Module:Items/SourceTables
From Melvor Idle
< Module:Items
Revision as of 01:52, 28 January 2022 by Falterfire (talk | contribs) (Fixed not reporting bone QTY back properly)
Documentation for this module may be created at Module:Items/SourceTables/doc
local p = {} local MonsterData = mw.loadData('Module:Monsters/data') local ItemData = mw.loadData('Module:Items/data') local SkillData = mw.loadData('Module:Skills/data') local Constants = require('Module:Constants') local Shared = require('Module:Shared') local Magic = require('Module:Magic') local Areas = require('Module:CombatAreas') local Icons = require('Module:Icons') local Items = require('Module:Items') local Shop = require('Module:Shop') local Monsters = require('Module:Monsters') local GatheringSkills = require('Module:Skills/Gathering') -- Implements overrides for sources which cannot be obtained from game data -- Currently only overrides for dungeon sources are implemented here local sourceOverrides = { ['Dungeon'] = { [950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy [951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil [1116] = 'Into the Mist' -- Beginning of the End } } function p._getCreationTable(item) local skill = '' local specialReq = nil local time = 0 local maxTime = nil local lvl = 0 local xp = 0 local qty = nil local req = nil local tables = {} --First figure out what skill is used to make this... if item.smithingLevel ~= nil then skill = 'Smithing' lvl = item.smithingLevel xp = item.smithingXP req = item.smithReq qty = item.smithingQty time = 2 table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) end if item.craftingLevel ~= nil then skill = 'Crafting' lvl = item.craftingLevel xp = item.craftingXP req = item.craftReq qty = item.craftQty time = 3 table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, nil, item.craftGPCost)) end if item.runecraftingLevel ~= nil then skill = 'Runecrafting' lvl = item.runecraftingLevel xp = item.runecraftingXP req = item.runecraftReq qty = item.runecraftQty time = 2 table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) end if item.fletchingLevel ~= nil then skill = 'Fletching' lvl = item.fletchingLevel xp = item.fletchingXP req = item.fletchReq qty = item.fletchQty time = 2 if item.name == 'Arrow Shafts' then --Arrow Shafts get special (weird) treatment req = '1 of any [[Log]]' qty = '15 - 135' end table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) end if item.cookingLevel ~= nil and item.recipeRequirements ~= nil then for i, reqSet in pairs(item.recipeRequirements) do skill = 'Cooking' lvl = item.cookingLevel xp = item.cookingXP req = reqSet qty = item.cookingQty time = item.cookingInterval / 1000 table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) end end if item.herbloreReq ~= nil then skill = 'Herblore' req = item.herbloreReq --Currently using 'masteryID' as shorthand to find details, could be a better method local potionID = item.masteryID[2] local potionData = SkillData.Herblore.ItemData[potionID + 1] lvl = potionData.level xp = potionData.herbloreXP time = 2 table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) end if item.masteryID ~= nil and item.masteryID[1] == 4 then skill = 'Mining' lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].levelRequired time = 3 xp = item.miningXP --Rune Essence has double quantity, but that's a hard-coded thing in the game so it's hard-coded here if item.name == 'Rune Essence' then qty = 2 else qty = 1 end if item.name == 'Dragonite Ore' then specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]' end table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq)) end if item.type == "Logs" then --Well this feels like cheating, but for as long as logs are the first items by ID it works local treeData = SkillData.Woodcutting.Trees[item.id + 1] skill = 'Woodcutting' lvl = treeData.level time = treeData.interval / 1000 xp = treeData.xp table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) end if item.fishingLevel ~= nil then skill = 'Fishing' lvl = item.fishingLevel xp = item.fishingXP time = item.minFishingInterval/1000 maxTime = item.maxFishingInterval/1000 table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime)) end --had to add cooking to the list of valid categories here to account for cherries/apples if item.category == 'Cooking' or item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" or Shared.contains(item.name, '(Perfect)') then --Harvest/Herb means farming --Logs might mean farming or might not. Depends on the logs for i, item2 in pairs(ItemData.Items) do if item2.grownItemID == item.id then skill = 'Farming' lvl = item2.farmingLevel xp = item2.farmingXP time = item2.timeToGrow if item.type == 'Logs' then qty = 35 else qty = 15 end req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}} table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) break end --If this is a perfect item, need to find the original if item2.perfectItem == item.id and item2.recipeRequirements ~= nil then for j, reqSet in pairs(item2.recipeRequirements) do skill = 'Cooking' lvl = item2.cookingLevel xp = item2.cookingXP req = reqSet qty = item2.cookingQty time = item2.cookingInterval / 1000 table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) end end end end if item.summoningLevel ~= nil then skill = 'Summoning' lvl = item.summoningLevel --Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly xp = (5 + 2 * math.floor(item.summoningLevel / 5)) local ShardCostArray = {} for j, cost in Shared.skpairs(item.summoningReq[1]) do if cost.id >= 0 then local item = Items.getItemByID(cost.id) if item.type == 'Shard' then table.insert(ShardCostArray, Icons.Icon({item.name, type='item', notext=true, qty=cost.qty})) end end end req = table.concat(ShardCostArray, ', ') req = req..'