Difference between revisions of "Module:Items"

From Melvor Idle
(Changed Bonuses -> Modifiers in infobox, added color coding)
(getItemDataExport: Implement)
 
(34 intermediate revisions by 4 users not shown)
Line 6: Line 6:
 
local p = {}
 
local p = {}
  
local MonsterData = mw.loadData('Module:Monsters/data')
 
 
local ItemData = mw.loadData('Module:Items/data')
 
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
 
  
 
local Constants = require('Module:Constants')
 
local Constants = require('Module:Constants')
Line 14: Line 12:
 
local Icons = require('Module:Icons')
 
local Icons = require('Module:Icons')
  
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon'}
+
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg',
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
+
'Abnormal Log', 'Red Herring', 'Cool Glasses'}
 +
p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
 +
'Christmas Wreath', 'Candy Cane', 'Santa Hat',
 +
'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
 +
'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
 +
'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
 +
'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
 +
'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
 +
'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
 +
'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
 +
'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
 
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
 
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},  
+
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
                  ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},  
+
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
                  ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},  
+
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
                  ["Emerald"] = {name = "Emerald", id = 131, chance = 10},  
+
["Emerald"] = {name = "Emerald", id = 131, chance = 10},
                  ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
+
["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
 
--The base chance to receive a gem while mining
 
--The base chance to receive a gem while mining
 
p.GemChance = .01
 
p.GemChance = .01
--The number of different fishing junk items
 
p.junkCount = 8
 
--Items (aside from bars & gems) which can be created via Alt Magic
 
local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
 
--The kinds of gloves with cost & charges
 
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
 
                    ['Mining Gloves'] = {cost=75000, charges=500},
 
                    ['Smithing Gloves'] = {cost=100000, charges=500},
 
                    ['Thieving Gloves'] = {cost=100000, charges=500},
 
                    ['Gem Gloves'] = {cost=500000, charges=2000}}
 
 
 
p.specialFishWt = 6722
 
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
 
 
function p.buildSpecialFishingTable()
 
  --This shouldn't ever be included in a page
 
  --This is for generating the above 'specialFishLoot' variable if it ever needs to change
 
  --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
 
  --Also gives you the total fishing weight for saving time later
 
  local lootArray = {}
 
  local totalWt = 0
 
 
  for i, item in pairs(ItemData.Items) do
 
    if item.fishingCatchWeight ~= nil then
 
      totalWt = totalWt + item.fishingCatchWeight
 
      table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
 
    end
 
  end
 
 
  local result = 'p.specialFishWt = '..totalWt..'\r\n'
 
  result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
 
  return result
 
end
 
 
function p.getSpecialAttackByID(ID)
 
  local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
 
  if result ~= nil then
 
    result.id = ID
 
  end
 
  return result
 
end
 
  
 
function p.getItemByID(ID)
 
function p.getItemByID(ID)
  local result = Shared.clone(ItemData.Items[ID + 1])
+
local result = Shared.clone(ItemData.Items[ID + 1])
  if result ~= nil then
+
if result ~= nil then
    result.id = ID
+
result.id = ID
  end
+
end
  return result
+
return result
 
end
 
end
  
 
function p.getItem(name)
 
function p.getItem(name)
  local result = nil
+
local result = nil
  name = string.gsub(name, "%%27", "'")
+
name = string.gsub(name, "%%27", "'")
  name = string.gsub(name, "'", "'")
+
name = string.gsub(name, "'", "'")
  name = string.gsub(name, "'", "'")
+
for i, item in ipairs(ItemData.Items) do
  for i, item in pairs(ItemData.Items) do
+
local itemName = string.gsub(item.name, '#', '')
    local itemName = string.gsub(item.name, '#', '')
+
if name == itemName then
    if(name == itemName) then
+
result = Shared.clone(item)
      result = Shared.clone(item)
+
--Make sure every item has an id, and account for Lua being 1-index
      --Make sure every item has an id, and account for Lua being 1-index
+
result.id = i - 1
      result.id = i - 1
+
break
      break
+
end
    end
+
end
  end
+
return result
  return result
 
 
end
 
end
  
 
function p.getItems(checkFunc)
 
