2","masteryID":[2,8]},{"category":"Fishing","type":"Raw Fish","name":"Raw Shrimp","id":9,"isEquipment":false,"sellsFor":1,"media":"assets/media/bank/shrimp.png","masteryID":[1,0]},{"category":"Fishing","type":"Raw Fish","name":"Raw Sardine","id":10,"isEquipment":false,"sellsFor":3,"media":"assets/media/bank/sardine.png","masteryID":[1,1]},{"category":"Fishing","type":"Raw Fish","name":"Raw 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itemData.EquipmentStatKeys = mw.text.jsonDecode('["attackSpeed","stabAttackBonus","slashAttackBonus","blockAttackBonus","rangedAttackBonus","magicAttackBonus","meleeStrengthBonus","rangedStrengthBonus","magicDamageBonus","meleeDefenceBonus","rangedDefenceBonus","magicDefenceBonus","damageReduction","summoningMaxhit"]')

return itemData