<br/>\r\nand one of the following<br/>\r\n' local OtherCostArray = {} local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost for j, altCost in Shared.skpairs(item.summoningReq) do local nonShardArray = {} for k, cost in Shared.skpairs(altCost) do if cost.id >= 0 then local item = Items.getItemByID(cost.id) if item.type ~= 'Shard' then local sellPrice = math.max(item.sellsFor, 20) table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))})) end else if cost.id == -4 then table.insert(nonShardArray, Icons.GP(recipeGPCost)) elseif cost.id == -5 then table.insert(nonShardArray, Icons.SC(recipeGPCost)) end end end table.insert(OtherCostArray, table.concat(nonShardArray, ', ')) end req = req..table.concat(OtherCostArray, "<br/>'''OR''' ") qty = item.summoningQty time = 5 table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) end --A couple special exceptions for Alt Magic --Not Gems or Bars though since those have their own separate thing if item.name == 'Rune Essence' then table.insert(tables, p.buildAltMagicTable('Just Learning')) elseif item.name == 'Bones' then table.insert(tables, p.buildAltMagicTable('Bone Offering')) elseif item.name == 'Holy Dust' then table.insert(tables, p.buildAltMagicTable('Blessed Offering')) end if Shared.tableCount(tables) == 0 then return "" else return table.concat(tables, '\r\n') end end function p.buildAltMagicTable(spellName) local spell = Magic.getSpell(spellName, 'AltMagic') local resultPart = {} table.insert(resultPart, '{|class="wikitable"\r\n|-') table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'})) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements') table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level)) -- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere -- -1 means no item is needed, so hide this section if spell.selectItem == 1 then table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials') table.insert(resultPart, '\r\n|1 of any item') end --Add runes table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n|') for i, req in pairs(spell.runesRequired) do local rune = Items.getItemByID(req.id) if i > 1 then table.insert(resultPart, ', ') end table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})) end if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then table.insert(resultPart, "<br/>'''OR'''<br/>") for i, req in pairs(spell.runesRequiredAlt) do local rune = Items.getItemByID(req.id) if i > 1 then table.insert(resultPart, ', ') end table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})) end end --Now just need the output quantity, xp, and casting time (which is always 2) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s') table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost) if qty == nil then qty = 1 end local resultPart = {} table.insert(resultPart, '{|class="wikitable"') if req ~= nil then table.insert(resultPart, '\r\n!colspan="2"|Item Creation') else table.insert(resultPart, '\r\n!colspan="2"|Item Production') end table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements') table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl)) if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end if req ~= nil then table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|') if type(req) == 'table' then for i, mat in pairs(req) do if i > 1 then table.insert(resultPart, '<br/>') end local matItem = Items.getItemByID(mat.id) if matItem == nil then table.insert(resultPart, mat.qty..'x ?????') else table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty})) end end if gpCost ~= nil and gpCost > 0 then table.insert(resultPart, '<br/>') table.insert(resultPart, Icons.GP(gpCost)) end else table.insert(resultPart, req) end end table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity') table.insert(resultPart, '\r\n|'..qty) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience') table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time') table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s') if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getCreationTable(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = Items.