Module:Items/ComparisonTables: Difference between revisions

From Melvor Idle
(Created getDoubleLootTable)
(added code to show special attacks in the Modifiers table for equipment because it seemed like the thing to do)
(46 intermediate revisions by 3 users not shown)
Line 1: Line 1:
local p = {}
local p = {}


local MonsterData = mw.loadData('Module:Monsters/data')
local Constants = require('Module:Constants')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')
 
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')


local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}


function p._getEquipmentTable(itemList)
local styleOverrides = {
  --Getting some lists set up here that will be used later
Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'},
  --First, the list of columns used by both weapons & armour
Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'},
  local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'},
None = {},
}
 
function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
if includeModifiers == nil then includeModifiers = false end
if sortByName == nil then sortByName = false end
 
--Getting some lists set up here that will be used later
--First, the list of columns used by both weapons & armour
local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}


  if(Shared.tableCount(itemList) == 0) then
if(Shared.tableCount(itemList) == 0) then
    return 'ERROR: you must select at least one item to get stats for'
return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]'
  end
end


  local isWeaponType = Shared.contains(weaponTypes, itemList[1].type)
local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon'))
or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type)


  --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
  local ignoreColumns = Shared.clone(statColumns)
local ignoreColumns = Shared.clone(statColumns)
  for i, item in pairs(itemList) do
for i, item in pairs(itemList) do
    local ndx = 1
local ndx = 1
    while Shared.tableCount(ignoreColumns) >= ndx do
while Shared.tableCount(ignoreColumns) >= ndx do
      if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
        table.remove(ignoreColumns, ndx)
table.remove(ignoreColumns, ndx)
      else
else
        ndx = ndx + 1
ndx = ndx + 1
      end
end
    end
end
  end
end


  --Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
  local attBonusCols = 5
local attBonusCols = 5
  local strBonusCols = 2
local strBonusCols = 2
  local defBonusCols = 3
local defBonusCols = 3
  local lvlReqCols = 4
local lvlReqCols = 4
  local ndx = 1
local ndx = 1
  while Shared.tableCount(statColumns) >= ndx do
while Shared.tableCount(statColumns) >= ndx do
    local colName = statColumns[ndx]
local colName = statColumns[ndx]
    if Shared.contains(ignoreColumns, colName) then
if Shared.contains(ignoreColumns, colName) then
      if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
      if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
      if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
      if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
      table.remove(statColumns, ndx)
table.remove(statColumns, ndx)
    else
else
      ndx = ndx + 1
ndx = ndx + 1
    end
end
  end
end
 
  --Alright, let's start the table by building the shared header
  local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
  if isWeaponType then
    --Weapons have extra columns here for Attack Speed and "Two Handed?"
    result = result..'\r\n!colspan="4"|'
  else
    result = result..'\r\n!colspan="2"|'
  end
  if attBonusCols > 0 then
    result = result..'\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus'
  end
  if strBonusCols > 0 then
    result = result..'\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus'
  end
  if Shared.contains(statColumns, 'magicDamageBonus') then
    result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Damage Bonus'
  end
  if defBonusCols > 0 then
    result = result..'\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus'
  end
  if Shared.contains(statColumns, 'damageReduction') then
    result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR'
  end
  if lvlReqCols > 0 then
    result = result..'\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req'
  end
  result = result..'\r\n!colspan="1"|'
  --One header row down, one to go
  result = result..'\r\n|-class="headerRow-1"'
  result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Item'
  result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Name'
  --Weapons have Attack Speed here
  if isWeaponType then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed'
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?'
  end
  --Attack bonuses
  if Shared.contains(statColumns, 'slashAttackBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'stabAttackBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'blockAttackBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'rangedAttackBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'magicAttackBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
  end
  --Strength bonuses
  if Shared.contains(statColumns, 'strengthBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'rangedStrengthBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'magicDamageBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
  end
  --Defence bonuses
  if Shared.contains(statColumns, 'defenceBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'rangedDefenceBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'magicDefenceBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'damageReduction') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
  end
  --Level requirements
  if Shared.contains(statColumns, 'attackLevelRequired') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'defenceLevelRequired') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'rangedLevelRequired') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
  end
  if Shared.contains(statColumns, 'magicLevelRequired') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
  end
  --And finally Sources
  result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Sources'


