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Module:Items/SourceTables: Difference between revisions

From Melvor Idle
m
Add custom separator for ItemSources
(Fixed Rune Essence quantity)
m (Add custom separator for ItemSources)
 
(123 intermediate revisions by 10 users not shown)
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local p = {}
local p = {}


local MonsterData = mw.loadData('Module:Monsters/data')
local Constants = require('Module:Constants')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')
 
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Magic = require('Module:Magic')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Skills = require('Module:Skills')


local SourceOverrides = {
['melvorAoD:EarthGolem'] = 'Earth Golem (AoD)'
}


function p._getCreationTable(item)
function p._getCreationTable(item)
  local skill = ''
local skill = ''
  local specialReq = nil
local specialReq = nil
  local time = 0
local time = 0
  local maxTime = nil
local maxTime = nil
  local lvl = 0
local lvl = 0
  local xp = 0
local xp = 0
  local qty = nil
local qty = nil
  local req = nil
local req = nil
  local result = ''
 
local tables = {}
local itemID = item.id
--First figure out what skill is used to make this...
 
local skillIDs = {
['Gathering'] = {
['Woodcutting'] = { recipeKey = 'trees' },
['Fishing'] = { recipeKey = 'fish' },
['Mining'] = { recipeKey = 'rockData' },
['Farming'] = { recipeKey = 'recipes' }
},
['Artisan'] = {
['Cooking'] = { },
['Smithing'] = { },
['Fletching'] = { },
['Crafting'] = { },
['Runecrafting'] = { },
['Herblore'] = { },
['Summoning'] = { }
}
}
 
-- Gathering skills
-- All follow a similar data structure
for localSkillID, dataProp in pairs(skillIDs.Gathering) do
local skillData = SkillData[localSkillID]
local skill = skillData.name
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
if recipe.productId == itemID then
lvl = recipe.level
xp = recipe.baseExperience
qty = recipe.baseQuantity or 1
if localSkillID == 'Farming' then
req = { recipe.seedCost }
local category = GameData.getEntityByID(skillData.categories, recipe.categoryID)
qty = 5 * category.harvestMultiplier
end
-- Action time
if recipe.baseMinInterval ~= nil then
time = recipe.baseMinInterval / 1000
if recipe.baseMaxInterval ~= nil then
maxTime = recipe.baseMaxInterval / 1000
end
elseif recipe.baseInterval ~= nil then
time = recipe.baseInterval /1000
elseif skillData.baseInterval ~= nil then
time = skillData.baseInterval / 1000
end
-- Special requirements
if recipe.totalMasteryRequired ~= nil then
specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
-- Assumes item has a single source per skill
break
end
end
end


  local tables = {}
-- Artisan skills
  --First figure out what skill is used to make this...
-- Allow follow a similar data structure
  if item.smithingLevel ~= nil then
for localSkillID, dataProp in pairs(skillIDs.Artisan) do
    skill = 'Smithing'
local skillData = SkillData[localSkillID]
    lvl = item.smithingLevel
local skill = skillData.name
    xp = item.smithingXP
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
    req = item.smithReq
for i, recipe in ipairs(skillData.recipes) do
    qty = item.smithingQty
if recipe.productID == itemID or
    time = 2
(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
  end
lvl = recipe.level
  if item.craftingLevel ~= nil then
xp = recipe.baseExperience
    skill = 'Crafting'
qty = recipe.baseQuantity or 1
    lvl = item.craftingLevel
-- Action time
    xp = item.craftingXP
if recipe.baseMinInterval ~= nil then
    req = item.craftReq
time = recipe.baseMinInterval / 1000
    qty = item.craftQty
if recipe.baseMaxInterval ~= nil then
    time = 3
maxTime = recipe.baseMaxInterval / 1000
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
  end
elseif recipe.baseInterval ~= nil then
  if item.runecraftingLevel ~= nil then
time = recipe.baseInterval /1000
    skill = 'Runecrafting'
elseif skillData.baseInterval ~= nil then
    lvl = item.runecraftingLevel
time = skillData.baseInterval / 1000
    xp = item.runecraftingXP
end
    req = item.runecraftReq
-- Special requirements
    qty = item.runecraftQty
-- Potions have a mastery level requirement depending on the tier
    time = 2
if item.charges ~= nil and item.tier ~= nil then
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
  end
if levelUnlock ~= nil then
  if item.fletchingLevel ~= nil then
specialReq = Icons._MasteryReq(item.name, levelUnlock.level, false)
    skill = 'Fletching'
end
    lvl = item.fletchingLevel
end
    xp = item.fletchingXP
-- Materials & output quantity
    req = item.fletchReq
-- Special case for Summoning recipes
    qty = item.fletchQty
if localSkillID == 'Summoning' then
    time = 2
local shardCostArray, otherCostArray = {}, {}
    if item.name == 'Arrow Shafts' then
local recipeGPCost = skillData.recipeGPCost
      --Arrow Shafts get special (weird) treatment
-- Shards
      req = '1 of any [[Log]]'
for j, itemCost in ipairs(recipe.itemCosts) do
      qty = '15 - 135'
local shard = Items.getItemByID(itemCost.id)
    end
if shard ~= nil then
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
table.insert(shardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=itemCost.quantity}))
  end
end
  if item.herbloreReq ~= nil then
end
    skill = 'Herblore'
-- Other costs
    req = item.herbloreReq
if recipe.gpCost > 0 then
    --Currently using 'herbloreMasteryID' as shorthand to find details, could be a better method
table.insert(otherCostArray, Icons.GP(recipe.gpCost))
    local potionID = item.herbloreMasteryID
end
    local potionData = SkillData.Herblore.ItemData[potionID + 1]
if recipe.scCost > 0 then
    lvl = potionData.herbloreLevel
table.insert(otherCostArray, Icons.SC(recipe.scCost))
    xp = potionData.herbloreXP
end
    time = 2
for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
local nonShard = Items.getItemByID(nonShardID)
  end
if nonShard ~= nil then
  if item.miningID ~= nil then
local itemValue = math.max(nonShard.sellsFor, 20)
    skill = 'Mining'
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
    lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].level
table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
    time = 3
end
    xp = item.miningXP
end
    --Rune Essence has double quantity, but that's a hard-coded thing in the game so it's hard-coded here
req = table.concat(shardCostArray, ', ')
    if item.name == 'Rune Essence' then qty = 2 else qty = 1 end
if not Shared.tableIsEmpty(otherCostArray) then
local costLen = Shared.tableCount(otherCostArray)
req = req .. '<br/>' .. (costLen == 1 and '' or 'and one of the following:<br/>') .. table.concat(otherCostArray, "<br/>'''OR''' ")
end
specialReq = 'At least 1 ' .. Icons.Icon({'Summoning%23Summoning Marks', item.name, img=item.name, type='mark'}) .. ' mark discovered'
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
-- Some items (such as Arrow shafts) have multiple recipes
elseif type(recipe.alternativeCosts) == 'table' then
local reqPart, qtyPart = {}, {}
for j, altCost in ipairs(recipe.alternativeCosts) do
local reqSubPart = {}
for k, itemCost in ipairs(altCost.itemCosts) do
local reqItem = Items.getItemByID(itemCost.id)
if reqItem == nil then
table.insert(reqSubPart, itemCost.quantity .. 'x ?????')
else
table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.quantity}))
end
end
if recipe.gpCost ~= nil and recipe.gpCost > 0 then
table.insert(reqSubPart, Icons.GP(recipe.GPCost))
end
if recipe.scCost ~= nil and recipe.scCost > 0 then
table.insert(reqSubPart, Icons.SC(recipe.SCCost))
end
table.insert(reqPart, table.concat(reqSubPart, ', '))
table.insert(qtyPart, Shared.formatnum(qty * altCost.quantityMultiplier))
end
local sep = "<br/>'''OR''' "
req = table.concat(reqPart, sep)
local qtyText = table.concat(qtyPart, sep)
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qtyText, time, maxTime, specialReq))
-- Finally, normal recipes with a single set of item costs
elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
table.insert(tables, p.buildCreationTable(skill, lvl, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.gpCost, recipe.scCost))
end
end
end
end


    if item.name == 'Dragonite Ore' then
-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars
      specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
-- Bars are handled by getItemSuperheatTable()
    end
-- Gems are handled by _getItemLootSourceTable()
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
  end
if altSpell.produces == item.id then
  if item.type == "Logs" then
table.insert(tables, p._buildAltMagicTable(altSpell))
    --Well this feels like cheating, but for as long as logs are the first items by ID it works
end
    local treeData = SkillData.Woodcutting.Trees[item.id + 1]
end
    skill = 'Woodcutting'
 