function p.getItems(checkFunc)
  local result = {}
+
local result = {}
  for i, item in pairs(ItemData.Items) do
+
local itemCount = 0
    if checkFunc(item) then
+
for i, item in ipairs(ItemData.Items) do
      local newItem = Shared.clone(item)
+
if checkFunc(item) then
      newItem.id = i - 1
+
local newItem = Shared.clone(item)
      table.insert(result, newItem)
+
newItem.id = i - 1
    end
+
itemCount = itemCount + 1
  end
+
result[itemCount] = newItem
  return result
+
end
 +
end
 +
return result
 
end
 
end
  
 
function p._getItemStat(item, StatName, ZeroIfNil)
 
function p._getItemStat(item, StatName, ZeroIfNil)
  local result = item[StatName]
+
local result = item[StatName]
  --Special Overrides:
+
--Special Overrides:
  if StatName == 'stabAttackBonus' then
+
-- Equipment stats first
    if item.attackBonus == nil then  
+
if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
      result = nil
+
result = item.equipmentStats[StatName]
    else
+
elseif StatName == 'isTwoHanded' then
      result = item.attackBonus[1]
+
if item.validSlots ~= nil and item.occupiesSlots ~= nil then
    end
+
result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
  elseif StatName == 'slashAttackBonus' then
+
else
    if item.attackBonus == nil then  
+
result = false
      result = nil
+
end
    else
+
elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
      result = item.attackBonus[2]
+
local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    end
+
if skillName ~= nil then
  elseif StatName == 'blockAttackBonus' then
+
local skillID = Constants.getSkillID(skillName)
    if item.attackBonus == nil then  
+
if skillID ~= nil then
      result = nil
+
result = item.equipRequirements.Level[skillID]
    else
+
end
      result = item.attackBonus[3]
+
end
    end
+
elseif StatName == 'attackType' then
  elseif StatName == 'attackType' then
+
result = p._getWeaponAttackType(item)
    result = p._getWeaponAttackType(item)
+
elseif StatName == 'description' then
  elseif StatName == 'description' then
+
result = item.description
    result = item.description
+
if result == nil or result == '' then result = 'No Description' end
    if result == nil or result == '' then result = 'No Description' end
+
elseif StatName == 'completionReq' then
  elseif StatName == 'completionReq' then
+
if item.ignoreCompletion == nil or not item.ignoreCompletion then
    if item.ignoreCompletion == nil or not item.ignoreCompletion then
+
result = 'Yes'
      return 'Yes'
+
else
    else
+
result = 'No'
      return 'No'
+
end
    end
+
elseif StatName == 'slayerBonusXP' then
  elseif StatName == 'slayerBonusXP' then
+
return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
    return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
+
elseif StatName == 'hasCombatStats' then
  end
+
return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
  if result == nil and ZeroIfNil then result = 0 end
+
end
  return result
+
if result == nil and ZeroIfNil then result = 0 end
 +
return result
 
end
 
end
  
 
function p.getItemStat(frame)
 
function p.getItemStat(frame)
  local args = frame.args ~= nil and frame.args or frame
+
local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
+
local ItemName = args[1]
  local StatName = args[2]
+
local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
+
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
+
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
  local item = p.getItem(ItemName)
+
local item = p.getItem(ItemName)
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  local result = p._getItemStat(item, StatName, ZeroIfNil)
+
local result = p._getItemStat(item, StatName, ZeroIfNil)
  if formatNum then result = Shared.formatnum(result) end
+
if formatNum then result = Shared.formatnum(result) end
  return result
+
return result
 
end
 
end
  
Line 161: Line 129:
 
--asString is false by default, when true it writes the full bonus text
 
--asString is false by default, when true it writes the full bonus text
 
function p._getItemModifier(item, modifier, skill, asString)
 
function p._getItemModifier(item, modifier, skill, asString)
  if asString == nil then asString = false end
+
if asString == nil then asString = false end
  if skill == '' then
+
if skill == '' then
    skill = nil
+
skill = nil
  elseif type(skill) == 'string' then
+
elseif type(skill) == 'string' then
    skill = Constants.getSkillID(skill)
+
skill = Constants.getSkillID(skill)
  end
+
end
 
 
  mw.log(item.name..', '..modifier)
 
  
  local result = 0
+
local result = 0
  
  if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
+
if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
    if type(item.modifiers[modifier]) == 'table' then
+
if type(item.modifiers[modifier]) == 'table' then
      for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
+
for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
        if subVal[1] == skill then
+
if subVal[1] == skill then
          result = subVal[2]
+
result = subVal[2]
          break
+
break
        end
+
end
      end
+
end
    else
+
else
      result = item.modifiers[modifier]
+
result = item.modifiers[modifier]
    end
+
end
  end
+
end
  