  table.sort(itemList, function(a, b) return a.id < b.id end)
--Alright, let's start the table by building the shared header
  for i, item in pairs(itemList) do
local resultPart = {}
    if isWeaponType then
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
      --Building rows for weapons
if isWeaponType then
      result = result..'\r\n|-'
--Weapons have extra columns here for Attack Speed and "Two Handed?"
      result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
table.insert(resultPart, '\r\n!colspan="4"|')
      result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
else
      result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(item.attackSpeed)
table.insert(resultPart, '\r\n!colspan="2"|')
      --That's the first list out of the way, now for 2-Handed
end
      result = result..'\r\n| style ="text-align: right;"|'
if attBonusCols > 0 then
      if item.isTwoHanded then result = result..'Yes' else result = result..'No' end
table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus')
      for j, statName in pairs(statColumns) do
end
        local statValue = Items._getItemStat(item, statName, true)
if strBonusCols > 0 then
        result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus')
        if not Shared.contains(statName, 'LevelRequired') then
end
          if statValue > 0 then
if Shared.contains(statColumns, 'magicDamageBonus') then
            result = result..'background-color:lightgreen;'
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus')
          elseif statValue < 0 then
end
            result = result..'background-color:lightpink;'
if defBonusCols > 0 then
          end
table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus')
        end
end
        result = result..'"|'..Shared.formatnum(statValue)
if Shared.contains(statColumns, 'damageReduction') then
        if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR')
      end
end
      --Finally, the Sources
if lvlReqCols > 0 then
      result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req')
      result = result..ItemSourceTables._getItemSources(item)
end
    else
if includeModifiers and includeDescription then
      --Building rows for armour
table.insert(resultPart, '\r\n!colspan="2"|')
      result = result..'\r\n|-'
elseif includeModifiers or includeDescription then
      result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
table.insert(resultPart, '\r\n!colspan="1"|')
      result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
end
      for j, statName in pairs(statColumns) do
--One header row down, one to go
        local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n|-class="headerRow-1"')
        result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item')
        if statValue > 0 then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name')
          result = result..'background-color:lightgreen;'
--Weapons have Attack Speed here
        elseif statValue < 0 then
if isWeaponType then
          result = result..'background-color:lightpink;'
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed')
        end
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?')
        result = result..'"|'..Shared.formatnum(statValue)
end
        if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
--Attack bonuses
      end
if Shared.contains(statColumns, 'slashAttackBonus') then
      --Finally, the Sources
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
      result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
end
      result = result..ItemSourceTables._getItemSources(item)
if Shared.contains(statColumns, 'stabAttackBonus') then
    end
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
  end
end
if Shared.contains(statColumns, 'blockAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--Strength bonuses
if Shared.contains(statColumns, 'meleeStrengthBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedStrengthBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--Defence bonuses
if Shared.contains(statColumns, 'meleeDefenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedDefenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicDefenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
--Level requirements
if Shared.contains(statColumns, 'attackLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'defenceLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--If includeModifiers is set to 'true', add the Modifiers column
if includeModifiers then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers')
end
--If includeDescription is set to 'true', add the Description column
if includeDescription then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description')
end


