Module:Items/SourceTables: Difference between revisions

From Melvor Idle
(Updated indenting)
m (Add custom separator for ItemSources)
 
(52 intermediate revisions by 7 users not shown)
Line 1: Line 1:
local p = {}
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')


local Constants = require('Module:Constants')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Magic = require('Module:Magic')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Monsters = require('Module:Monsters')
local GatheringSkills = require('Module:Skills/Gathering')
local Skills = require('Module:Skills')


-- Implements overrides for sources which cannot be obtained from game data
local SourceOverrides = {
-- Currently only overrides for dungeon sources are implemented here
['melvorAoD:EarthGolem'] = 'Earth Golem (AoD)'
local sourceOverrides = {
['Dungeon'] = {
[361] = 'Volcanic Cave', -- Fire Cape
[941] = 'Infernal Stronghold', -- Infernal Cape
[950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
[951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil
[1116] = 'Into the Mist' -- Beginning of the End
}
}
}


Line 38: Line 27:


local tables = {}
local tables = {}
local itemID = item.id
--First figure out what skill is used to make this...
--First figure out what skill is used to make this...
if item.smithingLevel ~= nil then
skill = 'Smithing'
lvl = item.smithingLevel
xp = item.smithingXP
req = item.smithReq
qty = item.smithingQty
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
if item.craftingLevel ~= nil then
skill = 'Crafting'
lvl = item.craftingLevel
xp = item.craftingXP
req = item.craftReq
qty = item.craftQty
time = 3
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, nil, item.craftGPCost))
end
if item.runecraftingLevel ~= nil then
skill = 'Runecrafting'
lvl = item.runecraftingLevel
xp = item.runecraftingXP
req = item.runecraftReq
qty = item.runecraftQty
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
if item.fletchingLevel ~= nil then
skill = 'Fletching'
lvl = item.fletchingLevel
xp = item.fletchingXP
req = item.fletchReq
qty = item.fletchQty
time = 2
if item.name == 'Arrow Shafts' then
--Arrow Shafts get special (weird) treatment
req = '1 of any [[Log]]'
qty = '15 - 135'
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
if item.cookingLevel ~= nil and item.recipeRequirements ~= nil then
for i, reqSet in pairs(item.recipeRequirements) do
skill = 'Cooking'
lvl = item.cookingLevel
xp = item.cookingXP
req = reqSet
qty = item.cookingQty
time = item.cookingInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
if item.herbloreReq ~= nil then
skill = 'Herblore'
req = item.herbloreReq
--Currently using 'masteryID' as shorthand to find details, could be a better method
local potionID = item.masteryID[2]
local potionData = SkillData.Herblore.ItemData[potionID + 1]
lvl = potionData.level
xp = potionData.herbloreXP
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
if item.masteryID ~= nil and item.masteryID[1] == 4 then
skill = 'Mining'
lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].levelRequired
time = 3
xp = item.miningXP
--Rune Essence has double quantity, but that's a hard-coded thing in the game so it's hard-coded here
if item.name == 'Rune Essence' then qty = 2 else qty = 1 end


if item.name == 'Dragonite Ore' then
local skillIDs = {
specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
['Gathering'] = {
end
['Woodcutting'] = { recipeKey = 'trees' },
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
['Fishing'] = { recipeKey = 'fish' },
end
['Mining'] = { recipeKey = 'rockData' },
if item.type == "Logs" then
['Farming'] = { recipeKey = 'recipes' }
--Well this feels like cheating, but for as long as logs are the first items by ID it works
},
local treeData = SkillData.Woodcutting.Trees[item.id + 1]
['Artisan'] = {
skill = 'Woodcutting'
['Cooking'] = { },
lvl = treeData.level
['Smithing'] = { },
time = treeData.interval / 1000
['Fletching'] = { },
xp = treeData.xp
['Crafting'] = { },
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
['Runecrafting'] = { },
end
['Herblore'] = { },
if item.fishingLevel ~= nil then
['Summoning'] = { }
skill = 'Fishing'
}
lvl = item.fishingLevel
}
xp = item.fishingXP
 
time = item.minFishingInterval/1000
-- Gathering skills
maxTime = item.maxFishingInterval/1000
-- All follow a similar data structure
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
for localSkillID, dataProp in pairs(skillIDs.Gathering) do
end
local skillData = SkillData[localSkillID]
--had to add cooking to the list of valid categories here to account for cherries/apples
local skill = skillData.name
if item.category == 'Cooking' or item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" or Shared.contains(item.name, '(Perfect)') then
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
--Harvest/Herb means farming
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
--Logs might mean farming or might not. Depends on the logs
if recipe.productId == itemID then
for i, item2 in pairs(ItemData.Items) do
lvl = recipe.level
if item2.grownItemID == item.id then
xp = recipe.baseExperience
skill = 'Farming'
qty = recipe.baseQuantity or 1
lvl = item2.farmingLevel
if localSkillID == 'Farming' then
xp = item2.farmingXP
req = { recipe.seedCost }
time = item2.timeToGrow
local category = GameData.getEntityByID(skillData.categories, recipe.categoryID)
if item.type == 'Logs' then
qty = 5 * category.harvestMultiplier
qty = 35
end
else
-- Action time
qty = 15
if recipe.baseMinInterval ~= nil then
time = recipe.baseMinInterval / 1000
if recipe.baseMaxInterval ~= nil then
maxTime = recipe.baseMaxInterval / 1000
end
elseif recipe.baseInterval ~= nil then
time = recipe.baseInterval /1000
elseif skillData.baseInterval ~= nil then
time = skillData.baseInterval / 1000
end
-- Special requirements
if recipe.totalMasteryRequired ~= nil then
specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
end
end
req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
-- Assumes item has a single source per skill
break
break
end
end
--If this is a perfect item, need to find the original
if item2.perfectItem == item.id and item2.recipeRequirements ~= nil then
for j, reqSet in pairs(item2.recipeRequirements) do
skill = 'Cooking'
lvl = item2.cookingLevel
xp = item2.cookingXP
req = reqSet
qty = item2.cookingQty
time = item2.cookingInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
end
end
end
end
if item.summoningLevel ~= nil then
 
skill = 'Summoning'
-- Artisan skills
lvl = item.summoningLevel
-- Allow follow a similar data structure
--Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly
for localSkillID, dataProp in pairs(skillIDs.Artisan) do
xp = (5 + 2 * math.floor(item.summoningLevel / 5))
local skillData = SkillData[localSkillID]
local ShardCostArray = {}
local skill = skillData.name
for j, cost in Shared.skpairs(item.summoningReq[1]) do
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
if cost.id >= 0 then
for i, recipe in ipairs(skillData.recipes) do
local item = Items.getItemByID(cost.id)
if recipe.productID == itemID or
if item.type == 'Shard' then
(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
table.insert(ShardCostArray, Icons.Icon({item.name,  type='item', notext=true, qty=cost.qty}))
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
lvl = recipe.level
xp = recipe.baseExperience
qty = recipe.baseQuantity or 1
-- Action time
if recipe.baseMinInterval ~= nil then
time = recipe.baseMinInterval / 1000
if recipe.baseMaxInterval ~= nil then
maxTime = recipe.baseMaxInterval / 1000
end
elseif recipe.baseInterval ~= nil then
time = recipe.baseInterval /1000
elseif skillData.baseInterval ~= nil then
time = skillData.baseInterval / 1000
end
end
end
-- Special requirements
end
-- Potions have a mastery level requirement depending on the tier
req = table.concat(ShardCostArray, ', ')
if item.charges ~= nil and item.tier ~= nil then
req = req..'<br/>\r\nand one of the following<br/>\r\n'
local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
local OtherCostArray = {}
if levelUnlock ~= nil then
local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost
specialReq = Icons._MasteryReq(item.name, levelUnlock.level, false)
for j, altCost in Shared.skpairs(item.summoningReq) do
end
local nonShardArray = {}
end
for k, cost in Shared.skpairs(altCost) do
-- Materials & output quantity
if cost.id >= 0 then
-- Special case for Summoning recipes
local item = Items.getItemByID(cost.id)
if localSkillID == 'Summoning' then
if item.type ~= 'Shard' then
local shardCostArray, otherCostArray = {}, {}
  local sellPrice = math.max(item.sellsFor, 20)
local recipeGPCost = skillData.recipeGPCost
  table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))}))
-- Shards
for j, itemCost in ipairs(recipe.itemCosts) do
local shard = Items.getItemByID(itemCost.id)
if shard ~= nil then
table.insert(shardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=itemCost.quantity}))
end
end
-- Other costs
if recipe.gpCost > 0 then
table.insert(otherCostArray, Icons.GP(recipe.gpCost))
end
if recipe.scCost > 0 then
table.insert(otherCostArray, Icons.SC(recipe.scCost))
end
for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
local nonShard = Items.getItemByID(nonShardID)
if nonShard ~= nil then
local itemValue = math.max(nonShard.sellsFor, 20)
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
end
end
req = table.concat(shardCostArray, ', ')
if not Shared.tableIsEmpty(otherCostArray) then
local costLen = Shared.tableCount(otherCostArray)
req = req .. '<br/>' .. (costLen == 1 and '' or 'and one of the following:<br/>') .. table.concat(otherCostArray, "<br/>'''OR''' ")
end
end
else
specialReq = 'At least 1 ' .. Icons.Icon({'Summoning%23Summoning Marks', item.name, img=item.name, type='mark'}) .. ' mark discovered'
if cost.id == -4 then
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
  table.insert(nonShardArray, Icons.GP(recipeGPCost))
-- Some items (such as Arrow shafts) have multiple recipes
elseif cost.id == -5 then
elseif type(recipe.alternativeCosts) == 'table' then
  table.insert(nonShardArray, Icons.SC(recipeGPCost))
local reqPart, qtyPart = {}, {}
for j, altCost in ipairs(recipe.alternativeCosts) do
local reqSubPart = {}
for k, itemCost in ipairs(altCost.itemCosts) do
local reqItem = Items.getItemByID(itemCost.id)
if reqItem == nil then
table.insert(reqSubPart, itemCost.quantity .. 'x ?????')
else
table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.quantity}))
end
end
if recipe.gpCost ~= nil and recipe.gpCost > 0 then
table.insert(reqSubPart, Icons.GP(recipe.GPCost))
end
if recipe.scCost ~= nil and recipe.scCost > 0 then
table.insert(reqSubPart, Icons.SC(recipe.SCCost))
end
table.insert(reqPart, table.concat(reqSubPart, ', '))
table.insert(qtyPart, Shared.formatnum(qty * altCost.quantityMultiplier))
end
end
local sep = "<br/>'''OR''' "
req = table.concat(reqPart, sep)
local qtyText = table.concat(qtyPart, sep)
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qtyText, time, maxTime, specialReq))
-- Finally, normal recipes with a single set of item costs
elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
table.insert(tables, p.buildCreationTable(skill, lvl, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.gpCost, recipe.scCost))
end
end
end
end
table.insert(OtherCostArray, table.concat(nonShardArray, ', '))
end
end
req = req..table.concat(OtherCostArray, "<br/>'''OR''' ")
qty = item.summoningQty
time = 5
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
--A couple special exceptions for Alt Magic
 
--Not Gems or Bars though since those have their own separate thing
-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars
if item.name == 'Rune Essence' then
-- Bars are handled by getItemSuperheatTable()
table.insert(tables, p.buildAltMagicTable('Just Learning'))
-- Gems are handled by _getItemLootSourceTable()
elseif item.name == 'Bones' then
for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
table.insert(tables, p.buildAltMagicTable('Bone Offering'))
if altSpell.produces == item.id then
elseif item.name == 'Holy Dust' then
table.insert(tables, p._buildAltMagicTable(altSpell))
table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
end
end
end


if Shared.tableCount(tables) == 0 then
if Shared.tableIsEmpty(tables) then
return ""
return ''
else
else
return table.concat(tables, '\r\n')
return table.concat(tables, '\r\n')
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end
end


function p.buildAltMagicTable(spellName)
function p.getAltMagicTable(frame)
local spell = Magic.getSpell(spellName, 'AltMagic')
local spellName = frame.args ~= nil and frame.args[1] or frame
local spell = Magic.getSpell(spellName, 'altMagic')
if spell == nil then
return Shared.printError('Could not find Alt. Magic spell "' .. spellName .. '"')
else
return p._buildAltMagicTable(spell)
end
end
 
function p._buildAltMagicTable(spell)
local resultPart = {}
local resultPart = {}
local imgType = Magic._getSpellIconType(spell)
table.insert(resultPart, '{|class="wikitable"\r\n|-')
table.insert(resultPart, '{|class="wikitable"\r\n|-')
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type=imgType}))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))
-- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere
 