  if asString then
+
if asString then
    if skill ~= nil then
+
if skill ~= nil then
      return Constants._getModifierText(modifier, {skill, result})
+
return Constants._getModifierText(modifier, {skill, result})
    else
+
else
      return Constants._getModifierText(modifier, result)
+
return Constants._getModifierText(modifier, result)
    end
+
end
  else
+
else
    return result
+
return result
  end
+
end
 
end
 
end
  
 
function p.hasCombatStats(item)
 
function p.hasCombatStats(item)
  if item.equipmentSlot == nil then
+
if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
    return false
+
-- Ensure at least one stat has a non-zero value
  elseif item.equipmentSlot == Constants.getEquipmentSlotID('Weapon') then
+
for statName, statVal in pairs(item.equipmentStats) do
    return true
+
if statVal ~= 0 then return true end
  end
+
end
 +
end
 +
return false
 +
end
  
  local combatStatList = {'strengthBonus', 'defenceBonus', 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus', 'damageReduction',
+
function p._hasLevelRequirements(item)
                          'rangedDefenceBonus', 'magicDefenceBonus', 'rangedAttackBonus', 'rangedStrengthBonus', 'magicAttackBonus', 'magicDamageBonus'}
+
--Function true if an item has at least one level requirement to equip
 
+
if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
  for i, stat in Shared.skpairs(combatStatList) do
+
for skillID, lvl in pairs(item.equipRequirements.Level) do
    if p._getItemStat(item, stat, true) > 0 then
+
if lvl ~= nil and lvl > 1 then
      return true
+
return true
    end
+
end
  end
+
end
 
+
return false
  return false
+
else
 +
return false
 +
end
 
end
 
end
  
 
function p.getItemModifier(frame)
 
function p.getItemModifier(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame[1]
+
local itemName = frame.args ~= nil and frame.args[1] or frame[1]
  local modName = frame.args ~= nil and frame.args[2] or frame[2]
+
local modName = frame.args ~= nil and frame.args[2] or frame[2]
  local skillName = frame.args ~= nil and frame.args[3] or frame[3]
+
local skillName = frame.args ~= nil and frame.args[3] or frame[3]
  local asString = frame.args ~= nil and frame.args[4] or frame[4]
+
local asString = frame.args ~= nil and frame.args[4] or frame[4]
  if asString ~= nil then
+
if asString ~= nil then
    if string.upper(asString) == 'FALSE' then
+
asString = (string.upper(asString) ~= 'FALSE')
    asString = false
+
end
    else
 
    asString = true
 
    end
 
  end
 
  
  local item = p.getItem(itemName)
+
local item = p.getItem(itemName)
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  
  return p._getItemModifier(item, modName, skillName, asString)
+
return p._getItemModifier(item, modName, skillName, asString)
 
end
 
end
  
 
function p._getWeaponAttackType(item)
 
function p._getWeaponAttackType(item)
  if item.type == 'Weapon' then
+
if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
    return Icons.Icon({'Melee', nolink='true'})
+
(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
  elseif item.type == 'Ranged Weapon' then
+
if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
    return Icons.Icon({'Ranged', type='skill', nolink='true'})
+
local iconType = item.attackType ~= 'melee' and 'skill' or nil
  elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
+
return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
    return Icons.Icon({'Magic', type='skill', nolink='true'})
+
end
  else
+
end
    return "Invalid"
+
return 'Invalid'
  end
 
 
end
 
end
 
  
 
function p.getWeaponAttackType(frame)
 
function p.getWeaponAttackType(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
+
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
+
local item = p.getItem(itemName)
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  return p._getWeaponAttackType(item)
+
return p._getWeaponAttackType(item)
 
end
 
end
  
 
function p.getPotionTable(frame)
 
function p.getPotionTable(frame)
  local potionName = frame.args ~= nil and frame.args[1] or frame
+
local potionName = frame.args ~= nil and frame.args[1] or frame
  local tiers = {'I', 'II', 'III', 'IV'}
+
local tiers = {'I', 'II', 'III', 'IV'}
  
  local result = '{| class="wikitable"'
+
local resultPart = {}
  result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
+
table.insert(resultPart, '{| class="wikitable"')
 +
table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')
  