  result = result..'\r\n|}'
if sortByName then
  return result
table.sort(itemList, function(a, b) return a.name < b.name end)
else
table.sort(itemList, function(a, b) return a.id < b.id end)
end
for i, item in pairs(itemList) do
if isWeaponType then
--Building rows for weapons
local atkSpeed = Items._getItemStat(item, 'attackSpeed', true)
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.round(atkSpeed / 1000, 3, 1) .. 's')
--That's the first list out of the way, now for 2-Handed
table.insert(resultPart, '\r\n| style ="text-align: right;"|')
table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
if string.find(statName, '^(.+)LevelRequired$') == nil then
if statValue > 0 then
table.insert(resultPart, 'background-color:lightgreen;')
elseif statValue < 0 then
table.insert(resultPart, 'background-color:lightpink;')
end
end
table.insert(resultPart, '"|'..Shared.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
local txtLines = {}
local modTxt = Constants.getModifiersText(item.modifiers, true)
if modTxt ~= '' then
table.insert(txtLines, modTxt)
end
--For items with a special attack, show the details
if item.hasSpecialAttack then
table.insert(txtLines, "'''Special Attack:'''")
for i, spAtt in ipairs(item.specialAttacks) do
table.insert(txtLines, spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(txtLines, spAtt.description)
end
end
table.insert(resultPart, table.concat(txtLines, '<br/>'))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
table.insert(resultPart, item.description ~= nil and item.description or '')
end
else
--Building rows for armour
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true}))
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
if statValue > 0 then
table.insert(resultPart, 'background-color:lightgreen;')
elseif statValue < 0 then
table.insert(resultPart, 'background-color:lightpink;')
end
table.insert(resultPart, '"|'..Shared.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
local txtLines = {}
local modTxt = Constants.getModifiersText(item.modifiers, true)
if modTxt ~= '' then
table.insert(txtLines, modTxt)
end
--For items with a special attack, show the details
if item.hasSpecialAttack then
table.insert(txtLines, "'''Special Attack:'''")
for i, spAtt in ipairs(item.specialAttacks) do
table.insert(txtLines, spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(txtLines, spAtt.description)
end
end
table.insert(resultPart, table.concat(txtLines, '<br/>'))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
table.insert(resultPart, item.description ~= nil and item.description or '')
end
end
end
 
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
end


function p.getEquipmentTable(frame)
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
  local args = frame.args ~= nil and frame.args or frame
if type(slot) == 'number' then
  local type = args.type
slot = Constants.getEquipmentSlotName(slot)
  local tier = args.tier
end
  local slotStr = args.slot
  local ammoTypeStr = args.ammoType
  local category = args.category ~= nil and args.category or 'Combat'


  --Find out what Ammo Type we're working with
local itemList = Items.getItems(function(item)
  local ammoType = nil
-- Exclude Golbin raid exclusives for now, such that they don't
  if ammoTypeStr ~= nil then
-- pollute various equipment tables
    if ammoTypeStr == "Arrows" then
if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
      ammoType = 0
return false
    elseif ammoTypeStr == 'Bolts' then
end
      ammoType = 1
local isMatch = true
    elseif ammoTypeStr == 'Javelins' then
if style == 'Melee' then
      ammoType = 2
if (Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
    elseif ammoTypeStr == 'Throwing Knives' then
elseif style == 'Ranged' then
      ammoType = 3
if Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end
    end
elseif style == 'Magic' then
  end
if Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end
elseif style == 'None' then
if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
not Shared.contains(styleOverrides.None, item.name) then
isMatch = false
end
end
if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end


  --Find out what slot we're working with
if isMatch and other ~= nil then
  local slot = nil
if slot == 'Cape' then
  if slotStr ~= nil then
local isSkillcape = Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion'
    slot = Constants.equipmentSlot[slotStr]
if other == 'Skillcapes' then
  end
isMatch = isSkillcape
 
elseif other == 'No Skillcapes' then
  local isWeaponType = Shared.contains(weaponTypes, type)
isMatch = not isSkillcape
end
end
if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
if other == 'Arrows' then
if item.ammoTypeRequired ~= 0 then isMatch = false end
elseif other == 'Bolts' then
if item.ammoTypeRequired ~= 1 then isMatch = false end
end
elseif slot == 'Quiver' then
if other == 'Arrows' then
if item.ammoType ~= 0 then isMatch = false end
elseif other == 'Bolts' then
if item.ammoType ~= 1 then isMatch = false end
elseif other == 'Javelins' then
if item.ammoType ~= 2 then isMatch = false end
elseif other == 'Throwing Knives' then
if item.ammoType ~= 3 then isMatch = false end
elseif other == 'Thrown' then
if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end
end
end
end