    lvl = treeData.level
if Shared.tableIsEmpty(tables) then
    time = treeData.interval / 1000
return ''
    xp = treeData.xp
else
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
return table.concat(tables, '\r\n')
  end
end
  if item.fishingLevel ~= nil then
end
    skill = 'Fishing'
    lvl = item.fishingLevel
    xp = item.fishingXP
    time = item.minFishingInterval/1000
    maxTime = item.maxFishingInterval/1000
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
  end
  if item.type == "Havest" or item.type == "Herb" or item.type == "Logs" then
    --Havest/Herb means farming
    --Logs might mean farming or might not. Depends on the logs
    --Yes, Havest. The typos are coming from inside the source code
    for i, item2 in pairs(ItemData.Items) do
      if item2.grownItemID == item.id then
        skill = 'Farming'
        lvl = item2.farmingLevel
        xp = item2.farmingXP
        time = item2.timeToGrow
        qty = 5
        req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
        table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
        break
      end
    end
  end
  if item.type == "Food" or item.type == "Cooked Fish" then
    --Food/Cooked Fish is Fishing, need to figure out source item
    for i, item2 in pairs(ItemData.Items) do
      if item2.burntItemID == item.id or item2.cookedItemID == item.id then
        skill = 'Cooking'
        lvl = item2.cookingLevel
        if item2.burntItemID == item.id then
          xp = 1
        else
          xp = item2.cookingXP
        end
        time = 3
        req = {{id = i - 1, qty = 1}}
        break
      end
    end
    if skill ~= '' then
      table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
    end
  end
  --A couple special exceptions for Alt Magic
  --Not Gems or Bars though since those have their own separate thing
  if item.name == 'Rune Essence' then
    table.insert(tables, p.buildAltMagicTable('Just Learning'))
  elseif item.name == 'Bones' then
    table.insert(tables, p.buildAltMagicTable('Bone Offering')) 
  elseif item.name == 'Holy Dust' then
    table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
  end


  if Shared.tableCount(tables) == 0 then
function p.getAltMagicTable(frame)
    return ""
local spellName = frame.args ~= nil and frame.args[1] or frame
  else
local spell = Magic.getSpell(spellName, 'altMagic')
    return table.concat(tables, '\r\n')
if spell == nil then
  end
return Shared.printError('Could not find Alt. Magic spell "' .. spellName .. '"')
else
return p._buildAltMagicTable(spell)
end
end
end


function p.buildAltMagicTable(spellName)
function p._buildAltMagicTable(spell)
  local spell = Magic.getSpell(spellName, 'AltMagic')
local resultPart = {}
  local result = '{|class="wikitable"\r\n|-'
local imgType = Magic._getSpellIconType(spell)
  result = result..'\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'})
table.insert(resultPart, '{|class="wikitable"\r\n|-')
  result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements'
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type=imgType}))
  result = result..'\r\n|'..Icons._SkillReq('Magic', spell.magicLevelRequired)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
  -- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))
  -- -1 means no item is needed, so hide this section
 
  if spell.selectItem == 1 then
local costText = Magic._getAltSpellCostText(spell)
    result = result..'\r\n|-\r\n!style="text-align:right;"|Materials'
if costText ~= nil then
    result = result..'\r\n|1 of any item'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
  end
table.insert(resultPart, '\r\n| ' .. costText)
  --Add runes
end
  result = result..'\r\n|-\r\n!style="text-align:right;"|Runes\r\n|'
  for i, req in pairs(spell.runesRequired) do
    local rune = Items.getItemByID(req.id)
    if i > 1 then result = result..', ' end
    result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
  end
  if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then
    result = result.."<br/>'''OR'''<br/>"
    for i, req in pairs(spell.runesRequiredAlt) do
      local rune = Items.getItemByID(req.id)
      if i > 1 then result = result..', ' end
      result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
    end
  end


  --Now just need the output quantity, xp, and casting time (which is always 2)
--Add runes
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP
 
  result = result..'\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s'
--Now just need the output quantity, xp, and casting time (which is always 2)
  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
  return result
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq)
function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost, scCost)
  if qty == nil then qty = 1 end
if qty == nil then qty = 1 end
  local result = '{|class="wikitable"'
local resultPart = {}
  if req ~= nil then
table.insert(resultPart, '{|class="wikitable"')
    result = result..'\r\n!colspan="2"|Item Creation'
table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
  else
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
    result = result..'\r\n!colspan="2"|Item Production'
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
  end
if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end
  result = result..'\r\n|-\r\n!style="text-align: right;"|Requirements'
  result = result..'\r\n|'..Icons._SkillReq(skill, lvl)
  if specialReq ~= nil then result = result..'<br/>'..specialReq end


  if req ~= nil then  
if req ~= nil then
    result = result..'\r\n|-\r\n!style="text-align: right;"|Materials\r\n|'
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
    if type(req) == 'table' then
if type(req) == 'table' then
      for i, mat in pairs(req) do
for i, mat in ipairs(req) do
        if i > 1 then result = result..'<br/>' end
if i > 1 then table.insert(resultPart, '<br/>') end
        local matItem = Items.getItemByID(mat.id)
local matItem = Items.getItemByID(mat.id)
        if matItem == nil then
if matItem == nil then
          result = result..mat.qty..'x ?????'
table.insert(resultPart, mat.quantity..'x ?????')
        else
else
          result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty})
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.quantity}))
        end
end
      end
end
    else
if gpCost ~= nil and gpCost > 0 then
    result = result..req
table.insert(resultPart, '<br/>')
    end
table.insert(resultPart, Icons.GP(gpCost))
  end
end
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity'
if scCost ~= nil and scCost > 0 then
  result = result..'\r\n|'..qty
table.insert(resultPart, '<br/>')
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Experience'
table.insert(resultPart, Icons.SC(scCost))
  result = result..'\r\n|'..Shared.formatnum(xp)..' XP'
end
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Creation Time'
else
  result = result..'\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s'
table.insert(resultPart, req)
  if maxTime ~= nil then result = result..' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s' end
end
  result = result..'\r\n|}'
end
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
table.insert(resultPart, '\r\n|'..qty)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|'..Shared.timeString(time, true))
if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.timeString(maxTime, true)) end
table.insert(resultPart, '\r\n|}')


  return result
return table.concat(resultPart)
end
end


function p.getCreationTable(frame)
function p.getCreationTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end
 
 
  return p._getCreationTable(item)
return p._getCreationTable(item)
end
end


function p._getItemSources(item, asList, addCategories)
function p._getItemSources(item, asList, addCategories, separator)
   local result = nil
local lineArray = {}
  local lineArray = {}
local categoryArray = {}
  local categoryArray = {}
local sep = separator or ','
 
--Alright, time to go through all the ways you can get an item...
--First up: Can we kill somebody and take theirs?
local killStrPart = {}
for i, monster in ipairs(GameData.rawData.monsters) do
local isDrop = false
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
isDrop = true
elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
-- Item is Barrier Dust and is not a dungeon exclusive monster
isDrop = true
elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
--   - A monster before the boss, which doesn't drop anything except shards (checked above)
--  - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then
isDrop = true
break
end
end
end
if isDrop then
-- Item drops when the monster is killed
local iconName = monster.name
if SourceOverrides[monster.id] ~= nil then
iconName = SourceOverrides[monster.id]
end
table.insert(killStrPart, Icons.Icon({iconName, type='monster', notext=true}))
end
end
-- Is the item dropped from any dungeon?
local dungeonStrPart = {}
for i, dungeon in ipairs(GameData.rawData.dungeons) do
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
elseif dungeon.eventID ~= nil then
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
if item.id == itemRewardID then
local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ')
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type='dungeon', notext=true}))
break
end
end
end
end
end
 
if not Shared.tableIsEmpty(dungeonStrPart) then
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, sep))
end
if not Shared.tableIsEmpty(killStrPart) then
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, sep))
end
 
-- Can we find it in an openable item?
local lootPart = {}
for i, item2 in ipairs(GameData.rawData.items) do
if item2.dropTable ~= nil then
for j, loot in ipairs(item2.dropTable) do
if loot.itemID == item.id then
table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
break
end
end
end
end
 
if not Shared.tableIsEmpty(lootPart) then
table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, sep))
end
 