-- -1 means no item is needed, so hide this section
local costText = Magic._getAltSpellCostText(spell)
if spell.selectItem == 1 then
if costText ~= nil then
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
table.insert(resultPart, '\r\n|1 of any item')
table.insert(resultPart, '\r\n| ' .. costText)
end
end
--Add runes
--Add runes
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n|')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))
for i, req in pairs(spell.runesRequired) do
local rune = Items.getItemByID(req.id)
if i > 1 then table.insert(resultPart, ', ') end
table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
end
if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then
table.insert(resultPart, "<br/>'''OR'''<br/>")
for i, req in pairs(spell.runesRequiredAlt) do
local rune = Items.getItemByID(req.id)
if i > 1 then table.insert(resultPart, ', ') end
table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
end
end


--Now just need the output quantity, xp, and casting time (which is always 2)
--Now just need the output quantity, xp, and casting time (which is always 2)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
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end
end


function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost)
function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost, scCost)
if qty == nil then qty = 1 end
if qty == nil then qty = 1 end
local resultPart = {}
local resultPart = {}
table.insert(resultPart, '{|class="wikitable"')
table.insert(resultPart, '{|class="wikitable"')
if req ~= nil then
table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
table.insert(resultPart, '\r\n!colspan="2"|Item Creation')
else
table.insert(resultPart, '\r\n!colspan="2"|Item Production')
end
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
Line 278: Line 249:
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
if type(req) == 'table' then
if type(req) == 'table' then
for i, mat in pairs(req) do
for i, mat in ipairs(req) do
if i > 1 then table.insert(resultPart, '<br/>') end
if i > 1 then table.insert(resultPart, '<br/>') end
local matItem = Items.getItemByID(mat.id)
local matItem = Items.getItemByID(mat.id)
if matItem == nil then
if matItem == nil then
table.insert(resultPart, mat.qty..'x ?????')
table.insert(resultPart, mat.quantity..'x ?????')
else
else
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.quantity}))
end
end
end
end
if gpCost ~= nil and gpCost > 0 then
if gpCost ~= nil and gpCost > 0 then
table.insert(resultPart, '<br/>')
table.insert(resultPart, '<br/>')
table.insert(resultPart, Icons.GP(gpCost))
table.insert(resultPart, Icons.GP(gpCost))
end
if scCost ~= nil and scCost > 0 then
table.insert(resultPart, '<br/>')
table.insert(resultPart, Icons.SC(scCost))
end
end
else
else
table.insert(resultPart, req)
table.insert(resultPart, req)
end
end
end
end
Line 300: Line 275:
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
table.insert(resultPart, '\r\n|'..Shared.timeString(time, true))
if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.timeString(maxTime, true)) end
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')


Line 311: Line 286:
local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
if item == nil then
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
end


Line 317: Line 292:
end
end


function p._getItemSources(item, asList, addCategories)
function p._getItemSources(item, asList, addCategories, separator)
local lineArray = {}
local lineArray = {}
local categoryArray = {}
local categoryArray = {}
local sep = separator or ','


--Alright, time to go through all the ways you can get an item...
--Alright, time to go through all the ways you can get an item...
--First up: Can we kill somebody and take theirs?
--First up: Can we kill somebody and take theirs?
local killStrPart = {}
local killStrPart = {}
local dungeonStrPart = {}
for i, monster in ipairs(GameData.rawData.monsters) do
for i, monster in ipairs(MonsterData.Monsters) do
local isDrop = false
local isDrop, isBones = false, false
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
isDrop = true
isDrop = true
isBones = true
elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
elseif monster.lootTable ~= nil then
-- Item is Barrier Dust and is not a dungeon exclusive monster
-- If the monster has a loot table, check if the item we are looking for is in there
isDrop = true
for j, loot in ipairs(monster.lootTable) do
elseif monster.lootTable ~= nil then
    if loot[1] == item.id then
-- If the monster has a loot table, check if the item we are looking for is in there
  isDrop = true
-- Dungeon exclusive monsters don't count as they are either:
  break
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
  end
--  - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then
isDrop = true
break
end
end
end
end
end
if isDrop then
if isDrop then
if not isBones and Monsters._isDungeonOnlyMonster(monster) then
-- Item drops when the monster is killed
-- For dungeon exclusive monsters, loot is only rolled when they are the last
local iconName = monster.name
-- monster within that dungeon (unless it is a shard)
if SourceOverrides[monster.id] ~= nil then
if monster.isBoss then
iconName = SourceOverrides[monster.id]
local areaList = Areas.getMonsterAreas(monster.id)
end
for k, area in ipairs(areaList) do
table.insert(killStrPart, Icons.Icon({iconName, type='monster', notext=true}))
if area.type == 'dungeon' and area.monsters[#area.monsters] == monster.id then
end
table.insert(dungeonStrPart, Icons.Icon({area.name, type='dungeon', notext=true}))
end
end
-- Is the item dropped from any dungeon?
local dungeonStrPart = {}
for i, dungeon in ipairs(GameData.rawData.dungeons) do
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
elseif dungeon.eventID ~= nil then
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
if item.id == itemRewardID then
local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ')
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type='dungeon', notext=true}))
break
end
end
end
end
else
-- Item is not an end of dungeon reward, and drops when the monster is killed
table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true}))
end
end
end
end
end
-- Is the item dropped from a cycle of the Impending Darkness event?
for i, eventItemID in ipairs(Areas.eventData.rewards) do
if item.id == eventItemID then
local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ')
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true}))
break
end
end
-- Special exceptions for Fire/Infernal Cape and first two lore books
if sourceOverrides['Dungeon'][item.id] ~= nil then
table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true}))
end
end


if Shared.tableCount(dungeonStrPart) > 0 then
if not Shared.tableIsEmpty(dungeonStrPart) then
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, sep))
end
end
if Shared.tableCount(killStrPart) > 0 then
if not Shared.tableIsEmpty(killStrPart) then
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, sep))
end
end


--Next: Can we find it in a box?
-- Can we find it in an openable item?
--While we're here, check for upgrades, originals (for perfect items), and growing
local lootPart = {}
local lootStr = ''
for i, item2 in ipairs(GameData.rawData.items) do
local upgradeStr = ''
local cookStr = ''
local growStr = ''
local count1 = 0
local count2 = 0
for i, item2 in pairs(ItemData.Items) do
if item2.dropTable ~= nil then
if item2.dropTable ~= nil then
for j, loot in pairs(item2.dropTable) do
for j, loot in ipairs(item2.dropTable) do
if loot[1] == item.id then
if loot.itemID == item.id then
count1 = count1 + 1
table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
if string.len(lootStr) > 0 then
break
  lootStr = lootStr..','
  --if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
  lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
else
  lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
end
end
end
end
end
end
end
if item2.trimmedItemID == item.id then
end
count2 = count2 + 1
 
if string.len(upgradeStr) > 0 then
if not Shared.tableIsEmpty(lootPart) then
upgradeStr = upgradeStr..','
table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, sep))
--if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
end
upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
 
else
-- Is the item a result of upgrading/downgrading another item?
table.insert(categoryArray, '[[Category:Upgraded Items]]')
local upgradePart = { up = {}, down = {} }
upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
if item.id == upgrade.upgradedItemID then
local key = (upgrade.isDowngrade and 'down' or 'up')
for j, rootItemID in ipairs(upgrade.rootItemIDs) do
local rootItem = Items.getItemByID(rootItemID)
if rootItem ~= nil then
table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true}))
end
end
end
end
end
if item2.grownItemID == item.id then
end
if string.len(growStr) > 0 then
 
growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
local upgradeCat = false
else
for catName, parts in pairs(upgradePart) do
table.insert(categoryArray, '[[Category:Harvestable Items]]')
if not Shared.tableIsEmpty(parts) then
growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
if not upgradeCat then
end
table.insert(categoryArray, '[[Category:Upgraded Items]]')
end
upgradeCat = true
if item2.perfectItem == item.id and item2.cookingLevel ~= nil then
end
table.insert(lineArray, Icons._SkillReq('Cooking', item2.cookingLevel))
local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading'
table.insert(lineArray, typeText .. ': ' .. table.concat(parts, sep))
end
end
end
end
if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
if string.len(growStr) > 0 then table.insert(lineArray, growStr) end


--Next: Can we take it from somebody else -without- killing them?
--Next: Can we take it from somebody else -without- killing them?
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
local thiefItems = Skills.getThievingSourcesForItem(item.id)
local thiefStr = ''
if type(thiefItems) == 'table' then
if Shared.tableCount(thiefItems) > 0 then
local includedNPCs = {}
thiefStr = 'Pickpocketing: '
local thiefPart = {}
for i, thiefRow in pairs(thiefItems) do
for i, thiefRow in ipairs(thiefItems) do
if thiefRow.npc == 'all' then
if thiefRow.npc == 'all' then
--if 'any' is the npc, this is a rare item so just say 'Thieving level 1'
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
thiefStr = Icons._SkillReq('Thieving', 1)
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
else
elseif not Shared.contains(includedNPCs, thiefRow.npc) then
if i > 1 then thiefStr = thiefStr..', ' end
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
thiefStr = thiefStr..Icons.Icon({thiefRow.npc, type='thieving', notext='true'})
table.insert(includedNPCs, thiefRow.npc)
end
end
end
end
if not Shared.tableIsEmpty(thiefPart) then
table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, sep))
end
end
-- Can we get this item by casting an Alt. Magic spell?
local castPart = {}
for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do
table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true}))
end
if not Shared.tableIsEmpty(castPart) then
table.insert(lineArray, 'Casting: ' .. table.concat(castPart, sep))
end
end
if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end


--If all else fails, I guess we should check if we can make it ourselves
--Check if we can make it ourselves
--AstrologyCheck
local skillIDs = {
--(Just a brute force for now because only two items and I'm lazy)
['Gathering'] = {
if item.name == 'Stardust' or item.name == 'Golden Stardust' then
['Woodcutting'] = { recipeKey = 'trees' },
table.insert(lineArray, Icons.Icon({"Astrology", type="skill"}))
['Fishing'] = { recipeKey = 'fish' },
['Mining'] = { recipeKey = 'rockData' },
['Farming'] = { recipeKey = 'recipes' }
},
['Artisan'] = {
['Cooking'] = { },
['Smithing'] = { },
['Fletching'] = { },
['Crafting'] = { },
['Runecrafting'] = { },
['Herblore'] = { },
['Summoning'] = { }
}
}
 
-- Gathering skills
for localSkillID, dataProp in pairs(skillIDs.Gathering) do
local skillData = SkillData[localSkillID]
local skill = skillData.name
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
if recipe.productId == item.id then
if localSkillID == 'Farming' and recipe.seedCost ~= nil then
local seedItem = Items.getItemByID(recipe.seedCost.id)
if seedItem ~= nil then
table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'}))
end
else
table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
end
break
end
end
end
end


--SmithCheck:
-- Artisan skills
if item.smithingLevel ~= nil then
for localSkillID, dataProp in pairs(skillIDs.Artisan) do
table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel))
local skillData = SkillData[localSkillID]
local skill = skillData.name
for i, recipe in ipairs(skillData.recipes) do
if recipe.productID == item.id or
(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
break
end
end
end
end


--CraftCheck:
-- Township trading
if item.craftingLevel ~= nil then
for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
local found = false
for j, tradeDef in ipairs(tsResource.items) do
if tradeDef.itemID == item.id then
found = true
local levelReq = nil
if tradeDef.unlockRequirements ~= nil then
for k, req in ipairs(tradeDef.unlockRequirements) do
if req.type == 'SkillLevel' and req.skillID == 'melvorD:Township' then
levelReq = req.level
break
end
end
if levelReq == nil then
table.insert(lineArray, Icons.Icon({SkillData.Township.name, type='skill'}))
else
table.insert(lineArray, Icons._SkillReq(SkillData.Township.name, levelReq))
end
end
end
if found then
break
end
end
if found then
break
end
end
end