  local tier1potion = p.getItem(potionName..' I')
+
local tier1potion = p.getItem(potionName..' I')
  for i, tier in pairs(tiers) do
+
if tier1potion == nil then
    local tierName = potionName..' '..tier
+
return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
    local potion = p.getItemByID(tier1potion.id + i - 1)
+
end
    if potion ~= nil then
+
for i, tier in ipairs(tiers) do
      result = result..'\r\n|-'
+
local tierName = potionName..' '..tier
      result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
+
local potion = p.getItemByID(tier1potion.id + i - 1)
      result = result..'||'..'[['..tierName..'|'..tier..']]'
+
if potion ~= nil then
      result = result..'||'..potion.potionCharges..'||'..potion.description
+
table.insert(resultPart, '\r\n|-')
    end
+
table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
  end
+
table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
 +
table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
 +
end
 +
end
  
  result = result..'\r\n|}'
+
table.insert(resultPart, '\r\n|}')
  return result
+
return table.concat(resultPart)
 
end
 
end
  
 
function p._getOtherItemBoxText(item)
 
function p._getOtherItemBoxText(item)
  result = ''
+
resultPart = {}
  --For equipment, show the slot they go in
+
--For equipment, show the slot they go in
  if item.equipmentSlot ~= nil then
+
if item.validSlots ~= nil then
    result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..Constants.getEquipmentSlotName(item.equipmentSlot)
+
local slotLinkMap = {
    if item.isPassiveItem then
+
["Helmet"] = 'Equipment#Helmets',
      result = result..', Passive'
+
["Platebody"] = 'Equipment#Platebodies',
    end
+
["Platelegs"] = 'Equipment#Platelegs',
  end
+
["Boots"] = 'Equipment#Boots',
  --For weapons with a special attack, show the details
+
["Weapon"] = 'Equipment#Weapons',
  if item.hasSpecialAttack then
+
["Shield"] = 'Equipment#Offhand',
    local spAtt = p.getSpecialAttackByID(item.specialAttackID)
+
["Amulet"] = 'Equipment#Amulets',
    result = result.."\r\n|-\r\n|'''Special Attack:'''"
+
["Ring"] = 'Equipment#Rings',
    result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':'
+
["Gloves"] = 'Equipment#Gloves',
    result = result..'\r\n** '..spAtt.description
+
["Quiver"] = 'Equipment#Ammunition',
  end
+
["Cape"] = 'Equipment#Capes',
  --For potions, show the number of charges
+
["Passive"] = 'Combat Passive Slot',
  if item.potionCharges ~= nil then
+
["Summon1"] = 'Summoning',
    result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges
+
["Summon2"] = 'Summoning'
  end
+
}
  --For food, show how much it heals for
+
local slotText = {}
  if item.healsFor ~= nil then
+
for i, slot in ipairs(item.validSlots) do
    result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
+
local slotLink = slotLinkMap[slot]
  end
+
if slotLink == nil then
  --For Prayer Points, show how many you get
+
table.insert(slotText, slot)
  if item.prayerPoints ~= nil then
+
else
    result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints
+
table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
  end
+
end
  --For items with modifiers, show what those are
+
end
  if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
+
table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
    local modArray = {}
+
end
    for bonus, value in Shared.skpairs(item.modifiers) do
+
--For weapons with a special attack, show the details
      table.insert(modArray, Constants._getModifierText(bonus, value, true))
+
if item.hasSpecialAttack then
    end
+
table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
    result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..table.concat(modArray, "<br/>")
+
for i, spAtt in ipairs(item.specialAttacks) do
  end
+
table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
  return result
+
table.insert(resultPart, '\r\n** ' .. spAtt.description)
 +
end
 +
end
 +
--For potions, show the number of charges
 +
if item.potionCharges ~= nil then
 +
table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
 +
end
 +
--For food, show how much it heals for
 +
if item.healsFor ~= nil then
 +
table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
 +
end
 +
--For Prayer Points, show how many you get
 +
if item.prayerPoints ~= nil then
 +
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
 +
end
 +
--For items with modifiers, show what those are
 +
if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
 +
table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
 +
end
 +
return table.concat(resultPart)
 
end
 
end
  
 
function p.getOtherItemBoxText(frame)
 
function p.getOtherItemBoxText(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
+
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
+
local item = p.getItem(itemName)
  local asList = false
+
local asList = false
  if frame.args ~= nil then  
+
if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
+
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
  end
+
end
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  
  return p._getOtherItemBoxText(item, asList)
+
return p._getOtherItemBoxText(item, asList)
 