-- Is the item a result of upgrading/downgrading another item?
local upgradePart = { up = {}, down = {} }
for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
if item.id == upgrade.upgradedItemID then
local key = (upgrade.isDowngrade and 'down' or 'up')
for j, rootItemID in ipairs(upgrade.rootItemIDs) do
local rootItem = Items.getItemByID(rootItemID)
if rootItem ~= nil then
table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true}))
end
end
end
end
 
local upgradeCat = false
for catName, parts in pairs(upgradePart) do
if not Shared.tableIsEmpty(parts) then
if not upgradeCat then
table.insert(categoryArray, '[[Category:Upgraded Items]]')
upgradeCat = true
end
local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading'
table.insert(lineArray, typeText .. ': ' .. table.concat(parts, sep))
end
end


  --Alright, time to go through all the ways you can get an item...
--Next: Can we take it from somebody else -without- killing them?
  --First up: Can we kill somebody and take theirs?
local thiefItems = Skills.getThievingSourcesForItem(item.id)
  local killStr = ''
if type(thiefItems) == 'table' then
  local dungeonStr = ''
local includedNPCs = {}
  local count1 = 0
local thiefPart = {}
  for i, monster in Shared.skpairs(MonsterData.Monsters) do
for i, thiefRow in ipairs(thiefItems) do
    local isDrop = false
if thiefRow.npc == 'all' then
    if monster.bones == item.id and ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, "Shard")) then
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
      isDrop = true
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
    elseif monster.lootTable ~= nil then
elseif not Shared.contains(includedNPCs, thiefRow.npc) then
      for j, loot in pairs(monster.lootTable) do
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
        if loot[1] == item.id then
table.insert(includedNPCs, thiefRow.npc)
          isDrop = true
end
        end
end
      end
if not Shared.tableIsEmpty(thiefPart) then
    end
table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, sep))
    if isDrop then
end
      if monster.isBoss then
end
        local areaList = Areas.getMonsterAreas(i - 1)
        --If this is a boss then we actually are completing dungeons for this and need to figure out which one
-- Can we get this item by casting an Alt. Magic spell?
        for j, dung in pairs(areaList) do
local castPart = {}
          if string.len(dungeonStr) > 0 then  
for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do
            dungeonStr = dungeonStr..','
table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true}))
          else
end
            dungeonStr = 'Completing: '
if not Shared.tableIsEmpty(castPart) then
          end
table.insert(lineArray, 'Casting: ' .. table.concat(castPart, sep))
          dungeonStr = dungeonStr..Icons.Icon({dung.name, type="dungeon", notext=true})
end
        end
      else
        count1 = count1 + 1
        if string.len(killStr) > 0 then
          killStr = killStr..','
          if count1 % 3 == 1 and count1 > 1 then killStr = killStr..'<br/>' end
          killStr = killStr..Icons.Icon({monster.name, type="monster", notext="true"})
        else
          killStr = killStr..'Killing: '..Icons.Icon({monster.name, type="monster", notext="true"})
        end
      end
    end
  end
  --Add the Fire Cape's special exception:
  if item.name == 'Fire Cape' then
    if string.len(dungeonStr) > 0 then
      dungeonStr = dungeonStr..','
    else
      dungeonStr = 'Completing: '
    end
    dungeonStr = dungeonStr..Icons.Icon({"Volcanic Cave", type="dungeon", notext=true})
  elseif item.name == 'Infernal Cape' then
    if string.len(dungeonStr) > 0 then  
      dungeonStr = dungeonStr..','
    else
      dungeonStr = 'Completing: '
    end
    dungeonStr = dungeonStr..Icons.Icon({"Infernal Stronghold", type="dungeon", notext=true})
  end


  if string.len(dungeonStr) > 0 then table.insert(lineArray, dungeonStr) end
--Check if we can make it ourselves
  if string.len(killStr) > 0 then table.insert(lineArray, killStr) end
local skillIDs = {
['Gathering'] = {
['Woodcutting'] = { recipeKey = 'trees' },
['Fishing'] = { recipeKey = 'fish' },
['Mining'] = { recipeKey = 'rockData' },
['Farming'] = { recipeKey = 'recipes' }
},
['Artisan'] = {
['Cooking'] = { },
['Smithing'] = { },
['Fletching'] = { },
['Crafting'] = { },
['Runecrafting'] = { },
['Herblore'] = { },
['Summoning'] = { }
}
}


  --Next: Can we find it in a box?
-- Gathering skills
  --While we're here, check for upgrades, cooking, and growing
for localSkillID, dataProp in pairs(skillIDs.Gathering) do
  local lootStr = ''
local skillData = SkillData[localSkillID]
  local upgradeStr = ''
local skill = skillData.name
  local cookStr = ''
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
  local burnStr = ''
if recipe.productId == item.id then
  local growStr = ''
if localSkillID == 'Farming' and recipe.seedCost ~= nil then
  local count2 = 0
local seedItem = Items.getItemByID(recipe.seedCost.id)
  count1 = 0
if seedItem ~= nil then
  for i, item2 in pairs(ItemData.Items) do
table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'}))
    if item2.dropTable ~= nil then
end
      for j, loot in pairs(item2.dropTable) do
else
        if loot[1] == item.id then
table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
          count1 = count1 + 1
end
          if string.len(lootStr) > 0 then
break
            lootStr = lootStr..','
end
            if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
end
            lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
end
          else
            lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
          end
        end
      end
    end
    if item2.trimmedItemID == item.id then
          count2 = count2 + 1
        if string.len(upgradeStr) > 0 then
          upgradeStr = upgradeStr..','
          if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
          upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
        else
          table.insert(categoryArray, '[[Category:Upgraded Items]]')
          upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
        end
    end
    if item2.cookedItemID == item.id then
        if string.len(cookStr) > 0 then
          cookStr = cookStr..','..Icons.Icon({item2.name, type="item", notext="true"})
        else
          table.insert(categoryArray, '[[Category:Cooked Items]]')
          cookStr = cookStr..'Cooking: '..Icons.Icon({item2.name, type="item", notext="true"})
        end
    end
    if item2.burntItemID == item.id then
        if string.len(burnStr) > 0 then
          burnStr = burnStr..','..Icons.Icon({item2.name, type="item", notext="true"})
        else
          table.insert(categoryArray, '[[Category:Burnt Items]]')
          burnStr = burnStr..'Burning: '..Icons.Icon({item2.name, type="item", notext="true"})
        end
    end
    if item2.grownItemID == item.id then
        if string.len(growStr) > 0 then
          growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
        else
          table.insert(categoryArray, '[[Category:Harvestable Items]]')
          growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
        end
    end
  end
  if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
  if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
  if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
  if string.len(burnStr) > 0 then table.insert(lineArray, burnStr) end
  if string.len(growStr) > 0 then table.insert(lineArray, growStr) end


  --Next: Can we take it from somebody else -without- killing them?
-- Artisan skills
  local thiefStr = ''
for localSkillID, dataProp in pairs(skillIDs.Artisan) do
  for i, npc in pairs(SkillData.Thieving) do
local skillData = SkillData[localSkillID]
    if npc.lootTable ~= nil then
local skill = skillData.name
      for j, loot in pairs(npc.lootTable) do
for i, recipe in ipairs(skillData.recipes) do
        if loot[1] == item.id then
if recipe.productID == item.id or
          if string.len(thiefStr) > 0 then
(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
            thiefStr = thiefStr..','..Icons.Icon({npc.name, type="thieving", notext="true"})
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
          else
table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
            thiefStr = thiefStr..'Pickpocketing: '..Icons.Icon({npc.name, type="thieving", notext="true"})
break
          end
end
        end
end
      end
end
    end
  end
  if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end


  --If all else fails, I guess we should check if we can make it ourselves
-- Township trading
  --SmithCheck:
for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
  if item.smithingLevel ~= nil then
local found = false
    table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel))
for j, tradeDef in ipairs(tsResource.items) do
  end
if tradeDef.itemID == item.id then
found = true
local levelReq = nil
if tradeDef.unlockRequirements ~= nil then
for k, req in ipairs(tradeDef.unlockRequirements) do
if req.type == 'SkillLevel' and req.skillID == 'melvorD:Township' then
levelReq = req.level
break
end
end
if levelReq == nil then
table.insert(lineArray, Icons.Icon({SkillData.Township.name, type='skill'}))
else
table.insert(lineArray, Icons._SkillReq(SkillData.Township.name, levelReq))
end
end
end
if found then
break
end
end
if found then
break
end
end


  --CraftCheck:
-- Archaeology sources
  if item.craftingLevel ~= nil then
-- Digsites
    table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
for i, digsite in ipairs(SkillData.Archaeology.digSites) do
  end
local found = false
for artefactType, artefactItems in pairs(digsite.artefacts) do
for j, itemDef in ipairs(artefactItems) do
if itemDef.itemID == item.id then
table.insert(lineArray, Icons._SkillReq(SkillData.Archaeology.name, digsite.level))
found = true
break
end
end
if found then
break
end
end
if found then
break
end
end
-- Museum rewards
for i, museumReward in ipairs(SkillData.Archaeology.museumRewards) do
if type(museumReward.items) == 'table' and Shared.contains(museumReward.items, item.id) then
table.insert(lineArray, Icons.Icon('Museum'))
break
end
end