--FletchCheck:
-- Archaeology sources
if item.fletchingLevel ~= nil then
-- Digsites
table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
for i, digsite in ipairs(SkillData.Archaeology.digSites) do
local found = false
for artefactType, artefactItems in pairs(digsite.artefacts) do
for j, itemDef in ipairs(artefactItems) do
if itemDef.itemID == item.id then
table.insert(lineArray, Icons._SkillReq(SkillData.Archaeology.name, digsite.level))
found = true
break
end
end
if found then
break
end
end
if found then
break
end
end
-- Museum rewards
for i, museumReward in ipairs(SkillData.Archaeology.museumRewards) do
if type(museumReward.items) == 'table' and Shared.contains(museumReward.items, item.id) then
table.insert(lineArray, Icons.Icon('Museum'))
break
end
end
end


--RunecraftCheck:
-- Cartography
if item.runecraftingLevel ~= nil then
-- Paper
table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
for i, recipe in ipairs(SkillData.Cartography.paperRecipes) do
if recipe.productId == item.id then
table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
break
end
end
-- POI discovery rewards
for i, worldMap in ipairs(SkillData.Cartography.worldMaps) do
local found = false
for j, poi in ipairs(worldMap.pointsOfInterest) do
if type(poi.discoveryRewards) == 'table' and type(poi.discoveryRewards.items) == 'table' then
for k, itemDef in ipairs(poi.discoveryRewards.items) do
if itemDef.id == item.id then
-- Find level for POI hex
local level = 1
local poiHex = nil
local skillID = SkillData.Cartography.skillID
for m, hex in ipairs(worldMap.hexes) do
if hex.coordinates.q == poi.coords.q and hex.coordinates.r == poi.coords.r then
for n, req in ipairs(hex.requirements) do
if req.type == 'SkillLevel' and req.skillID == skillID then
level = req.level
break
end
end
break
end
end
table.insert(lineArray, Icons._SkillReq(SkillData.Cartography.name, level))
found = true
break
end
end
if found then
break
end
end
end
if found then
break
end
end
end
 
-- Travel events
--CookCheck
for i, event in ipairs(SkillData.Cartography.travelEvents) do
if item.cookingLevel ~= nil and item.recipeRequirements ~= nil then
local found = false
table.insert(lineArray, Icons._SkillReq('Cooking', item.cookingLevel))
if type(event.rewards) == 'table' and type(event.rewards.items) == 'table' then
for j, itemDef in ipairs(event.rewards.items) do
if itemDef.id == item.id and itemDef.quantity > 0 then
table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
found = true
break
end
end
if found then
break
end
end
end
end


--MineCheck:
--AstrologyCheck (Just a brute force for now because only two items)
if item.masteryID ~= nil and item.masteryID[1] == 4 then
if Shared.contains({SkillData.Astrology.stardustItemID, SkillData.Astrology.goldenStardustItemID}, item.id) then
table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].levelRequired))
table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'}))
end
end


--FishCheck:
-- Woodcutting
if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
-- Raven Nest
table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
if item.id == SkillData.Woodcutting.ravenNestItemID then
elseif item.fishingLevel ~= nil then
local levelReq = nil
table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
for i, tree in ipairs(SkillData.Woodcutting.trees) do
if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then
levelReq = tree.level
end
end
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
-- Bird Nest, Ash, and Mushroom
elseif Shared.contains({
SkillData.Woodcutting.nestItemID,
SkillData.Woodcutting.ashItemID,
SkillData.Woodcutting.mushroomItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
end
end


--HerbCheck:
-- Fishing
if item.masteryID ~= nil and item.masteryID[1] == 19 then
-- Junk
local potionData = SkillData.Herblore.ItemData[item.masteryID[2] + 1].level
if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
-- Specials
elseif GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'itemID', item.id) ~= nil then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
elseif item.id == SkillData.Fishing.lostChestItem then
table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
end
end


--WoodcuttingCheck:
-- Firemaking: Coal
if item.type == 'Logs' then
if Shared.contains({SkillData.Firemaking.coalItemID,
local treeData = SkillData.Woodcutting.Trees[item.id + 1]
SkillData.Firemaking.ashItemID,
local lvl = treeData.level
SkillData.Firemaking.charcoalItemID,
table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl))
SkillData.Firemaking.fireSpiritItemID,
SkillData.Firemaking.diamondItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
end
end


--SummoningCheck:
-- Mining: Gems
if item.summoningLevel ~= nil then
if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or
table.insert(lineArray, Icons._SkillReq("Summoning", item.summoningLevel))
GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
elseif item.id == SkillData.Mining.runestoneItemID then
-- From pure essence mining
local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
if recipe ~= nil then
table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
end
end
end


--Finally there are some weird exceptions:
-- General rare drops for non-combat skills
--Coal can be acquired via firemaking
-- Includes items like Circlet/Jewel of Rhaelyx, Mysterious stones, Signet ring half (a),
if item.name == "Coal Ore" then
-- relics (for Ancient Relics mode)
table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
local skillIconList, subText = {}, ''
for i, skillDataAll in ipairs(GameData.rawData.skillData) do
local skillData = skillDataAll.data
local skillName, displaySkillName = skillData.name, false
-- All general rare drops within the Magic are for Alt. Magic
if skillDataAll.skillID == 'melvorD:Magic' then
skillName, displaySkillName = 'Alt. Magic', true
end
if type(skillData.rareDrops) == 'table' then
for j, rareDrop in ipairs(skillData.rareDrops) do
local isAltItem = (rareDrop.altItemID ~= nil and rareDrop.altItemID == item.id)
if isAltItem or rareDrop.itemID == item.id then
if Shared.tableIsEmpty(skillIconList) then
-- Initialize subText
if isAltItem then
local wornItem = Items.getItemByID(rareDrop.itemID)
subText = ' while wearing ' .. Icons.Icon({wornItem.name, type='item'})
elseif rareDrop.altItemID ~= nil then
-- There exists an alt item, but we are not searching for it
local altItem = Items.getItemByID(rareDrop.altItemID)
subText = ' if not worn (Instead of ' .. Icons.Icon({altItem.name, type='item'}) .. ')'
elseif rareDrop.itemID == 'melvorD:Mysterious_Stone' then
local foundItem = Items.getItemByID('melvorD:Crown_of_Rhaelyx')
subText = '<br/>after finding ' .. Icons.Icon({foundItem.name, type='item'})
end
if type(rareDrop.gamemodes) == 'table' then
local gamemodeText = {}
for k, gamemodeID in ipairs(rareDrop.gamemodes) do
local gamemode = GameData.getEntityByID('gamemodes', gamemodeID)
if gamemode ~= nil then
table.insert(gamemodeText, gamemode.name)
end
end
if not Shared.tableIsEmpty(gamemodeText) then
subText = subText .. ' (' .. table.concat(gamemodeText, ', ') .. ' only)'
end
end
end
local skillText = Icons.Icon({skillName, type='skill', notext=true})
if displaySkillName then
skillText = skillText .. ' (' .. Icons.Icon({skillName, type='skill', noicon=true}) .. ')'
end
table.insert(skillIconList, skillText)
end
end
end
end
end
 
if not Shared.tableIsEmpty(skillIconList) then
--Gems can be acquired from mining, fishing, and alt. magic
table.insert(lineArray, 'Any action in: ' .. table.concat(skillIconList, ', ') .. subText)
if item.type == 'Gem' and item.name ~= 'Jadestone' then
skillIconList, subText = {}, ''
table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
end
end


--Bars and some other stuff can also be acquired via Alt. Magic
-- Supplementary stuff on top of general rare drops
if item.type == 'Bar' or Shared.contains(Items.AltMagicProducts, item.name) then
if item.id == 'melvorD:Gold_Topaz_Ring' then
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
elseif item.id == 'melvorD:Signet_Ring_Half_B' then
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
--Adding a special override for Deadly Toxins potions
table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
end
end


--Rhaelyx pieces are also special
--Tokens are from the appropriate skill
if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then
local rhaSkills = {
for localSkillID, skillData in pairs(SkillData) do
Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'},
if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then
Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
table.insert(lineArray, Icons._SkillReq(skillData.name, 1))
}
break
local rhaSkList = {}
if item.name == 'Circlet of Rhaelyx' then
rhaSkList = rhaSkills.Circlet
elseif item.name == 'Jewel of Rhaelyx' then
rhaSkList = rhaSkills.Jewel
elseif item.name == 'Mysterious Stone' then
rhaSkList = rhaSkills.Jewel
for i, v in ipairs(rhaSkills.Circlet) do
table.insert(rhaSkList, v)
end
end
end
end
local rhaStrPart = {}
for i, skillName in ipairs(rhaSkList) do
table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
end
local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ')
if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end
table.insert(lineArray, rhaStr)
end
end


--Tokens are from the appropriate skill
-- Golbin Raid exclusive items
if item.isToken and item.skill ~= nil then
if item.golbinRaidExclusive then
table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
end
end


--Shop items (including special items like gloves that aren't otherwise listed)
--Shop items (including special items like gloves that aren't otherwise listed)
local shopSources = Shop.getItemSourceArray(item.id)
if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then
if Shared.tableCount(shopSources) > 0 then
table.insert(lineArray, Icons.Icon({'Shop'}))
table.insert(lineArray, Icons.Icon({'Shop'}))
end
end
Line 572: Line 749:
table.insert(lineArray, '[[Events]]')
table.insert(lineArray, '[[Events]]')
end
end
 
--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
-- Township Task reward
--Also handling Signet Ring things here
for _, task in ipairs(SkillData.Township.tasks) do
if item.name == 'Gold Topaz Ring' then
if task.rewards.items[1] ~= nil then -- Skip tasks with no items
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
if GameData.getEntityByID(task.rewards.items, item.id) then
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
elseif item.name == 'Signet Ring Half (a)' then
break
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
end
elseif item.name == 'Signet Ring Half (b)' then
end
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
end
end


Line 604: Line 780:
end
end
if item == nil then
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
end


Line 614: Line 790:
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')
table.insert(resultPart, '\r\n!Source!!Level!!Quantity!!colspan="2"|Chance')


--Set up function for adding rows
--Set up function for adding rows
local buildRow = function(source, type, minqty, qty, weight, totalWeight)
local buildRow = function(source, level, levelNum, minqty, qty, weight, totalWeight, expIcon)
if minqty == nil then minqty = 1 end
if minqty == nil then minqty = 1 end
if expIcon == nil then expIcon = '' end
if level == nil then level = 'N/A' end
local rowPart = {}
local rowPart = {}
table.insert(rowPart, '\r\n|-')
table.insert(rowPart, '\r\n|-')
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)
-- Retrieve numeric level value for sorting, or remove anything between [[]]
 
local levelValue = ''
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty)
if levelNum ~= nil then
if qty ~= minqty then table.insert(rowPart, ' - '..qty) end
levelValue = tostring(levelNum)
local chance = Shared.round(weight / totalWeight * 100, 2, 2)
else
levelValue = level:match('%[%[.-%]%]%s*(%w+)$') or ''
end
table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..levelValue..'"|'..expIcon.. level)
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
local chance = weight / totalWeight * 100
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (chance < 0.10 and '%.2g') or '%.2f'
local chanceStr = string.format(fmt, chance)
if weight >= totalWeight then
if weight >= totalWeight then
-- Fraction would be 1/1, so only show the percentage
-- Fraction would be 1/1, so only show the percentage
chance = 100
chanceStr = '100'
table.insert(rowPart, '\r\n|colspan="2" ')
table.insert(rowPart, '\r\n|colspan="2" ')
else
else
local fraction = Shared.fraction(weight, totalWeight)
local fraction = Shared.fraction(weight, totalWeight)
if Shared.contains(fraction, '%.') then
if Shared.contains(fraction, '%.') then
--If fraction contains decimals, something screwy happened so just show only percentage
--If fraction contains decimals, something screwy happened so just show only percentage
--(happens sometimes with the rare thieving items)
--(happens sometimes with the rare thieving items)
table.insert(rowPart, '\r\n|colspan="2" ')
table.insert(rowPart, '\r\n|colspan="2" ')
else
else
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chanceStr .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
end
end
end
end
Line 645: Line 832:
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
else
else
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%')
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%')
end
end
return table.concat(rowPart)
return table.concat(rowPart)
Line 653: Line 840:
--Alright, time to go through a few ways to get the item
--Alright, time to go through a few ways to get the item
--First up: Can we kill somebody and take theirs?
--First up: Can we kill somebody and take theirs?
for i, monster in ipairs(MonsterData.Monsters) do
for i, drop in ipairs(p._getItemMonsterSources(item)) do
local minqty = 1
local monster = GameData.getEntityByID('monsters', drop.id)
local qty = 1
local iconName = monster.name
local wt = 0
if SourceOverrides[drop.id] ~= nil then
local totalWt = 0
iconName = SourceOverrides[drop.id]
--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
if monster.bones == item.id and Monsters.getMonsterBones(monster) ~= nil then
qty = monster.boneQty ~= nil and monster.boneQty or 1
minqty = qty
wt = 1
totalWt = 1
elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
for j, loot in ipairs(monster.lootTable) do
totalWt = totalWt + loot[2]
if loot[1] == item.id then
wt = loot[2]
qty = loot[3]
end
end
end
end
local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100


