Module:Items/SourceTables: Difference between revisions

From Melvor Idle
(Update for v1.0.3)
m (Correct item name error)
(26 intermediate revisions by 4 users not shown)
Line 1: Line 1:
local p = {}
local p = {}


local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local MagicData = mw.loadData('Module:Magic/data')


local Constants = require('Module:Constants')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Magic = require('Module:Magic')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Monsters = require('Module:Monsters')
local GatheringSkills = require('Module:Skills/Gathering')
local Skills = require('Module:Skills')
 
local SkillEnum = mw.loadData('Module:Constants/data').skill
-- Implements overrides for sources which cannot be obtained from game data
-- Currently only overrides for dungeon sources are implemented here
local sourceOverrides = {
['Dungeon'] = {
[950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
[951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil
[1116] = 'Into the Mist' -- Beginning of the End
}
}


function p._getCreationTable(item)
function p._getCreationTable(item)
Line 38: Line 24:


local tables = {}
local tables = {}
local itemID = item.id
--First figure out what skill is used to make this...
--First figure out what skill is used to make this...
if type(item.masteryID) == 'table' then
 
local skillID, masteryID = item.masteryID[1], item.masteryID[2]
local skillIDs = {
skill = Constants.getSkillName(skillID)
['Gathering'] = {
if skillID == SkillEnum.Fishing then
['Woodcutting'] = { recipeKey = 'trees' },
-- Fishing
['Fishing'] = { recipeKey = 'fish' },
local fish = SkillData.Fishing.Fish[masteryID + 1]
['Mining'] = { recipeKey = 'rockData' },
if fish ~= nil and fish.itemID == item.id then
['Farming'] = { recipeKey = 'recipes' }
lvl = fish.level
},
xp = fish.baseXP
['Artisan'] = {
qty = 1
['Cooking'] = { },
time = fish.baseMinInterval / 1000
['Smithing'] = { },
maxTime = fish.baseMaxInterval / 1000
['Fletching'] = { },
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
['Crafting'] = { },
end
['Runecrafting'] = { },
elseif skillID == SkillEnum.Mining then
['Herblore'] = { },
-- Mining
['Summoning'] = { }
local rock = SkillData.Mining.Rocks[masteryID + 1]
}
if rock ~= nil then
}
lvl = rock.levelRequired
 
xp = rock.baseExperience
-- Gathering skills
qty = rock.baseQuantity
-- All follow a similar data structure
time = 3
for localSkillID, dataProp in pairs(skillIDs.Gathering) do
if item.name == 'Dragonite Ore' then
local skillData = SkillData[localSkillID]
specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
local skill = skillData.name
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
if recipe.productId == itemID then
lvl = recipe.level
xp = recipe.baseExperience
qty = recipe.baseQuantity or 1
if localSkillID == 'Farming' then
req = { recipe.seedCost }
end
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
-- Action time
end
if recipe.baseMinInterval ~= nil then
elseif Shared.contains({SkillEnum.Smithing, SkillEnum.Fletching, SkillEnum.Crafting,
time = recipe.baseMinInterval / 1000
SkillEnum.Runecrafting, SkillEnum.Herblore}, skillID) then
if recipe.baseMaxInterval ~= nil then
-- Smithing, Fletching, Crafting, Runecrafting, Herblore
maxTime = recipe.baseMaxInterval / 1000
-- All have somewhat consistent recipe data structures
local recipeKey = (skillID == SkillEnum.Herblore and 'Potions') or 'Recipes'
local recipe = SkillData[skill][recipeKey][masteryID + 1]
if recipe ~= nil then
local masteryReq = nil
local itemMatch = (recipe.itemID == item.id)
if skillID == SkillEnum.Herblore then
-- For Herblore, we need to check a table of potion IDs & determine the mastery requirement
for i, potionID in ipairs(recipe.potionIDs) do
if potionID == item.id then
itemMatch = true
masteryReq = SkillData.Herblore.TierMasteryLevels[i]
break
end
end
end
elseif recipe.baseInterval ~= nil then
time = recipe.baseInterval /1000
elseif skillData.baseInterval ~= nil then
time = skillData.baseInterval / 1000
end
end
if itemMatch then
-- Special requirements
local baseTime = {
if recipe.totalMasteryRequired ~= nil then
[SkillEnum.Smithing] = 2,
specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
[SkillEnum.Fletching] = 2,
[SkillEnum.Crafting] = 3,
[SkillEnum.Runecrafting] = 2,
[SkillEnum.Herblore] = 2
}
local baseQty = recipe.baseQuantity or 1
lvl = recipe.level
xp = recipe.baseXP
time = baseTime[skillID]
if masteryReq ~= nil and masteryReq > 1 then
specialReq = Icons._MasteryReq(item.name, masteryReq, false)
end
-- Some items (such as Arrow shafts) have multiple recipes
if type(recipe.alternativeCosts) == 'table' then
local reqPart, qtyPart = {}, {}
for i, altCost in ipairs(recipe.alternativeCosts) do
local reqSubPart = {}
for j, itemCost in ipairs(altCost.itemCosts) do
local reqItem = Items.getItemByID(itemCost.id)
if reqItem == nil then
table.insert(reqSubPart, itemCost.qty .. 'x ?????')
else
table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=altCost.itemCosts.qty}))
end
end
table.insert(reqPart, table.concat(reqSubPart, ', '))
table.insert(qtyPart, Shared.formatnum(baseQty * altCost.quantityMultiplier))
end
local sep = "<br/>'''OR''' "
req = table.concat(reqPart, sep)
qty = table.concat(qtyPart, sep)
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
elseif type(recipe.itemCosts) == 'table' and Shared.tableCount(recipe.itemCosts) > 0 then
req = recipe.itemCosts
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, baseQty, time, maxTime, specialReq))
end
end
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
-- Assumes item has a single source per skill
break
end
end
elseif skillID == SkillEnum.Summoning then
end
-- Summoning
end
local recipe = SkillData.Summoning.Marks[masteryID + 1]
 
if recipe ~= nil and recipe.itemID == item.id then
-- Artisan skills
-- Allow follow a similar data structure
for localSkillID, dataProp in pairs(skillIDs.Artisan) do
local skillData = SkillData[localSkillID]
local skill = skillData.name
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
for i, recipe in ipairs(skillData.recipes) do
if recipe.productID == itemID or
(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
lvl = recipe.level
lvl = recipe.level
xp = recipe.baseXP
xp = recipe.baseExperience
qty = recipe.baseQuantity
qty = recipe.baseQuantity or 1
time = 5
-- Action time
-- Create item requirements text
if recipe.baseMinInterval ~= nil then
local ShardCostArray, OtherCostArray = {}, {}
time = recipe.baseMinInterval / 1000
-- Shards
if recipe.baseMaxInterval ~= nil then
for j, cost in ipairs(recipe.itemCosts) do
maxTime = recipe.baseMaxInterval / 1000
local shard = Items.getItemByID(cost.id)
if shard ~= nil then
table.insert(ShardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=cost.qty}))
end
end
elseif recipe.baseInterval ~= nil then
time = recipe.baseInterval /1000
elseif skillData.baseInterval ~= nil then
time = skillData.baseInterval / 1000
end
end
-- Other costs
-- Special requirements
local recipeGPCost = SkillData.Summoning.RecipeGPCost
-- Potions have a mastery level requirement depending on the tier
if recipe.gpCost > 0 then
if item.charges ~= nil and item.tier ~= nil then
table.insert(OtherCostArray, Icons.GP(recipe.gpCost))
local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
if levelUnlock ~= nil then
specialReq = Icons._MasteryReq(item.name, levelUnlock.level, false)
end
end
end
if recipe.scCost > 0 then
-- Materials & output quantity
table.insert(OtherCostArray, Icons.SC(recipe.scCost))
-- Special case for Summoning recipes
end
if localSkillID == 'Summoning' then
for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
local shardCostArray, otherCostArray = {}, {}
local nonShard = Items.getItemByID(nonShardID)
local recipeGPCost = skillData.recipeGPCost
if nonShard ~= nil then
-- Shards
local itemValue = math.max(item.sellsFor, 20)
for j, itemCost in ipairs(recipe.itemCosts) do
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
local shard = Items.getItemByID(itemCost.id)
table.insert(OtherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
if shard ~= nil then
table.insert(shardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=itemCost.quantity}))
end
end
-- Other costs
if recipe.gpCost > 0 then
table.insert(otherCostArray, Icons.GP(recipe.gpCost))
end
if recipe.scCost > 0 then
table.insert(otherCostArray, Icons.SC(recipe.scCost))
end
for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
local nonShard = Items.getItemByID(nonShardID)
if nonShard ~= nil then
local itemValue = math.max(nonShard.sellsFor, 20)
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
end
end
req = table.concat(shardCostArray, ', ')
if not Shared.tableIsEmpty(otherCostArray) then
local costLen = Shared.tableCount(otherCostArray)
req = req .. '<br/>' .. (costLen == 1 and '' or 'and one of the following:<br/>') .. table.concat(otherCostArray, "<br/>'''OR''' ")
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
-- Some items (such as Arrow shafts) have multiple recipes
elseif type(recipe.alternativeCosts) == 'table' then
local reqPart, qtyPart = {}, {}
for j, altCost in ipairs(recipe.alternativeCosts) do
local reqSubPart = {}
for k, itemCost in ipairs(altCost.itemCosts) do
local reqItem = Items.getItemByID(itemCost.id)
if reqItem == nil then
table.insert(reqSubPart, itemCost.quantity .. 'x ?????')
else
table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.quantity}))
end
end
if recipe.gpCost ~= nil and recipe.gpCost > 0 then
table.insert(reqSubPart, Icons.GP(recipe.GPCost))
end
if recipe.scCost ~= nil and recipe.scCost > 0 then
table.insert(reqSubPart, Icons.SC(recipe.SCCost))
end
table.insert(reqPart, table.concat(reqSubPart, ', '))
table.insert(qtyPart, Shared.formatnum(qty * altCost.quantityMultiplier))
end
end
local sep = "<br/>'''OR''' "
req = table.concat(reqPart, sep)
local qtyText = table.concat(qtyPart, sep)
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qtyText, time, maxTime, specialReq))
-- Finally, normal recipes with a single set of item costs
elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
table.insert(tables, p.buildCreationTable(skill, lvl, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.gpCost, recipe.scCost))
end
end
req = table.concat(ShardCostArray, ', ')
if #OtherCostArray > 0 then
req = req .. '<br/>and one of the following:<br/>' .. table.concat(OtherCostArray, "<br/>'''OR''' ")
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
end
-- Woodcutting
if item.type == 'Logs' then
-- Determine which tree (if any) the log is from
for i, tree in ipairs(SkillData.Woodcutting.Trees) do
if tree.logID == item.id then
skill = 'Woodcutting'
lvl = tree.levelRequired
time = tree.baseInterval / 1000
xp = tree.baseExperience
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
end
end
-- Cooking
if item.canEat then
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
if recipe.itemID == item.id or recipe.perfectCookID == item.id then
skill = 'Cooking'
lvl = recipe.level
xp = recipe.baseXP
req = recipe.itemCosts
qty = recipe.baseQuantity
time = recipe.baseInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
end
end
-- Farming
if item.type == 'Herb' or item.type == 'Logs' or (item.type == 'Food' and item.category ~= 'Cooking') then
-- Herb means farming
-- Logs/Food might mean farming or might not. Depends on the item
for i, seed in ipairs(ItemData.Items) do
if seed.grownItemID ~= nil and seed.grownItemID == item.id then
skill = 'Farming'
lvl = seed.farmingLevel
xp = seed.farmingXP
time = seed.timeToGrow
if item.type == 'Logs' then
qty = 35
else
qty = 15
end
req = {{id = seed.id, qty = (seed.seedsRequired ~= nil and seed.seedsRequired or 1)}}
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
end
end
end
end
end


