Module:Items
From Melvor Idle
Revision as of 14:09, 11 October 2021 by Falterfire (talk | contribs) (Fixed check for WeaponAttackType for throwing knives and javelins)
Lua module for generating various item tables. Pulls data from Module:Items/data
--This module contains all sorts of functions for getting data on items --Several functions related to use tables can be found at Module:Items/UseTables --Functions related to source tables can be found at Module:Items/SourceTables --Other functions moved to Module:Items/ComparisonTables local p = {} local ItemData = mw.loadData('Module:Items/data') local Constants = require('Module:Constants') local Shared = require('Module:Shared') local Icons = require('Module:Icons') p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'} p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, ["Diamond"] = {name = "Diamond", id = 132, chance = 5}} --The base chance to receive a gem while mining p.GemChance = .01 --The number of different fishing junk items p.junkCount = 8 --Items (aside from bars & gems) which can be created via Alt Magic p.AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'} --The kinds of gloves with cost & charges p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500}, ['Mining Gloves'] = {cost=75000, charges=500}, ['Smithing Gloves'] = {cost=100000, charges=500}, ['Thieving Gloves'] = {cost=100000, charges=500}, ['Gem Gloves'] = {cost=500000, charges=2000}} p.specialFishWt = 6722 p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}} function p.buildSpecialFishingTable() --This shouldn't ever be included in a page --This is for generating the above 'specialFishLoot' variable if it ever needs to change --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable --Also gives you the total fishing weight for saving time later local lootArray = {} local totalWt = 0 for i, item in pairs(ItemData.Items) do if item.fishingCatchWeight ~= nil then totalWt = totalWt + item.fishingCatchWeight table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}') end end local result = 'p.specialFishWt = '..totalWt..'\r\n' result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}' return result end function p.getItemByID(ID) local result = Shared.clone(ItemData.Items[ID + 1]) if result ~= nil then result.id = ID end return result end function p.getItem(name) local result = nil name = string.gsub(name, "%%27", "'") name = string.gsub(name, "'", "'") name = string.gsub(name, "'", "'") for i, item in pairs(ItemData.Items) do local itemName = string.gsub(item.name, '#', '') if(name == itemName) then result = Shared.clone(item) --Make sure every item has an id, and account for Lua being 1-index result.id = i - 1 break end end return result end function p.getItems(checkFunc) local result = {} for i, item in pairs(ItemData.Items) do if checkFunc(item) then local newItem = Shared.clone(item) newItem.id = i - 1 table.insert(result, newItem) end end return result end function p._getItemStat(item, StatName, ZeroIfNil) local result = item[StatName] --Special Overrides: -- Equipment stats first if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then result = item.equipmentStats[StatName] elseif StatName == 'isTwoHanded' then if item.validSlots ~= nil and item.occupiesSlots ~= nil then result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield') else result = false end elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) if skillName ~= nil then local skillID = Constants.getSkillID(skillName) if skillID ~= nil then result = item.equipRequirements.Level[skillID] end end elseif StatName == 'attackType' then result = p._getWeaponAttackType(item) elseif StatName == 'description' then result = item.description if result == nil or result == '' then result = 'No Description' end elseif StatName == 'completionReq' then if item.ignoreCompletion == nil or not item.ignoreCompletion then result = 'Yes' else result = 'No' end elseif StatName == 'slayerBonusXP' then return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false) end if result == nil and ZeroIfNil then result = 0 end return result end function p.getItemStat(frame) local args = frame.args ~= nil and frame.args or frame local ItemName = args[1] local StatName = args[2] local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false' local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false' local item = p.getItem(ItemName) if item == nil then return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" end local result = p._getItemStat(item, StatName, ZeroIfNil) if formatNum then result = Shared.formatnum(result) end return result end --Gets the value of a given modifier for a given item --asString is false by default, when true it writes the full bonus text function p._getItemModifier(item, modifier, skill, asString) if asString == nil then asString = false end if skill == '' then skill = nil elseif type(skill) == 'string' then skill = Constants.getSkillID(skill) end local result = 0 if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then if type(item.modifiers[modifier]) == 'table' then for i, subVal in Shared.skpairs(item.modifiers[modifier]) do if subVal[1] == skill then result = subVal[2] break end end else result = item.modifiers[modifier] end end if asString then if skill ~= nil then return Constants._getModifierText(modifier, {skill, result}) else return Constants._getModifierText(modifier, result) end else return result end end function p.hasCombatStats(item) if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then -- Ensure at least one stat has a non-zero value for statName, statVal in pairs(item.equipmentStats) do if statVal ~= 0 then return true end end end return false end function p.getItemModifier(frame) local itemName = frame.args ~= nil and frame.args[1] or frame[1] local modName = frame.args ~= nil and frame.args[2] or