if wt > 0 and lootChance > 0 then
if monster ~= nil then
if not Shared.contains(item.name, 'Shard') and Monsters._isDungeonOnlyMonster(monster) then
local monsterLevel = Monsters._getMonsterCombatLevel(monster)
-- For dungeon exclusive monsters, loot is only rolled when they are the last
table.insert(dropRows, {
-- monster within that dungeon (unless it is a shard)
source = Icons.Icon({iconName, type='monster'}),  
if monster.isBoss then
level = Icons.Icon({'Monsters', img='Combat', notext=true}) .. ' Level ' .. Shared.formatnum(monsterLevel),
local areaList = Areas.getMonsterAreas(monster.id)
levelNum = monsterLevel,
for k, area in ipairs(areaList) do
minqty = drop.minQty,  
  if area.type == 'dungeon' and area.monsters[#area.monsters] == monster.id then
qty = drop.maxQty,  
table.insert(dropRows, {source = Icons.Icon({area.name, type='dungeon'}), type = '[[Dungeon]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
weight = drop.dropWt,  
end
totalWeight = drop.totalWt,
end
expIcon = Icons.getExpansionIcon(drop.id)})
end
else
-- Item is not an end of dungeon reward, and drops when the monster is killed
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
end
end
end
end
--Patching in here because it uses the same format
--Can we find this in an Archaeology digsite?
for i, drop in ipairs(p._getItemArchSources(item)) do
if drop.name ~= nil then
table.insert(dropRows, {
source = Icons.Icon({drop.name, type='poi'}),
level = Icons._SkillReq('Archaeology', drop.level) .. ' ('..drop.size..')',
levelNum = drop.level,
minqty = drop.minQty,
qty = drop.maxQty,
weight = drop.dropWt,
totalWeight = drop.totalWt,
expIcon = Icons.getExpansionIcon(drop.id)})
end
end
end
-- Is the item dropped from a cycle of the Impending Darkness event?
 
for i, eventItemID in ipairs(Areas.eventData.rewards) do
-- Is the item dropped from any dungeon?
if item.id == eventItemID then
for i, dungeon in ipairs(GameData.rawData.dungeons) do
sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i)
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
break
table.insert(dropRows, {
source = Icons.Icon({dungeon.name, type='dungeon'}),
level = '[[Dungeon]]',
minqty = 1,
qty = 1,
weight = 1,
totalWeight = 1,
expIcon = Icons.getExpansionIcon(dungeon.id)})
elseif dungeon.eventID ~= nil then
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
if item.id == itemRewardID then
local sourceTxt = Icons.Icon({dungeon.name, type='dungeon'}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle)
table.insert(dropRows, {
source = sourceTxt,  
level = '[[Dungeon]]',
minqty = 1,  
qty = 1,  
weight = 1,  
totalWeight = 1})
break
end
end
end
end
end
end
--Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
if sourceOverrides['Dungeon'][item.id] ~= nil then
local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'})
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
end
end


--Next: Can we find it by rummaging around in another item?
-- Can we find it in an openable item?
for i, item2 in pairs(ItemData.Items) do
for i, item2 in ipairs(GameData.rawData.items) do
if item2.dropTable ~= nil then
if item2.dropTable ~= nil then
local qty = 1
local minQty, maxQty, wt, totalWt = 1, 1, 0, 0
local wt = 0
for j, loot in ipairs(item2.dropTable) do
local totalWt = 0
totalWt = totalWt + loot.weight
for j, loot in pairs(item2.dropTable) do
if loot.itemID == item.id then
totalWt = totalWt + loot[2]
wt = loot.weight
if loot[1] == item.id then
minQty = loot.minQuantity
wt = loot[2]
maxQty = loot.maxQuantity
if item2.dropQty ~= nil then qty = item2.dropQty[j] end
end
end
end
end
Line 725: Line 925:
if wt > 0 then
if wt > 0 then
local sourceTxt = Icons.Icon({item2.name, type='item'})
local sourceTxt = Icons.Icon({item2.name, type='item'})
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
table.insert(dropRows, {
source = sourceTxt,  
level = '[[Chest]]',
minqty = minQty,  
qty = maxQty,  
weight = wt,  
totalWeight = totalWt,
expIcon = Icons.getExpansionIcon(item2.id)})
end
end
end
end
end
end


--Finally, let's try just stealing it
-- Can it be obtained from Thieving?
local thiefType = Icons.Icon({"Thieving", type='skill'})
local thiefItems = Skills.getThievingSourcesForItem(item.id)
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
for i, thiefRow in ipairs(thiefItems) do
for i, thiefRow in pairs(thiefItems) do
local sourceTxt = ''
local sourceTxt = ''
if thiefRow.npc == 'all' then
if thiefRow.npc == 'all' then
sourceTxt = "Thieving Rare Drop"
sourceTxt = 'Thieving Rare Drop'
else
else
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
end
table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
end
--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
--Jadestone is special and doesn't count
if item.type == 'Gem' and item.name ~= 'Jadestone' then
local mineType = Icons.Icon({'Mining', type='skill'})
local thisGemChance = Items.GemTable[item.name].chance
local totalGemChance = 0
for i, gem in pairs(Items.GemTable) do
totalGemChance = totalGemChance + gem.chance
end
end
table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
table.insert(dropRows, {
local magicType = Icons.Icon({'Magic', type = 'skill'})
source = sourceTxt,  
table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
level = Icons._SkillReq("Thieving", thiefRow.level),
table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
levelNum = thiefRow.level,
minqty = thiefRow.minQty,  
qty = thiefRow.maxQty,  
weight = thiefRow.wt,  
totalWeight = thiefRow.totalWt,  
expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
end
end


if item.fishingCatchWeight ~= nil then
-- Fishing: Junk & Specials
local fishSource = '[[Fishing#Special|Special]]'
if Shared.contains(SkillData.Fishing.junkItems, item.id) then
local fishSource = '[[Fishing#Junk|Junk]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
local fishType = Icons.Icon({'Fishing', type='skill'})
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt})
local fishTotWeight = Shared.tableCount(SkillData.Fishing.JunkItems)
table.insert(dropRows, {
source = fishSource,  
level = Icons._SkillReq("Fishing", 1),
levelNum = 1,
minqty = 1,  
qty = 1,  
weight = 1,
totalWeight = fishTotWeight})
else
local fishTotWeight, fishItem = 0, nil
for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
if specialItem.itemID == item.id then
fishItem = specialItem
end
fishTotWeight = fishTotWeight + specialItem.weight
end
if fishItem ~= nil then
local fishSource = '[[Fishing#Special|Special]]'
local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'})
table.insert(dropRows, {
source = fishSource,
level = Icons._SkillReq("Fishing", 1),
levelNum = 1,
minqty = fishItem.minQuantity,
qty = fishItem.maxQuantity,
weight = fishItem.weight,
totalWeight = fishTotWeight})
end
end
end


if item.type == 'Junk' then
-- Mining: Gems, and also Alt. Magic spells producing random gems
local fishSource = '[[Fishing#Junk|Junk]]'
if Shared.contains({'Gem', 'Superior Gem'}, item.type) then
local fishType = Icons.Icon({'Fishing', type='skill'})
local gemKeys = { 'randomGems', 'randomSuperiorGems' }
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount})
for i, gemKey in ipairs(gemKeys) do
local thisGem, totalGemWeight = nil, 0
for j, gem in ipairs(GameData.rawData[gemKey]) do
totalGemWeight = totalGemWeight + gem.weight
if gem.itemID == item.id then
thisGem = gem
end
end
if thisGem ~= nil then
local expIcon = ''
local sourceTxt
local lv = nil
if item.type == 'Superior Gem' then
expIcon = Icons.TotH()
sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
-- Superior gems can only be found with Mining 100 or above
lv = 100
else
sourceTxt = '[[Mining#Gems|Gem]]'
-- Gems can only be found with any Mining level
lv = 1
end
table.insert(dropRows, {
source = sourceTxt,
level = Icons._SkillReq('Mining', lv),
levelNum = lv,
minqty = thisGem.minQuantity,
qty = thisGem.maxQuantity,
weight = thisGem.weight,
totalWeight = totalGemWeight,
expIcon = expIcon})
-- Check for Alt. Magic spells also
local producesKey = (gemKey == 'randomGems' and 'RandomGem') or 'RandomSuperiorGem'
for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
if spell.produces ~= nil and spell.produces == producesKey then
table.insert(dropRows, {
source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}),
level = Icons.Icon({'Alternative Magic', type='skill', img='Magic', notext=true}) .. ' Level ' .. spell.level,
levelNum = spell.level,
minqty = thisGem.minQuantity,  
qty = thisGem.maxQuantity,
weight = thisGem.weight,  
totalWeight = totalGemWeight,
expIcon = Icons.getExpansionIcon(spell.id)})
end
end
end
end
end
end


--Make sure to return nothing if there are no drop sources
--Make sure to return nothing if there are no drop sources
if Shared.tableCount(dropRows) == 0 then return '' end
if Shared.tableIsEmpty(dropRows) then return '' end
 
table.sort(dropRows, function(a, b)
table.sort(dropRows, function(a, b)
              if a.weight / a.totalWeight == b.weight / b.totalWeight then
if a.weight / a.totalWeight == b.weight / b.totalWeight then
                return a.minqty + a.qty > b.minqty + b.qty
if a.minqty + a.qty == b.minqty + b.qty then
              else
return (a.level == b.level and a.source < b.source) or a.level < b.level
                return a.weight / a.totalWeight > b.weight / b.totalWeight
else
              end
return a.minqty + a.qty > b.minqty + b.qty
            end)
end
for i, data in pairs(dropRows) do
else
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
return a.weight / a.totalWeight > b.weight / b.totalWeight
end
end)
for i, data in ipairs(dropRows) do
table.insert(resultPart, buildRow(data.source, data.level, data.levelNum, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
end
end


Line 792: Line 1,072:
local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
if item == nil then
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
end


Line 800: Line 1,080:
function p._getItemUpgradeTable(item)
function p._getItemUpgradeTable(item)
local resultPart = {}
local resultPart = {}
if item.itemsRequired ~= nil then
local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id)
--First, get details on all the required materials
if upgrade ~= nil then
local upgradeFrom = {}
local upgradeCost = {}
local materials = {}
for i, itemCost in ipairs(upgrade.itemCosts) do
for i, row in pairs(item.itemsRequired) do
local costItem = Items.getItemByID(itemCost.id)
local mat = Items.getItemByID(row[1])
if costItem ~= nil then
--Check to see if the source item can trigger the upgrade
table.insert(upgradeCost, Icons.Icon({costItem.name, type='item', qty=itemCost.quantity}))
if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
end
end
table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
end
end
if item.trimmedGPCost ~= nil then
if type(upgrade.gpCost) == 'number' and upgrade.gpCost > 0 then
table.insert(materials, Icons.GP(item.trimmedGPCost))
table.insert(upgradeCost, Icons.GP(upgrade.gpCost))
end
if type(upgrade.scCost) == 'number' and upgrade.scCost > 0 then
table.insert(upgradeCost, Icons.SC(upgrade.scCost))
end
end
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
--[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
result = result..table.concat(upgradeFrom, '<br/>')--]]
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
table.insert(resultPart, table.concat(materials, '<br/>'))
table.insert(resultPart, table.concat(upgradeCost, '<br/>'))
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
end
end
Line 829: Line 1,107:
local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
if item == nil then
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
end


return p._getItemUpgradeTable(item)
return p._getItemUpgradeTable(item)
end
function p._getSuperheatSmithRecipe(item)
local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id)
if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then
return smithRecipe
end
end
end


function p._getItemSuperheatTable(item)
function p._getItemSuperheatTable(item)
--Manually build the Superheat Item table
--Manually build the Superheat Item table
local oreString = ''
-- Validate that the item can be superheated
local coalString = ''
local smithRecipe = p._getSuperheatSmithRecipe(item)
for i, mat in pairs(item.smithReq) do
if smithRecipe == nil then
local thisMat = Items.getItemByID(mat.id)
return Shared.printError('The item "' .. item.name .. '" cannot be superheated')
if thisMat.name == 'Coal Ore' then
end
coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
 