  --FletchCheck:
-- Cartography
  if item.fletchingLevel ~= nil then
-- Paper
    table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
for i, recipe in ipairs(SkillData.Cartography.paperRecipes) do
  end
if recipe.productId == item.id then
table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
break
end
end
-- POI discovery rewards
for i, worldMap in ipairs(SkillData.Cartography.worldMaps) do
local found = false
for j, poi in ipairs(worldMap.pointsOfInterest) do
if type(poi.discoveryRewards) == 'table' and type(poi.discoveryRewards.items) == 'table' then
for k, itemDef in ipairs(poi.discoveryRewards.items) do
if itemDef.id == item.id then
-- Find level for POI hex
local level = 1
local poiHex = nil
local skillID = SkillData.Cartography.skillID
for m, hex in ipairs(worldMap.hexes) do
if hex.coordinates.q == poi.coords.q and hex.coordinates.r == poi.coords.r then
for n, req in ipairs(hex.requirements) do
if req.type == 'SkillLevel' and req.skillID == skillID then
level = req.level
break
end
end
break
end
end
table.insert(lineArray, Icons._SkillReq(SkillData.Cartography.name, level))
found = true
break
end
end
if found then
break
end
end
end
if found then
break
end
end
-- Travel events
for i, event in ipairs(SkillData.Cartography.travelEvents) do
local found = false
if type(event.rewards) == 'table' and type(event.rewards.items) == 'table' then
for j, itemDef in ipairs(event.rewards.items) do
if itemDef.id == item.id and itemDef.quantity > 0 then
table.insert(lineArray, Icons.Icon({SkillData.Cartography.name, type='skill'}))
found = true
break
end
end
if found then
break
end
end
end


  --RunecraftCheck:
--AstrologyCheck (Just a brute force for now because only two items)
  if item.runecraftingLevel ~= nil then
if Shared.contains({SkillData.Astrology.stardustItemID, SkillData.Astrology.goldenStardustItemID}, item.id) then
    table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'}))
  end
end


  --MineCheck:
-- Woodcutting
  if item.miningID ~= nil then
-- Raven Nest
    table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].level))
if item.id == SkillData.Woodcutting.ravenNestItemID then
  end
local levelReq = nil
for i, tree in ipairs(SkillData.Woodcutting.trees) do
if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then
levelReq = tree.level
end
end
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
-- Bird Nest, Ash, and Mushroom
elseif Shared.contains({
SkillData.Woodcutting.nestItemID,
SkillData.Woodcutting.ashItemID,
SkillData.Woodcutting.mushroomItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
end


  --FishCheck:
-- Fishing
  if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
-- Junk
    table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
  elseif item.fishingLevel ~= nil then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
    table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
-- Specials
  end
elseif GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'itemID', item.id) ~= nil then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
elseif item.id == SkillData.Fishing.lostChestItem then
table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
end


  --HerbCheck:
-- Firemaking: Coal
  if item.herbloreMasteryID ~= nil then
if Shared.contains({SkillData.Firemaking.coalItemID,
    local potionData = SkillData.Herblore.ItemData[item.herbloreMasteryID + 1].herbloreLevel
SkillData.Firemaking.ashItemID,
    table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
SkillData.Firemaking.charcoalItemID,
  end
SkillData.Firemaking.fireSpiritItemID,
SkillData.Firemaking.diamondItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
end


  --WoodcuttingCheck
-- Mining: Gems
  if item.type == 'Logs' then
if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or
    local treeData = SkillData.Woodcutting.Trees[item.id + 1]
GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
    local lvl = treeData.level
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
    table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl))
elseif item.id == SkillData.Mining.runestoneItemID then
  end
-- From pure essence mining
local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
if recipe ~= nil then
table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
end
end


  --Finally there are some weird exceptions:
-- General rare drops for non-combat skills
  --Coal can be acquired via firemaking
-- Includes items like Circlet/Jewel of Rhaelyx, Mysterious stones, Signet ring half (a),
  if item.name == "Coal Ore" then
-- relics (for Ancient Relics mode)
    table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
local skillIconList, subText = {}, ''
  end
for i, skillDataAll in ipairs(GameData.rawData.skillData) do
local skillData = skillDataAll.data
local skillName, displaySkillName = skillData.name, false
-- All general rare drops within the Magic are for Alt. Magic
if skillDataAll.skillID == 'melvorD:Magic' then
skillName, displaySkillName = 'Alt. Magic', true
end
if type(skillData.rareDrops) == 'table' then
for j, rareDrop in ipairs(skillData.rareDrops) do
local isAltItem = (rareDrop.altItemID ~= nil and rareDrop.altItemID == item.id)
if isAltItem or rareDrop.itemID == item.id then
if Shared.tableIsEmpty(skillIconList) then
-- Initialize subText
if isAltItem then
local wornItem = Items.getItemByID(rareDrop.itemID)
subText = ' while wearing ' .. Icons.Icon({wornItem.name, type='item'})
elseif rareDrop.altItemID ~= nil then
-- There exists an alt item, but we are not searching for it
local altItem = Items.getItemByID(rareDrop.altItemID)
subText = ' if not worn (Instead of ' .. Icons.Icon({altItem.name, type='item'}) .. ')'
elseif rareDrop.itemID == 'melvorD:Mysterious_Stone' then
local foundItem = Items.getItemByID('melvorD:Crown_of_Rhaelyx')
subText = '<br/>after finding ' .. Icons.Icon({foundItem.name, type='item'})
end
if type(rareDrop.gamemodes) == 'table' then
local gamemodeText = {}
for k, gamemodeID in ipairs(rareDrop.gamemodes) do
local gamemode = GameData.getEntityByID('gamemodes', gamemodeID)
if gamemode ~= nil then
table.insert(gamemodeText, gamemode.name)
end
end
if not Shared.tableIsEmpty(gamemodeText) then
subText = subText .. ' (' .. table.concat(gamemodeText, ', ') .. ' only)'
end
end
end
local skillText = Icons.Icon({skillName, type='skill', notext=true})
if displaySkillName then
skillText = skillText .. ' (' .. Icons.Icon({skillName, type='skill', noicon=true}) .. ')'
end
table.insert(skillIconList, skillText)
end
end
end
end
if not Shared.tableIsEmpty(skillIconList) then
table.insert(lineArray, 'Any action in: ' .. table.concat(skillIconList, ', ') .. subText)
skillIconList, subText = {}, ''
end


  --Gems can be acquired from mining, fishing, and alt. magic
-- Supplementary stuff on top of general rare drops
  if item.type == 'Gem' then
if item.id == 'melvorD:Gold_Topaz_Ring' then
    table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
    table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
elseif item.id == 'melvorD:Signet_Ring_Half_B' then
    table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
  end
elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
--Adding a special override for Deadly Toxins potions
table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
end


  --Bars and some other stuff can also be acquired via Alt. Magic
--Tokens are from the appropriate skill
  if type == 'Bar' or Shared.contains(AltMagicProducts, item.name) then
if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then
    table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
for localSkillID, skillData in pairs(SkillData) do
  end
if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then
table.insert(lineArray, Icons._SkillReq(skillData.name, 1))
break
end
end
end


  --Chapeau Noir & Bobby's Pocket are special Thieving items
-- Golbin Raid exclusive items
  if item.name == "Chapeau Noir" or item.name == "Bobby&apos;s Pocket" then
if item.golbinRaidExclusive then
    table.insert(lineArray, Icons._SkillReq("Thieving", 1))
table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
  end
end