end
 
end
  
 
function p._getItemCategories(item)
 
function p._getItemCategories(item)
  local result = ''
+
local resultPart = {}
  if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
+
if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
  if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
+
if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
  if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
+
if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
  if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
+
if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
  if item.isPassiveItem then result = result..'[[Category:Passive Items]]' end
+
if item.validSlots ~= nil then
  if item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 then result = result..'[[Category:Double Loot Chance Items]]' end
+
local slotRemap = {
  return result
+
['Passive'] = 'Passive Items',
 +
['Summon1'] = 'Summoning Familiars',
 +
['Summon2'] = ''
 +
}
 +
for i, slotName in ipairs(item.validSlots) do
 +
local slotRemapName = slotName
 +
if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
 +
if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
 +
end
 +
end
 +
if item.modifiers ~= nil then
 +
local modsDL = {
 +
'increasedChanceToDoubleLootCombat',
 +
'decreasedChanceToDoubleLootCombat',
 +
'increasedChanceToDoubleLootThieving',
 +
'decreasedChanceToDoubleLootThieving',
 +
'increasedChanceToDoubleItemsGlobal',
 +
'decreasedChanceToDoubleItemsGlobal'
 +
}
 +
for modName, val in pairs(item.modifiers) do
 +
if Shared.contains(modsDL, modName) then
 +
table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
 +
break
 +
end
 +
end
 +
end
 +
return table.concat(resultPart)
 
end
 
end
  
 
function p.getItemCategories(frame)
 
function p.getItemCategories(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
+
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
+
local item = p.getItem(itemName)
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  
  return p._getItemCategories(item)
+
return p._getItemCategories(item)
 
end
 
end
  
 
function p.getSkillcapeTable(frame)
 
function p.getSkillcapeTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
+
local skillName = frame.args ~= nil and frame.args[1] or frame
  local cape = p.getItem(skillName..' Skillcape')
+
local cape = p.getItem(skillName..' Skillcape')
  local result = '{| class="wikitable"\r\n'
+
if cape == nil then
  result = result..'!Skillcape!!Name!!Effect'
+
return ''
  result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})
+
else
  result = result..'||[['..cape.name..']]||'..cape.description
+
local resultPart = {}
  result = result..'\r\n|}'
+
table.insert(resultPart, '{| class="wikitable"\r\n')
  return result
+
table.insert(resultPart, '!Skillcape!!Name!!Effect')
 +
table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
 +
table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
 +
table.insert(resultPart, '\r\n|}')
 +
return table.concat(resultPart)
 +
end
 
end
 
end
  
function p.getShopSkillcapeTable()
+
function p.getItemGrid(frame)
  local result = ''
+
local resultPart = {}
 +
table.insert(resultPart, '{|')
 +
for i, item in Shared.skpairs(ItemData.Items) do
 +
if i % 17 == 1 then
 +
table.insert(resultPart, '\r\n|-\r\n|')
 +
else
 +
table.insert(resultPart, '||')
 +
end
 +
table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
 +
end
 +
table.insert(resultPart, '\r\n|}')
 +
return table.concat(resultPart)
 +
end
  
  local capeList = {}
+
function p.getWeaponStatsBox(frame)
  for i, item in pairs(ItemData.Items) do
+
local itemName = frame.args ~= nil and frame.args[1] or frame
    if Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion' then
+
local item = p.getItem(itemName)
      table.insert(capeList, item)
+
if item == nil then
    end
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  
  result = result..'\r\n{|class="wikitable sortable"'
+
local ico = {
  result = result..'\r\n!colspan="2" style="width:200px"|Cape'
+
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
  result = result..'!!Description!!style="width:120px"|Price'
+
["Combat"] = Icons.Icon({'Combat', notext=true}),
 +
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
 +
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
 +
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
 +
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
 +
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
 +
}
 +
local resultPart = {}
 +
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
 +
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
 +
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
  
  --Sort the table by cost and then name
+
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
  table.sort(capeList, function(a, b)  
+
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
                        if a.buysFor == b.buysFor then
+
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
                          return a.name < b.name
+
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
                        else
 
                          return a.sellsFor < b.buysFor
 
                        end
 
                      end)
 
  for i, thisItem in pairs(capeList) do
 
    result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item', size='50', notext=true})
 
    result = result..'||[['..thisItem.name..']]'
 