local oreStringPart, coalString = {}, ''
for i, mat in ipairs(smithRecipe.itemCosts) do
local matItem = Items.getItemByID(mat.id)
if mat.id == 'melvorD:Coal_Ore' then
coalString = Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity})
else
else
if string.len(oreString) > 0 then oreString = oreString..', ' end
table.insert(oreStringPart, Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity}))
oreString =  oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
end
end
end
end
--Set up the header
--Set up the header
local superheatTable = {}
local superheatTable = {}
Line 856: Line 1,146:
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
table.insert(superheatTable, '!!Ore!!Runes')
table.insert(superheatTable, '!!Ore!!Runes')
--Loop through all the variants
 
local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
--Loop through all the variants
for i, sName in pairs(spellNames) do
local spells = Magic.getSpellsProducingItem(item.id)
local spell = Magic.getSpell(sName, 'AltMagic')
for i, spell in ipairs(spells) do
local rowPart = {}
if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then
table.insert(rowPart, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
local imgType = Magic._getSpellIconType(spell)
table.insert(rowPart, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..item.smithingLevel)
table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type=imgType, notext=true, size=50}))
table.insert(rowPart, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.magicXP..'||style="text-align:right;"|'..spell.convertToQty)
table.insert(superheatTable, '||'..Icons.Icon({spell.name, type=imgType, noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
table.insert(rowPart, '||'..oreString)
table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
if spell.ignoreCoal ~= nil and not spell.ignoreCoal then table.insert(rowPart, coalString) end
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
table.insert(rowPart, '||style="text-align:center"|')
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
for i, req in pairs(spell.runesRequired) do
if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then
local rune = Items.getItemByID(req.id)
table.insert(superheatTable, (not Shared.tableIsEmpty(oreStringPart) and ', ' or '') .. coalString)
if i > 1 then table.insert(rowPart, ', ') end
end
table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
end
table.insert(rowPart, "<br/>'''OR'''<br/>")
for i, req in pairs(spell.runesRequiredAlt) do
local rune = Items.getItemByID(req.id)
if i > 1 then table.insert(rowPart, ', ') end
table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
end
end
table.insert(superheatTable, table.concat(rowPart))
end
end
--Add the table end and add the table to the result string
 
--Add the table end and add the table to the result string
table.insert(superheatTable, '\r\n|}')
table.insert(superheatTable, '\r\n|}')
return table.concat(superheatTable)
return table.concat(superheatTable)
Line 889: Line 1,173:
local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
if item == nil then
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
end


return p._getItemSuperheatTable(item)
return p._getItemSuperheatTable(item)
end
function p._getTownshipTraderTable(item)
for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
for j, tradeDef in ipairs(tsResource.items) do
if tradeDef.itemID == item.id then
-- Item found, build table
local res = GameData.getEntityByID(SkillData.Township.resources, tsResource.resourceID)
local resName = (res ~= nil and res.name) or 'Unknown'
local resQty = math.max(item.sellsFor, 2)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\n|-')
table.insert(resultPart, '\n!colspan="2"| ' .. Icons.Icon({'Township', 'Trader', type='skill'}))
table.insert(resultPart, '\n|-\n!style="text-align:right;"| Cost')
table.insert(resultPart, '\n| ' .. Icons.Icon({resName, qty=resQty, type='resource'}))
table.insert(resultPart, '\n|-\n!style="text-align:right;| Requirements')
table.insert(resultPart, '\n| ' .. Shop.getRequirementString(tradeDef.unlockRequirements))
table.insert(resultPart, '\n|}')
return table.concat(resultPart)
end
end
end
return ''
end
end


Line 898: Line 1,207:
local resultPart = {}
local resultPart = {}
local shopTable = Shop._getItemShopTable(item)
local shopTable = Shop._getItemShopTable(item)
if string.len(shopTable) > 0 then
if shopTable ~= '' then
table.insert(resultPart, '===Shop===\r\n'..shopTable)
table.insert(resultPart, '===Shop===\r\n'..shopTable)
end
end


local creationTable = p._getCreationTable(item)
local creationTable = p._getCreationTable(item)
if string.len(creationTable) > 0 then
if creationTable ~= '' then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
table.insert(resultPart, '===Creation===\r\n'..creationTable)
table.insert(resultPart, '===Creation===\r\n'..creationTable)
end
end


local upgradeTable = p._getItemUpgradeTable(item)
local upgradeTable = p._getItemUpgradeTable(item)
if string.len(upgradeTable) > 0 then
if upgradeTable ~= '' then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
if creationTable ~= '' then table.insert(resultPart, '===Creation===\r\n') end
table.insert(resultPart, upgradeTable)
table.insert(resultPart, upgradeTable)
end
end


if item.type == 'Bar' then
local townshipTable = p._getTownshipTraderTable(item)
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
if townshipTable ~= '' then
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\n') end
table.insert(resultPart, '===Township===\n' .. townshipTable)
end
 
if p._getSuperheatSmithRecipe(item) ~= nil then
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
end
end


local lootTable = p._getItemLootSourceTable(item)
local lootTable = p._getItemLootSourceTable(item)
if string.len(lootTable) > 0 then
if lootTable ~= '' then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
table.insert(resultPart, '===Loot===\r\n'..lootTable)
table.insert(resultPart, '===Loot===\r\n'..lootTable)
end
end
Line 931: Line 1,246:
local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
if item == nil then
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
end
end


Line 943: Line 1,258:
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')


local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)
local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end)
 
table.sort(itemArray, function(a, b) return a.id < b.id end)


for i, item in ipairs(itemArray) do
for i, item in ipairs(itemArray) do
local passiveDesc = item.customDescription or Constants.getModifiersText(item.modifiers, false)
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
table.insert(resultPart, '| '..item.description..'\r\n')
table.insert(resultPart, '| '..passiveDesc..'\r\n')
end
end


Line 957: Line 1,271:
return table.concat(resultPart)
return table.concat(resultPart)
end
end
function p._getItemMonsterSources(item)
local resultArray = {}
for i, monster in ipairs(GameData.rawData.monsters) do
local chance = 0
local weight = 0
local minQty = 1
local maxQty = 1
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1
minQty = maxQty
chance = 1
weight = 1
elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
-- Item is Barrier Dust and is not a dungeon exclusive monster
maxQty = math.max(math.floor(Monsters._getMonsterStat(monster, 'Barrier') / 10 / 20), 1)
minQty = maxQty
chance = 1
elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
--  - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
weight = weight + loot.weight
if loot.itemID == item.id then
chance = loot.weight
minQty = loot.minQuantity
maxQty = loot.maxQuantity
end
end
local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100
chance = chance * lootChance
weight = weight * 100
chance, weight = Shared.fractionpair(chance, weight)
end
if chance > 0 then
-- Item drops when the monster is killed
table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
end
end
return resultArray
end
function p.getItemMonsterSources(itemName)
local item = Items.getItem(itemName)
return p._getItemMonsterSources(item)
end
function p._getItemArchSources(item)
local check = false
local itemID = item.id
local resultArray = {}
for i, digSite in pairs(SkillData.Archaeology.digSites) do
for sizeName, size in pairs(digSite.artefacts) do
local found = nil
local sizeWeight = 0
for k, artefact in pairs(size) do
sizeWeight = sizeWeight + artefact.weight
if artefact.itemID == itemID then
found = artefact
end
end
if found ~= nil then
local min = found.minQuantity
local max = found.maxQuantity
table.insert(resultArray, {
id = digSite.id,
name = digSite.name,
level = digSite.level,
size = sizeName,
minQty = min,
maxQty = max,
dropWt = found.weight,
totalWt = sizeWeight})
end
end
end
return resultArray
end
function p.getItemArchSources(itemName)
local item = Items.getItem(itemName)
return p._getItemArchSources(item)
end
--[==[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
local checkItems = {
"Circlet of Rhaelyx",
"Jewel of Rhaelyx",
"Signet Ring Half (a)",
"Signet Ring Half (b)",
"Gold Topaz Ring",
"Astrology Lesser Relic",
"Mysterious Stone",
"Gold Bar",
"Raw Shrimp",
"Coal Ore",
"Rune Platebody",
"Arrow Shafts",
"Yew Longbow",
"Water Rune",
"Steam Rune",
"Controlled Heat Potion II",
"Wolf",
"Cyclops",
"Leprechaun",
"Redwood Logs",
"Carrot Cake",
"Carrot Cake (Perfect)",
"Mantalyme Herb",
"Carrot",
"Topaz",
"Rune Essence",
"Sanguine Blade",
"Ring of Power",
"Infernal Claw",
"Chapeau Noir",
"Stardust",
"Rope",
"Ancient Ring of Mastery",
"Mastery Token (Cooking)",
"Gem Gloves",
"Thief's Moneysack",
"Golden Stardust",
"Golden Star",
"Slayer Deterer",
"Paper",
"Lemon",
"Aranite Brush",
"Barrier Dust"
}
local checkFuncs = {
p.getItemSourceTables,
--p.getCreationTable,
p.getItemSources,
--p.getItemLootSourceTable,
}
local errCount = 0
for i, item in ipairs(checkItems) do
local param = {args={item}}
mw.log('==' .. item .. '==')
for j, func in ipairs(checkFuncs) do
local callSuccess, retVal = pcall(func, param)
if not callSuccess then
errCount = errCount + 1
mw.log('Error with item "' .. item .. '": ' .. retVal)
else
mw.log(retVal)
end
end
end
if errCount == 0 then
mw.log('Test successful')
else
mw.log('Test failed with ' .. errCount .. ' failures')
end
end
--]==]


return p
return p

Latest revision as of 17:37, 26 March 2024

Documentation for this module may be created at Module:Items/SourceTables/doc

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Magic = require('Module:Magic')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Skills = require('Module:Skills')

local SourceOverrides = {
	['melvorAoD:EarthGolem'] = 'Earth Golem (AoD)'
}

function p._getCreationTable(item)
	local skill = ''
	local specialReq = nil
	local time = 0
	local maxTime = nil
	local lvl = 0
	local xp = 0
	local qty = nil
	local req = nil

	local tables = {}
	local itemID = item.id
	--First figure out what skill is used to make this...

	local skillIDs = {
		['Gathering'] = {
			['Woodcutting'] = { recipeKey = 'trees' },
			['Fishing'] = { recipeKey = 'fish' },
			['Mining'] = { recipeKey = 'rockData' },
			['Farming'] = { recipeKey = 'recipes' }
		},
		['Artisan'] = {
			['Cooking'] = { },
			['Smithing'] = { },
			['Fletching'] = { },
			['Crafting'] = { },
			['Runecrafting'] = { },
			['Herblore'] = { },
			['Summoning'] = { }
		}
	}

	-- Gathering skills
	-- All follow a similar data structure
	for localSkillID, dataProp in pairs(skillIDs.Gathering) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
		for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
			if recipe.productId == itemID then
				lvl = recipe.level
				xp = recipe.baseExperience
				qty = recipe.baseQuantity or 1
				if localSkillID == 'Farming' then
					req = { recipe.seedCost }
					local category = GameData.getEntityByID(skillData.categories, recipe.categoryID)
					qty = 5 * category.harvestMultiplier
				end
				-- Action time
				if recipe.baseMinInterval ~= nil then
					time = recipe.baseMinInterval / 1000
					if recipe.baseMaxInterval ~= nil then
						maxTime = recipe.baseMaxInterval / 1000
					end
				elseif recipe.baseInterval ~= nil then
					time = recipe.baseInterval /1000
				elseif skillData.baseInterval ~= nil then
					time = skillData.baseInterval / 1000
				end
				-- Special requirements
				if recipe.totalMasteryRequired ~= nil then
					specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
				end
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
				-- Assumes item has a single source per skill
				break
			end
		end
	end