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getCreationTable(item) end function p._getItemSources(item, asList, addCategories) local lineArray = {} local categoryArray = {} --Alright, time to go through all the ways you can get an item... --First up: Can we kill somebody and take theirs? local killStrPart = {} for i, monster in ipairs(MonsterData.Monsters) do local isDrop = false if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then -- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table isDrop = true elseif monster.lootTable ~= nil then -- If the monster has a loot table, check if the item we are looking for is in there -- Dungeon exclusive monsters don't count as they are either: -- - A monster before the boss, which doesn't drop anything except shards (checked above) -- - A boss monster, whose drops are accounted for in data from Areas instead for j, loot in ipairs(monster.lootTable) do if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then isDrop = true break end end end if isDrop then -- Item drops when the monster is killed table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true})) end end -- Is the item dropped from any dungeon? local dungeonStrPart = {} local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end) if dungeonList ~= nil then for i, dungeon in ipairs(dungeonList) do table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true})) end end -- Is the item dropped from a cycle of the Impending Darkness event? for i, eventItemID in ipairs(Areas.eventData.rewards) do if item.id == eventItemID then local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ') table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true})) break end end -- Special exceptions for Fire/Infernal Cape and first two lore books if sourceOverrides['Dungeon'][item.id] ~= nil then table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true})) end if Shared.tableCount(dungeonStrPart) > 0 then table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ',')) end if Shared.tableCount(killStrPart) > 0 then table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ',')) end --Next: Can we find it in a box? --While we're here, check for upgrades, originals (for perfect items), and growing local lootStr = '' local upgradeStr = '' local cookStr = '' local growStr = '' local count1 = 0 local count2 = 0 for i, item2 in pairs(ItemData.Items) do if item2.dropTable ~= nil then for j, loot in pairs(item2.dropTable) do if loot[1] == item.id then count1 = count1 + 1 if string.len(lootStr) > 0 then lootStr = lootStr..',' --if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"}) else lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"}) end end end end if item2.trimmedItemID == item.id then count2 = count2 + 1 if string.len(upgradeStr) > 0 then upgradeStr = upgradeStr..',' --if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"}) else table.insert(categoryArray, '[[Category:Upgraded Items]]') upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"}) end end if item2.grownItemID == item.id then if string.len(growStr) > 0 then growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"}) else table.insert(categoryArray, '[[Category:Harvestable Items]]') growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"}) end end if item2.perfectItem == item.id and item2.cookingLevel ~= nil then table.insert(lineArray, Icons._SkillReq('Cooking', item2.cookingLevel)) end end if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end if string.len(growStr) > 0 then table.insert(lineArray, growStr) end --Next: Can we take it from somebody else -without- killing them? local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id) local thiefStr = '' if Shared.tableCount(thiefItems) > 0 then thiefStr = 'Pickpocketing: ' for i, thiefRow in pairs(thiefItems) do if thiefRow.npc == 'all' then --if 'any' is the npc, this is a rare item so just say 'Thieving level 1' thiefStr = Icons._SkillReq('Thieving', 1) else if i > 1 then thiefStr = thiefStr..', ' end thiefStr = thiefStr..Icons.Icon({thiefRow.npc, type='thieving', notext='true'}) end end end if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end --If all else fails, I guess we should check if we can make it ourselves --AstrologyCheck --(Just a brute force for now because only two items and I'm lazy) if item.name == 'Stardust' or item.name == 'Golden Stardust' then table.insert(lineArray, Icons.Icon({"Astrology", type="skill"})) end --SmithCheck: if item.smithingLevel ~= nil then table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel)) end --CraftCheck: if item.craftingLevel ~= nil then table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel)) end --FletchCheck: if item.fletchingLevel ~= nil then table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel)) end --RunecraftCheck: if item.runecraftingLevel ~= nil then table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel)) end --CookCheck if item.cookingLevel ~= nil and item.recipeRequirements ~= nil then table.insert(lineArray, Icons._SkillReq('Cooking', item.cookingLevel)) end --MineCheck: if item.masteryID ~= nil and item.masteryID[1] == 4 then table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].levelRequired)) end --FishCheck: if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]') elseif item.fishingLevel ~= nil then table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel)) end --HerbCheck: if item.masteryID ~= nil and item.masteryID[1] == 19 then local potionData = SkillData.Herblore.ItemData[item.masteryID[2] + 1].level table.insert(lineArray, Icons._SkillReq("Herblore", potionData)) end --WoodcuttingCheck: if item.type == 'Logs' then local treeData = SkillData.Woodcutting.Trees[item.id + 1] local lvl = treeData.level table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl)) end --SummoningCheck: if item.summoningLevel ~= nil then table.insert(lineArray, Icons._SkillReq("Summoning", item.summoningLevel)) end --Finally there are some weird exceptions: --Coal can be acquired via