  --Rhaelyx pieces are also special
--Shop items (including special items like gloves that aren't otherwise listed)
  if item.name == 'Jewel of Rhaelyx' then
if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then
    local rhaStr = 'Any action in: '
table.insert(lineArray, Icons.Icon({'Shop'}))
    rhaStr = rhaStr..Icons.Icon({'Firemaking', type = 'skill', notext = true})..', '..Icons.Icon({'Cooking', type = 'skill', notext = true})..', '..Icons.Icon({'Smithing', type = 'skill', notext = true})..',<br/>'
end
    rhaStr = rhaStr..Icons.Icon({'Fletching', type = 'skill', notext = true})..', '..Icons.Icon({'Crafting', type = 'skill', notext = true})..', '..Icons.Icon({'Runecrafting', type = 'skill', notext = true})..',<br/>'
    rhaStr = rhaStr..Icons.Icon({'Herblore', type='skill'})
    table.insert(lineArray, rhaStr)
  elseif item.name == 'Circlet of Rhaelyx' then
    local rhaStr = 'Any action in: '
    rhaStr = rhaStr..Icons.Icon({'Woodcutting', type = 'skill', notext = true})..', '..Icons.Icon({'Fishing', type = 'skill', notext = true})..', '..Icons.Icon({'Mining', type = 'skill', notext = true})..',<br/>'
    rhaStr = rhaStr..Icons.Icon({'Thieving', type = 'skill', notext = true})..', '..Icons.Icon({'Farming', type = 'skill', notext = true})
    table.insert(lineArray, rhaStr)
  elseif item.name == 'Mysterious Stone' then
    local rhaStr = 'Any action in: '
    rhaStr = rhaStr..Icons.Icon({'Firemaking', type = 'skill', notext = true})..', '..Icons.Icon({'Cooking', type = 'skill', notext = true})..', '..Icons.Icon({'Smithing', type = 'skill', notext = true})..',<br/>'
    rhaStr = rhaStr..Icons.Icon({'Fletching', type = 'skill', notext = true})..', '..Icons.Icon({'Crafting', type = 'skill', notext = true})..', '..Icons.Icon({'Runecrafting', type = 'skill', notext = true})..',<br/>'
    rhaStr = rhaStr..Icons.Icon({'Herblore', type='skill', notext = true})..', '..Icons.Icon({'Woodcutting', type = 'skill', notext = true})..', '..Icons.Icon({'Fishing', type = 'skill', notext = true})..',<br/>'
    rhaStr = rhaStr..Icons.Icon({'Mining', type = 'skill', notext = true})..', '..Icons.Icon({'Thieving', type = 'skill', notext = true})..', '..Icons.Icon({'Farming', type = 'skill', notext = true})
    rhaStr = rhaStr..'<br/>after finding '..Icons.Icon({'Crown of Rhaelyx', type='item'})
    table.insert(lineArray, rhaStr)
  end
  --Tokens are from the appropriate skill
  if item.isToken then
    for skill, id in pairs(Constants.skill) do
      if id == item.skill then
        table.insert(lineArray, Icons._SkillReq(skill, 1))
      end
    end
  end


  --Shop items (including special items like gloves that aren't otherwise listed)
--Easter Eggs (manual list 'cause don't have a better way to do that)
  if item.slayerCost ~= nil or item.buysFor ~= nil or Shared.contains(Items.OtherShopItems, item.name) then
if Shared.contains(Items.EasterEggs, item.name) then
    table.insert(lineArray, '[[Shop]]')
table.insert(lineArray, '[[Easter Eggs]]')
  end
end
-- Event exclusive items (also a manual list)
if Shared.contains(Items.EventItems, item.name) then
table.insert(lineArray, '[[Events]]')
end


  --Easter Eggs (manual list 'cause don't have a better way to do that)
-- Township Task reward
  if Shared.contains(Items.EasterEggs, item.name) then
for _, task in ipairs(SkillData.Township.tasks) do
    table.insert(lineArray, '[[Easter Eggs]]')
if task.rewards.items[1] ~= nil then -- Skip tasks with no items
  end
if GameData.getEntityByID(task.rewards.items, item.id) then
table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
break
end
end
end


  local result = ''
local resultPart = {}
  if asList then
if asList then
    result = '* '..table.concat(lineArray, "\r\n* ")
table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
  else
else
    result = table.concat(lineArray, "<br/>")
table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
    result = '<div style="max-width:180px;text-align:right">'..result..'</div>'
end
  end
if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
  if addCategories then result = result..table.concat(categoryArray, '') end
return table.concat(resultPart)
  return result
end
end


function p.getItemSources(frame)
function p.getItemSources(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  local asList = false
local asList = false
  local addCategories = false
local addCategories = false
  if frame.args ~= nil then  
if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
    addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
  end
end
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end


  return p._getItemSources(item, asList, addCategories)
return p._getItemSources(item, asList, addCategories)
end
end


function p._getItemLootSourceTable(item)
function p._getItemLootSourceTable(item)
  local result = '{| class="wikitable sortable stickyHeader"'
local resultPart = {}
  result = result..'\r\n|- class="headerRow-0"'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
  result = result..'\r\n!Source!!Source Type!!Quantity!!Chance'
table.insert(resultPart, '\r\n|- class="headerRow-0"')
 
table.insert(resultPart, '\r\n!Source!!Level!!Quantity!!colspan="2"|Chance')
  --Set up function for adding rows
  local buildRow = function(source, type, minqty, qty, chance)
    if minqty == nil then minqty = 1 end
    local rowTxt = '\r\n|-'
    rowTxt = rowTxt..'\r\n|style ="text-align: left;"|'..source
    rowTxt = rowTxt..'\r\n|style ="text-align: left;"|'..type


    rowTxt = rowTxt..'\r\n|style ="text-align: right;" data-sort-value:"'..qty..'"|'..minqty
--Set up function for adding rows
    if qty ~= minqty then rowTxt = rowTxt..' - '..qty end
local buildRow = function(source, level, levelNum, minqty, qty, weight, totalWeight, expIcon)
    rowTxt = rowTxt..'\r\n|style ="text-align: right;"|'..Shared.round(chance, 2, 2)..'%'
if minqty == nil then minqty = 1 end
    return rowTxt
if expIcon == nil then expIcon = '' end
  end
if level == nil then level = 'N/A' end
  local dropRows = {}
local rowPart = {}
 
table.insert(rowPart, '\r\n|-')
  --Alright, time to go through a few ways to get the item
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
  --First up: Can we kill somebody and take theirs?
-- Retrieve numeric level value for sorting, or remove anything between [[]]
  for i, monster in pairs(MonsterData.Monsters) do
local levelValue = ''
    local minqty = 1
if levelNum ~= nil then
    local qty = 1
levelValue = tostring(levelNum)
    local chance = 0
else
    local wt = 0
levelValue = level:match('%[%[.-%]%]%s*(%w+)$') or ''
    local totalWt = 0
end
    --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..levelValue..'"|'..expIcon.. level)
    --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
    if ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) and monster.bones == item.id then
if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
      qty = monster.boneQty ~= nil and monster.boneQty or 1
local chance = weight / totalWeight * 100
      minqty = qty
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
      chance = 100
local fmt = (chance < 0.10 and '%.2g') or '%.2f'
    elseif monster.lootTable ~= nil then
local chanceStr = string.format(fmt, chance)
      for j, loot in pairs(monster.lootTable) do
if weight >= totalWeight then
        totalWt = totalWt + loot[2]
-- Fraction would be 1/1, so only show the percentage
        if loot[1] == item.id then
chanceStr = '100'
          wt = loot[2]
table.insert(rowPart, '\r\n|colspan="2" ')
          qty = loot[3]
else
        end
local fraction = Shared.fraction(weight, totalWeight)
      end
if Shared.contains(fraction, '%.') then
      if wt > 0 then
--If fraction contains decimals, something screwy happened so just show only percentage
        local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
--(happens sometimes with the rare thieving items)
        chance = ((wt * lootChance) / (totalWt * 100)) * 100
table.insert(rowPart, '\r\n|colspan="2" ')
      end
else
    end
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chanceStr .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
    if chance > 0 then
end
      --If we're dealing with a boss, this is a Dungeon row instead
end
      if monster.isBoss and not Shared.contains(item.name, 'Shard') then
if weight == -1 then
        local dung = Areas.getMonsterAreas(i - 1)[1]
--Weight of -1 means this is a weird row that has a variable percentage
        local sourceTxt = Icons.Icon({dung.name, type="dungeon", notext=true})
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
        table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = minqty, qty = qty, chance = chance})
else
      else
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%')
        local sourceTxt = Icons.Icon({monster.name, type='monster'})
end
        table.insert(dropRows, {source = sourceTxt, type = '[[Monster]]', minqty = minqty, qty = qty, chance = chance})
return table.concat(rowPart)
      end
end
    end
local dropRows = {}
  end


  --Special exception for the Fire Cape as a bonus dungeon drop
--Alright, time to go through a few ways to get the item
  if item.name == 'Fire Cape' then
--First up: Can we kill somebody and take theirs?
      local sourceTxt = Icons.Icon({"Volcanic Cave", type="dungeon", notext=true})
for i, drop in ipairs(p._getItemMonsterSources(item)) do
      table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, chance = 100})
local monster = GameData.getEntityByID('monsters', drop.id)
  elseif item.name == 'Infernal Cape' then
local iconName = monster.name
      local sourceTxt = Icons.Icon({"Infernal Stronghold", type="dungeon", notext=true})
if SourceOverrides[drop.id] ~= nil then
      table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, chance = 100})
iconName = SourceOverrides[drop.id]
  end
end