	-- Artisan skills
	-- Allow follow a similar data structure
	for localSkillID, dataProp in pairs(skillIDs.Artisan) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
		for i, recipe in ipairs(skillData.recipes) do
			if recipe.productID == itemID or
				(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
				(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
				lvl = recipe.level
				xp = recipe.baseExperience
				qty = recipe.baseQuantity or 1
				-- Action time
				if recipe.baseMinInterval ~= nil then
					time = recipe.baseMinInterval / 1000
					if recipe.baseMaxInterval ~= nil then
						maxTime = recipe.baseMaxInterval / 1000
					end
				elseif recipe.baseInterval ~= nil then
					time = recipe.baseInterval /1000
				elseif skillData.baseInterval ~= nil then
					time = skillData.baseInterval / 1000
				end
				-- Special requirements
				-- Potions have a mastery level requirement depending on the tier
				if item.charges ~= nil and item.tier ~= nil then
					local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
					if levelUnlock ~= nil then
						specialReq = Icons._MasteryReq(item.name, levelUnlock.level, false)
					end
				end
				-- Materials & output quantity
				-- Special case for Summoning recipes
				if localSkillID == 'Summoning' then
					local shardCostArray, otherCostArray = {}, {}
					local recipeGPCost = skillData.recipeGPCost
					-- Shards
					for j, itemCost in ipairs(recipe.itemCosts) do
						local shard = Items.getItemByID(itemCost.id)
						if shard ~= nil then
							table.insert(shardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=itemCost.quantity}))
						end
					end
					-- Other costs
					if recipe.gpCost > 0 then
						table.insert(otherCostArray, Icons.GP(recipe.gpCost))
					end
					if recipe.scCost > 0 then
						table.insert(otherCostArray, Icons.SC(recipe.scCost))
					end
					for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
						local nonShard = Items.getItemByID(nonShardID)
						if nonShard ~= nil then
							local itemValue = math.max(nonShard.sellsFor, 20)
							local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
							table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
						end
					end
					req = table.concat(shardCostArray, ', ')
					if not Shared.tableIsEmpty(otherCostArray) then
						local costLen = Shared.tableCount(otherCostArray)
						req = req .. '<br/>' .. (costLen == 1 and '' or 'and one of the following:<br/>') .. table.concat(otherCostArray, "<br/>'''OR''' ")
					end
					specialReq = 'At least 1 ' .. Icons.Icon({'Summoning%23Summoning Marks', item.name, img=item.name, type='mark'}) .. ' mark discovered'
					table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
				-- Some items (such as Arrow shafts) have multiple recipes
				elseif type(recipe.alternativeCosts) == 'table' then
					local reqPart, qtyPart = {}, {}
					for j, altCost in ipairs(recipe.alternativeCosts) do
						local reqSubPart = {}
						for k, itemCost in ipairs(altCost.itemCosts) do
							local reqItem = Items.getItemByID(itemCost.id)
							if reqItem == nil then
								table.insert(reqSubPart, itemCost.quantity .. 'x ?????')
							else
								table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.quantity}))
							end
						end
						if recipe.gpCost ~= nil and recipe.gpCost > 0 then
							table.insert(reqSubPart, Icons.GP(recipe.GPCost))
						end
						if recipe.scCost ~= nil and recipe.scCost > 0 then
							table.insert(reqSubPart, Icons.SC(recipe.SCCost))
						end
						table.insert(reqPart, table.concat(reqSubPart, ', '))
							table.insert(qtyPart, Shared.formatnum(qty * altCost.quantityMultiplier))
					end
					local sep = "<br/>'''OR''' "
					req = table.concat(reqPart, sep)
					local qtyText = table.concat(qtyPart, sep)
					table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qtyText, time, maxTime, specialReq))
				-- Finally, normal recipes with a single set of item costs
				elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
					table.insert(tables, p.buildCreationTable(skill, lvl, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.gpCost, recipe.scCost))
				end
			end
		end
	end

	-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars
	-- Bars are handled by getItemSuperheatTable()
	-- Gems are handled by _getItemLootSourceTable()
	for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
		if altSpell.produces == item.id then
			table.insert(tables, p._buildAltMagicTable(altSpell))
		end
	end

	if Shared.tableIsEmpty(tables) then
		return ''
	else
		return table.concat(tables, '\r\n')
	end
end

function p.getAltMagicTable(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = Magic.getSpell(spellName, 'altMagic')
	if spell == nil then
		return Shared.printError('Could not find Alt. Magic spell "' .. spellName .. '"')
	else
		return p._buildAltMagicTable(spell)
	end
end

function p._buildAltMagicTable(spell)
	local resultPart = {}
	local imgType = Magic._getSpellIconType(spell)
	table.insert(resultPart, '{|class="wikitable"\r\n|-')
	table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type=imgType}))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))

	local costText = Magic._getAltSpellCostText(spell)
	if costText ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
		table.insert(resultPart, '\r\n| ' .. costText)
	end

	--Add runes
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))

	--Now just need the output quantity, xp, and casting time (which is always 2)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost, scCost)
	if qty == nil then qty = 1 end
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"')
	table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
	if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end

	if req ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
		if type(req) == 'table' then
			for i, mat in ipairs(req) do
				if i > 1 then table.insert(resultPart, '<br/>') end
				local matItem = Items.getItemByID(mat.id)
				if matItem == nil then
					table.insert(resultPart, mat.quantity..'x ?????')
				else
					table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.quantity}))
				end
			end
			if gpCost ~= nil and gpCost > 0 then
				table.insert(resultPart, '<br/>')
				table.insert(resultPart, Icons.GP(gpCost))
			end
			if scCost ~= nil and scCost > 0 then
				table.insert(resultPart, '<br/>')
				table.insert(resultPart, Icons.SC(scCost))
			end
		else
			table.insert(resultPart, req)
		end
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
	table.insert(resultPart, '\r\n|'..qty)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
	table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
	table.insert(resultPart, '\r\n|'..Shared.timeString(time, true))
	if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.timeString(maxTime, true)) end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getCreationTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getCreationTable(item)
end

function p._getItemSources(item, asList, addCategories, separator)
	local lineArray = {}
	local categoryArray = {}
	local sep = separator or ','

	--Alright, time to go through all the ways you can get an item...
	--First up: Can we kill somebody and take theirs?
	local killStrPart = {}
	for i, monster in ipairs(GameData.rawData.monsters) do
		local isDrop = false
		if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			isDrop = true
		elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
			-- Item is Barrier Dust and is not a dungeon exclusive monster
			isDrop = true
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					isDrop = true
					break
				end
			end
		end
		if isDrop then
			-- Item drops when the monster is killed
			local iconName = monster.name
			if SourceOverrides[monster.id] ~= nil then
				iconName = SourceOverrides[monster.id]
			end
			table.insert(killStrPart, Icons.Icon({iconName, type='monster', notext=true}))
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonStrPart = {}
	for i, dungeon in ipairs(GameData.rawData.dungeons) do
		if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
			(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
			table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
		elseif dungeon.eventID ~= nil then
			-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
			local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
			if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
				for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
					if item.id == itemRewardID then
						local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ')
						table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type='dungeon', notext=true}))
						break
					end
				end
			end
		end
	end

	if not Shared.tableIsEmpty(dungeonStrPart) then
		table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, sep))
	end
	if not Shared.tableIsEmpty(killStrPart) then
		table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, sep))
	end

	-- Can we find it in an openable item?
	local lootPart = {}
	for i, item2 in ipairs(GameData.rawData.items) do
		if item2.dropTable ~= nil then
			for j, loot in ipairs(item2.dropTable) do
				if loot.itemID == item.id then
					table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
					break
				end
			end
		end
	end

	if not Shared.tableIsEmpty(lootPart) then
		table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, sep))
	end

	-- Is the item a result of upgrading/downgrading another item?
	local upgradePart = { up = {}, down = {} }
	for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
		if item.id == upgrade.upgradedItemID then
			local key = (upgrade.isDowngrade and 'down' or 'up')
			for j, rootItemID in ipairs(upgrade.rootItemIDs) do
				local rootItem = Items.getItemByID(rootItemID)
				if rootItem ~= nil then
					table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true}))
				end
			end
		end
	end

	local upgradeCat = false
	for catName, parts in pairs(upgradePart) do
		if not Shared.tableIsEmpty(parts) then
			if not upgradeCat then
				table.insert(categoryArray, '[[Category:Upgraded Items]]')
				upgradeCat = true
			end
			local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading'
			table.insert(lineArray, typeText .. ': ' .. table.concat(parts, sep))
		end
	end

	--Next: Can we take it from somebody else -without- killing them?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	if type(thiefItems) == 'table' then
		local includedNPCs = {}
		local thiefPart = {}
		for i, thiefRow in ipairs(thiefItems) do
			if thiefRow.npc == 'all' then
				--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
				table.insert(lineArray, Icons._SkillReq('Thieving', 1))
			elseif not Shared.contains(includedNPCs, thiefRow.npc) then
				table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
				table.insert(includedNPCs, thiefRow.npc)
			end
		end
		if not Shared.tableIsEmpty(thiefPart) then
			table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, sep))
		end
	end
	
	-- Can we get this item by casting an Alt. Magic spell?
	local castPart = {}
	for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do
		table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true}))
	end
	if not Shared.tableIsEmpty(castPart) then
		table.insert(lineArray, 'Casting: ' .. table.concat(castPart, sep))
	end

	--Check if we can make it ourselves
	local skillIDs = {
		['Gathering'] = {
			['Woodcutting'] = { recipeKey = 'trees' },
			['Fishing'] = { recipeKey = 'fish' },
			['Mining'] = { recipeKey = 'rockData' },
			['Farming'] = { recipeKey = 'recipes' }
		},
		['Artisan'] = {
			['Cooking'] = { },
			['Smithing'] = { },
			['Fletching'] = { },
			['Crafting'] = { },
			['Runecrafting'] = { },
			['Herblore'] = { },
			['Summoning'] = { }
		}
	}

	-- Gathering skills
	for localSkillID, dataProp in pairs(skillIDs.Gathering) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
			if recipe.productId == item.id then
				if localSkillID == 'Farming' and recipe.seedCost ~= nil then
					local seedItem = Items.getItemByID(recipe.seedCost.id)
					if seedItem ~= nil then
						table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'}))
					end
				else
					table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
				end
				break
			end
		end
	end

	-- Artisan skills
	for localSkillID, dataProp in pairs(skillIDs.Artisan) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		for i, recipe in ipairs(skillData.recipes) do
			if recipe.productID == item.id or
				(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
				(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
				table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
				break
			end
		end
	end

	-- Township trading
	for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
		local found = false
		for j, tradeDef in ipairs(tsResource.items) do
			if tradeDef.itemID == item.id then
				found = true
				local levelReq = nil
				if tradeDef.unlockRequirements ~= nil then
					for k, req in ipairs(tradeDef.unlockRequirements) do
						if req.type == 'SkillLevel' and req.skillID == 'melvorD:Township' then
							levelReq = req.level
							break
						end
					end
					if levelReq == nil then
						table.insert(lineArray, Icons.Icon({SkillData.Township.name, type='skill'}))
					else
						table.insert(lineArray, Icons._SkillReq(SkillData.Township.name, levelReq))
					end
				end
			end
			if found then
				break
			end
		end
		if found then
			break
		end
	end

	-- Archaeology sources
	-- Digsites
	for i, digsite in ipairs(SkillData.Archaeology.digSites) do
		local found = false
		for artefactType, artefactItems in pairs(digsite.artefacts) do
			for j, itemDef in ipairs(artefactItems) do
				if itemDef.itemID == item.id then
					table.insert(lineArray, Icons._SkillReq(SkillData.Archaeology.name, digsite.level))
					found = true
					break
				end
			end
			if found then
				break
			end
		end
		if found then
			break
		end
	end
	-- Museum rewards
	for i, museumReward in ipairs(SkillData.Archaeology.museumRewards) do
		if type(museumReward.items) == 'table' and Shared.contains(museumReward.items, item.id) then
			table.insert(lineArray, Icons.Icon('Museum'))
			break
		end
	end

	-- Cartography
	-- Paper
	for i, recipe in ipairs(SkillData.Cartography.paperRecipes) do
		if recipe.productId == item.id then
			table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
			break
		end
	end
	-- POI discovery rewards
	for i, worldMap in ipairs(SkillData.Cartography.worldMaps) do
		local found = false
		for j, poi in ipairs(worldMap.pointsOfInterest) do
			if type(poi.discoveryRewards) == 'table' and type(poi.discoveryRewards.items) == 'table' then
				for k, itemDef in ipairs(poi.discoveryRewards.items) do
					if itemDef.id == item.id then
						-- Find level for POI hex
						local level = 1
						local poiHex = nil
						local skillID = SkillData.Cartography.skillID
						for m, hex in ipairs(worldMap.hexes) do
							if hex.coordinates.q == poi.coords.q and hex.coordinates.r == poi.coords.r then
								for n, req in ipairs(hex.requirements) do
									if req.type == 'SkillLevel' and req.skillID == skillID then
										level = req.level
										break
									end
								end
								break
							end
						end
						table.insert(lineArray, Icons._SkillReq(SkillData.Cartography.name, level))
						found = true
						break
					end
				end
				if found then
					break
				end
			end
		end
		if found then
			break
		end
	end
	-- Travel events
	for i, event in ipairs(SkillData.Cartography.travelEvents) do
		local found = false
		if type(event.rewards) == 'table' and type(event.rewards.items) == 'table' then
			for j, itemDef in ipairs(event.rewards.items) do
				if itemDef.id == item.id and itemDef.quantity > 0 then
					table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
					found = true
					break
				end
			end
			if found then
				break
			end
		end
	end