    result = result..'\r\n||'..thisItem.description
 
    result = result..'||style="text-align:left" data-sort-value="'..thisItem.buysFor..'"'
 
    result = result..'|'..Icons.GP(thisItem.buysFor)
 
  end
 
  result = result..'\r\n|}'
 
  
  return result
+
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
 +
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))
 +
 
 +
table.insert(resultPart, '\r\n|}')
 +
return table.concat(resultPart)
 
end
 
end
  
function p.getItemGrid(frame)
+
function p.getArmourStatsBox(frame)
  result = '{|'
+
local itemName = frame.args ~= nil and frame.args[1] or frame
  for i, item in Shared.skpairs(ItemData.Items) do
+
local item = p.getItem(itemName)
    if i % 17 == 1 then
+
if item == nil then
      result = result..'\r\n|-\r\n|'
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
    else
+
end
      result = result..'||'
+
 
    end
+
local ico = {
    result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})
+
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
  end
+
["Combat"] = Icons.Icon({'Combat', notext=true}),
  result = result..'\r\n|}'
+
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
  return result
+
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
end
+
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
 +
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
 +
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
 +
}
 +
local resultPart = {}
 +
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
 +
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
 +
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
 +
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))
 +
 
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
  
function p.getSpecialAttackTable(frame)
+
table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
  local spAttTable = {}
+
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
 
+
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
  for i, item in Shared.skpairs(ItemData.Items) do
 
    if item.hasSpecialAttack then
 
      if spAttTable[item.specialAttackID] == nil then spAttTable[item.specialAttackID] = {sortName=item.name, Icons = {}} end
 
      table.insert(spAttTable[item.specialAttackID].Icons, Icons.Icon({item.name, type='item'}))
 
    end
 
  end 
 
  
  local result = '{|class="wikitable sortable stickyHeader"'
+
table.insert(resultPart, '\r\n|}')
  result = result..'\r\n|-class="headerRow-0"'
+
return table.concat(resultPart)
  result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect'
+
end
  for i, spAttData in Shared.skpairs(spAttTable) do
 
    local spAtt = p.getSpecialAttackByID(i)
 
    table.sort(spAttData.Icons, function(a, b) return a < b end)
 
    result = result..'\r\n|-'
 
    result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
 
    result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.chance..'"|'..spAtt.chance..'%'
 
    result = result..'||'..spAtt.description
 
  end
 
  result = result..'\r\n|}'
 
  
  return result
+
function p.getItemDataExport(frame)
 +
local resultTable = mw.html.create('table')
 +
resultTable:addClass('wikitable')
 +
resultTable:tag('tr'):addClass('headerRow-0')
 +
:tag('th'):wikitext('ItemID'):done()
 +
:tag('th'):wikitext('ItemName'):done()
 +
:tag('th'):wikitext('GPValue'):done()
 +
 +
for i, item in ipairs(ItemData.Items) do
 +
resultTable:tag('tr')
 +
:tag('td'):wikitext(item.id):done()
 +
:tag('td'):wikitext(item.name):done()
 +
:tag('td'):wikitext(item.sellsFor):done()
 +
end
 +
return tostring(resultTable)
 
end
 
end
  
 
return p
 
return p

Latest revision as of 20:53, 9 March 2022

Lua module for generating various item tables. Pulls data from Module:Items/data


--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables

local p = {}

local ItemData = mw.loadData('Module:Items/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')

p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg',
				'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
				'Christmas Wreath', 'Candy Cane', 'Santa Hat',
				'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
				'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
				'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
				'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
				'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
				'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
				'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
				'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
				["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
				["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
				["Emerald"] = {name = "Emerald", id = 131, chance = 10},
				["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01

function p.getItemByID(ID)
	local result = Shared.clone(ItemData.Items[ID + 1])
	if result ~= nil then
		result.id = ID
	end
	return result
end

function p.getItem(name)
	local result = nil
	name = string.gsub(name, "%%27", "'")
	name = string.gsub(name, "&#39;", "'")
	for i, item in ipairs(ItemData.Items) do
		local itemName = string.gsub(item.name, '#', '')
		if name == itemName then
			result = Shared.clone(item)
			--Make sure every item has an id, and account for Lua being 1-index
			result.id = i - 1
			break
		end
	end
	return result
end