-- Alt. Magic, excludes Gems and Bars
-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars
-- Bars are handled by getItemSuperheatTable()
-- Bars are handled by getItemSuperheatTable()
-- Gems are handled by _getItemLootSourceTable()
-- Gems are handled by _getItemLootSourceTable()
for i, altSpell in ipairs(MagicData.AltMagic) do
for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
if type(altSpell.produces) == 'number' and altSpell.produces == item.id then
if altSpell.produces == item.id then
table.insert(tables, p._buildAltMagicTable(altSpell))
table.insert(tables, p._buildAltMagicTable(altSpell))
end
end
end
end


if Shared.tableCount(tables) == 0 then
if Shared.tableIsEmpty(tables) then
return ""
return ''
else
else
return table.concat(tables, '\r\n')
return table.concat(tables, '\r\n')
Line 237: Line 198:
function p.getAltMagicTable(frame)
function p.getAltMagicTable(frame)
local spellName = frame.args ~= nil and frame.args[1] or frame
local spellName = frame.args ~= nil and frame.args[1] or frame
local spell = Magic.getSpell(spellName, 'AltMagic')
local spell = Magic.getSpell(spellName, 'altMagic')
if spell == nil then
if spell == nil then
return 'ERROR: Could not find Alt Magic spell "' .. spellName .. '"[[Category:Pages with script errors]]'
return 'ERROR: Could not find Alt. Magic spell "' .. spellName .. '"[[Category:Pages with script errors]]'
else
else
return p._buildAltMagicTable(spell)
return p._buildAltMagicTable(spell)
Line 247: Line 208:
function p._buildAltMagicTable(spell)
function p._buildAltMagicTable(spell)
local resultPart = {}
local resultPart = {}
local imgType = Magic._getSpellIconType(spell)
table.insert(resultPart, '{|class="wikitable"\r\n|-')
table.insert(resultPart, '{|class="wikitable"\r\n|-')
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type=imgType}))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))


-- The produces property of Alt magic spells is as follows:
local costText = Magic._getAltSpellCostText(spell)
-- -3 = A random gem, using the same weights as Mining
if costText ~= nil then
-- -2 = A bar of the type being created (Superheat)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
-- -1 = GP (Alchemy)
table.insert(resultPart, '\r\n| ' .. costText)
--  0 = Undefined
-- >0 = Item ID of the item being produced
-- The amount produced is determined by the productionRatio property
 
-- The consumes property of Alt Magic spells is as follows:
-- 0 = Any item
-- 1 = Junk item
-- 2 = Superheat/ores with Coal
-- 3 = Superheat/ores without Coal
-- 4 = Nothing
-- 5 = Coal ore
-- Superheat (2, 3) is handled by _getItemSuperheatTable()
if spell.consumes ~= nil then
local consumeText = {
'1 of any item',
'1 of any [[Fishing#Junk|Junk]] item',
'1 x required ores for the chosen bar',
'1 x required ores (except ' .. Icons.Icon({'Coal Ore', type='item'}) .. ') for the chosen bar',
nil,
Icons.Icon({'Coal Ore', type='item', qty=1})
}
local consumeStr = consumeText[spell.consumes + 1]
if consumeStr ~= nil then
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
table.insert(resultPart, '\r\n| ' .. consumeStr)
end
end
end


Line 295: Line 231:
end
end


function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost)
function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost, scCost)
if qty == nil then qty = 1 end
if qty == nil then qty = 1 end
local resultPart = {}
local resultPart = {}
table.insert(resultPart, '{|class="wikitable"')
table.insert(resultPart, '{|class="wikitable"')
if req ~= nil then
table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
table.insert(resultPart, '\r\n!colspan="2"|Item Creation')
else
table.insert(resultPart, '\r\n!colspan="2"|Item Production')
end
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
Line 311: Line 243:
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
if type(req) == 'table' then
if type(req) == 'table' then
for i, mat in pairs(req) do
for i, mat in ipairs(req) do
if i > 1 then table.insert(resultPart, '<br/>') end
if i > 1 then table.insert(resultPart, '<br/>') end
local matItem = Items.getItemByID(mat.id)
local matItem = Items.getItemByID(mat.id)
if matItem == nil then
if matItem == nil then
table.insert(resultPart, mat.qty..'x ?????')
table.insert(resultPart, mat.quantity..'x ?????')
else
else
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.quantity}))
end
end
end
end
Line 323: Line 255:
table.insert(resultPart, '<br/>')
table.insert(resultPart, '<br/>')
table.insert(resultPart, Icons.GP(gpCost))
table.insert(resultPart, Icons.GP(gpCost))
end
if scCost ~= nil and scCost > 0 then
table.insert(resultPart, '<br/>')
table.insert(resultPart, Icons.SC(scCost))
end
end
else
else
Line 333: Line 269:
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
table.insert(resultPart, '\r\n|'..Shared.timeString(time, true))
if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.timeString(maxTime, true)) end
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')


Line 357: Line 293:
--First up: Can we kill somebody and take theirs?
--First up: Can we kill somebody and take theirs?
local killStrPart = {}
local killStrPart = {}
for i, monster in ipairs(MonsterData.Monsters) do
for i, monster in ipairs(GameData.rawData.monsters) do
local isDrop = false
local isDrop = false
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
isDrop = true
isDrop = true
Line 368: Line 304:
--  - A boss monster, whose drops are accounted for in data from Areas instead
--  - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
for j, loot in ipairs(monster.lootTable) do
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then
isDrop = true
isDrop = true
break
break
Line 381: Line 317:
-- Is the item dropped from any dungeon?
-- Is the item dropped from any dungeon?
local dungeonStrPart = {}
local dungeonStrPart = {}
local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
for i, dungeon in ipairs(GameData.rawData.dungeons) do
if dungeonList ~= nil then
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
for i, dungeon in ipairs(dungeonList) do
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
elseif dungeon.eventID ~= nil then
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
if item.id == itemRewardID then
local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ')
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type='dungeon', notext=true}))
break
end
end
end
end
end
end
-- Is the item dropped from a cycle of the Impending Darkness event?
for i, eventItemID in ipairs(Areas.eventData.rewards) do
if item.id == eventItemID then
local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ')
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true}))
break
end
end
-- Special exceptions for lore books
if sourceOverrides['Dungeon'][item.id] ~= nil then
table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true}))
end
end


if Shared.tableCount(dungeonStrPart) > 0 then
if not Shared.tableIsEmpty(dungeonStrPart) then
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
end
end
if Shared.tableCount(killStrPart) > 0 then
if not Shared.tableIsEmpty(killStrPart) then
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
end
end