  --Now we need to figure out which items are in this list
return isMatch
  local itemList = {}
end)
  for i, itemBase in pairs(ItemData.Items) do
    local item = Shared.clone(itemBase)
return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
    item.id = i - 1
end
    local listItem = false
    if isWeaponType then
    listItem = item.type == type and item.category == category
      if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
    else
      --Now for handling armour
      if type == "Armour" or type == "Melee" then
        listItem = item.defenceLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Armour')
      elseif type == "Ranged Armour" or type == "Ranged" then
        listItem = item.rangedLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
      elseif type == "Magic Armour" or type == "Magic" then
        listItem = item.magicLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Magic Armour')
      else
        listItem = item.type == type and item.category ~= 'Combat'
      end
      if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
      if slot ~= nil then listItem = listItem and item.equipmentSlot == slot end
    end
    if listItem then
      table.insert(itemList, item)
    end
  end


  return p._getEquipmentTable(itemList)
function p.getCategoryTable(frame)
local style = frame.args ~= nil and frame.args[1] or frame[1]
local slot = frame.args ~= nil and frame.args[2] or frame[2]
local other = frame.args ~= nil and frame.args[3] or frame[3]
local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName
 
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false
 
return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
end
end


function p.getTableForList(frame)
function p.getTableForList(frame)
  local stuffString = frame.args ~= nil and frame.args[1] or frame
local stuffString = frame.args ~= nil and frame.args[1] or frame[1]
  local itemNames = Shared.splitString(stuffString, ',')
local itemNames = Shared.splitString(stuffString, ',')


  local itemList = {}
local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2]
  local errMsg = 'ERROR: Some items not found in database: '
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
  local hasErr = false
  for i, name in Shared.skpairs(itemNames) do
    local nextItem = Items.getItem(Shared.trim(name))
    if nextItem == nil then
      errMsg = errMsg.." '"..name.."'"
      hasErr = true
    else
      table.insert(itemList, nextItem)
    end
  end


  if hasErr then
local itemList = {}
    return errMsg
local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]'
  else
local hasErr = false
    return p._getEquipmentTable(itemList)
for i, name in Shared.skpairs(itemNames) do
  end
local nextItem = Items.getItem(Shared.trim(name))
if nextItem == nil then
errMsg = errMsg.." '"..name.."'"
hasErr = true
else
table.insert(itemList, nextItem)
end
end
 
if hasErr then
return errMsg
else
return p._getEquipmentTable(itemList, includeModifiers)
end
end
end


function p.getDoubleLootTable(frame)
function p.getDoubleLootTable(frame)
  local itemList = Items.getItems(function(item) return item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 end)
local modsDL = {
  table.sort(itemList, function(a, b) return a.name < b.name end)
'increasedChanceToDoubleLootCombat',
  local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
'decreasedChanceToDoubleLootCombat',
  result = result..'\r\n!colspan="2"|Name!!Bonus!!Description!!Sources'
'increasedChanceToDoubleLootThieving',
  for i, item in Shared.skpairs(itemList) do
'decreasedChanceToDoubleLootThieving',
    result = result..'\r\n|-'
'increasedChanceToDoubleItemsGlobal',
    result = result..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
'decreasedChanceToDoubleItemsGlobal'
    result = result..'||'..item.name
}
    result = result..'||style ="text-align: right;" data-sort-value="'..item.chanceToDoubleLoot..'"|'..item.chanceToDoubleLoot..'%'
local modDetail = {}
    result = result..'||'..item.description
for i, modName in pairs(modsDL) do
    result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName)
    result = result..ItemSourceTables._getItemSources(item)
modDetail[modName] = { mult = (mSign == "+" and 1 or -1) }
  end
end
 
local itemList = Items.getItems(function(item)
if item.modifiers ~= nil then
for modName, val in pairs(item.modifiers) do
if Shared.contains(modsDL, modName) then return true end
end
return false
end
end)
table.sort(itemList, function(a, b) return a.id < b.id end)
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description')
for i, item in Shared.skpairs(itemList) do
local lootValue = 0
for modName, modDet in pairs(modDetail) do
lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult
end
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%')
table.insert(resultPart, '||'..item.description)
end
 