  --Next: Can we find it by rummaging around in another item?
if monster ~= nil then
  for i, item2 in pairs(ItemData.Items) do
local monsterLevel = Monsters._getMonsterCombatLevel(monster)
    if item2.dropTable ~= nil then
table.insert(dropRows, {
      local qty = 1
source = Icons.Icon({iconName, type='monster'}),
      local chance = 0
level = Icons.Icon({'Monsters', img='Combat', notext=true}) .. ' Level ' .. Shared.formatnum(monsterLevel),
      local wt = 0
levelNum = monsterLevel,
      local totalWt = 0
minqty = drop.minQty,
      for j, loot in pairs(item2.dropTable) do
qty = drop.maxQty,
        totalWt = totalWt + loot[2]
weight = drop.dropWt,
        if loot[1] == item.id then
totalWeight = drop.totalWt,
          wt = loot[2]
expIcon = Icons.getExpansionIcon(drop.id)})
          if item2.dropQty ~= nil then qty = item2.dropQty[j] end
end
        end
end
      end
--Patching in here because it uses the same format
--Can we find this in an Archaeology digsite?
for i, drop in ipairs(p._getItemArchSources(item)) do
if drop.name ~= nil then
table.insert(dropRows, {
source = Icons.Icon({drop.name, type='poi'}),
level = Icons._SkillReq('Archaeology', drop.level) .. ' ('..drop.size..')',
levelNum = drop.level,
minqty = drop.minQty,
qty = drop.maxQty,
weight = drop.dropWt,
totalWeight = drop.totalWt,
expIcon = Icons.getExpansionIcon(drop.id)})
end
end


      if wt > 0 then
-- Is the item dropped from any dungeon?
        chance = (wt / totalWt) * 100
for i, dungeon in ipairs(GameData.rawData.dungeons) do
        local sourceTxt = Icons.Icon({item2.name, type='item'})
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
        table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, chance = chance})
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
      end
table.insert(dropRows, {
    end
source = Icons.Icon({dungeon.name, type='dungeon'}),
  end
level = '[[Dungeon]]',
minqty = 1,
qty = 1,
weight = 1,
totalWeight = 1,
expIcon = Icons.getExpansionIcon(dungeon.id)})
elseif dungeon.eventID ~= nil then
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
if item.id == itemRewardID then
local sourceTxt = Icons.Icon({dungeon.name, type='dungeon'}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle)
table.insert(dropRows, {
source = sourceTxt,  
level = '[[Dungeon]]',
minqty = 1,  
qty = 1,
weight = 1,  
totalWeight = 1})
break
end
end
end
end
end


  --Finally, let's try just stealing it
-- Can we find it in an openable item?
  local thiefType = Icons.Icon({"Thieving", type='skill'})
for i, item2 in ipairs(GameData.rawData.items) do
  for i, npc in pairs(SkillData.Thieving) do
if item2.dropTable ~= nil then
    local qty = 1
local minQty, maxQty, wt, totalWt = 1, 1, 0, 0
    local chance = 0
for j, loot in ipairs(item2.dropTable) do
    local wt = 0
totalWt = totalWt + loot.weight
    local totalWt = 0
if loot.itemID == item.id then
    if npc.lootTable ~= nil then
wt = loot.weight
      for j, loot in pairs(npc.lootTable) do
minQty = loot.minQuantity
        totalWt = totalWt + loot[2]
maxQty = loot.maxQuantity
        if loot[1] == item.id then
end
          wt = loot[2]
end
        end
      end
      if wt > 0 then
        chance = (wt / totalWt) * 75
        local sourceTxt = Icons.Icon({npc.name, type='thieving'})
        table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = 1, qty = qty, chance = chance})
      end
    end
  end


  --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
if wt > 0 then
  if item.type == 'Gem' then
local sourceTxt = Icons.Icon({item2.name, type='item'})
    local mineType = Icons.Icon({'Mining', type='skill'})
table.insert(dropRows, {
    local thisGemChance = Items.GemTable[item.name].chance
source = sourceTxt,
    table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, chance = thisGemChance})
level = '[[Chest]]',
    local magicType = Icons.Icon({'Magic', type = 'skill'})
minqty = minQty,  
    table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, chance = thisGemChance})
qty = maxQty,  
    table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, chance = thisGemChance})
weight = wt,  
  end
totalWeight = totalWt,  
expIcon = Icons.getExpansionIcon(item2.id)})
end
end
end


  if item.fishingCatchWeight ~= nil then
-- Can it be obtained from Thieving?
    local fishSource = '[[Fishing#Special|Special]]'
local thiefItems = Skills.getThievingSourcesForItem(item.id)
    local fishType = Icons.Icon({'Fishing', type='skill'})
for i, thiefRow in ipairs(thiefItems) do
    local thisChance = (item.fishingCatchWeight / Items.specialFishWt) * 100
local sourceTxt = ''
    table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, chance = thisChance})
if thiefRow.npc == 'all' then
  end
sourceTxt = 'Thieving Rare Drop'
else
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
end
table.insert(dropRows, {
source = sourceTxt,  
level = Icons._SkillReq("Thieving", thiefRow.level),
levelNum = thiefRow.level,
minqty = thiefRow.minQty,  
qty = thiefRow.maxQty,
weight = thiefRow.wt,
totalWeight = thiefRow.totalWt,  
expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
end


  if item.type == 'Junk' then
-- Fishing: Junk & Specials
    local fishSource = '[[Fishing#Junk|Junk]]'
if Shared.contains(SkillData.Fishing.junkItems, item.id) then
    local fishType = Icons.Icon({'Fishing', type='skill'})
local fishSource = '[[Fishing#Junk|Junk]]'
    local thisChance = 100 / Items.junkCount
local fishType = Icons.Icon({'Fishing', type='skill'})
    table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, chance = thisChance})
local fishTotWeight = Shared.tableCount(SkillData.Fishing.JunkItems)
  end
table.insert(dropRows, {
source = fishSource,  
level = Icons._SkillReq("Fishing", 1),
levelNum = 1,
minqty = 1,  
qty = 1,  
weight = 1,
totalWeight = fishTotWeight})
else
local fishTotWeight, fishItem = 0, nil
for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
if specialItem.itemID == item.id then
fishItem = specialItem
end
fishTotWeight = fishTotWeight + specialItem.weight
end
if fishItem ~= nil then
local fishSource = '[[Fishing#Special|Special]]'
local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'})
table.insert(dropRows, {
source = fishSource,
level = Icons._SkillReq("Fishing", 1),
levelNum = 1,
minqty = fishItem.minQuantity,
qty = fishItem.maxQuantity,
weight = fishItem.weight,
totalWeight = fishTotWeight})
end
end


  --Make sure to return nothing if there are no drop sources 
-- Mining: Gems, and also Alt. Magic spells producing random gems
  if Shared.tableCount(dropRows) == 0 then return '' end
if Shared.contains({'Gem', 'Superior Gem'}, item.type) then
local gemKeys = { 'randomGems', 'randomSuperiorGems' }
for i, gemKey in ipairs(gemKeys) do
local thisGem, totalGemWeight = nil, 0
for j, gem in ipairs(GameData.rawData[gemKey]) do
totalGemWeight = totalGemWeight + gem.weight
if gem.itemID == item.id then
thisGem = gem
end
end
if thisGem ~= nil then
local expIcon = ''
local sourceTxt
local lv = nil
if item.type == 'Superior Gem' then
expIcon = Icons.TotH()
sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
-- Superior gems can only be found with Mining 100 or above
lv = 100
else
sourceTxt = '[[Mining#Gems|Gem]]'
-- Gems can only be found with any Mining level
lv = 1
end
table.insert(dropRows, {
source = sourceTxt,
level = Icons._SkillReq('Mining', lv),
levelNum = lv,
minqty = thisGem.minQuantity,
qty = thisGem.maxQuantity,
weight = thisGem.weight,
totalWeight = totalGemWeight,
expIcon = expIcon})
-- Check for Alt. Magic spells also
local producesKey = (gemKey == 'randomGems' and 'RandomGem') or 'RandomSuperiorGem'
for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
if spell.produces ~= nil and spell.produces == producesKey then
table.insert(dropRows, {
source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}),
level = Icons.Icon({'Alternative Magic', type='skill', img='Magic', notext=true}) .. ' Level ' .. spell.level,
levelNum = spell.level,
minqty = thisGem.minQuantity,
qty = thisGem.maxQuantity,
weight = thisGem.weight,
totalWeight = totalGemWeight,
expIcon = Icons.getExpansionIcon(spell.id)})
end
end
end
end
end