--Next: Can we find it in a box?
-- Can we find it in an openable item?
--While we're here, check for upgrades, and growing
local lootPart = {}
local lootPart, upgradePart, growPart = {}, {}, {}
for i, item2 in ipairs(GameData.rawData.items) do
for i, item2 in pairs(ItemData.Items) do
if item2.dropTable ~= nil then
if item2.dropTable ~= nil then
for j, loot in ipairs(item2.dropTable) do
for j, loot in ipairs(item2.dropTable) do
if loot[1] == item.id then
if loot.itemID == item.id then
table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
break
break
end
end
end
end
end
if item2.trimmedItemID ~= nil and item2.trimmedItemID == item.id then
table.insert(upgradePart, Icons.Icon({item2.name, type='item', notext=true}))
end
if item2.grownItemID == item.id then
-- Farming
table.insert(growPart, Icons.Icon({item2.name, type='item', notext=true}))
end
end
end
end
if #lootPart > 0 then
 
if not Shared.tableIsEmpty(lootPart) then
table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, ','))
table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, ','))
end
end
if #upgradePart > 0 then
 
table.insert(categoryArray, '[[Category:Upgraded Items]]')
-- Is the item a result of upgrading/downgrading another item?
table.insert(lineArray, 'Upgrading: ' .. table.concat(upgradePart, ','))
local upgradePart = { up = {}, down = {} }
for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
if item.id == upgrade.upgradedItemID then
local key = (upgrade.isDowngrade and 'down' or 'up')
for j, rootItemID in ipairs(upgrade.rootItemIDs) do
local rootItem = Items.getItemByID(rootItemID)
if rootItem ~= nil then
table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true}))
end
end
end
end
end
if #growPart > 0 then
 
table.insert(categoryArray, '[[Category:Harvestable Items]]')
local upgradeCat = false
table.insert(lineArray, 'Growing: ' .. table.concat(growPart, ','))
for catName, parts in pairs(upgradePart) do
if not Shared.tableIsEmpty(parts) then
if not upgradeCat then
table.insert(categoryArray, '[[Category:Upgraded Items]]')
upgradeCat = true
end
local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading'
table.insert(lineArray, typeText .. ': ' .. table.concat(parts, ','))
end
end
end


--Next: Can we take it from somebody else -without- killing them?
--Next: Can we take it from somebody else -without- killing them?
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
local thiefItems = Skills.getThievingSourcesForItem(item.id)
if type(thiefItems) == 'table' then
if type(thiefItems) == 'table' then
local includedNPCs = {}
local thiefPart = {}
local thiefPart = {}
for i, thiefRow in ipairs(thiefItems) do
for i, thiefRow in ipairs(thiefItems) do
Line 447: Line 395:
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
else
elseif not Shared.contains(includedNPCs, thiefRow.npc) then
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
table.insert(includedNPCs, thiefRow.npc)
end
end
end
end
if #thiefPart > 0 then
if not Shared.tableIsEmpty(thiefPart) then
table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, ','))
table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, ','))
end
end
end
-- Can we get this item by casting an Alt. Magic spell?
local castPart = {}
for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do
table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true}))
end
if not Shared.tableIsEmpty(castPart) then
table.insert(lineArray, 'Casting: ' .. table.concat(castPart, ','))
end
end


--Check if we can make it ourselves
--Check if we can make it ourselves
--AstrologyCheck (Just a brute force for now because only two items)
local skillIDs = {
if Shared.contains({'Stardust', 'Golden Stardust'}, item.name) then
['Gathering'] = {
table.insert(lineArray, Icons.Icon({'Astrology', type='skill'}))
['Woodcutting'] = { recipeKey = 'trees' },
end
['Fishing'] = { recipeKey = 'fish' },
 
['Mining'] = { recipeKey = 'rockData' },
-- Sources discoverable through mastery IDs
['Farming'] = { recipeKey = 'recipes' }
-- Does _not_ handle:
},
-- Fishing: Junk, special items
['Artisan'] = {
-- Cooking: perfect items
['Cooking'] = { },
if type(item.masteryID) == 'table' then
['Smithing'] = { },
local skillID, masteryID = item.masteryID[1], item.masteryID[2]
['Fletching'] = { },
local skill = Constants.getSkillName(skillID)
['Crafting'] = { },
local keyData = {
['Runecrafting'] = { },
[SkillEnum.Fishing] = { ["recipe"] = 'Fish' },
['Herblore'] = { },
[SkillEnum.Mining] = { ["recipe"] = 'Rocks', ["level"] = 'levelRequired' },
['Summoning'] = { }
[SkillEnum.Smithing] = {},
[SkillEnum.Fletching] = {},
[SkillEnum.Crafting] = {},
[SkillEnum.Runecrafting] = {},
[SkillEnum.Herblore] = { ["recipe"] = 'Potions' },
[SkillEnum.Summoning] = { ["recipe"] = 'Marks' }
}
}
local keys = keyData[skillID]
}
if type(keys) == 'table' then
if keys.recipe == nil then
keys.recipe = 'Recipes'
end
if keys.level == nil then
keys.level = 'level'
end


local recipe = SkillData[skill][keys.recipe][masteryID + 1]
-- Gathering skills
if recipe ~= nil and recipe.itemID == item.id then
for localSkillID, dataProp in pairs(skillIDs.Gathering) do
local levelReq = recipe[keys.level]
local skillData = SkillData[localSkillID]
if levelReq ~= nil then
local skill = skillData.name
table.insert(lineArray, Icons._SkillReq(skill, levelReq))
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
if recipe.productId == item.id then
if localSkillID == 'Farming' and recipe.seedCost ~= nil then
local seedItem = Items.getItemByID(recipe.seedCost.id)
if seedItem ~= nil then
table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'}))
end
else
table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
end
end
break
end
end
end
end
end
end


-- Woodcutting
-- Artisan skills
for i, tree in ipairs(SkillData.Woodcutting.Trees) do
for localSkillID, dataProp in pairs(skillIDs.Artisan) do
if tree.logID == item.id then
local skillData = SkillData[localSkillID]
table.insert(lineArray, Icons._SkillReq('Woodcutting', tree.levelRequired))
local skill = skillData.name
break
for i, recipe in ipairs(skillData.recipes) do
if recipe.productID == item.id or
(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
break
end
end
end
end
end


-- Woodcutting: Nests
--AstrologyCheck (Just a brute force for now because only two items)
if item.name == 'Bird Nest' then
if Shared.contains({SkillData.Astrology.stardustItemID, SkillData.Astrology.goldenStardustItemID}, item.id) then
table.insert(lineArray, Icons._SkillReq('Woodcutting', 1))
table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'}))
end
end


-- Fishing: Junk & Specials
-- Woodcutting
if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
-- Raven Nest
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
if item.id == SkillData.Woodcutting.ravenNestItemID then
else
local levelReq = nil
for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
for i, tree in ipairs(SkillData.Woodcutting.trees) do
if specialItem[1] == item.id then
if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
levelReq = tree.level
break
end
end
end
end
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
-- Bird Nest, Ash, and Mushroom
elseif Shared.contains({
SkillData.Woodcutting.nestItemID,
SkillData.Woodcutting.ashItemID,
SkillData.Woodcutting.mushroomItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
end
end


-- Cooking
-- Fishing
if item.canEat then
-- Junk
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
if recipe.itemID == item.id or recipe.perfectCookID == item.id then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
table.insert(lineArray, Icons._SkillReq('Cooking', recipe.level))
-- Specials
break
elseif GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'itemID', item.id) ~= nil then
end
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
end
elseif item.id == SkillData.Fishing.lostChestItem then
table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
end
end


-- Alt. Magic
-- Firemaking: Coal
for i, altSpell in ipairs(MagicData.AltMagic) do
if Shared.contains({SkillData.Firemaking.coalItemID,
if type(altSpell.produces) == 'number' and
SkillData.Firemaking.ashItemID,
((altSpell.produces == -3 and item.type == 'Gem' and item.name ~= 'Jadestone')
SkillData.Firemaking.charcoalItemID,
or (altSpell.produces == -2 and item.type == 'Bar')
SkillData.Firemaking.fireSpiritItemID,
    or (altSpell.produces > 0 and altSpell.produces == item.id)) then
SkillData.Firemaking.diamondItemID
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
}, item.id) then
break
table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
end
end
end


--Finally there are some weird exceptions:
-- Mining: Gems
--Coal can be acquired via firemaking
if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or
if item.name == "Coal Ore" then
GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
end
 
--Gems can be acquired from Mining
if item.type == 'Gem' and item.name ~= 'Jadestone' then
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
elseif item.id == SkillData.Mining.runestoneItemID then
-- From pure essence mining
local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
if recipe ~= nil then
table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
end
end
end


--Rhaelyx pieces are also special
--Finally there are some weird exceptions:
--Rhaelyx pieces
if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
local rhaSkills = {
local rhaSkills = {
Line 581: Line 550:


--Tokens are from the appropriate skill
--Tokens are from the appropriate skill
if item.isToken and item.skill ~= nil then
if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then
table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
for localSkillID, skillData in pairs(SkillData) do
if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then
table.insert(lineArray, Icons._SkillReq(skillData.name, 1))
break
end
end
end
end


Line 591: Line 565:


--Shop items (including special items like gloves that aren't otherwise listed)
--Shop items (including special items like gloves that aren't otherwise listed)
local shopSources = Shop.getItemSourceArray(item.id)
if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then
if Shared.tableCount(shopSources) > 0 then
table.insert(lineArray, Icons.Icon({'Shop'}))
table.insert(lineArray, Icons.Icon({'Shop'}))
end
end
Line 607: Line 580:
--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
--Also handling Signet Ring things here
--Also handling Signet Ring things here
if item.name == 'Gold Topaz Ring' then
if item.id == 'melvorD:Gold_Topaz_Ring' then
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
elseif item.name == 'Signet Ring Half (a)' then
elseif item.id == 'melvorD:Signet_Ring_Half_A' then
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
elseif item.name == 'Signet Ring Half (b)' then
elseif item.id == 'melvorD:Signet_Ring_Half_B' then
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
--Adding a special override for Deadly Toxins potions
table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
end
--Township Task reward
for _, task in ipairs(SkillData.Township.tasks) do
if task.rewards.items[1] ~= nil then -- Skip tasks with no items
if GameData.getEntityByID(task.rewards.items, item.id) then
table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
break
end
end
end
end