	--AstrologyCheck (Just a brute force for now because only two items)
	if Shared.contains({SkillData.Astrology.stardustItemID, SkillData.Astrology.goldenStardustItemID}, item.id) then
		table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'}))
	end

	-- Woodcutting
	-- Raven Nest
	if item.id == SkillData.Woodcutting.ravenNestItemID then
		local levelReq = nil
		for i, tree in ipairs(SkillData.Woodcutting.trees) do
			if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then
				levelReq = tree.level
			end
		end
		table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
	-- Bird Nest, Ash, and Mushroom
	elseif Shared.contains({
		SkillData.Woodcutting.nestItemID,
		SkillData.Woodcutting.ashItemID,
		SkillData.Woodcutting.mushroomItemID
		}, item.id) then
		table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
	end

	-- Fishing
	-- Junk
	if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
		table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
	-- Specials
	elseif GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'itemID', item.id) ~= nil then
		table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
	elseif item.id == SkillData.Fishing.lostChestItem then
		table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
	end

	-- Firemaking: Coal
	if Shared.contains({SkillData.Firemaking.coalItemID,
		SkillData.Firemaking.ashItemID,
		SkillData.Firemaking.charcoalItemID,
		SkillData.Firemaking.fireSpiritItemID,
		SkillData.Firemaking.diamondItemID
		}, item.id) then
		table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
	end

	-- Mining: Gems
	if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or
		GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
		table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
	elseif item.id == SkillData.Mining.runestoneItemID then
		-- From pure essence mining
		local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
		if recipe ~= nil then
			table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
		end
	end

	-- General rare drops for non-combat skills
	-- Includes items like Circlet/Jewel of Rhaelyx, Mysterious stones, Signet ring half (a),
	-- relics (for Ancient Relics mode)
	local skillIconList, subText = {}, ''
	for i, skillDataAll in ipairs(GameData.rawData.skillData) do
		local skillData = skillDataAll.data
		local skillName, displaySkillName = skillData.name, false
		-- All general rare drops within the Magic are for Alt. Magic
		if skillDataAll.skillID == 'melvorD:Magic' then
			skillName, displaySkillName = 'Alt. Magic', true
		end
		if type(skillData.rareDrops) == 'table' then
			for j, rareDrop in ipairs(skillData.rareDrops) do
				local isAltItem = (rareDrop.altItemID ~= nil and rareDrop.altItemID == item.id)
				if isAltItem or rareDrop.itemID == item.id then
					if Shared.tableIsEmpty(skillIconList) then
						-- Initialize subText
						if isAltItem then
							local wornItem = Items.getItemByID(rareDrop.itemID)
							subText = ' while wearing ' .. Icons.Icon({wornItem.name, type='item'})
						elseif rareDrop.altItemID ~= nil then
							-- There exists an alt item, but we are not searching for it
							local altItem = Items.getItemByID(rareDrop.altItemID)
							subText = ' if not worn (Instead of ' .. Icons.Icon({altItem.name, type='item'}) .. ')'
						elseif rareDrop.itemID == 'melvorD:Mysterious_Stone' then
							local foundItem = Items.getItemByID('melvorD:Crown_of_Rhaelyx')
							subText = '<br/>after finding ' .. Icons.Icon({foundItem.name, type='item'})
						end
						if type(rareDrop.gamemodes) == 'table' then
							local gamemodeText = {}
							for k, gamemodeID in ipairs(rareDrop.gamemodes) do
								local gamemode = GameData.getEntityByID('gamemodes', gamemodeID)
								if gamemode ~= nil then
									table.insert(gamemodeText, gamemode.name)
								end
							end
							if not Shared.tableIsEmpty(gamemodeText) then
								subText = subText .. ' (' .. table.concat(gamemodeText, ', ') .. ' only)'
							end
						end
					end
					local skillText = Icons.Icon({skillName, type='skill', notext=true})
					if displaySkillName then
						skillText = skillText .. ' (' .. Icons.Icon({skillName, type='skill', noicon=true}) .. ')'
					end
					table.insert(skillIconList, skillText)
				end
			end
		end
	end
	if not Shared.tableIsEmpty(skillIconList) then
		table.insert(lineArray, 'Any action in: ' .. table.concat(skillIconList, ', ') .. subText)
		skillIconList, subText = {}, ''
	end

	-- Supplementary stuff on top of general rare drops
	if item.id == 'melvorD:Gold_Topaz_Ring' then
		table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
	elseif item.id == 'melvorD:Signet_Ring_Half_B' then
		table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
		--Adding a special override for Deadly Toxins potions
		table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
	end

	--Tokens are from the appropriate skill
	if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then
		for localSkillID, skillData in pairs(SkillData) do
			if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then
				table.insert(lineArray, Icons._SkillReq(skillData.name, 1))
				break
			end
		end
	end

	-- Golbin Raid exclusive items
	if item.golbinRaidExclusive then
		table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
	end

	--Shop items (including special items like gloves that aren't otherwise listed)
	if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then
		table.insert(lineArray, Icons.Icon({'Shop'}))
	end

	--Easter Eggs (manual list 'cause don't have a better way to do that)
	if Shared.contains(Items.EasterEggs, item.name) then
		table.insert(lineArray, '[[Easter Eggs]]')
	end
	-- Event exclusive items (also a manual list)
	if Shared.contains(Items.EventItems, item.name) then
		table.insert(lineArray, '[[Events]]')
	end

	-- Township Task reward
	for _, task in ipairs(SkillData.Township.tasks) do
		if task.rewards.items[1] ~= nil then -- Skip tasks with no items
			if GameData.getEntityByID(task.rewards.items, item.id) then
				table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
				break
			end
		end
	end

	local resultPart = {}
	if asList then
		table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
	else
		table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
	end
	if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
	return table.concat(resultPart)
end

function p.getItemSources(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	local asList = false
	local addCategories = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
		addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
	end
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemSources(item, asList, addCategories)
end

function p._getItemLootSourceTable(item)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Source!!Level!!Quantity!!colspan="2"|Chance')

	--Set up function for adding rows
	local buildRow = function(source, level, levelNum, minqty, qty, weight, totalWeight, expIcon)
		if minqty == nil then minqty = 1 end
		if expIcon == nil then expIcon = '' end
		if level == nil then level = 'N/A' end
		local rowPart = {}
		table.insert(rowPart, '\r\n|-')
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
		-- Retrieve numeric level value for sorting, or remove anything between [[]]
		local levelValue = ''
		if levelNum ~= nil then
			levelValue = tostring(levelNum)
		else
			levelValue = level:match('%[%[.-%]%]%s*(%w+)$') or ''
		end
		table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..levelValue..'"|'..expIcon.. level)
		table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
		if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
		local chance = weight / totalWeight * 100
		-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
		local fmt = (chance < 0.10 and '%.2g') or '%.2f'
		local chanceStr = string.format(fmt, chance)
		if weight >= totalWeight then
			-- Fraction would be 1/1, so only show the percentage
			chanceStr = '100'
			table.insert(rowPart, '\r\n|colspan="2" ')
		else
			local fraction = Shared.fraction(weight, totalWeight)
			if Shared.contains(fraction, '%.') then
				--If fraction contains decimals, something screwy happened so just show only percentage
				--(happens sometimes with the rare thieving items)
				table.insert(rowPart, '\r\n|colspan="2" ')
			else
				table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chanceStr .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
			end
		end
		if weight == -1 then
			--Weight of -1 means this is a weird row that has a variable percentage
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
		else
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%')
		end
		return table.concat(rowPart)
	end
	local dropRows = {}

	--Alright, time to go through a few ways to get the item
	--First up: Can we kill somebody and take theirs?
	for i, drop in ipairs(p._getItemMonsterSources(item)) do
		local monster = GameData.getEntityByID('monsters', drop.id)
		local iconName = monster.name
		if SourceOverrides[drop.id] ~= nil then
			iconName = SourceOverrides[drop.id]
		end

		if monster ~= nil then
			local monsterLevel = Monsters._getMonsterCombatLevel(monster)
			table.insert(dropRows, {
				source = Icons.Icon({iconName, type='monster'}), 
				level = Icons.Icon({'Monsters', img='Combat', notext=true}) .. ' Level ' .. Shared.formatnum(monsterLevel),
				levelNum = monsterLevel,
				minqty = drop.minQty, 
				qty = drop.maxQty, 
				weight = drop.dropWt, 
				totalWeight = drop.totalWt, 
				expIcon = Icons.getExpansionIcon(drop.id)})
		end
	end
	
	--Patching in here because it uses the same format
	--Can we find this in an Archaeology digsite?
	for i, drop in ipairs(p._getItemArchSources(item)) do
		if drop.name ~= nil then
			table.insert(dropRows, {
				source = Icons.Icon({drop.name, type='poi'}), 
				level = Icons._SkillReq('Archaeology', drop.level) .. ' ('..drop.size..')',
				levelNum = drop.level,
				minqty = drop.minQty, 
				qty = drop.maxQty, 
				weight = drop.dropWt, 
				totalWeight = drop.totalWt, 
				expIcon = Icons.getExpansionIcon(drop.id)})
		end
	end

	-- Is the item dropped from any dungeon?
	for i, dungeon in ipairs(GameData.rawData.dungeons) do
		if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
			(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
				table.insert(dropRows, {
					source = Icons.Icon({dungeon.name, type='dungeon'}), 
					level = '[[Dungeon]]',
					minqty = 1, 
					qty = 1, 
					weight = 1, 
					totalWeight = 1, 
					expIcon = Icons.getExpansionIcon(dungeon.id)})
		elseif dungeon.eventID ~= nil then
			-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
			local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
			if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
				for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
					if item.id == itemRewardID then
						local sourceTxt = Icons.Icon({dungeon.name, type='dungeon'}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle)
						table.insert(dropRows, {
							source = sourceTxt, 
							level = '[[Dungeon]]',
							minqty = 1, 
							qty = 1, 
							weight = 1, 
							totalWeight = 1})
						break
					end
				end
			end
		end
	end

	-- Can we find it in an openable item?
	for i, item2 in ipairs(GameData.rawData.items) do
		if item2.dropTable ~= nil then
			local minQty, maxQty, wt, totalWt = 1, 1, 0, 0
			for j, loot in ipairs(item2.dropTable) do
				totalWt = totalWt + loot.weight
				if loot.itemID == item.id then
					wt = loot.weight
					minQty = loot.minQuantity
					maxQty = loot.maxQuantity
				end
			end

			if wt > 0 then
				local sourceTxt = Icons.Icon({item2.name, type='item'})
				table.insert(dropRows, {
					source = sourceTxt, 
					level = '[[Chest]]',
					minqty = minQty, 
					qty = maxQty, 
					weight = wt, 
					totalWeight = totalWt, 
					expIcon = Icons.getExpansionIcon(item2.id)})
			end
		end
	end

	-- Can it be obtained from Thieving?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	for i, thiefRow in ipairs(thiefItems) do
		local sourceTxt = ''
		if thiefRow.npc == 'all' then
			sourceTxt = 'Thieving Rare Drop'
		else
			sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
		end
		table.insert(dropRows, {
			source = sourceTxt, 
			level = Icons._SkillReq("Thieving", thiefRow.level),
			levelNum = thiefRow.level,
			minqty = thiefRow.minQty, 
			qty = thiefRow.maxQty, 
			weight = thiefRow.wt, 
			totalWeight = thiefRow.totalWt, 
			expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
	end