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
 
function p.getStatChangeString(item1, item2)
--Used by getItemUpgradeTable to get the stat change between two items
local changeArray = {}
 
local getSpecificStatString = function(val1, val2, subStr)
if val1 == nil then val1 = 0 end
if val2 == nil then val2 = 0 end
 
if val1 ~= val2 then
local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2))
table.insert(changeArray, txt)
end
end
 
--Unfortunately just gonna have to manually check all the changes I think...
local statList = {
-- {'statName', 'statDescription'}
{'stabAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus'},
{'slashAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus'},
{'blockAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus'},
{'meleeStrengthBonus', '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus'},
{'rangedStrengthBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus'},
{'magicStrengthBonus', '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus'},
{'meleeDefenceBonus', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus'},
{'rangedDefenceBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus'},
{'magicDefenceBonus', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus'},
{'damageReduction', '{V}% Damage Reduction'},
{'increasedSlayerXP', '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP'},
{'attackLevelRequired', '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required'},
{'defenceLevelRequired', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required'},
{'rangedLevelRequired', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required'},
{'magicLevelRequired', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required'},
}
for i, stat in ipairs(statList) do
if stat[1] == 'increasedSlayerXP' then
getSpecificStatString(Items._getItemModifier(item1, stat[1], 'Slayer'), Items._getItemModifier(item2, stat[1], 'Slayer'), stat[2])
else
getSpecificStatString(Items._getItemStat(item1, stat[1]), Items._getItemStat(item2, stat[1]), stat[2])
end
end
 
return table.concat(changeArray, '<br/>')
end
 
function p.getItemUpgradeTable(frame)
local category = frame.args ~= nil and frame.args[1] or frame
local itemArray = {}
local isEquipment = false
 
if string.upper(category) == 'POTION' then
itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end)
elseif string.upper(category) == 'OTHER' then
itemArray = Items.getItems(function(item)
return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil
end)
else
if Constants.getEquipmentSlotID(category) == nil then
return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]'
end
isEquipment = true
itemArray = Items.getItems(function(item)
return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category)
end)
end
table.sort(itemArray, function(a, b) return a.id < b.id end)
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients')
if isEquipment then table.insert(resultPart, '!!Stat Change') end
 
for i, item in Shared.skpairs(itemArray) do
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true}))
table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true}))
 
local matArray = {}
local statChangeString = ''
for i, row in Shared.skpairs(item.itemsRequired) do
local mat = Items.getItemByID(row[1])
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]}))
 
if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then
statChangeString = p.getStatChangeString(item, mat)
end
end
if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then
table.insert(matArray, Icons.GP(item.trimmedGPCost))
end
table.insert(resultPart, '||'..table.concat(matArray, '<br/>'))
 
if isEquipment then
table.insert(resultPart, '||'..statChangeString)
end
end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}')
  return result
return table.concat(resultPart)
end
end


return p
return p

Revision as of 21:04, 22 February 2022

Documentation for this module may be created at Module:Items/ComparisonTables/doc

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')

local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}

local styleOverrides = {
	Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob&apos;s Rake'},
	Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'},
	Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'},
	None = {},
}

function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
	if includeModifiers == nil then includeModifiers = false end
	if sortByName == nil then sortByName = false end

	--Getting some lists set up here that will be used later
	--First, the list of columns used by both weapons & armour
	local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}

	if(Shared.tableCount(itemList) == 0) then
		return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]'
	end

	local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon'))
							or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type)

	--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
	local ignoreColumns = Shared.clone(statColumns)
	for i, item in pairs(itemList) do
		local ndx = 1
		while Shared.tableCount(ignoreColumns) >= ndx do
			if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
				table.remove(ignoreColumns, ndx)
			else
				ndx = ndx + 1
			end
		end
	end