Line 649: Line 635:


--Set up function for adding rows
--Set up function for adding rows
local buildRow = function(source, type, minqty, qty, weight, totalWeight)
local buildRow = function(source, type, minqty, qty, weight, totalWeight, expIcon)
if minqty == nil then minqty = 1 end
if minqty == nil then minqty = 1 end
if expIcon == nil then expIcon = '' end
local rowPart = {}
local rowPart = {}
table.insert(rowPart, '\r\n|-')
table.insert(rowPart, '\r\n|-')
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)
--Weeding out brackets since they don't play nice with data-sort-value
local _, _, typeText = string.find(type, "%|([%a%s]+)%]")
if typeText == nil then _, _, typeText = string.find(type, "%[%[([%a%s]+)%]") end
if typeText == nil then typeText = type end
table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..typeText..'"|'..expIcon..type)


table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
Line 661: Line 652:
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (chance < 0.10 and '%.2g') or '%.2f'
local fmt = (chance < 0.10 and '%.2g') or '%.2f'
chance = string.format(fmt, chance)
local chanceStr = string.format(fmt, chance)
if weight >= totalWeight then
if weight >= totalWeight then
-- Fraction would be 1/1, so only show the percentage
-- Fraction would be 1/1, so only show the percentage
chance = 100
chanceStr = '100'
table.insert(rowPart, '\r\n|colspan="2" ')
table.insert(rowPart, '\r\n|colspan="2" ')
else
else
Line 673: Line 664:
table.insert(rowPart, '\r\n|colspan="2" ')
table.insert(rowPart, '\r\n|colspan="2" ')
else
else
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chanceStr .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
end
end
end
end
Line 680: Line 671:
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
else
else
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%')
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%')
end
end
return table.concat(rowPart)
return table.concat(rowPart)
Line 688: Line 679:
--Alright, time to go through a few ways to get the item
--Alright, time to go through a few ways to get the item
--First up: Can we kill somebody and take theirs?
--First up: Can we kill somebody and take theirs?
for i, monster in ipairs(MonsterData.Monsters) do
for i, drop in ipairs(p._getItemMonsterSources(item)) do
local minqty = 1
local monster = GameData.getEntityByID('monsters', drop.id)
local qty = 1
if monster ~= nil then
local wt = 0
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = drop.minQty, qty = drop.maxQty, weight = drop.dropWt, totalWeight = drop.totalWt, expIcon = Icons.getExpansionIcon(drop.id)})
local totalWt = 0
--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
qty = monster.boneQty ~= nil and monster.boneQty or 1
minqty = qty
wt = 1
totalWt = 1
elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
--  - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
totalWt = totalWt + loot[2]
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
wt = loot[2]
qty = loot[3]
end
end
end
end
local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100
end


if wt > 0 and lootChance > 0 then
-- Item drops when the monster is killed
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
end
end
-- Is the item dropped from any dungeon?
-- Is the item dropped from any dungeon?
local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
for i, dungeon in ipairs(GameData.rawData.dungeons) do
if dungeonList ~= nil then
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
for i, dungeon in ipairs(dungeonList) do
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1, expIcon = Icons.getExpansionIcon(dungeon.id)})
end
elseif dungeon.eventID ~= nil then
end
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
-- Is the item dropped from a cycle of the Impending Darkness event?
local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
for i, eventItemID in ipairs(Areas.eventData.rewards) do
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
if item.id == eventItemID then
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i)
if item.id == itemRewardID then
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
local sourceTxt = Icons.Icon({dungeon.name, type='dungeon'}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle)
break
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
break
end
end
end
end
end
end
--Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
if sourceOverrides['Dungeon'][item.id] ~= nil then
local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'})
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
end
end


--Next: Can we find it by rummaging around in another item?
-- Can we find it in an openable item?
for i, item2 in ipairs(ItemData.Items) do
for i, item2 in ipairs(GameData.rawData.items) do
if item2.dropTable ~= nil then
if item2.dropTable ~= nil then
local qty = 1
local minQty, maxQty, wt, totalWt = 1, 1, 0, 0
local wt = 0
for j, loot in ipairs(item2.dropTable) do
local totalWt = 0
totalWt = totalWt + loot.weight
for j, loot in pairs(item2.dropTable) do
if loot.itemID == item.id then
totalWt = totalWt + loot[2]
wt = loot.weight
if loot[1] == item.id then
minQty = loot.minQuantity
wt = loot[2]
maxQty = loot.maxQuantity
if item2.dropQty ~= nil then qty = item2.dropQty[j] end
end
end
end
end
Line 757: Line 721:
if wt > 0 then
if wt > 0 then
local sourceTxt = Icons.Icon({item2.name, type='item'})
local sourceTxt = Icons.Icon({item2.name, type='item'})
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = minQty, qty = maxQty, weight = wt, totalWeight = totalWt, expIcon = Icons.getExpansionIcon(item2.id)})
end
end
end
end
end
end


--Finally, let's try just stealing it
-- Can it be obtained from Thieving?
local thiefType = Icons.Icon({"Thieving", type='skill'})
local thiefItems = Skills.getThievingSourcesForItem(item.id)
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
for i, thiefRow in ipairs(thiefItems) do
for i, thiefRow in ipairs(thiefItems) do
local sourceTxt = ''
local sourceTxt = ''
if thiefRow.npc == 'all' then
if thiefRow.npc == 'all' then
sourceTxt = "Thieving Rare Drop"
sourceTxt = 'Thieving Rare Drop'
else
else
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
end
end
table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
table.insert(dropRows, {source = sourceTxt, type = Icons.Icon({SkillData.Thieving.name, type='skill'}), minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt, expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
end
end


--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
-- Fishing: Junk & Specials
if Shared.contains(SkillData.Fishing.JunkItems, item.id) then
if Shared.contains(SkillData.Fishing.junkItems, item.id) then
local fishSource = '[[Fishing#Junk|Junk]]'
local fishSource = '[[Fishing#Junk|Junk]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
local fishType = Icons.Icon({'Fishing', type='skill'})
Line 783: Line 746:
else
else
local fishTotWeight, fishItem = 0, nil
local fishTotWeight, fishItem = 0, nil
for i, specialItem in ipairs(SkillData.Fishing.SpecialItems) do
for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
if specialItem[1] == item.id then
if specialItem.itemID == item.id then
fishItem = specialItem
fishItem = specialItem
end
end
fishTotWeight = fishTotWeight + specialItem[2]
fishTotWeight = fishTotWeight + specialItem.weight
end
end
if fishItem ~= nil then
if fishItem ~= nil then
local fishSource = '[[Fishing#Special|Special]]'
local fishSource = '[[Fishing#Special|Special]]'
local fishType = Icons.Icon({'Fishing', type='skill'})
local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'})
table.insert(dropRows, {source = fishSource, type = fishType, minqty = fishItem[3], qty = fishItem[3], weight = fishItem[2], totalWeight = fishTotWeight})
table.insert(dropRows, {source = fishSource, type = fishType, minqty = fishItem.minQuantity, qty = fishItem.maxQuantity, weight = fishItem.weight, totalWeight = fishTotWeight})
end
end
end
end
--Jadestone is special and doesn't count
 
if item.type == 'Gem' and item.name ~= 'Jadestone' then
-- Mining: Gems, and also Alt. Magic spells producing random gems
local mineType = Icons.Icon({'Mining', type='skill'})
if Shared.contains({'Gem', 'Superior Gem'}, item.type) then
local thisGemChance = Items.GemTable[item.name].chance
local gemKeys = { 'randomGems', 'randomSuperiorGems' }
local totalGemChance = 0
for i, gemKey in ipairs(gemKeys) do
for i, gem in pairs(Items.GemTable) do
local thisGem, totalGemWeight = nil, 0
totalGemChance = totalGemChance + gem.chance
for j, gem in ipairs(GameData.rawData[gemKey]) do
end
totalGemWeight = totalGemWeight + gem.weight
table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
if gem.itemID == item.id then
local magicType = Icons.Icon({'Magic', type = 'skill'})
thisGem = gem
for i, altSpell in ipairs(MagicData.AltMagic) do
end
if type(altSpell.produces) == 'number' and altSpell.produces == -3 then
end
table.insert(dropRows, {source = Icons.Icon({altSpell.name, type='spell'}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
if thisGem ~= nil then
local mineType = Icons.Icon({SkillData.Mining.name, type='skill'})
local expIcon = ''
local sourceTxt
if item.type == 'Superior Gem' then
expIcon = Icons.TotH()
sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
else
sourceTxt = '[[Mining#Gems|Gem]]'
end
table.insert(dropRows, {source = sourceTxt, type = mineType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight, expIcon = expIcon})
-- Check for Alt. Magic spells also
local magicType = Icons.Icon({SkillData.Magic.name, type = 'skill'})
local producesKey = (gemKey == 'randomGems' and 'RandomGem') or 'RandomSuperiorGem'
for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
if spell.produces ~= nil and spell.produces == producesKey then
table.insert(dropRows, {source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}), type = magicType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight, expIcon = Icons.getExpansionIcon(spell.id)})
end
end
end
end
end
end
Line 813: Line 795:


--Make sure to return nothing if there are no drop sources
--Make sure to return nothing if there are no drop sources
if Shared.tableCount(dropRows) == 0 then return '' end
if Shared.tableIsEmpty(dropRows) then return '' end
 
table.sort(dropRows, function(a, b)
table.sort(dropRows, function(a, b)
if a.weight / a.totalWeight == b.weight / b.totalWeight then
if a.weight / a.totalWeight == b.weight / b.totalWeight then
Line 826: Line 808:
end
end
end)
end)
for i, data in pairs(dropRows) do
for i, data in ipairs(dropRows) do
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
end
end


Line 846: Line 828:
function p._getItemUpgradeTable(item)
function p._getItemUpgradeTable(item)
local resultPart = {}
local resultPart = {}
if item.itemsRequired ~= nil then
local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id)
--First, get details on all the required materials
if upgrade ~= nil then
local upgradeFrom = {}
local upgradeCost = {}
local materials = {}
for i, itemCost in ipairs(upgrade.itemCosts) do
for i, row in pairs(item.itemsRequired) do
local costItem = Items.getItemByID(itemCost.id)
local mat = Items.getItemByID(row[1])
if costItem ~= nil then
--Check to see if the source item can trigger the upgrade
table.insert(upgradeCost, Icons.Icon({costItem.name, type='item', qty=itemCost.quantity}))
if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
end
end
table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
end
end
if item.trimmedGPCost ~= nil then
if type(upgrade.gpCost) == 'number' and upgrade.gpCost > 0 then
table.insert(materials, Icons.GP(item.trimmedGPCost))
table.insert(upgradeCost, Icons.GP(upgrade.gpCost))
end
if type(upgrade.scCost) == 'number' and upgrade.scCost > 0 then
table.insert(upgradeCost, Icons.SC(upgrade.scCost))
end
end
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
--[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
result = result..table.concat(upgradeFrom, '<br/>')--]]
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
table.insert(resultPart, table.concat(materials, '<br/>'))
table.insert(resultPart, table.concat(upgradeCost, '<br/>'))
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
end
end
Line 879: Line 859:


return p._getItemUpgradeTable(item)
return p._getItemUpgradeTable(item)
end
function p._getSuperheatSmithRecipe(item)
local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id)
if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then
return smithRecipe
end
end
end


Line 884: Line 871:
--Manually build the Superheat Item table
--Manually build the Superheat Item table
-- Validate that the item can be superheated
-- Validate that the item can be superheated
local canSuperheat, smithRecipe = true, nil
local smithRecipe = p._getSuperheatSmithRecipe(item)
if type(item.masteryID) ~= 'table' then
if smithRecipe == nil then
canSuperheat = false
elseif item.masteryID[1] ~= SkillEnum.Smithing then
canSuperheat = false
else
smithRecipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
if smithRecipe == nil or smithRecipe.category ~= 0 then
canSuperheat = false
end
end
if not canSuperheat then
return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]'
return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]'
end
end
Line 901: Line 878:
local oreStringPart, coalString = {}, ''
local oreStringPart, coalString = {}, ''
for i, mat in ipairs(smithRecipe.itemCosts) do
for i, mat in ipairs(smithRecipe.itemCosts) do
local thisMat = Items.getItemByID(mat.id)
local matItem = Items.getItemByID(mat.id)
if thisMat.name == 'Coal Ore' then
if mat.id == 'melvorD:Coal_Ore' then
coalString = Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
coalString = Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity})
else
else
table.insert(oreStringPart, Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}))
table.insert(oreStringPart, Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity}))
end
end
end
end
--Set up the header
--Set up the header
local superheatTable = {}
local superheatTable = {}
Line 916: Line 894:
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
table.insert(superheatTable, '!!Ore!!Runes')
table.insert(superheatTable, '!!Ore!!Runes')
--Loop through all the variants
 
local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
--Loop through all the variants
for i, sName in pairs(spellNames) do
local spells = Magic.getSpellsProducingItem(item.id)
local spell = Magic.getSpell(sName, 'AltMagic')
for i, spell in ipairs(spells) do
table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then
table.insert(superheatTable, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
local imgType = Magic._getSpellIconType(spell)
table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type=imgType, notext=true, size=50}))
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
table.insert(superheatTable, '||'..Icons.Icon({spell.name, type=imgType, noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
if spell.consumes == 2 and coalString ~= '' then
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
-- 2 = Superheat with coal, 3 = Superheat without coal
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
table.insert(superheatTable, (Shared.tableCount(oreStringPart) > 0 and ', ' or '') .. coalString)
if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then
table.insert(superheatTable, (not Shared.tableIsEmpty(oreStringPart) and ', ' or '') .. coalString)
end
table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
end
end
table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
end
end
--Add the table end and add the table to the result string
--Add the table end and add the table to the result string
table.insert(superheatTable, '\r\n|}')
table.insert(superheatTable, '\r\n|}')
Line 949: Line 930:
local resultPart = {}
local resultPart = {}
local shopTable = Shop._getItemShopTable(item)
local shopTable = Shop._getItemShopTable(item)
if string.len(shopTable) > 0 then
if shopTable ~= '' then
table.insert(resultPart, '===Shop===\r\n'..shopTable)
table.insert(resultPart, '===Shop===\r\n'..shopTable)
end
end


local creationTable = p._getCreationTable(item)
local creationTable = p._getCreationTable(item)
if string.len(creationTable) > 0 then
if creationTable ~= '' then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
table.insert(resultPart, '===Creation===\r\n'..creationTable)
table.insert(resultPart, '===Creation===\r\n'..creationTable)
end
end


local upgradeTable = p._getItemUpgradeTable(item)
local upgradeTable = p._getItemUpgradeTable(item)
if string.len(upgradeTable) > 0 then
if upgradeTable ~= '' then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
if creationTable ~= '' then table.insert(resultPart, '===Creation===\r\n') end
table.insert(resultPart, upgradeTable)
table.insert(resultPart, upgradeTable)
end
end


if type(item.masteryID) == 'table' and item.masteryID[1] == SkillEnum.Smithing then
if p._getSuperheatSmithRecipe(item) ~= nil then
local recipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
if recipe ~= nil and recipe.category == 0 then
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
end
end
end


local lootTable = p._getItemLootSourceTable(item)
local lootTable = p._getItemLootSourceTable(item)
if string.len(lootTable) > 0 then
if lootTable ~= '' then
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
table.insert(resultPart, '===Loot===\r\n'..lootTable)
table.insert(resultPart, '===Loot===\r\n'..lootTable)
end
end
Line 997: Line 975:
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')


local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)
local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end)
 
table.sort(itemArray, function(a, b) return a.id < b.id end)


for i, item in ipairs(itemArray) do
for i, item in ipairs(itemArray) do
local passiveDesc = item.customDescription or Constants.getModifiersText(item.modifiers, false)
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
table.insert(resultPart, '| '..item.description..'\r\n')
table.insert(resultPart, '| '..passiveDesc..'\r\n')
end
end


Line 1,014: Line 991:
function p._getItemMonsterSources(item)
function p._getItemMonsterSources(item)
local resultArray = {}
local resultArray = {}
for i, monster in ipairs(MonsterData.Monsters) do
for i, monster in ipairs(GameData.rawData.monsters) do
local chance = 0
local chance = 0
local weight = 0
local weight = 0
local minQty = 1
local minQty = 1
local maxQty = 1
local maxQty = 1
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1
minQty = maxQty
chance = 1
chance = 1
weight = 1
weight = 1
if monster.boneQty ~= nil then
elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then
minQty = monster.boneQty
maxQty = monster.boneQty
end
elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
-- Dungeon exclusive monsters don't count as they are either:
Line 1,033: Line 1,008:
--  - A boss monster, whose drops are accounted for in data from Areas instead
--  - A boss monster, whose drops are accounted for in data from Areas instead
for j, loot in ipairs(monster.lootTable) do
for j, loot in ipairs(monster.lootTable) do
weight = weight + loot[2]
weight = weight + loot.weight
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
if loot.itemID == item.id then
chance = loot[2]
chance = loot.weight
maxQty = loot[3]
minQty = loot.minQuantity
maxQty = loot.maxQuantity
end
end
end
end
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100
chance = chance * lootChance
chance = chance * lootChance
weight = weight * 100
weight = weight * 100
Line 1,090: Line 1,066:
'Mysterious Stone',
'Mysterious Stone',
'Mastery Token (Cooking)',
'Mastery Token (Cooking)',
'Gem Gloves'
'Gem Gloves',
"Thief's Moneysack",
"Golden Stardust"
}
}
local checkFuncs = {
local checkFuncs = {

Revision as of 22:10, 27 November 2022

Documentation for this module may be created at Module:Items/SourceTables/doc

local p = {}


local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Magic = require('Module:Magic')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Skills = require('Module:Skills')

function p._getCreationTable(item)
	local skill = ''
	local specialReq = nil
	local time = 0
	local maxTime = nil
	local lvl = 0
	local xp = 0
	local qty = nil
	local req = nil

	local tables = {}
	local itemID = item.id
	--First figure out what skill is used to make this...

	local skillIDs = {
		['Gathering'] = {
			['Woodcutting'] = { recipeKey = 'trees' },
			['Fishing'] = { recipeKey = 'fish' },
			['Mining'] = { recipeKey = 'rockData' },
			['Farming'] = { recipeKey = 'recipes' }
		},
		['Artisan'] = {
			['Cooking'] = { },
			['Smithing'] = { },
			['Fletching'] = { },
			['Crafting'] = { },
			['Runecrafting'] = { },
			['Herblore'] = { },
			['Summoning'] = { }
		}
 	}