  table.sort(dropRows, function(a, b) return a.chance > b.chance end)
--Make sure to return nothing if there are no drop sources
  for i, data in pairs(dropRows) do
if Shared.tableIsEmpty(dropRows) then return '' end
    result = result..buildRow(data.source, data.type, data.minqty, data.qty, data.chance)
  end
table.sort(dropRows, function(a, b)
if a.weight / a.totalWeight == b.weight / b.totalWeight then
if a.minqty + a.qty == b.minqty + b.qty then
return (a.level == b.level and a.source < b.source) or a.level < b.level
else
return a.minqty + a.qty > b.minqty + b.qty
end
else
return a.weight / a.totalWeight > b.weight / b.totalWeight
end
end)
for i, data in ipairs(dropRows) do
table.insert(resultPart, buildRow(data.source, data.level, data.levelNum, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}')
  return result
return table.concat(resultPart)
end
end


function p.getItemLootSourceTable(frame)
function p.getItemLootSourceTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end
 
return p._getItemLootSourceTable(item)
end


  return p._getItemLootSourceTable(item)
function p._getItemUpgradeTable(item)
local resultPart = {}
local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id)
if upgrade ~= nil then
local upgradeCost = {}
for i, itemCost in ipairs(upgrade.itemCosts) do
local costItem = Items.getItemByID(itemCost.id)
if costItem ~= nil then
table.insert(upgradeCost, Icons.Icon({costItem.name, type='item', qty=itemCost.quantity}))
end
end
if type(upgrade.gpCost) == 'number' and upgrade.gpCost > 0 then
table.insert(upgradeCost, Icons.GP(upgrade.gpCost))
end
if type(upgrade.scCost) == 'number' and upgrade.scCost > 0 then
table.insert(upgradeCost, Icons.SC(upgrade.scCost))
end
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
table.insert(resultPart, table.concat(upgradeCost, '<br/>'))
table.insert(resultPart, '\r\n|}')
end
return table.concat(resultPart)
end
end


function p._getItemShopTable(item)
function p.getItemUpgradeTable(frame)
  local result = '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Shop]] Purchase'
local itemName = frame.args ~= nil and frame.args[1] or frame
  result = result..'\r\n|-\r\n!style="text-align:right;"|Cost\r\n|'
local item = Items.getItem(itemName)
  local cost = {}
if item == nil then
  local qty = '1'
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  if item.buysFor ~= nil then
end
    if item.buysFor > 0 then table.insert(cost, Icons.GP(item.buysFor)) end
  elseif item.slayerCost ~= nil then
    table.insert(cost, Icons.SC(item.slayerCost))
  elseif Items.GloveTable[item.name] ~= nil then
    table.insert(cost, Icons.GP(Items.GloveTable[item.name].cost))
    qty = ' +'..Shared.formatnum(Items.GloveTable[item.name].charges)..' Charges'
  end
  if item.buysForLeather ~= nil then
    table.insert(cost, Icons.Icon({'Leather', type='item', qty=item.buysForLeather}))
  end
  if item.buysForItems ~= nil then
    for i, row in pairs(item.buysForItems) do
      local mat = Items.getItemByID(row[1])
      table.insert(cost, Icons.Icon({mat.name, type='item', qty=row[2]}))
    end
  end
  if Shared.tableCount(cost) == 0 then
    --If no cost is set, return an empty string
    return ''
  else
    result = result..table.concat(cost, '<br/>')
  end


  --For right now, only have requirements on Skillcapes
return p._getItemUpgradeTable(item)
  result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements\r\n|'
end
  if item.name == 'Cape of Completion' then
    result = result..'100% Completion Log'
  elseif item.name == 'Max Skillcape' then
    result = result..'Level 99 in all [[Skills]]'
  elseif Shared.contains(item.name, 'Skillcape') then
    local skillName = Shared.splitString(item.name)[1]
    result = result..Icons._SkillReq(skillName, 99)
  else
    result = result..'None'
  end


  result = result..'\r\n|-\r\n!style="text-align:right;"|Quantity\r\n|'..qty
function p._getSuperheatSmithRecipe(item)
  result = result..'\r\n|}'
local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id)
  return result
if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then
return smithRecipe
end
end
end


function p.getItemShopTable(frame)
function p._getItemSuperheatTable(item)
  local itemName = frame.args ~= nil and frame.args[1] or frame
--Manually build the Superheat Item table
  local item = Items.getItem(itemName)
-- Validate that the item can be superheated
  if item == nil then
local smithRecipe = p._getSuperheatSmithRecipe(item)
    return "ERROR: No item named "..itemName.." exists in the data module"
if smithRecipe == nil then
  end
return Shared.printError('The item "' .. item.name .. '" cannot be superheated')
end
 
local oreStringPart, coalString = {}, ''
for i, mat in ipairs(smithRecipe.itemCosts) do
local matItem = Items.getItemByID(mat.id)
if mat.id == 'melvorD:Coal_Ore' then
coalString = Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity})
else
table.insert(oreStringPart, Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity}))
end
end
 
--Set up the header
local superheatTable = {}
table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
table.insert(superheatTable, '!!Ore!!Runes')
 
--Loop through all the variants
local spells = Magic.getSpellsProducingItem(item.id)
for i, spell in ipairs(spells) do
if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then
local imgType = Magic._getSpellIconType(spell)
table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type=imgType, notext=true, size=50}))
table.insert(superheatTable, '||'..Icons.Icon({spell.name, type=imgType, noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then
table.insert(superheatTable, (not Shared.tableIsEmpty(oreStringPart) and ', ' or '') .. coalString)
end
table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
end
end


  return p._getItemShopTable(item)
--Add the table end and add the table to the result string
table.insert(superheatTable, '\r\n|}')
return table.concat(superheatTable)
end
end


function p._getItemUpgradeTable(item)
function p.getItemSuperheatTable(frame)
  local result = ''
local itemName = frame.args ~= nil and frame.args[1] or frame
  if item.itemsRequired ~= nil then
local item = Items.getItem(itemName)
    --First, get details on all the required materials
if item == nil then
    local upgradeFrom = {}
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
    local materials = {}
end
    for i, row in pairs(item.itemsRequired) do
 
      local mat = Items.getItemByID(row[1])
return p._getItemSuperheatTable(item)
      --Check to see if the source item can trigger the upgrade
      if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
        table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
      end
      table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
    end
    if item.trimmedGPCost ~= nil then
      table.insert(materials, Icons.GP(item.trimmedGPCost))
    end
    result = '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]'
    --[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
    result = result..table.concat(upgradeFrom, '<br/>')--]]
    result = result..'\r\n|-\r\n!style="text-align:right;"|Materials\r\n|'
    result = result..table.concat(materials, '<br/>')
    result = result..'\r\n|}'
  end
  return result
end
end


function p.getItemUpgradeTable(frame)
function p._getTownshipTraderTable(item)
  local itemName = frame.args ~= nil and frame.args[1] or frame
for i, tsResource in ipairs(SkillData.Township.itemConversions.fromTownship) do
  local item = Items.getItem(itemName)
for j, tradeDef in ipairs(tsResource.items) do
  if item == nil then
if tradeDef.itemID == item.id then
    return "ERROR: No item named "..itemName.." exists in the data module"
-- Item found, build table
  end
local res = GameData.getEntityByID(SkillData.Township.resources, tsResource.resourceID)
local resName = (res ~= nil and res.name) or 'Unknown'
local resQty = math.max(item.sellsFor, 2)
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\n|-')
table.insert(resultPart, '\n!colspan="2"| ' .. Icons.Icon({'Township', 'Trader', type='skill'}))
table.insert(resultPart, '\n|-\n!style="text-align:right;"| Cost')
table.insert(resultPart, '\n| ' .. Icons.Icon({resName, qty=resQty, type='resource'}))
table.insert(resultPart, '\n|-\n!style="text-align:right;| Requirements')
table.insert(resultPart, '\n| ' .. Shop.getRequirementString(tradeDef.unlockRequirements))
table.insert(resultPart, '\n|}')


  return p._getItemUpgradeTable(item)
return table.concat(resultPart)
end
end
end
return ''
end
end


function p._getItemSuperheatTable(item)
function p._getItemSourceTables(item)
  --Manually build the Superheat Item table
local resultPart = {}
  local oreString = ''
local shopTable = Shop._getItemShopTable(item)
  local coalString = ''
if shopTable ~= '' then
  for i, mat in pairs(item.smithReq) do
table.insert(resultPart, '===Shop===\r\n'..shopTable)
    local thisMat = Items.getItemByID(mat.id)
end
    if thisMat.name == 'Coal Ore' then
 
      coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
local creationTable = p._getCreationTable(item)
    else
if creationTable ~= '' then
      if string.len(oreString) > 0 then oreString = oreString..', ' end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
      oreString =  oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
table.insert(resultPart, '===Creation===\r\n'..creationTable)
    end
end
  end
 