	--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
	local attBonusCols = 5
	local strBonusCols = 2
	local defBonusCols = 3
	local lvlReqCols = 4
	local ndx = 1
	while Shared.tableCount(statColumns) >= ndx do
		local colName = statColumns[ndx]
		if Shared.contains(ignoreColumns, colName) then
			if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
			if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
			if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
			if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
			table.remove(statColumns, ndx)
		else
			ndx = ndx + 1
		end
	end

	--Alright, let's start the table by building the shared header
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
	if isWeaponType then
		--Weapons have extra columns here for Attack Speed and "Two Handed?"
		table.insert(resultPart, '\r\n!colspan="4"|')
	else
		table.insert(resultPart, '\r\n!colspan="2"|')
	end
	if attBonusCols > 0 then
		table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus')
	end
	if strBonusCols > 0 then
		table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus')
	end
	if Shared.contains(statColumns, 'magicDamageBonus') then
		table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus')
	end
	if defBonusCols > 0 then
		table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus')
	end
	if Shared.contains(statColumns, 'damageReduction') then
		table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR')
	end
	if lvlReqCols > 0 then
		table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req')
	end
	if includeModifiers and includeDescription then
		table.insert(resultPart, '\r\n!colspan="2"|')
	elseif includeModifiers or includeDescription then
		table.insert(resultPart, '\r\n!colspan="1"|')
	end
	--One header row down, one to go
	table.insert(resultPart, '\r\n|-class="headerRow-1"')
	table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item')
	table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name')
	--Weapons have Attack Speed here
	if isWeaponType then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed')
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?')
	end
	--Attack bonuses
	if Shared.contains(statColumns, 'slashAttackBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'stabAttackBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'blockAttackBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'rangedAttackBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'magicAttackBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
	end
	--Strength bonuses
	if Shared.contains(statColumns, 'meleeStrengthBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'rangedStrengthBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'magicDamageBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
	end
	--Defence bonuses
	if Shared.contains(statColumns, 'meleeDefenceBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'rangedDefenceBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'magicDefenceBonus') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'damageReduction') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
	end
	--Level requirements
	if Shared.contains(statColumns, 'attackLevelRequired') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'defenceLevelRequired') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'rangedLevelRequired') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'magicLevelRequired') then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
	end
	--If includeModifiers is set to 'true', add the Modifiers column
	if includeModifiers then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers')
	end
	--If includeDescription is set to 'true', add the Description column
	if includeDescription then
		table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description')
	end

	if sortByName then
		table.sort(itemList, function(a, b) return a.name < b.name end)
	else	
		table.sort(itemList, function(a, b) return a.id < b.id end)
	end
	for i, item in pairs(itemList) do
		if isWeaponType then
			--Building rows for weapons
			local atkSpeed = Items._getItemStat(item, 'attackSpeed', true)
			table.insert(resultPart, '\r\n|-')
			table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
			table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true}))
			table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.round(atkSpeed / 1000, 3, 1) .. 's')
			--That's the first list out of the way, now for 2-Handed
			table.insert(resultPart, '\r\n| style ="text-align: right;"|')
			table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
			for j, statName in pairs(statColumns) do
				local statValue = Items._getItemStat(item, statName, true)
				table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
				if string.find(statName, '^(.+)LevelRequired$') == nil then
					if statValue > 0 then
						table.insert(resultPart, 'background-color:lightgreen;')
					elseif statValue < 0 then
						table.insert(resultPart, 'background-color:lightpink;')
					end
				end
				table.insert(resultPart, '"|'..Shared.formatnum(statValue))
				if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
			end
			--If requested, add the item Modifiers
			if includeModifiers then
				table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
				local txtLines = {}
				local modTxt = Constants.getModifiersText(item.modifiers, true)
				if modTxt ~= '' then
					table.insert(txtLines, modTxt)
				end
				--For items with a special attack, show the details
				if item.hasSpecialAttack then
					table.insert(txtLines, "'''Special Attack:'''")
					for i, spAtt in ipairs(item.specialAttacks) do
						table.insert(txtLines, spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
						table.insert(txtLines, spAtt.description)
					end
				end
				table.insert(resultPart, table.concat(txtLines, '<br/>'))
			end
			--If requested, add description
			if includeDescription then
				table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
				table.insert(resultPart, item.description ~= nil and item.description or '')
			end
		else
			--Building rows for armour
			table.insert(resultPart, '\r\n|-')
			table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
			table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true}))
			for j, statName in pairs(statColumns) do
				local statValue = Items._getItemStat(item, statName, true)
				table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
				if statValue > 0 then
					table.insert(resultPart, 'background-color:lightgreen;')
				elseif statValue < 0 then
					table.insert(resultPart, 'background-color:lightpink;')
				end
				table.insert(resultPart, '"|'..Shared.formatnum(statValue))
				if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
			end
			--If requested, add the item Modifiers
			if includeModifiers then
				table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
				local txtLines = {}
				local modTxt = Constants.getModifiersText(item.modifiers, true)
				if modTxt ~= '' then
					table.insert(txtLines, modTxt)
				end
				--For items with a special attack, show the details
				if item.hasSpecialAttack then
					table.insert(txtLines, "'''Special Attack:'''")
					for i, spAtt in ipairs(item.specialAttacks) do
						table.insert(txtLines, spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
						table.insert(txtLines, spAtt.description)
					end
				end
				table.insert(resultPart, table.concat(txtLines, '<br/>'))
			end
			--If requested, add description
			if includeDescription then
				table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
				table.insert(resultPart, item.description ~= nil and item.description or '')
			end
		end
	end