	-- Gathering skills
	-- All follow a similar data structure
	for localSkillID, dataProp in pairs(skillIDs.Gathering) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
		for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
			if recipe.productId == itemID then
				lvl = recipe.level
				xp = recipe.baseExperience
				qty = recipe.baseQuantity or 1
				if localSkillID == 'Farming' then
					req = { recipe.seedCost }
				end
				-- Action time
				if recipe.baseMinInterval ~= nil then
					time = recipe.baseMinInterval / 1000
					if recipe.baseMaxInterval ~= nil then
						maxTime = recipe.baseMaxInterval / 1000
					end
				elseif recipe.baseInterval ~= nil then
					time = recipe.baseInterval /1000
				elseif skillData.baseInterval ~= nil then
					time = skillData.baseInterval / 1000
				end
				-- Special requirements
				if recipe.totalMasteryRequired ~= nil then
					specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
				end
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
				-- Assumes item has a single source per skill
				break
			end
		end
	end

	-- Artisan skills
	-- Allow follow a similar data structure
	for localSkillID, dataProp in pairs(skillIDs.Artisan) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil
		for i, recipe in ipairs(skillData.recipes) do
			if recipe.productID == itemID or
				(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or
				(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then
				lvl = recipe.level
				xp = recipe.baseExperience
				qty = recipe.baseQuantity or 1
				-- Action time
				if recipe.baseMinInterval ~= nil then
					time = recipe.baseMinInterval / 1000
					if recipe.baseMaxInterval ~= nil then
						maxTime = recipe.baseMaxInterval / 1000
					end
				elseif recipe.baseInterval ~= nil then
					time = recipe.baseInterval /1000
				elseif skillData.baseInterval ~= nil then
					time = skillData.baseInterval / 1000
				end
				-- Special requirements
				-- Potions have a mastery level requirement depending on the tier
				if item.charges ~= nil and item.tier ~= nil then
					local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1)
					if levelUnlock ~= nil then
						specialReq = Icons._MasteryReq(item.name, levelUnlock.level, false)
					end
				end
				-- Materials & output quantity
				-- Special case for Summoning recipes
				if localSkillID == 'Summoning' then
					local shardCostArray, otherCostArray = {}, {}
					local recipeGPCost = skillData.recipeGPCost
					-- Shards
					for j, itemCost in ipairs(recipe.itemCosts) do
						local shard = Items.getItemByID(itemCost.id)
						if shard ~= nil then
							table.insert(shardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=itemCost.quantity}))
						end
					end
					-- Other costs
					if recipe.gpCost > 0 then
						table.insert(otherCostArray, Icons.GP(recipe.gpCost))
					end
					if recipe.scCost > 0 then
						table.insert(otherCostArray, Icons.SC(recipe.scCost))
					end
					for j, nonShardID in ipairs(recipe.nonShardItemCosts) do
						local nonShard = Items.getItemByID(nonShardID)
						if nonShard ~= nil then
							local itemValue = math.max(nonShard.sellsFor, 20)
							local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue))
							table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty}))
						end
					end
					req = table.concat(shardCostArray, ', ')
					if not Shared.tableIsEmpty(otherCostArray) then
						local costLen = Shared.tableCount(otherCostArray)
						req = req .. '<br/>' .. (costLen == 1 and '' or 'and one of the following:<br/>') .. table.concat(otherCostArray, "<br/>'''OR''' ")
					end
					table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				-- Some items (such as Arrow shafts) have multiple recipes
				elseif type(recipe.alternativeCosts) == 'table' then
					local reqPart, qtyPart = {}, {}
					for j, altCost in ipairs(recipe.alternativeCosts) do
						local reqSubPart = {}
						for k, itemCost in ipairs(altCost.itemCosts) do
							local reqItem = Items.getItemByID(itemCost.id)
							if reqItem == nil then
								table.insert(reqSubPart, itemCost.quantity .. 'x ?????')
							else
								table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.quantity}))
							end
						end
						if recipe.gpCost ~= nil and recipe.gpCost > 0 then
							table.insert(reqSubPart, Icons.GP(recipe.GPCost))
						end
						if recipe.scCost ~= nil and recipe.scCost > 0 then
							table.insert(reqSubPart, Icons.SC(recipe.SCCost))
						end
						table.insert(reqPart, table.concat(reqSubPart, ', '))
							table.insert(qtyPart, Shared.formatnum(qty * altCost.quantityMultiplier))
					end
					local sep = "<br/>'''OR''' "
					req = table.concat(reqPart, sep)
					local qtyText = table.concat(qtyPart, sep)
					table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qtyText, time, maxTime, specialReq))
				-- Finally, normal recipes with a single set of item costs
				elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then
					table.insert(tables, p.buildCreationTable(skill, lvl, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.gpCost, recipe.scCost))
				end
			end
		end
	end

	-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars
	-- Bars are handled by getItemSuperheatTable()
	-- Gems are handled by _getItemLootSourceTable()
	for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
		if altSpell.produces == item.id then
			table.insert(tables, p._buildAltMagicTable(altSpell))
		end
	end

	if Shared.tableIsEmpty(tables) then
		return ''
	else
		return table.concat(tables, '\r\n')
	end
end

function p.getAltMagicTable(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = Magic.getSpell(spellName, 'altMagic')
	if spell == nil then
		return 'ERROR: Could not find Alt. Magic spell "' .. spellName .. '"[[Category:Pages with script errors]]'
	else
		return p._buildAltMagicTable(spell)
	end
end

function p._buildAltMagicTable(spell)
	local resultPart = {}
	local imgType = Magic._getSpellIconType(spell)
	table.insert(resultPart, '{|class="wikitable"\r\n|-')
	table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type=imgType}))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))

	local costText = Magic._getAltSpellCostText(spell)
	if costText ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
		table.insert(resultPart, '\r\n| ' .. costText)
	end

	--Add runes
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell))

	--Now just need the output quantity, xp, and casting time (which is always 2)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost, scCost)
	if qty == nil then qty = 1 end
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"')
	table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production'))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
	if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end

	if req ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
		if type(req) == 'table' then
			for i, mat in ipairs(req) do
				if i > 1 then table.insert(resultPart, '<br/>') end
				local matItem = Items.getItemByID(mat.id)
				if matItem == nil then
					table.insert(resultPart, mat.quantity..'x ?????')
				else
					table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.quantity}))
				end
			end
			if gpCost ~= nil and gpCost > 0 then
				table.insert(resultPart, '<br/>')
				table.insert(resultPart, Icons.GP(gpCost))
			end
			if scCost ~= nil and scCost > 0 then
				table.insert(resultPart, '<br/>')
				table.insert(resultPart, Icons.SC(scCost))
			end
		else
			table.insert(resultPart, req)
		end
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
	table.insert(resultPart, '\r\n|'..qty)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
	table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
	table.insert(resultPart, '\r\n|'..Shared.timeString(time, true))
	if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.timeString(maxTime, true)) end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getCreationTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getCreationTable(item)
end

function p._getItemSources(item, asList, addCategories)
	local lineArray = {}
	local categoryArray = {}

	--Alright, time to go through all the ways you can get an item...
	--First up: Can we kill somebody and take theirs?
	local killStrPart = {}
	for i, monster in ipairs(GameData.rawData.monsters) do
		local isDrop = false
		if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			isDrop = true
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					isDrop = true
					break
				end
			end
		end
		if isDrop then
			-- Item drops when the monster is killed
			table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true}))
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonStrPart = {}
	for i, dungeon in ipairs(GameData.rawData.dungeons) do
		if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
			(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
			table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
		elseif dungeon.eventID ~= nil then
			-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
			local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
			if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
				for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
					if item.id == itemRewardID then
						local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ')
						table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type='dungeon', notext=true}))
						break
					end
				end
			end
		end
	end

	if not Shared.tableIsEmpty(dungeonStrPart) then
		table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
	end
	if not Shared.tableIsEmpty(killStrPart) then
		table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
	end

	-- Can we find it in an openable item?
	local lootPart = {}
	for i, item2 in ipairs(GameData.rawData.items) do
		if item2.dropTable ~= nil then
			for j, loot in ipairs(item2.dropTable) do
				if loot.itemID == item.id then
					table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true}))
					break
				end
			end
		end
	end

	if not Shared.tableIsEmpty(lootPart) then
		table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, ','))
	end

	-- Is the item a result of upgrading/downgrading another item?
	local upgradePart = { up = {}, down = {} }
	for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do
		if item.id == upgrade.upgradedItemID then
			local key = (upgrade.isDowngrade and 'down' or 'up')
			for j, rootItemID in ipairs(upgrade.rootItemIDs) do
				local rootItem = Items.getItemByID(rootItemID)
				if rootItem ~= nil then
					table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true}))
				end
			end
		end
	end

	local upgradeCat = false
	for catName, parts in pairs(upgradePart) do
		if not Shared.tableIsEmpty(parts) then
			if not upgradeCat then
				table.insert(categoryArray, '[[Category:Upgraded Items]]')
				upgradeCat = true
			end
			local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading'
			table.insert(lineArray, typeText .. ': ' .. table.concat(parts, ','))
		end
	end

	--Next: Can we take it from somebody else -without- killing them?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	if type(thiefItems) == 'table' then
		local includedNPCs = {}
		local thiefPart = {}
		for i, thiefRow in ipairs(thiefItems) do
			if thiefRow.npc == 'all' then
				--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
				table.insert(lineArray, Icons._SkillReq('Thieving', 1))
			elseif not Shared.contains(includedNPCs, thiefRow.npc) then
				table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
				table.insert(includedNPCs, thiefRow.npc)
			end
		end
		if not Shared.tableIsEmpty(thiefPart) then
			table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, ','))
		end
	end
	
