Module:Items
From Melvor Idle
Revision as of 18:37, 12 March 2021 by Falterfire (talk | contribs) (Added Passive slot mention for passive items)
Lua module for generating various item tables. Pulls data from Module:Items/data
--This module contains all sorts of functions for getting data on items --Several functions related to use tables can be found at Module:Items/UseTables --Functions related to source tables can be found at Module:Items/SourceTables --Other functions moved to Module:Items/ComparisonTables local p = {} local MonsterData = mw.loadData('Module:Monsters/data') local ItemData = mw.loadData('Module:Items/data') local SkillData = mw.loadData('Module:Skills/data') local Constants = mw.loadData('Module:Constants/data') local Shared = require('Module:Shared') local Icons = require('Module:Icons') p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon'} p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, ["Diamond"] = {name = "Diamond", id = 132, chance = 5}} --The base chance to receive a gem while mining p.GemChance = .01 --The number of different fishing junk items p.junkCount = 8 --Items (aside from bars & gems) which can be created via Alt Magic local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'} --The kinds of gloves with cost & charges p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500}, ['Mining Gloves'] = {cost=75000, charges=500}, ['Smithing Gloves'] = {cost=100000, charges=500}, ['Thieving Gloves'] = {cost=100000, charges=500}, ['Gem Gloves'] = {cost=500000, charges=2000}} p.specialFishWt = 6722 p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}} function p.buildSpecialFishingTable() --This shouldn't ever be included in a page --This is for generating the above 'specialFishLoot' variable if it ever needs to change --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable --Also gives you the total fishing weight for saving time later local lootArray = {} local totalWt = 0 for i, item in pairs(ItemData.Items) do if item.fishingCatchWeight ~= nil then totalWt = totalWt + item.fishingCatchWeight table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}') end end local result = 'p.specialFishWt = '..totalWt..'\r\n' result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}' return result end function p.getSpecialAttackByID(ID) local result = Shared.clone(ItemData.SpecialAttacks[ID + 1]) if result ~= nil then result.id = ID end return result end function p.getItemByID(ID) local result = Shared.clone(ItemData.Items[ID + 1]) if result ~= nil then result.id = ID end return result end function p.getItem(name) local result = nil name = string.gsub(name, "%%27", "'") name = string.gsub(name, "'", "'") name = string.gsub(name, "'", "'") for i, item in pairs(ItemData.Items) do local itemName = string.gsub(item.name, '#', '') if(name == itemName) then result = Shared.clone(item) --Make sure every item has an id, and account for Lua being 1-index result.id = i - 1 break end end return result end function p.getItems(checkFunc) local result = {} for i, item in pairs(ItemData.Items) do if checkFunc(item) then local newItem = Shared.clone(item) newItem.id = i - 1 table.insert(result, newItem) end end return result end function p._getItemStat(item, StatName, ZeroIfNil) local result = item[StatName] --Special Overrides: if StatName == 'stabAttackBonus' then if item.attackBonus == nil then result = nil else result = item.attackBonus[1] end elseif StatName == 'slashAttackBonus' then if item.attackBonus == nil then result = nil else result = item.attackBonus[2] end elseif StatName == 'blockAttackBonus' then if item.attackBonus == nil then result = nil else result = item.attackBonus[3] end elseif StatName == 'attackType' then result = p._getWeaponAttackType(item) elseif StatName == 'description' then result = item.description if result == nil or result == '' then result = 'No Description' end elseif StatName == 'completionReq' then if item.ignoreCompletion == nil or not item.ignoreCompletion then return 'Yes' else return 'No' end end if result == nil and ZeroIfNil then result = 0 end return result end function p.getItemStat(frame) local args = frame.args ~= nil and frame.args or frame local ItemName = args[1] local StatName = args[2] local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false' local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false' local item = p.getItem(ItemName) if item == nil then return "ERROR: No item named "..ItemName.." exists in the data module" end local result = p._getItemStat(item, StatName, ZeroIfNil) if formatNum then result = Shared.formatnum(result) end return result end function p._getWeaponAttackType(item) if item.type == 'Weapon' then return Icons.Icon({'Melee', nolink='true'}) elseif item.type == 'Ranged Weapon' then return Icons.Icon({'Ranged', type='skill', nolink='true'}) elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then return Icons.Icon({'Magic', type='skill', nolink='true'}) else return "Invalid" end end function p.getWeaponAttackType(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..ItemName.." exists in the data module" end return p._getWeaponAttackType(item) end function p.getPotionTable(frame) local potionName = frame.args ~= nil and frame.args[1] or frame local tiers = {'I', 'II', 'III', 'IV'} local result = '{| class="wikitable"' result = result..'