firemaking if item.name == "Coal Ore" then table.insert(lineArray, Icons._SkillReq("Firemaking", 1)) end --Gems can be acquired from mining, fishing, and alt. magic if item.type == 'Gem' and item.name ~= 'Jadestone' then table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]') table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]') table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'})) end --Bars and some other stuff can also be acquired via Alt. Magic if item.type == 'Bar' or Shared.contains(Items.AltMagicProducts, item.name) then table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'})) end --Rhaelyx pieces are also special if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then local rhaSkills = { Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'}, Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'} } local rhaSkList = {} if item.name == 'Circlet of Rhaelyx' then rhaSkList = rhaSkills.Circlet elseif item.name == 'Jewel of Rhaelyx' then rhaSkList = rhaSkills.Jewel elseif item.name == 'Mysterious Stone' then rhaSkList = rhaSkills.Jewel for i, v in ipairs(rhaSkills.Circlet) do table.insert(rhaSkList, v) end end local rhaStrPart = {} for i, skillName in ipairs(rhaSkList) do table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true})) end local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ') if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end table.insert(lineArray, rhaStr) end --Tokens are from the appropriate skill if item.isToken and item.skill ~= nil then table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1)) end --Shop items (including special items like gloves that aren't otherwise listed) local shopSources = Shop.getItemSourceArray(item.id) if Shared.tableCount(shopSources) > 0 then table.insert(lineArray, Icons.Icon({'Shop'})) end --Easter Eggs (manual list 'cause don't have a better way to do that) if Shared.contains(Items.EasterEggs, item.name) then table.insert(lineArray, '[[Easter Eggs]]') end -- Event exclusive items (also a manual list) if Shared.contains(Items.EventItems, item.name) then table.insert(lineArray, '[[Events]]') end --Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring) --Also handling Signet Ring things here if item.name == 'Gold Topaz Ring' then table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')') table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')') elseif item.name == 'Signet Ring Half (a)' then table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'})) elseif item.name == 'Signet Ring Half (b)' then table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'})) end local resultPart = {} if asList then table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* ")) else table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>') end if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end return table.concat(resultPart) end function p.getItemSources(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = Items.getItem(itemName) local asList = false local addCategories = false if frame.args ~= nil then asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false' end if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemSources(item, asList, addCategories) end function p._getItemLootSourceTable(item) local resultPart = {} table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') table.insert(resultPart, '\r\n|- class="headerRow-0"') table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance') --Set up function for adding rows local buildRow = function(source, type, minqty, qty, weight, totalWeight) if minqty == nil then minqty = 1 end local rowPart = {} table.insert(rowPart, '\r\n|-') table.insert(rowPart, '\r\n|style="text-align: left;"|'..source) table.insert(rowPart, '\r\n|style="text-align: left;"|'..type) table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty) if qty ~= minqty then table.insert(rowPart, ' - '..qty) end local chance = weight / totalWeight * 100 -- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places local fmt = (chance < 0.10 and '%.2g') or '%.2f' chance = string.format(fmt, chance) if weight >= totalWeight then -- Fraction would be 1/1, so only show the percentage chance = 100 table.insert(rowPart, '\r\n|colspan="2" ') else local fraction = Shared.fraction(weight, totalWeight) if Shared.contains(fraction, '%.') then --If fraction contains decimals, something screwy happened so just show only percentage --(happens sometimes with the rare thieving items) table.insert(rowPart, '\r\n|colspan="2" ') else table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|') end end if weight == -1 then --Weight of -1 means this is a weird row that has a variable percentage table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)') else table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%') end return table.concat(rowPart) end local dropRows = {} --Alright, time to go through a few ways to get the item --First up: Can we kill somebody and take theirs? for i, monster in ipairs(MonsterData.Monsters) do local minqty = 1 local qty = 1 local wt = 0 local totalWt = 0 --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then qty = monster.boneQty ~= nil and monster.boneQty or 1 minqty = qty wt = 1 totalWt = 1 elseif monster.lootTable ~= nil then -- If the monster has a loot