  --Set up the header
local upgradeTable = p._getItemUpgradeTable(item)
  local superheatTable = '{|class="wikitable"\r\n!colspan="2"|Spell'
if upgradeTable ~= '' then
  superheatTable = superheatTable..'!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level'
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
  superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level'
if creationTable ~= '' then table.insert(resultPart, '===Creation===\r\n') end
  superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP'
table.insert(resultPart, upgradeTable)
  superheatTable = superheatTable..'!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars'
end
  superheatTable = superheatTable..'!!Ore!!Runes'
 
  --Loop through all the variants
local townshipTable = p._getTownshipTraderTable(item)
  local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
if townshipTable ~= '' then
  for i, sName in pairs(spellNames) do
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\n') end
    local spell = Magic.getSpell(sName, 'AltMagic')
table.insert(resultPart, '===Township===\n' .. townshipTable)
    local rowTxt = '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50})
end
    rowTxt = rowTxt..'||[['..spell.name..']]||'..item.smithingLevel
 
    rowTxt = rowTxt..'||'..spell.magicLevelRequired..'||'..spell.magicXP..'||'..spell.convertToQty
if p._getSuperheatSmithRecipe(item) ~= nil then
    rowTxt = rowTxt..'||'..oreString
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
    if spell.ignoreCoal ~= nil and not spell.ignoreCoal then rowTxt = rowTxt..coalString end
end
    rowTxt = rowTxt..'||style="text-align:center"|'
 
    for i, req in pairs(spell.runesRequired) do
local lootTable = p._getItemLootSourceTable(item)
      local rune = Items.getItemByID(req.id)
if lootTable ~= '' then
      if i > 1 then rowTxt = rowTxt..', ' end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
      rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
table.insert(resultPart, '===Loot===\r\n'..lootTable)
    end
end
    rowTxt = rowTxt.."<br/>'''OR'''<br/>"
return table.concat(resultPart)
    for i, req in pairs(spell.runesRequiredAlt) do
      local rune = Items.getItemByID(req.id)
      if i > 1 then rowTxt = rowTxt..', ' end
      rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
    end
    superheatTable = superheatTable..rowTxt
  end
  --Add the table end and add the table to the result string
  superheatTable = superheatTable..'\r\n|}'
  return superheatTable
end
end


function p.getItemSuperheatTable(frame)
function p.getItemSourceTables(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module"
return Shared.printError('No item named "' .. itemName .. '" exists in the data module')
  end
end


  return p._getItemSuperheatTable(item)
return p._getItemSourceTables(item)
end
end


function p._getItemSourceTables(item)
function p.getCombatPassiveSlotItems(frame)
  local result = ''
local resultPart = {}
  local shopTable = p._getItemShopTable(item)
table.insert(resultPart, '{| class="wikitable"\r\n')
  if string.len(shopTable) > 0 then
table.insert(resultPart, '|-\r\n')
    result = result..'===Shop===\r\n'..shopTable
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')
  end
 
local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end)
 
for i, item in ipairs(itemArray) do
local passiveDesc = item.customDescription or Constants.getModifiersText(item.modifiers, false)
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
table.insert(resultPart, '| '..passiveDesc..'\r\n')
end
 
table.insert(resultPart, '|}')


  local creationTable = p._getCreationTable(item)
return table.concat(resultPart)
  if string.len(creationTable) > 0 then
end
    if string.len(result) > 0 then result = result..'\r\n' end
    result = result..'===Creation===\r\n'..creationTable
  end


  local upgradeTable = p._getItemUpgradeTable(item)
function p._getItemMonsterSources(item)
  if string.len(upgradeTable) > 0 then
local resultArray = {}
    if string.len(result) > 0 then result = result..'\r\n' end
for i, monster in ipairs(GameData.rawData.monsters) do
    if string.len(creationTable) == 0 then result = result..'===Creation===\r\n' end
local chance = 0
    result = result..upgradeTable
local weight = 0
  end
local minQty = 1
local maxQty = 1
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1
minQty = maxQty
chance = 1
weight = 1
elseif monster.barrierPercent ~= nil and 'melvorAoD:Barrier_Dust' == item.id and not Monsters._isDungeonOnlyMonster(monster) then
-- Item is Barrier Dust and is not a dungeon exclusive monster
maxQty = math.max(math.floor(Monsters._getMonsterStat(monster, 'Barrier') / 10 / 20), 1)
minQty = maxQty
chance = 1
elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
--  - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
weight = weight + loot.weight
if loot.itemID == item.id then
chance = loot.weight
minQty = loot.minQuantity
maxQty = loot.maxQuantity
end
end
local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100
chance = chance * lootChance
weight = weight * 100
chance, weight = Shared.fractionpair(chance, weight)
end
if chance > 0 then
-- Item drops when the monster is killed
table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
end
end
return resultArray
end


  if item.type == 'Bar' then
function p.getItemMonsterSources(itemName)
    result = result..'\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item)
local item = Items.getItem(itemName)
  end
return p._getItemMonsterSources(item)
end


  local lootTable = p._getItemLootSourceTable(item)
function p._getItemArchSources(item)
  if string.len(lootTable) > 0 then
local check = false
    if string.len(result) > 0 then result = result..'\r\n' end
local itemID = item.id
    result = result..'===Loot===\r\n'..lootTable
  end
local resultArray = {}
  return result
for i, digSite in pairs(SkillData.Archaeology.digSites) do
for sizeName, size in pairs(digSite.artefacts) do
local found = nil
local sizeWeight = 0
for k, artefact in pairs(size) do
sizeWeight = sizeWeight + artefact.weight
if artefact.itemID == itemID then
found = artefact
end
end
if found ~= nil then
local min = found.minQuantity
local max = found.maxQuantity
table.insert(resultArray, {
id = digSite.id,
name = digSite.name,
level = digSite.level,
size = sizeName,
minQty = min,
maxQty = max,
dropWt = found.weight,
totalWt = sizeWeight})
end
end
end
return resultArray
end
end


function p.getItemSourceTables(frame)
function p.getItemArchSources(itemName)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
  local item = Items.getItem(itemName)
return p._getItemArchSources(item)
  if item == nil then
end
    return "ERROR: No item named "..itemName.." exists in the data module"
  end


  return p._getItemSourceTables(item)
--[==[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
local checkItems = {
"Circlet of Rhaelyx",
"Jewel of Rhaelyx",
"Signet Ring Half (a)",
"Signet Ring Half (b)",
"Gold Topaz Ring",
"Astrology Lesser Relic",
"Mysterious Stone",
"Gold Bar",
"Raw Shrimp",
"Coal Ore",
"Rune Platebody",
"Arrow Shafts",
"Yew Longbow",
"Water Rune",
"Steam Rune",
"Controlled Heat Potion II",
"Wolf",
"Cyclops",
"Leprechaun",
"Redwood Logs",
"Carrot Cake",
"Carrot Cake (Perfect)",
"Mantalyme Herb",
"Carrot",
"Topaz",
"Rune Essence",
"Sanguine Blade",
"Ring of Power",
"Infernal Claw",
"Chapeau Noir",
"Stardust",
"Rope",
"Ancient Ring of Mastery",
"Mastery Token (Cooking)",
"Gem Gloves",
"Thief's Moneysack",
"Golden Stardust",
"Golden Star",
"Slayer Deterer",
"Paper",
"Lemon",
"Aranite Brush",
"Barrier Dust"
}
local checkFuncs = {
p.getItemSourceTables,
--p.getCreationTable,
p.getItemSources,
--p.getItemLootSourceTable,
}
local errCount = 0
for i, item in ipairs(checkItems) do
local param = {args={item}}
mw.log('==' .. item .. '==')
for j, func in ipairs(checkFuncs) do
local callSuccess, retVal = pcall(func, param)
if not callSuccess then
errCount = errCount + 1
mw.log('Error with item "' .. item .. '": ' .. retVal)
else
mw.log(retVal)
end
end
end
if errCount == 0 then
mw.log('Test successful')
else
mw.log('Test failed with ' .. errCount .. ' failures')
end
end
end
--]==]


return p
return p
915

edits