function p.getItems(checkFunc)
	local result = {}
	local itemCount = 0
	for i, item in ipairs(ItemData.Items) do
		if checkFunc(item) then
			local newItem = Shared.clone(item)
			newItem.id = i - 1
			itemCount = itemCount + 1
			result[itemCount] = newItem
		end
	end
	return result
end

function p._getItemStat(item, StatName, ZeroIfNil)
	local result = item[StatName]
	--Special Overrides:
	-- Equipment stats first
	if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
		result = item.equipmentStats[StatName]
	elseif StatName == 'isTwoHanded' then
		if item.validSlots ~= nil and item.occupiesSlots ~= nil then
			result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
		else
			result = false
		end
	elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
		local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
		if skillName ~= nil then
			local skillID = Constants.getSkillID(skillName)
			if skillID ~= nil then
				result = item.equipRequirements.Level[skillID]
			end
		end
	elseif StatName == 'attackType' then
		result = p._getWeaponAttackType(item)
	elseif StatName == 'description' then
		result = item.description
		if result == nil or result == '' then result = 'No Description' end
	elseif StatName == 'completionReq' then
		if item.ignoreCompletion == nil or not item.ignoreCompletion then
			result = 'Yes'
		else
			result = 'No'
		end
	elseif StatName == 'slayerBonusXP' then
		return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
	elseif StatName == 'hasCombatStats' then
		return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
	end
	if result == nil and ZeroIfNil then result = 0 end
	return result
end

function p.getItemStat(frame)
	local args = frame.args ~= nil and frame.args or frame
	local ItemName = args[1]
	local StatName = args[2]
	local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
	local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
	local item = p.getItem(ItemName)
	if item == nil then
		return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
	end
	local result = p._getItemStat(item, StatName, ZeroIfNil)
	if formatNum then result = Shared.formatnum(result) end
	return result
end

--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
	if asString == nil then asString = false end
	if skill == '' then
		skill = nil
	elseif type(skill) == 'string' then
		skill = Constants.getSkillID(skill)
	end

	local result = 0

	if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
		if type(item.modifiers[modifier]) == 'table' then
			for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
				if subVal[1] == skill then
					result = subVal[2]
					break
				end
			end
		else
			result = item.modifiers[modifier]
		end
	end

	if asString then
		if skill ~= nil then
			return Constants._getModifierText(modifier, {skill, result})
		else
			return Constants._getModifierText(modifier, result)
		end
	else
		return result
	end
end

function p.hasCombatStats(item)
	if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
		-- Ensure at least one stat has a non-zero value
		for statName, statVal in pairs(item.equipmentStats) do
			if statVal ~= 0 then return true end
		end
	end
	return false
end

function p._hasLevelRequirements(item)
	--Function true if an item has at least one level requirement to equip
	if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
		for skillID, lvl in pairs(item.equipRequirements.Level) do
			if lvl ~= nil and lvl > 1 then
				return true
			end
		end
		return false
	else
		return false
	end
end

function p.getItemModifier(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame[1]
	local modName = frame.args ~= nil and frame.args[2] or frame[2]
	local skillName = frame.args ~= nil and frame.args[3] or frame[3]
	local asString = frame.args ~= nil and frame.args[4] or frame[4]
	if asString ~= nil then
		asString = (string.upper(asString) ~= 'FALSE')
	end

	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemModifier(item, modName, skillName, asString)
end

function p._getWeaponAttackType(item)
	if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
									(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
		if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
			local iconType = item.attackType ~= 'melee' and 'skill' or nil
			return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
		end
	end
	return 'Invalid'
end

function p.getWeaponAttackType(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end
	return p._getWeaponAttackType(item)
end

function p.getPotionTable(frame)
	local potionName = frame.args ~= nil and frame.args[1] or frame
	local tiers = {'I', 'II', 'III', 'IV'}

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"')
	table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')