table, check if the item we are looking for is in there -- Dungeon exclusive monsters don't count as they are either: -- - A monster before the boss, which doesn't drop anything except shards (checked above) -- - A boss monster, whose drops are accounted for in data from Areas instead for j, loot in ipairs(monster.lootTable) do totalWt = totalWt + loot[2] if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then wt = loot[2] qty = loot[3] end end end local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100 if wt > 0 and lootChance > 0 then -- Item drops when the monster is killed table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100}) end end -- Is the item dropped from any dungeon? local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end) if dungeonList ~= nil then for i, dungeon in ipairs(dungeonList) do table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1}) end end -- Is the item dropped from a cycle of the Impending Darkness event? for i, eventItemID in ipairs(Areas.eventData.rewards) do if item.id == eventItemID then sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i) table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1}) break end end --Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops if sourceOverrides['Dungeon'][item.id] ~= nil then local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'}) table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1}) end --Next: Can we find it by rummaging around in another item? for i, item2 in pairs(ItemData.Items) do if item2.dropTable ~= nil then local qty = 1 local wt = 0 local totalWt = 0 for j, loot in pairs(item2.dropTable) do totalWt = totalWt + loot[2] if loot[1] == item.id then wt = loot[2] if item2.dropQty ~= nil then qty = item2.dropQty[j] end end end if wt > 0 then local sourceTxt = Icons.Icon({item2.name, type='item'}) table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt}) end end end --Finally, let's try just stealing it local thiefType = Icons.Icon({"Thieving", type='skill'}) local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id) for i, thiefRow in pairs(thiefItems) do local sourceTxt = '' if thiefRow.npc == 'all' then sourceTxt = "Thieving Rare Drop" else sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'}) end table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt}) end --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches --Jadestone is special and doesn't count if item.type == 'Gem' and item.name ~= 'Jadestone' then local mineType = Icons.Icon({'Mining', type='skill'}) local thisGemChance = Items.GemTable[item.name].chance local totalGemChance = 0 for i, gem in pairs(Items.GemTable) do totalGemChance = totalGemChance + gem.chance end table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance}) local magicType = Icons.Icon({'Magic', type = 'skill'}) table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance}) table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance}) end if item.fishingCatchWeight ~= nil then local fishSource = '[[Fishing#Special|Special]]' local fishType = Icons.Icon({'Fishing', type='skill'}) table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt}) end if item.type == 'Junk' then local fishSource = '[[Fishing#Junk|Junk]]' local fishType = Icons.Icon({'Fishing', type='skill'}) table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount}) end --Make sure to return nothing if there are no drop sources if Shared.tableCount(dropRows) == 0 then return '' end table.sort(dropRows, function(a, b) if a.weight / a.totalWeight == b.weight / b.totalWeight then return a.minqty + a.qty > b.minqty + b.qty else return a.weight / a.totalWeight > b.weight / b.totalWeight end end) for i, data in pairs(dropRows) do table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight)) end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getItemLootSourceTable(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = Items.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemLootSourceTable(item) end function p._getItemUpgradeTable(item) local resultPart = {} if item.itemsRequired ~= nil then --First, get details on all the required materials local upgradeFrom = {} local materials = {} for i, row in pairs(item.itemsRequired) do local mat = Items.getItemByID(row[1]) --Check to see if the source item can trigger the upgrade if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'})) end table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]})) end if item.trimmedGPCost ~= nil then table.insert(materials, Icons.GP(item.trimmedGPCost)) end table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]') --[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|' result = result..table.concat(upgradeFrom, '<br/>')--]] table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|') table.insert(resultPart, table.concat(materials, '<br/>')) table.insert(resultPart, '\r\n|}') end return table.concat(resultPart) end function p.getItemUpgradeTable(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = Items.