frame[2] local skillName = frame.args ~= nil and frame.args[3] or frame[3] local asString = frame.args ~= nil and frame.args[4] or frame[4] if asString ~= nil then if string.upper(asString) == 'FALSE' then asString = false else asString = true end end local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemModifier(item, modName, skillName, asString) end function p._getWeaponAttackType(item) if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or (item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then local iconType = item.attackType ~= 'melee' and 'skill' or nil return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) end end return 'Invalid' end function p.getWeaponAttackType(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getWeaponAttackType(item) end function p.getPotionTable(frame) local potionName = frame.args ~= nil and frame.args[1] or frame local tiers = {'I', 'II', 'III', 'IV'} local resultPart = {} table.insert(resultPart, '{| class="wikitable"') table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect') local tier1potion = p.getItem(potionName..' I') if tier1potion == nil then return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]' end for i, tier in pairs(tiers) do local tierName = potionName..' '..tier local potion = p.getItemByID(tier1potion.id + i - 1) if potion ~= nil then table.insert(resultPart, '\r\n|-') table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'})) table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true})) table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description) end end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p._getOtherItemBoxText(item) resultPart = {} --For equipment, show the slot they go in if item.validSlots ~= nil then table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ')) end --For weapons with a special attack, show the details if item.hasSpecialAttack then table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''") for i, spAtt in ipairs(item.specialAttacks) do table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':') table.insert(resultPart, '\r\n** ' .. spAtt.description) end end --For potions, show the number of charges if item.potionCharges ~= nil then table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges) end --For food, show how much it heals for if item.healsFor ~= nil then table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)) end --For Prayer Points, show how many you get if item.prayerPoints ~= nil then table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) end --For items with modifiers, show what those are if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)) end return table.concat(resultPart) end function p.getOtherItemBoxText(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) local asList = false if frame.args ~= nil then asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' end if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getOtherItemBoxText(item, asList) end function p._getItemCategories(item) local resultPart = {} if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end if item.validSlots ~= nil then local slotRemap = { ['Passive'] = 'Passive Items', ['Summon1'] = 'Summoning Familiars', ['Summon2'] = '' } for i, slotName in ipairs(item.validSlots) do local slotRemapName = slotName if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end end end if item.modifiers ~= nil then local modsDL = { 'increasedChanceToDoubleLootCombat', 'decreasedChanceToDoubleLootCombat', 'increasedChanceToDoubleLootThieving', 'decreasedChanceToDoubleLootThieving', 'increasedChanceToDoubleItemsGlobal', 'decreasedChanceToDoubleItemsGlobal' } for modName, val in pairs(item.modifiers) do if Shared.contains(modsDL, modName) then table.insert(resultPart, '[[Category:Double Loot Chance Items]]') break end end end return table.concat(resultPart) end function p.getItemCategories(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemCategories(item) end function p.getSkillcapeTable(frame) local skillName = frame.args ~= nil and frame.args[1] or frame local cape = p.getItem(skillName..' Skillcape') local resultPart = {} table.insert(resultPart, '{| class="wikitable"\r\n') table.insert(resultPart, '!Skillcape!!Name!!Effect') table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})) table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description) table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getItemGrid(frame) local resultPart = {} table.insert(resultPart, '{|') for i, item in Shared.skpairs(ItemData.Items) do if i % 17 == 1 then table.insert(resultPart, '\r\n|-\r\n|') else table.insert(resultPart, '||') end table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})) end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getSpecialAttackTable(frame) local spAttTable = {} for i, item in Shared.skpairs(ItemData.Items) do if item.hasSpecialAttack then for i, spAtt in ipairs(item.specialAttacks) do if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = {sortName=item.name, defn = spAtt, Icons = {}} end table.insert(spAttTable[spAtt.id].Icons, Icons.Icon({item.name, type='item'})) end end end local resultPart = {} table.insert(resultPart, '{|class="wikitable sortable stickyHeader"') table.insert(resultPart, '\r\n|-class="headerRow-0"') table.insert(resultPart, '\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect') for i, spAttData in Shared.skpairs(spAttTable) do local spAtt = spAttData.defn table.sort(spAttData.Icons, function(a, b) return a < b end) table.insert(resultPart, '\r\n|-') table.insert(resultPart, '\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')) table.insert(resultPart, '||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%') table.insert(resultPart, '||'..spAtt.description) end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end return p