	-- Fishing: Junk & Specials
	if Shared.contains(SkillData.Fishing.junkItems, item.id) then
		local fishSource = '[[Fishing#Junk|Junk]]'
		local fishType = Icons.Icon({'Fishing', type='skill'})
		local fishTotWeight = Shared.tableCount(SkillData.Fishing.JunkItems)
		table.insert(dropRows, {
			source = fishSource, 
			level = Icons._SkillReq("Fishing", 1),
			levelNum = 1,
			minqty = 1, 
			qty = 1, 
			weight = 1, 
			totalWeight = fishTotWeight})
	else
		local fishTotWeight, fishItem = 0, nil
		for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
			if specialItem.itemID == item.id then
				fishItem = specialItem
			end
			fishTotWeight = fishTotWeight + specialItem.weight
		end
		if fishItem ~= nil then
			local fishSource = '[[Fishing#Special|Special]]'
			local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'})
			table.insert(dropRows, {
				source = fishSource, 
				level = Icons._SkillReq("Fishing", 1),
				levelNum = 1,
				minqty = fishItem.minQuantity, 
				qty = fishItem.maxQuantity, 
				weight = fishItem.weight, 
				totalWeight = fishTotWeight})
		end
	end

	-- Mining: Gems, and also Alt. Magic spells producing random gems
	if Shared.contains({'Gem', 'Superior Gem'}, item.type) then
		local gemKeys = { 'randomGems', 'randomSuperiorGems' }
		for i, gemKey in ipairs(gemKeys) do
			local thisGem, totalGemWeight = nil, 0
			for j, gem in ipairs(GameData.rawData[gemKey]) do
				totalGemWeight = totalGemWeight + gem.weight
				if gem.itemID == item.id then
					thisGem = gem
				end
			end
			if thisGem ~= nil then
				local expIcon = ''
				local sourceTxt
				local lv = nil
				if item.type == 'Superior Gem' then
					expIcon = Icons.TotH()
					sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
					-- Superior gems can only be found with Mining 100 or above
					lv = 100
				else
					sourceTxt = '[[Mining#Gems|Gem]]'
					-- Gems can only be found with any Mining level
					lv = 1
				end
				table.insert(dropRows, {
					source = sourceTxt, 
					level = Icons._SkillReq('Mining', lv),
					levelNum = lv,
					minqty = thisGem.minQuantity, 
					qty = thisGem.maxQuantity, 
					weight = thisGem.weight, 
					totalWeight = totalGemWeight, 
					expIcon = expIcon})
				
				-- Check for Alt. Magic spells also
				local producesKey = (gemKey == 'randomGems' and 'RandomGem') or 'RandomSuperiorGem'
				for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
					if spell.produces ~= nil and spell.produces == producesKey then
						table.insert(dropRows, {
							source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}), 
							level = Icons.Icon({'Alternative Magic', type='skill', img='Magic', notext=true}) .. ' Level ' .. spell.level,
							levelNum = spell.level,
							minqty = thisGem.minQuantity, 
							qty = thisGem.maxQuantity,
							weight = thisGem.weight, 
							totalWeight = totalGemWeight,
							expIcon = Icons.getExpansionIcon(spell.id)})
					end
				end
			end
		end
	end

	--Make sure to return nothing if there are no drop sources
	if Shared.tableIsEmpty(dropRows) then return '' end
	
	table.sort(dropRows, function(a, b)
							if a.weight / a.totalWeight == b.weight / b.totalWeight then
								if a.minqty + a.qty == b.minqty + b.qty then
									return (a.level == b.level and a.source < b.source) or a.level < b.level
								else
									return a.minqty + a.qty > b.minqty + b.qty
								end
							else
								return a.weight / a.totalWeight > b.weight / b.totalWeight
							end
						end)
	for i, data in ipairs(dropRows) do
		table.insert(resultPart, buildRow(data.source, data.level, data.levelNum, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemLootSourceTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemLootSourceTable(item)
end

function p._getItemUpgradeTable(item)
	local resultPart = {}
	local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id)
	if upgrade ~= nil then
		local upgradeCost = {}
		for i, itemCost in ipairs(upgrade.itemCosts) do
			local costItem = Items.getItemByID(itemCost.id)
			if costItem ~= nil then
				table.insert(upgradeCost, Icons.Icon({costItem.name, type='item', qty=itemCost.quantity}))
			end
		end
		if type(upgrade.gpCost) == 'number' and upgrade.gpCost > 0 then
			table.insert(upgradeCost, Icons.GP(upgrade.gpCost))
		end
		if type(upgrade.scCost) == 'number' and upgrade.scCost > 0 then
			table.insert(upgradeCost, Icons.SC(upgrade.scCost))
		end
		table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
		table.insert(resultPart, table.concat(upgradeCost, '<br/>'))
		table.insert(resultPart, '\r\n|}')
	end
	return table.concat(resultPart)
end

function p.getItemUpgradeTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemUpgradeTable(item)
end

function p._getSuperheatSmithRecipe(item)
	local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id)
	if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then
		return smithRecipe
	end
end

function p._getItemSuperheatTable(item)
	--Manually build the Superheat Item table
	-- Validate that the item can be superheated
	local smithRecipe = p._getSuperheatSmithRecipe(item)
	if smithRecipe == nil then
		return Shared.printError('The item "' .. item.name .. '" cannot be superheated')
	end

	local oreStringPart, coalString = {}, ''
	for i, mat in ipairs(smithRecipe.itemCosts) do
		local matItem = Items.getItemByID(mat.id)
		if mat.id == 'melvorD:Coal_Ore' then
			coalString = Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity})
		else
			table.insert(oreStringPart, Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity}))
		end
	end

	--Set up the header
	local superheatTable = {}
	table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
	table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
	table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
	table.insert(superheatTable, '!!Ore!!Runes')

	--Loop through all the variants
	local spells = Magic.getSpellsProducingItem(item.id)
	for i, spell in ipairs(spells) do
		if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then
			local imgType = Magic._getSpellIconType(spell)
			table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type=imgType, notext=true, size=50}))
			table.insert(superheatTable, '||'..Icons.Icon({spell.name, type=imgType, noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
			table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
			table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
			table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
			if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then
				table.insert(superheatTable, (not Shared.tableIsEmpty(oreStringPart) and ', ' or '') .. coalString)
			end
			table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
		end
	end

	--Add the table end and add the table to the result string
	table.insert(superheatTable, '\r\n|}')
	return table.concat(superheatTable)
end

function p.getItemSuperheatTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemSuperheatTable(item)
end

function p._getTownshipTraderTable(item)
	for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
		for j, tradeDef in ipairs(tsResource.items) do
			if tradeDef.itemID == item.id then
				-- Item found, build table
				local res = GameData.getEntityByID(SkillData.Township.resources, tsResource.resourceID)
				local resName = (res ~= nil and res.name) or 'Unknown'
				local resQty = math.max(item.sellsFor, 2)

				local resultPart = {}
				table.insert(resultPart, '{| class="wikitable"\n|-')
				table.insert(resultPart, '\n!colspan="2"| ' .. Icons.Icon({'Township', 'Trader', type='skill'}))
				table.insert(resultPart, '\n|-\n!style="text-align:right;"| Cost')
				table.insert(resultPart, '\n| ' .. Icons.Icon({resName, qty=resQty, type='resource'}))
				table.insert(resultPart, '\n|-\n!style="text-align:right;| Requirements')
				table.insert(resultPart, '\n| ' .. Shop.getRequirementString(tradeDef.unlockRequirements))
				table.insert(resultPart, '\n|}')

				return table.concat(resultPart)
			end
		end
	end
	return ''
end

function p._getItemSourceTables(item)
	local resultPart = {}
	local shopTable = Shop._getItemShopTable(item)
	if shopTable ~= '' then
		table.insert(resultPart, '===Shop===\r\n'..shopTable)
	end

	local creationTable = p._getCreationTable(item)
	if creationTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Creation===\r\n'..creationTable)
	end

	local upgradeTable = p._getItemUpgradeTable(item)
	if upgradeTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		if creationTable ~= '' then table.insert(resultPart, '===Creation===\r\n') end
		table.insert(resultPart, upgradeTable)
	end

	local townshipTable = p._getTownshipTraderTable(item)
	if townshipTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\n') end
		table.insert(resultPart, '===Township===\n' .. townshipTable)
	end

	if p._getSuperheatSmithRecipe(item) ~= nil then
		table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
	end

	local lootTable = p._getItemLootSourceTable(item)
	if lootTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Loot===\r\n'..lootTable)
	end
	return table.concat(resultPart)
end

function p.getItemSourceTables(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
	end

	return p._getItemSourceTables(item)
end

function p.getCombatPassiveSlotItems(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n')
	table.insert(resultPart, '|-\r\n')
	table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')

	local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end)

	for i, item in ipairs(itemArray) do
		local passiveDesc = item.customDescription or Constants.getModifiersText(item.modifiers, false)
		table.insert(resultPart, '|-\r\n')
		table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
		table.insert(resultPart, '| '..passiveDesc..'\r\n')
	end

	table.insert(resultPart, '|}')

	return table.concat(resultPart)
end

function p._getItemMonsterSources(item)
	local resultArray = {}
	for i, monster in ipairs(GameData.rawData.monsters) do
		local chance = 0
		local weight = 0
		local minQty = 1
		local maxQty = 1
		if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1
			minQty = maxQty
			chance = 1
			weight = 1
		elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
			-- Item is Barrier Dust and is not a dungeon exclusive monster
			maxQty = math.max(math.floor(Monsters._getMonsterStat(monster, 'Barrier') / 10 / 20), 1)
			minQty = maxQty
			chance = 1
		elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				weight = weight + loot.weight
				if loot.itemID == item.id then
					chance = loot.weight
					minQty = loot.minQuantity
					maxQty = loot.maxQuantity
				end
			end
			local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100
			chance = chance * lootChance
			weight = weight * 100
			chance, weight = Shared.fractionpair(chance, weight)
		end
		if chance > 0 then
			-- Item drops when the monster is killed
			table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
		end
	end
	return resultArray
end

function p.getItemMonsterSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemMonsterSources(item)
end

function p._getItemArchSources(item)
	local check = false
	local itemID = item.id
	
	local resultArray = {}
	
	for i, digSite in pairs(SkillData.Archaeology.digSites) do
		for sizeName, size in pairs(digSite.artefacts) do
			local found = nil
			local sizeWeight = 0
			for k, artefact in pairs(size) do
				sizeWeight = sizeWeight + artefact.weight
				if artefact.itemID == itemID then
					found = artefact
				end
			end
			
			if found ~= nil then
				local min = found.minQuantity
				local max = found.maxQuantity
				table.insert(resultArray, {
					id = digSite.id, 
					name = digSite.name, 
					level = digSite.level,
					size = sizeName, 
					minQty = min, 
					maxQty = max, 
					dropWt = found.weight, 
					totalWt = sizeWeight})
			end
		end
	end
	
	return resultArray
end

function p.getItemArchSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemArchSources(item)
end

--[==[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
	local checkItems = {
		"Circlet of Rhaelyx",
		"Jewel of Rhaelyx",
		"Signet Ring Half (a)",
		"Signet Ring Half (b)",
		"Gold Topaz Ring",
		"Astrology Lesser Relic",
		"Mysterious Stone",
		"Gold Bar",
		"Raw Shrimp",
		"Coal Ore",
		"Rune Platebody",
		"Arrow Shafts",
		"Yew Longbow",
		"Water Rune",
		"Steam Rune",
		"Controlled Heat Potion II",
		"Wolf",
		"Cyclops",
		"Leprechaun",
		"Redwood Logs",
		"Carrot Cake",
		"Carrot Cake (Perfect)",
		"Mantalyme Herb",
		"Carrot",
		"Topaz",
		"Rune Essence",
		"Sanguine Blade",
		"Ring of Power",
		"Infernal Claw",
		"Chapeau Noir",
		"Stardust",
		"Rope",
		"Ancient Ring of Mastery",
		"Mastery Token (Cooking)",
		"Gem Gloves",
		"Thief's Moneysack",
		"Golden Stardust",
		"Golden Star",
		"Slayer Deterer",
		"Paper",
		"Lemon",
		"Aranite Brush",
		"Barrier Dust"
	}
	local checkFuncs = {
		p.getItemSourceTables,
		--p.getCreationTable,
		p.getItemSources,
		--p.getItemLootSourceTable,
	}
	local errCount = 0
	for i, item in ipairs(checkItems) do
		local param = {args={item}}
		mw.log('==' .. item .. '==')
		for j, func in ipairs(checkFuncs) do
			local callSuccess, retVal = pcall(func, param)
			if not callSuccess then
				errCount = errCount + 1
				mw.log('Error with item "' .. item .. '": ' .. retVal)
			else
				mw.log(retVal)
			end
		end
	end
	if errCount == 0 then
		mw.log('Test successful')
	else
		mw.log('Test failed with ' .. errCount .. ' failures')
	end
end
--]==]

return p