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemUpgradeTable(item) end function p._getItemSuperheatTable(item) --Manually build the Superheat Item table local oreString = '' local coalString = '' for i, mat in pairs(item.smithReq) do local thisMat = Items.getItemByID(mat.id) if thisMat.name == 'Coal Ore' then coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}) else if string.len(oreString) > 0 then oreString = oreString..', ' end oreString = oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}) end end --Set up the header local superheatTable = {} table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell') table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level') table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level') table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP') table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars') table.insert(superheatTable, '!!Ore!!Runes') --Loop through all the variants local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'} for i, sName in pairs(spellNames) do local spell = Magic.getSpell(sName, 'AltMagic') local rowPart = {} table.insert(rowPart, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50})) table.insert(rowPart, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..item.smithingLevel) table.insert(rowPart, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.magicXP..'||style="text-align:right;"|'..spell.convertToQty) table.insert(rowPart, '||'..oreString) if spell.ignoreCoal ~= nil and not spell.ignoreCoal then table.insert(rowPart, coalString) end table.insert(rowPart, '||style="text-align:center"|') for i, req in pairs(spell.runesRequired) do local rune = Items.getItemByID(req.id) if i > 1 then table.insert(rowPart, ', ') end table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})) end table.insert(rowPart, "<br/>'''OR'''<br/>") for i, req in pairs(spell.runesRequiredAlt) do local rune = Items.getItemByID(req.id) if i > 1 then table.insert(rowPart, ', ') end table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})) end table.insert(superheatTable, table.concat(rowPart)) end --Add the table end and add the table to the result string table.insert(superheatTable, '\r\n|}') return table.concat(superheatTable) end function p.getItemSuperheatTable(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = Items.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemSuperheatTable(item) end function p._getItemSourceTables(item) local resultPart = {} local shopTable = Shop._getItemShopTable(item) if string.len(shopTable) > 0 then table.insert(resultPart, '===Shop===\r\n'..shopTable) end local creationTable = p._getCreationTable(item) if string.len(creationTable) > 0 then if #resultPart > 0 then table.insert(resultPart, '\r\n') end table.insert(resultPart, '===Creation===\r\n'..creationTable) end local upgradeTable = p._getItemUpgradeTable(item) if string.len(upgradeTable) > 0 then if #resultPart > 0 then table.insert(resultPart, '\r\n') end if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end table.insert(resultPart, upgradeTable) end if item.type == 'Bar' then table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item)) end local lootTable = p._getItemLootSourceTable(item) if string.len(lootTable) > 0 then if #resultPart > 0 then table.insert(resultPart, '\r\n') end table.insert(resultPart, '===Loot===\r\n'..lootTable) end return table.concat(resultPart) end function p.getItemSourceTables(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = Items.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemSourceTables(item) end function p.getCombatPassiveSlotItems(frame) local resultPart = {} table.insert(resultPart, '{| class="wikitable"\r\n') table.insert(resultPart, '|-\r\n') table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n') local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end) table.sort(itemArray, function(a, b) return a.id < b.id end) for i, item in ipairs(itemArray) do table.insert(resultPart, '|-\r\n') table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n') table.insert(resultPart, '| '..item.description..'\r\n') end table.insert(resultPart, '|}') return table.concat(resultPart) end function p._getItemMonsterSources(item) local resultArray = {} for i, monster in ipairs(MonsterData.Monsters) do local chance = 0 local weight = 0 local minQty = 1 local maxQty = 1 if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then -- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table chance = 1 weight = 1 if monster.boneQty ~= nil then minQty = monster.boneQty maxQty = monster.boneQty end elseif monster.lootTable ~= nil then -- If the monster has a loot table, check if the item we are looking for is in there -- Dungeon exclusive monsters don't count as they are either: -- - A monster before the boss, which doesn't drop anything except shards (checked above) -- - A boss monster, whose drops are accounted for in data from Areas instead local monsterWeight for j, loot in ipairs(monster.lootTable) do weight = weight + loot[2] if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then chance = loot[2] maxQty = loot[3] end end local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 chance = chance * lootChance weight = weight * 100 chance, weight = Shared.fractionpair(chance, weight) end if chance > 0 then -- Item drops when the monster is killed table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty}) end end return resultArray end function p.getItemMonsterSources(itemName) local item = Items.getItem(itemName) return p._getItemMonsterSources(item) end return p