	-- Can we get this item by casting an Alt. Magic spell?
	local castPart = {}
	for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do
		table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true}))
	end
	if not Shared.tableIsEmpty(castPart) then
		table.insert(lineArray, 'Casting: ' .. table.concat(castPart, ','))
	end

	--Check if we can make it ourselves
	local skillIDs = {
		['Gathering'] = {
			['Woodcutting'] = { recipeKey = 'trees' },
			['Fishing'] = { recipeKey = 'fish' },
			['Mining'] = { recipeKey = 'rockData' },
			['Farming'] = { recipeKey = 'recipes' }
		},
		['Artisan'] = {
			['Cooking'] = { },
			['Smithing'] = { },
			['Fletching'] = { },
			['Crafting'] = { },
			['Runecrafting'] = { },
			['Herblore'] = { },
			['Summoning'] = { }
		}
 	}

	-- Gathering skills
	for localSkillID, dataProp in pairs(skillIDs.Gathering) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		for i, recipe in ipairs(skillData[dataProp.recipeKey]) do
			if recipe.productId == item.id then
				if localSkillID == 'Farming' and recipe.seedCost ~= nil then
					local seedItem = Items.getItemByID(recipe.seedCost.id)
					if seedItem ~= nil then
						table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'}))
					end
				else
					table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
				end
				break
			end
		end
	end

	-- Artisan skills
	for localSkillID, dataProp in pairs(skillIDs.Artisan) do
		local skillData = SkillData[localSkillID]
		local skill = skillData.name
		for i, recipe in ipairs(skillData.recipes) do
			if recipe.productID == item.id or
				(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or
				(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then
				table.insert(lineArray, Icons._SkillReq(skill, recipe.level))
				break
			end
		end
	end

	--AstrologyCheck (Just a brute force for now because only two items)
	if Shared.contains({SkillData.Astrology.stardustItemID, SkillData.Astrology.goldenStardustItemID}, item.id) then
		table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'}))
	end

	-- Woodcutting
	-- Raven Nest
	if item.id == SkillData.Woodcutting.ravenNestItemID then
		local levelReq = nil
		for i, tree in ipairs(SkillData.Woodcutting.trees) do
			if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then
				levelReq = tree.level
			end
		end
		table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
	-- Bird Nest, Ash, and Mushroom
	elseif Shared.contains({
		SkillData.Woodcutting.nestItemID,
		SkillData.Woodcutting.ashItemID,
		SkillData.Woodcutting.mushroomItemID
		}, item.id) then
		table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
	end

	-- Fishing
	-- Junk
	if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
		table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
	-- Specials
	elseif GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'itemID', item.id) ~= nil then
		table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
	elseif item.id == SkillData.Fishing.lostChestItem then
		table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
	end

	-- Firemaking: Coal
	if Shared.contains({SkillData.Firemaking.coalItemID,
		SkillData.Firemaking.ashItemID,
		SkillData.Firemaking.charcoalItemID,
		SkillData.Firemaking.fireSpiritItemID,
		SkillData.Firemaking.diamondItemID
		}, item.id) then
		table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
	end

	-- Mining: Gems
	if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or
		GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
		table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
	elseif item.id == SkillData.Mining.runestoneItemID then
		-- From pure essence mining
		local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
		if recipe ~= nil then
			table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
		end
	end

	--Finally there are some weird exceptions:
	--Rhaelyx pieces
	if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
		local rhaSkills = {
			Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'},
			Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
		}
		local rhaSkList, subText = nil, ''
		if item.name == 'Circlet of Rhaelyx' then
			rhaSkList = {rhaSkills.Circlet}
		elseif item.name == 'Jewel of Rhaelyx' then
			rhaSkList = {rhaSkills.Jewel}
		elseif item.name == 'Mysterious Stone' then
			rhaSkList = {rhaSkills.Jewel, rhaSkills.Circlet}
			subText = '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'})
		end

		local rhaStrPart = {}
		for i, skillList in ipairs(rhaSkList) do
			for j, skillName in ipairs(skillList) do
				table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
			end
		end
		table.insert(lineArray, 'Any action in: ' .. table.concat(rhaStrPart, ', ') .. subText)
	end

	--Tokens are from the appropriate skill
	if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then
		for localSkillID, skillData in pairs(SkillData) do
			if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then
				table.insert(lineArray, Icons._SkillReq(skillData.name, 1))
				break
			end
		end
	end

	-- Golbin Raid exclusive items
	if item.golbinRaidExclusive then
		table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'}))
	end

	--Shop items (including special items like gloves that aren't otherwise listed)
	if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then
		table.insert(lineArray, Icons.Icon({'Shop'}))
	end

	--Easter Eggs (manual list 'cause don't have a better way to do that)
	if Shared.contains(Items.EasterEggs, item.name) then
		table.insert(lineArray, '[[Easter Eggs]]')
	end
	-- Event exclusive items (also a manual list)
	if Shared.contains(Items.EventItems, item.name) then
		table.insert(lineArray, '[[Events]]')
	end

	--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
	--Also handling Signet Ring things here
	if item.id == 'melvorD:Gold_Topaz_Ring' then
		table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
		table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
	elseif item.id == 'melvorD:Signet_Ring_Half_A' then
		table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	elseif item.id == 'melvorD:Signet_Ring_Half_B' then
		table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
		--Adding a special override for Deadly Toxins potions
		table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
	end

	--Township Task reward
	for _, task in ipairs(SkillData.Township.tasks) do
		if task.rewards.items[1] ~= nil then -- Skip tasks with no items
			if GameData.getEntityByID(task.rewards.items, item.id) then
				table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
				break
			end
		end
	end

	local resultPart = {}
	if asList then
		table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
	else
		table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
	end
	if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
	return table.concat(resultPart)
end

function p.getItemSources(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	local asList = false
	local addCategories = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
		addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
	end
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSources(item, asList, addCategories)
end

function p._getItemLootSourceTable(item)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')

	--Set up function for adding rows
	local buildRow = function(source, type, minqty, qty, weight, totalWeight, expIcon)
		if minqty == nil then minqty = 1 end
		if expIcon == nil then expIcon = '' end
		local rowPart = {}
		table.insert(rowPart, '\r\n|-')
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
		--Weeding out brackets since they don't play nice with data-sort-value
		local _, _, typeText = string.find(type, "%|([%a%s]+)%]")
		if typeText == nil then _, _, typeText = string.find(type, "%[%[([%a%s]+)%]") end
		if typeText == nil then typeText = type end
		table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..typeText..'"|'..expIcon..type)

		table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
		if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end
		local chance = weight / totalWeight * 100
		-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
		local fmt = (chance < 0.10 and '%.2g') or '%.2f'
		local chanceStr = string.format(fmt, chance)
		if weight >= totalWeight then
			-- Fraction would be 1/1, so only show the percentage
			chanceStr = '100'
			table.insert(rowPart, '\r\n|colspan="2" ')
		else
			local fraction = Shared.fraction(weight, totalWeight)
			if Shared.contains(fraction, '%.') then
				--If fraction contains decimals, something screwy happened so just show only percentage
				--(happens sometimes with the rare thieving items)
				table.insert(rowPart, '\r\n|colspan="2" ')
			else
				table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chanceStr .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
			end
		end
		if weight == -1 then
			--Weight of -1 means this is a weird row that has a variable percentage
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
		else
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%')
		end
		return table.concat(rowPart)
	end
	local dropRows = {}

	--Alright, time to go through a few ways to get the item
	--First up: Can we kill somebody and take theirs?
	for i, drop in ipairs(p._getItemMonsterSources(item)) do
		local monster = GameData.getEntityByID('monsters', drop.id)
		if monster ~= nil then
			table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = drop.minQty, qty = drop.maxQty, weight = drop.dropWt, totalWeight = drop.totalWt, expIcon = Icons.getExpansionIcon(drop.id)})
		end
	end

	-- Is the item dropped from any dungeon?
	for i, dungeon in ipairs(GameData.rawData.dungeons) do
		if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
			(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
				table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1, expIcon = Icons.getExpansionIcon(dungeon.id)})
		elseif dungeon.eventID ~= nil then
			-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
			local event = GameData.getEntityByID('combatEvents', dungeon.eventID)
			if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then
				for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do
					if item.id == itemRewardID then
						local sourceTxt = Icons.Icon({dungeon.name, type='dungeon'}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle)
						table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
						break
					end
				end
			end
		end
	end

	-- Can we find it in an openable item?
	for i, item2 in ipairs(GameData.rawData.items) do
		if item2.dropTable ~= nil then
			local minQty, maxQty, wt, totalWt = 1, 1, 0, 0
			for j, loot in ipairs(item2.dropTable) do
				totalWt = totalWt + loot.weight
				if loot.itemID == item.id then
					wt = loot.weight
					minQty = loot.minQuantity
					maxQty = loot.maxQuantity
				end
			end

			if wt > 0 then
				local sourceTxt = Icons.Icon({item2.name, type='item'})
				table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = minQty, qty = maxQty, weight = wt, totalWeight = totalWt, expIcon = Icons.getExpansionIcon(item2.id)})
			end
		end
	end

	-- Can it be obtained from Thieving?
	local thiefItems = Skills.getThievingSourcesForItem(item.id)
	for i, thiefRow in ipairs(thiefItems) do
		local sourceTxt = ''
		if thiefRow.npc == 'all' then
			sourceTxt = 'Thieving Rare Drop'
		else
			sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
		end
		table.insert(dropRows, {source = sourceTxt, type = Icons.Icon({SkillData.Thieving.name, type='skill'}), minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt, expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
	end