	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
	if type(slot) == 'number' then
		slot = Constants.getEquipmentSlotName(slot)
	end

	local itemList = Items.getItems(function(item)
			-- Exclude Golbin raid exclusives for now, such that they don't
			-- pollute various equipment tables
			if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
				return false
			end
			local isMatch = true
			if style == 'Melee' then
				if (Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
			elseif style == 'Ranged' then
				if Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end
			elseif style == 'Magic' then
				if Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end
			elseif style == 'None' then
				if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
					Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
					not Shared.contains(styleOverrides.None, item.name) then
					isMatch = false
				end
			end
			if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end

			if isMatch and other ~= nil then
				if slot == 'Cape' then
					local isSkillcape = Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion'
					if other == 'Skillcapes' then
						isMatch = isSkillcape
					elseif other == 'No Skillcapes' then
						isMatch = not isSkillcape
					end
				end
				if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
					if other == 'Arrows' then
						if item.ammoTypeRequired ~= 0 then isMatch = false end
					elseif other == 'Bolts' then
						if item.ammoTypeRequired ~= 1 then isMatch = false end
					end
				elseif slot == 'Quiver' then
					if other == 'Arrows' then
						if item.ammoType ~= 0 then isMatch = false end
					elseif other == 'Bolts' then
						if item.ammoType ~= 1 then isMatch = false end
					elseif other == 'Javelins' then
						if item.ammoType ~= 2 then isMatch = false end
					elseif other == 'Throwing Knives' then
						if item.ammoType ~= 3 then isMatch = false end
					elseif other == 'Thrown' then
						if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end
					end
				end
			end

			return isMatch
		end)
		
	return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
end

function p.getCategoryTable(frame)
	local style = frame.args ~= nil and frame.args[1] or frame[1]
	local slot = frame.args ~= nil and frame.args[2] or frame[2]
	local other = frame.args ~= nil and frame.args[3] or frame[3]
	local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
	local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
	local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName

	includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
	includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
	sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false

	return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
end

function p.getTableForList(frame)
	local stuffString = frame.args ~= nil and frame.args[1] or frame[1]
	local itemNames = Shared.splitString(stuffString, ',')

	local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2]
	includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false

	local itemList = {}
	local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]'
	local hasErr = false
	for i, name in Shared.skpairs(itemNames) do
		local nextItem = Items.getItem(Shared.trim(name))
		if nextItem == nil then
			errMsg = errMsg.." '"..name.."'"
			hasErr = true
		else
			table.insert(itemList, nextItem)
		end
	end

	if hasErr then
		return errMsg
	else
		return p._getEquipmentTable(itemList, includeModifiers)
	end
end