	local tier1potion = p.getItem(potionName..' I')
	if tier1potion == nil then
		return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
	end
	for i, tier in ipairs(tiers) do
		local tierName = potionName..' '..tier
		local potion = p.getItemByID(tier1potion.id + i - 1)
		if potion ~= nil then
			table.insert(resultPart, '\r\n|-')
			table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
			table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
			table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
		end
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p._getOtherItemBoxText(item)
	resultPart = {}
	--For equipment, show the slot they go in
	if item.validSlots ~= nil then
		local slotLinkMap = {
			["Helmet"] = 'Equipment#Helmets',
			["Platebody"] = 'Equipment#Platebodies',
			["Platelegs"] = 'Equipment#Platelegs',
			["Boots"] = 'Equipment#Boots',
			["Weapon"] = 'Equipment#Weapons',
			["Shield"] = 'Equipment#Offhand',
			["Amulet"] = 'Equipment#Amulets',
			["Ring"] = 'Equipment#Rings',
			["Gloves"] = 'Equipment#Gloves',
			["Quiver"] = 'Equipment#Ammunition',
			["Cape"] = 'Equipment#Capes',
			["Passive"] = 'Combat Passive Slot',
			["Summon1"] = 'Summoning',
			["Summon2"] = 'Summoning'
		}
		local slotText = {}
		for i, slot in ipairs(item.validSlots) do
			local slotLink = slotLinkMap[slot]
			if slotLink == nil then
				table.insert(slotText, slot)
			else
				table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
			end
		end
		table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
	end
	--For weapons with a special attack, show the details
	if item.hasSpecialAttack then
		table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
		for i, spAtt in ipairs(item.specialAttacks) do
			table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
			table.insert(resultPart, '\r\n** ' .. spAtt.description)
		end
	end
	--For potions, show the number of charges
	if item.potionCharges ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
	end
	--For food, show how much it heals for
	if item.healsFor ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
	end
	--For Prayer Points, show how many you get
	if item.prayerPoints ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
	end
	--For items with modifiers, show what those are
	if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
		table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
	end
	return table.concat(resultPart)
end

function p.getOtherItemBoxText(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	local asList = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
	end
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getOtherItemBoxText(item, asList)
end

function p._getItemCategories(item)
	local resultPart = {}
	if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
	if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
	if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
	if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
	if item.validSlots ~= nil then
		local slotRemap = {
			['Passive'] = 'Passive Items',
			['Summon1'] = 'Summoning Familiars',
			['Summon2'] = ''
		}
		for i, slotName in ipairs(item.validSlots) do
			local slotRemapName = slotName
			if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
			if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
		end
	end
	if item.modifiers ~= nil then
		local modsDL = {
			'increasedChanceToDoubleLootCombat',
			'decreasedChanceToDoubleLootCombat',
			'increasedChanceToDoubleLootThieving',
			'decreasedChanceToDoubleLootThieving',
			'increasedChanceToDoubleItemsGlobal',
			'decreasedChanceToDoubleItemsGlobal'
		}
		for modName, val in pairs(item.modifiers) do
			if Shared.contains(modsDL, modName) then
				table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
				break
			end
		end
	end
	return table.concat(resultPart)
end

function p.getItemCategories(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemCategories(item)
end

function p.getSkillcapeTable(frame)
	local skillName = frame.args ~= nil and frame.args[1] or frame
	local cape = p.getItem(skillName..' Skillcape')
	if cape == nil then
		return ''
	else
		local resultPart = {}
		table.insert(resultPart, '{| class="wikitable"\r\n')
		table.insert(resultPart, '!Skillcape!!Name!!Effect')
		table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
		table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
		table.insert(resultPart, '\r\n|}')
		return table.concat(resultPart)
	end
end

function p.getItemGrid(frame)
	local resultPart = {}
	table.insert(resultPart, '{|')
	for i, item in Shared.skpairs(ItemData.Items) do
		if i % 17 == 1 then
			table.insert(resultPart, '\r\n|-\r\n|')
		else
			table.insert(resultPart, '||')
		end
		table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getWeaponStatsBox(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	local ico = {
		["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
		["Combat"] = Icons.Icon({'Combat', notext=true}),
		["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
		["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
		["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
		["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
		["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
	}
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
	table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getArmourStatsBox(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	local ico = {
		["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
		["Combat"] = Icons.Icon({'Combat', notext=true}),
		["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
		["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
		["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
		["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
		["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
	}
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemDataExport(frame)
	local resultTable = mw.html.create('table')
	resultTable:addClass('wikitable')
	resultTable:tag('tr'):addClass('headerRow-0')
		:tag('th'):wikitext('ItemID'):done()
		:tag('th'):wikitext('ItemName'):done()
		:tag('th'):wikitext('GPValue'):done()
	
	for i, item in ipairs(ItemData.Items) do
		resultTable:tag('tr')
			:tag('td'):wikitext(item.id):done()
			:tag('td'):wikitext(item.name):done()
			:tag('td'):wikitext(item.sellsFor):done()
	end
	return tostring(resultTable)
end

return p