	-- Fishing: Junk & Specials
	if Shared.contains(SkillData.Fishing.junkItems, item.id) then
		local fishSource = '[[Fishing#Junk|Junk]]'
		local fishType = Icons.Icon({'Fishing', type='skill'})
		local fishTotWeight = Shared.tableCount(SkillData.Fishing.JunkItems)
		table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = fishTotWeight})
	else
		local fishTotWeight, fishItem = 0, nil
		for i, specialItem in ipairs(SkillData.Fishing.specialItems) do
			if specialItem.itemID == item.id then
				fishItem = specialItem
			end
			fishTotWeight = fishTotWeight + specialItem.weight
		end
		if fishItem ~= nil then
			local fishSource = '[[Fishing#Special|Special]]'
			local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'})
			table.insert(dropRows, {source = fishSource, type = fishType, minqty = fishItem.minQuantity, qty = fishItem.maxQuantity, weight = fishItem.weight, totalWeight = fishTotWeight})
		end
	end

	-- Mining: Gems, and also Alt. Magic spells producing random gems
	if Shared.contains({'Gem', 'Superior Gem'}, item.type) then
		local gemKeys = { 'randomGems', 'randomSuperiorGems' }
		for i, gemKey in ipairs(gemKeys) do
			local thisGem, totalGemWeight = nil, 0
			for j, gem in ipairs(GameData.rawData[gemKey]) do
				totalGemWeight = totalGemWeight + gem.weight
				if gem.itemID == item.id then
					thisGem = gem
				end
			end
			if thisGem ~= nil then
				local mineType = Icons.Icon({SkillData.Mining.name, type='skill'})
				local expIcon = ''
				local sourceTxt
				if item.type == 'Superior Gem' then
					expIcon = Icons.TotH()
					sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
				else
					sourceTxt = '[[Mining#Gems|Gem]]'
				end
				table.insert(dropRows, {source = sourceTxt, type = mineType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight, expIcon = expIcon})
				
				-- Check for Alt. Magic spells also
				local magicType = Icons.Icon({SkillData.Magic.name, type = 'skill'})
				local producesKey = (gemKey == 'randomGems' and 'RandomGem') or 'RandomSuperiorGem'
				for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
					if spell.produces ~= nil and spell.produces == producesKey then
						table.insert(dropRows, {source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}), type = magicType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight, expIcon = Icons.getExpansionIcon(spell.id)})
					end
				end
			end
		end
	end

	--Make sure to return nothing if there are no drop sources
	if Shared.tableIsEmpty(dropRows) then return '' end
	
	table.sort(dropRows, function(a, b)
							if a.weight / a.totalWeight == b.weight / b.totalWeight then
								if a.minqty + a.qty == b.minqty + b.qty then
									return (a.type == b.type and a.source < b.source) or a.type < b.type
								else
									return a.minqty + a.qty > b.minqty + b.qty
								end
							else
								return a.weight / a.totalWeight > b.weight / b.totalWeight
							end
						end)
	for i, data in ipairs(dropRows) do
		table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemLootSourceTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemLootSourceTable(item)
end

function p._getItemUpgradeTable(item)
	local resultPart = {}
	local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id)
	if upgrade ~= nil then
		local upgradeCost = {}
		for i, itemCost in ipairs(upgrade.itemCosts) do
			local costItem = Items.getItemByID(itemCost.id)
			if costItem ~= nil then
				table.insert(upgradeCost, Icons.Icon({costItem.name, type='item', qty=itemCost.quantity}))
			end
		end
		if type(upgrade.gpCost) == 'number' and upgrade.gpCost > 0 then
			table.insert(upgradeCost, Icons.GP(upgrade.gpCost))
		end
		if type(upgrade.scCost) == 'number' and upgrade.scCost > 0 then
			table.insert(upgradeCost, Icons.SC(upgrade.scCost))
		end
		table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
		table.insert(resultPart, table.concat(upgradeCost, '<br/>'))
		table.insert(resultPart, '\r\n|}')
	end
	return table.concat(resultPart)
end

function p.getItemUpgradeTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemUpgradeTable(item)
end

function p._getSuperheatSmithRecipe(item)
	local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id)
	if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then
		return smithRecipe
	end
end

function p._getItemSuperheatTable(item)
	--Manually build the Superheat Item table
	-- Validate that the item can be superheated
	local smithRecipe = p._getSuperheatSmithRecipe(item)
	if smithRecipe == nil then
		return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]'
	end

	local oreStringPart, coalString = {}, ''
	for i, mat in ipairs(smithRecipe.itemCosts) do
		local matItem = Items.getItemByID(mat.id)
		if mat.id == 'melvorD:Coal_Ore' then
			coalString = Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity})
		else
			table.insert(oreStringPart, Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity}))
		end
	end

	--Set up the header
	local superheatTable = {}
	table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
	table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
	table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
	table.insert(superheatTable, '!!Ore!!Runes')

	--Loop through all the variants
	local spells = Magic.getSpellsProducingItem(item.id)
	for i, spell in ipairs(spells) do
		if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then
			local imgType = Magic._getSpellIconType(spell)
			table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type=imgType, notext=true, size=50}))
			table.insert(superheatTable, '||'..Icons.Icon({spell.name, type=imgType, noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
			table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
			table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
			table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
			if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then
				table.insert(superheatTable, (not Shared.tableIsEmpty(oreStringPart) and ', ' or '') .. coalString)
			end
			table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell))
		end
	end

	 --Add the table end and add the table to the result string
	table.insert(superheatTable, '\r\n|}')
	return table.concat(superheatTable)
end

function p.getItemSuperheatTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSuperheatTable(item)
end

function p._getItemSourceTables(item)
	local resultPart = {}
	local shopTable = Shop._getItemShopTable(item)
	if shopTable ~= '' then
		table.insert(resultPart, '===Shop===\r\n'..shopTable)
	end

	local creationTable = p._getCreationTable(item)
	if creationTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Creation===\r\n'..creationTable)
	end

	local upgradeTable = p._getItemUpgradeTable(item)
	if upgradeTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		if creationTable ~= '' then table.insert(resultPart, '===Creation===\r\n') end
		table.insert(resultPart, upgradeTable)
	end

	if p._getSuperheatSmithRecipe(item) ~= nil then
		table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
	end

	local lootTable = p._getItemLootSourceTable(item)
	if lootTable ~= '' then
		if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Loot===\r\n'..lootTable)
	end
	return table.concat(resultPart)
end

function p.getItemSourceTables(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSourceTables(item)
end

function p.getCombatPassiveSlotItems(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n')
	table.insert(resultPart, '|-\r\n')
	table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')

	local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end)

	for i, item in ipairs(itemArray) do
		local passiveDesc = item.customDescription or Constants.getModifiersText(item.modifiers, false)
		table.insert(resultPart, '|-\r\n')
		table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
		table.insert(resultPart, '| '..passiveDesc..'\r\n')
	end

	table.insert(resultPart, '|}')

	return table.concat(resultPart)
end

function p._getItemMonsterSources(item)
	local resultArray = {}
	for i, monster in ipairs(GameData.rawData.monsters) do
		local chance = 0
		local weight = 0
		local minQty = 1
		local maxQty = 1
		if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1
			minQty = maxQty
			chance = 1
			weight = 1
		elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				weight = weight + loot.weight
				if loot.itemID == item.id then
					chance = loot.weight
					minQty = loot.minQuantity
					maxQty = loot.maxQuantity
				end
			end
			local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100
			chance = chance * lootChance
			weight = weight * 100
			chance, weight = Shared.fractionpair(chance, weight)
		end
		if chance > 0 then
			-- Item drops when the monster is killed
			table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
		end
	end
	return resultArray
end

function p.getItemMonsterSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemMonsterSources(item)
end

--[==[
-- Uncomment this block and execute 'p.test()' within the debug console
-- to test after making changes
function p.test()
	local checkItems = {
		'Gold Bar',
		'Raw Shrimp',
		'Coal Ore',
		'Rune Platebody',
		'Arrow Shafts',
		'Yew Longbow',
		'Water Rune',
		'Steam Rune',
		'Controlled Heat Potion II',
		'Wolf',
		'Cyclops',
		'Leprechaun',
		'Redwood Logs',
		'Carrot Cake',
		'Carrot Cake (Perfect)',
		'Mantalyme Herb',
		'Carrot',
		'Topaz',
		'Rune Essence',
		'Sanguine Blade',
		'Ring of Power',
		'Infernal Claw',
		'Chapeau Noir',
		'Stardust',
		'Rope',
		'Ancient Ring of Mastery',
		'Mysterious Stone',
		'Mastery Token (Cooking)',
		'Gem Gloves',
		"Thief's Moneysack",
		"Golden Stardust"
	}
	local checkFuncs = {
		p.getItemSourceTables,
		--p.getCreationTable,
		p.getItemSources,
		--p.getItemLootSourceTable,
	}
	local errCount = 0
	for i, item in ipairs(checkItems) do
		local param = {args={item}}
		mw.log('==' .. item .. '==')
		for j, func in ipairs(checkFuncs) do
			local callSuccess, retVal = pcall(func, param)
			if not callSuccess then
				errCount = errCount + 1
				mw.log('Error with item "' .. item .. '": ' .. retVal)
			else
				mw.log(retVal)
			end
		end
	end
	if errCount == 0 then
		mw.log('Test successful')
	else
		mw.log('Test failed with ' .. errCount .. ' failures')
	end
end
--]==]

return p