Module:Items
From Melvor Idle
Lua module for generating various item tables. Pulls data from Module:Items/data
--This module contains all sorts of functions for getting data on items --Several functions related to use tables can be found at Module:Items/UseTables --Functions related to source tables can be found at Module:Items/SourceTables --Other functions moved to Module:Items/ComparisonTables local p = {} local ItemData = mw.loadData('Module:Items/data') local Constants = require('Module:Constants') local Shared = require('Module:Shared') local Icons = require('Module:Icons') p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'} p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater', 'Christmas Wreath', 'Candy Cane', 'Santa Hat', 'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2', 'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base', 'Magical Flavouring', 'Magical Icing', 'Birthday Cake', 'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)', 'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)', 'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021', 'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', 'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, ["Diamond"] = {name = "Diamond", id = 132, chance = 5}} --The base chance to receive a gem while mining p.GemChance = .01 function p.getItemByID(ID) local result = Shared.clone(ItemData.Items[ID + 1]) if result ~= nil then result.id = ID end return result end function p.getItem(name) local result = nil name = string.gsub(name, "%%27", "'") name = string.gsub(name, "'", "'") for i, item in ipairs(ItemData.Items) do local itemName = string.gsub(item.name, '#', '') if name == itemName then result = Shared.clone(item) --Make sure every item has an id, and account for Lua being 1-index result.id = i - 1 break end end return result end function p.getItems(checkFunc) local result = {} local itemCount = 0 for i, item in ipairs(ItemData.Items) do if checkFunc(item) then local newItem = Shared.clone(item) newItem.id = i - 1 itemCount = itemCount + 1 result[itemCount] = newItem end end return result end function p._getItemStat(item, StatName, ZeroIfNil) local result = item[StatName] --Special Overrides: -- Equipment stats first if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then result = item.equipmentStats[StatName] elseif StatName == 'isTwoHanded' then if item.validSlots ~= nil and item.occupiesSlots ~= nil then result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield') else result = false end elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) if skillName ~= nil then local skillID = Constants.getSkillID(skillName) if skillID ~= nil then result = item.equipRequirements.Level[skillID] end end elseif StatName == 'attackType' then result = p._getWeaponAttackType(item) elseif StatName == 'description' then result = item.description if result == nil or result == '' then result = 'No Description' end elseif StatName == 'completionReq' then if item.ignoreCompletion == nil or not item.ignoreCompletion then result = 'Yes' else result = 'No' end elseif StatName == 'slayerBonusXP' then return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false) elseif StatName == 'hasCombatStats' then return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item)) end if result == nil and ZeroIfNil then result = 0 end return result end function p.getItemStat(frame) local args = frame.args ~= nil and frame.args or frame local ItemName = args[1] local StatName = args[2] local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false' local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false' local item = p.getItem(ItemName) if item == nil then return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" end local result = p._getItemStat(item, StatName, ZeroIfNil) if formatNum then result = Shared.formatnum(result) end return result end --Gets the value of a given modifier for a given item --asString is false by default, when true it writes the full bonus text function p._getItemModifier(item, modifier, skill, asString) if asString == nil then asString = false end if skill == '' then skill = nil elseif type(skill) == 'string' then skill = Constants.getSkillID(skill) end local result = 0 if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then if type(item.modifiers[modifier]) == 'table' then for i, subVal in Shared.skpairs(item.modifiers[modifier]) do if subVal[1] == skill then result = subVal[2] break end end else result = item.modifiers[modifier] end end if asString then if skill ~= nil then return Constants._getModifierText(modifier, {skill, result}) else return Constants._getModifierText(modifier, result) end else return result end end function p.hasCombatStats(item) if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then -- Ensure at least one stat has a non-zero value for statName, statVal in pairs(item.equipmentStats) do if statVal ~= 0 then return true end end end return false end function p._hasLevelRequirements(item) --Function true if an item has at least one level requirement to equip if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then for skillID, lvl in pairs(item.equipRequirements.Level) do if lvl ~= nil and lvl > 1 then return true end end return false else return false end end function p.getItemModifier(frame) local itemName = frame.args ~= nil and frame.args[1] or frame[1] local modName = frame.args ~= nil and frame.args[2] or frame[2] local skillName = frame.args ~= nil and frame.args[3] or frame[3] local asString = frame.args ~= nil and frame.args[4] or frame[4] if asString ~= nil then asString = (string.upper(asString) ~= 'FALSE') end local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemModifier(item, modName, skillName, asString) end function p._getWeaponAttackType(item) if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or (item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then local iconType = item.attackType ~= 'melee' and 'skill' or nil return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) end end return 'Invalid' end function p.getWeaponAttackType(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getWeaponAttackType(item) end function p.getPotionTable(frame) local potionName = frame.args ~= nil and frame.args[1] or frame local tiers = {'I', 'II', 'III', 'IV'} local resultPart = {} table.insert(resultPart, '{| class="wikitable"') table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect') local tier1potion = p.getItem(potionName..' I') if tier1potion == nil then return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]' end