function p.getDoubleLootTable(frame)
	local modsDL = {
		'increasedChanceToDoubleLootCombat',
		'decreasedChanceToDoubleLootCombat',
		'increasedChanceToDoubleLootThieving',
		'decreasedChanceToDoubleLootThieving',
		'increasedChanceToDoubleItemsGlobal',
		'decreasedChanceToDoubleItemsGlobal'
	}
	local modDetail = {}
	for i, modName in pairs(modsDL) do
		local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName)
		modDetail[modName] = { mult = (mSign == "+" and 1 or -1) }
	end

	local itemList = Items.getItems(function(item)
			if item.modifiers ~= nil then
				for modName, val in pairs(item.modifiers) do
					if Shared.contains(modsDL, modName) then return true end
				end
				return false
			end
		end)
	table.sort(itemList, function(a, b) return a.id < b.id end)

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description')
	for i, item in Shared.skpairs(itemList) do
		local lootValue = 0
		for modName, modDet in pairs(modDetail) do
			lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult
		end
		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
		table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true}))
		table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%')
		table.insert(resultPart, '||'..item.description)
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getStatChangeString(item1, item2)
	--Used by getItemUpgradeTable to get the stat change between two items
	local changeArray = {}

	local getSpecificStatString = function(val1, val2, subStr)
			if val1 == nil then val1 = 0 end
			if val2 == nil then val2 = 0 end

			if val1 ~= val2 then
				local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2))
				table.insert(changeArray, txt)
			end
		end

	--Unfortunately just gonna have to manually check all the changes I think...
	local statList = {
		-- {'statName', 'statDescription'}
		{'stabAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus'},
		{'slashAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus'},
		{'blockAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus'},
		{'meleeStrengthBonus', '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus'},
		{'rangedStrengthBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus'},
		{'magicStrengthBonus', '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus'},
		{'meleeDefenceBonus', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus'},
		{'rangedDefenceBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus'},
		{'magicDefenceBonus', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus'},
		{'damageReduction', '{V}% Damage Reduction'},
		{'increasedSlayerXP', '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP'},
		{'attackLevelRequired', '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required'},
		{'defenceLevelRequired', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required'},
		{'rangedLevelRequired', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required'},
		{'magicLevelRequired', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required'},
	}
	for i, stat in ipairs(statList) do
		if stat[1] == 'increasedSlayerXP' then
			getSpecificStatString(Items._getItemModifier(item1, stat[1], 'Slayer'), Items._getItemModifier(item2, stat[1], 'Slayer'), stat[2])
		else
			getSpecificStatString(Items._getItemStat(item1, stat[1]), Items._getItemStat(item2, stat[1]), stat[2])
		end
	end

	return table.concat(changeArray, '<br/>')
end

function p.getItemUpgradeTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame
	local itemArray = {}
	local isEquipment = false

	if string.upper(category) == 'POTION' then
		itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end)
	elseif string.upper(category) == 'OTHER' then
		itemArray = Items.getItems(function(item)
				return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil
			end)
	else
		if Constants.getEquipmentSlotID(category) == nil then
			return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]'
		end
		isEquipment = true
		itemArray = Items.getItems(function(item)
				return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category)
			end)
	end
	table.sort(itemArray, function(a, b) return a.id < b.id end)

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients')
	if isEquipment then table.insert(resultPart, '!!Stat Change') end

	for i, item in Shared.skpairs(itemArray) do
		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true}))
		table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true}))

		local matArray = {}
		local statChangeString = ''
		for i, row in Shared.skpairs(item.itemsRequired) do
			local mat = Items.getItemByID(row[1])
			table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]}))

			if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then
				statChangeString = p.getStatChangeString(item, mat)
			end
		end
		if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then
			table.insert(matArray, Icons.GP(item.trimmedGPCost))
		end
		table.insert(resultPart, '||'..table.concat(matArray, '<br/>'))

		if isEquipment then
			table.insert(resultPart, '||'..statChangeString)
		end
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

return p