\r\n!Potion!!Tier!!Charges!!Effect' local tier1potion = p.getItem(potionName..' I') for i, tier in pairs(tiers) do local tierName = potionName..' '..tier local potion = p.getItemByID(tier1potion.id + i - 1) if potion ~= nil then result = result..'\r\n|-' result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'}) result = result..'||'..'[['..tierName..'|'..tier..']]' result = result..'||'..potion.potionCharges..'||'..potion.description end end result = result..'\r\n|}' return result end function p.getEquipmentSlotName(id) for slotName, i in Shared.skpairs(Constants.equipmentSlot) do if i == id then return slotName end end return 'Invalid' end function p._getOtherItemBoxText(item) result = '' --For equipment, show the slot they go in if item.equipmentSlot ~= nil then result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..p.getEquipmentSlotName(item.equipmentSlot) if item.isPassiveItem then result = result..', Passive' end end --For weapons with a special attack, show the details if item.hasSpecialAttack then local spAtt = p.getSpecialAttackByID(item.specialAttackID) result = result.."\r\n|-\r\n|'''Special Attack:'''" result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':' result = result..'\r\n** '..spAtt.description end --For potions, show the number of charges if item.potionCharges ~= nil then result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges end --For food, show how much it heals for if item.healsFor ~= nil then result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10) end --For Prayer Points, show how many you get if item.prayerPoints ~= nil then result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints end return result end function p.getOtherItemBoxText(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) local asList = false if frame.args ~= nil then asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' end if item == nil then return "ERROR: No item named "..itemName.." exists in the data module" end return p._getOtherItemBoxText(item, asList) end function p._getItemCategories(item) local result = '' if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end if item.isPassiveItem then result = result..'[[Category:Passive Items]]' end if item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 then result = result..'[[Category:Double Loot Chance Items]]' end return result end function p.getItemCategories(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module" end return p._getItemCategories(item) end function p.getSkillcapeTable(frame) local skillName = frame.args ~= nil and frame.args[1] or frame local cape = p.getItem(skillName..' Skillcape') local result = '{| class="wikitable"\r\n' result = result..'!Skillcape!!Name!!Effect' result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}) result = result..'||[['..cape.name..']]||'..cape.description result = result..'\r\n|}' return result end function p.getShopSkillcapeTable() local result = '' local capeList = {} for i, item in pairs(ItemData.Items) do if Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion' then table.insert(capeList, item) end end result = result..'\r\n{|class="wikitable sortable"' result = result..'\r\n!colspan="2" style="width:200px"|Cape' result = result..'!!Description!!style="width:120px"|Price' --Sort the table by cost and then name table.sort(capeList, function(a, b) if a.buysFor == b.buysFor then return a.name < b.name else return a.sellsFor < b.buysFor end end) for i, thisItem in pairs(capeList) do result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item', size='50', notext=true}) result = result..'||[['..thisItem.name..']]' result = result..'\r\n||'..thisItem.description result = result..'||style="text-align:left" data-sort-value="'..thisItem.buysFor..'"' result = result..'|'..Icons.GP(thisItem.buysFor) end result = result..'\r\n|}' return result end function p.getItemGrid(frame) result = '{|' for i, item in Shared.skpairs(ItemData.Items) do if i % 17 == 1 then result = result..'\r\n|-\r\n|' else result = result..'||' end result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}) end result = result..'\r\n|}' return result end function p.getSpecialAttackTable(frame) local spAttTable = {} for i, item in Shared.skpairs(ItemData.Items) do if item.hasSpecialAttack then if spAttTable[item.specialAttackID] == nil then spAttTable[item.specialAttackID] = {sortName=item.name, Icons = {}} end table.insert(spAttTable[item.specialAttackID].Icons, Icons.Icon({item.name, type='item'})) end end local result = '{|class="wikitable sortable stickyHeader"' result = result..'\r\n|-class="headerRow-0"' result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect' for i, spAttData in Shared.skpairs(spAttTable) do local spAtt = p.getSpecialAttackByID(i) table.sort(spAttData.Icons, function(a, b) return a < b end) result = result..'\r\n|-' result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.chance..'"|'..spAtt.chance..'%' result = result..'||'..spAtt.description end result = result..'\r\n|}' return result end return p