for i, tier in ipairs(tiers) do local tierName = potionName..' '..tier local potion = p.getItemByID(tier1potion.id + i - 1) if potion ~= nil then table.insert(resultPart, '\r\n|-') table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'})) table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true})) table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description) end end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p._getOtherItemBoxText(item) resultPart = {} --For equipment, show the slot they go in if item.validSlots ~= nil then local slotLinkMap = { ["Helmet"] = 'Equipment#Helmets', ["Platebody"] = 'Equipment#Platebodies', ["Platelegs"] = 'Equipment#Platelegs', ["Boots"] = 'Equipment#Boots', ["Weapon"] = 'Equipment#Weapons', ["Shield"] = 'Equipment#Offhand', ["Amulet"] = 'Equipment#Amulets', ["Ring"] = 'Equipment#Rings', ["Gloves"] = 'Equipment#Gloves', ["Quiver"] = 'Equipment#Ammunition', ["Cape"] = 'Equipment#Capes', ["Passive"] = 'Combat Passive Slot', ["Summon1"] = 'Summoning', ["Summon2"] = 'Summoning' } local slotText = {} for i, slot in ipairs(item.validSlots) do local slotLink = slotLinkMap[slot] if slotLink == nil then table.insert(slotText, slot) else table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]') end end table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', ')) end --For weapons with a special attack, show the details if item.hasSpecialAttack then table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''") for i, spAtt in ipairs(item.specialAttacks) do table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':') table.insert(resultPart, '\r\n** ' .. spAtt.description) end end --For potions, show the number of charges if item.potionCharges ~= nil then table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges) end --For food, show how much it heals for if item.healsFor ~= nil then table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)) end --For Prayer Points, show how many you get if item.prayerPoints ~= nil then table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) end --For items with modifiers, show what those are if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)) end return table.concat(resultPart) end function p.getOtherItemBoxText(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) local asList = false if frame.args ~= nil then asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' end if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getOtherItemBoxText(item, asList) end function p._getItemCategories(item) local resultPart = {} if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end if item.validSlots ~= nil then local slotRemap = { ['Passive'] = 'Passive Items', ['Summon1'] = 'Summoning Familiars', ['Summon2'] = '' } for i, slotName in ipairs(item.validSlots) do local slotRemapName = slotName if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end end end if item.modifiers ~= nil then local modsDL = { 'increasedChanceToDoubleLootCombat', 'decreasedChanceToDoubleLootCombat', 'increasedChanceToDoubleLootThieving', 'decreasedChanceToDoubleLootThieving', 'increasedChanceToDoubleItemsGlobal', 'decreasedChanceToDoubleItemsGlobal' } for modName, val in pairs(item.modifiers) do if Shared.contains(modsDL, modName) then table.insert(resultPart, '[[Category:Double Loot Chance Items]]') break end end end return table.concat(resultPart) end function p.getItemCategories(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemCategories(item) end function p.getSkillcapeTable(frame) local skillName = frame.args ~= nil and frame.args[1] or frame local cape = p.getItem(skillName..' Skillcape') if cape == nil then return '' else local resultPart = {} table.insert(resultPart, '{| class="wikitable"\r\n') table.insert(resultPart, '!Skillcape!!Name!!Effect') table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})) table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description) table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end end function p.getItemGrid(frame) local resultPart = {} table.insert(resultPart, '{|') for i, item in Shared.skpairs(ItemData.Items) do if i % 17 == 1 then table.insert(resultPart, '\r\n|-\r\n|') else table.insert(resultPart, '||') end table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})) end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getWeaponStatsBox(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end local ico = { ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}), ["Combat"] = Icons.Icon({'Combat', notext=true}), ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}), ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}), ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) } local resultPart = {} table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats') table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats') table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's') table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType')) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')) table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getArmourStatsBox(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end local ico = { ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}), ["Combat"] = Icons.Icon({'Combat', notext=true}), ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}), ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}), ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) } local resultPart = {} table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats') table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats') table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%') table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true)) table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true)) table.insert(resultPart, '\r\n|-\r\n| colspan="2"|') table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required') table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true)) table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getItemDataExport(frame) local resultTable = mw.html.create('table') resultTable:addClass('wikitable') resultTable:tag('tr'):addClass('headerRow-0') :tag('th'):wikitext('ItemID'):done() :tag('th'):wikitext('ItemName'):done() :tag('th'):wikitext('GPValue'):done() for i, item in ipairs(ItemData.Items) do resultTable:tag('tr') :tag('td'):wikitext(item.id):done() :tag('td'):wikitext(item.name):done() :tag('td'):wikitext(item.sellsFor):done() end return tostring(resultTable) end return p