Module:Items: Difference between revisions

From Melvor Idle
(Formatting fixes for creationTable, added Herblore stuff)
(getItemDataExport: Implement)
(179 intermediate revisions by 7 users not shown)
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--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables
local p = {}
local p = {}


local ItemData = mw.loadData('Module:Items/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')


local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg',
'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
'Christmas Wreath', 'Candy Cane', 'Santa Hat',
'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
["Emerald"] = {name = "Emerald", id = 131, chance = 10},
["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01


function p.getItemByID(ID)
function p.getItemByID(ID)
  local result = Shared.clone(ItemData[ID + 1])
local result = Shared.clone(ItemData.Items[ID + 1])
  if result ~= nil then
if result ~= nil then
    result.id = ID
result.id = ID
  end
end
  return result
return result
end
end


function p.getItem(name)
function p.getItem(name)
  local result = nil
local result = nil
  for i, item in pairs(ItemData) do
name = string.gsub(name, "%%27", "'")
    if(item.name == name) then
name = string.gsub(name, "'", "'")
      result = Shared.clone(item)
for i, item in ipairs(ItemData.Items) do
      --Make sure every item has an id, and account for Lua being 1-index
local itemName = string.gsub(item.name, '#', '')
      result.id = i -1
if name == itemName then
    end
result = Shared.clone(item)
  end
--Make sure every item has an id, and account for Lua being 1-index
  return result
result.id = i - 1
break
end
end
return result
end
 
function p.getItems(checkFunc)
local result = {}
local itemCount = 0
for i, item in ipairs(ItemData.Items) do
if checkFunc(item) then
local newItem = Shared.clone(item)
newItem.id = i - 1
itemCount = itemCount + 1
result[itemCount] = newItem
end
end
return result
end
end


function p._getItemStat(item, StatName, ZeroIfNil)
function p._getItemStat(item, StatName, ZeroIfNil)
  local result = item[StatName]
local result = item[StatName]
  --Special Overrides:
--Special Overrides:
  if StatName == 'stabAttackBonus' then
-- Equipment stats first
    if item.attacBonus == nil then  
if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
      result = nil
result = item.equipmentStats[StatName]
    else
elseif StatName == 'isTwoHanded' then
      result = item.attackBonus[1]
if item.validSlots ~= nil and item.occupiesSlots ~= nil then
    end
result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
  elseif StatName == 'slashAttackBonus' then
else
    if item.attackBonus == nil then  
result = false
      result = nil
end
    else
elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
      result = item.attackBonus[2]
local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    end
if skillName ~= nil then
  elseif StatName == 'blockAttackBonus' then
local skillID = Constants.getSkillID(skillName)
    if item.attackBonus == nil then  
if skillID ~= nil then
      result = nil
result = item.equipRequirements.Level[skillID]
    else
end
      result = item.attackBonus[3]
end
    end
elseif StatName == 'attackType' then
  elseif StatName == 'attackType' then
result = p._getWeaponAttackType(item)
    result = p._getWeaponAttackType(item)
elseif StatName == 'description' then
  end
result = item.description
  if result == nil and ZeroIfNil then result = 0 end
if result == nil or result == '' then result = 'No Description' end
  return result
elseif StatName == 'completionReq' then
if item.ignoreCompletion == nil or not item.ignoreCompletion then
result = 'Yes'
else
result = 'No'
end
elseif StatName == 'slayerBonusXP' then
return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
elseif StatName == 'hasCombatStats' then
return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
end
if result == nil and ZeroIfNil then result = 0 end
return result
end
end


function p.getItemStat(frame)
function p.getItemStat(frame)
  local args = frame.args ~= nil and frame.args or frame
local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
local ItemName = args[1]
  local StatName = args[2]
local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local item = p.getItem(ItemName)
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
  if item == nil then
local item = p.getItem(ItemName)
    return "ERROR: No item named "..ItemName.." exists in the data module"
if item == nil then
  end
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  return p._getItemStat(item, StatName, ZeroIfNil)
end
local result = p._getItemStat(item, StatName, ZeroIfNil)
if formatNum then result = Shared.formatnum(result) end
return result
end
 
--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
if asString == nil then asString = false end
if skill == '' then
skill = nil
elseif type(skill) == 'string' then
skill = Constants.getSkillID(skill)
end
 
local result = 0
 
if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
if type(item.modifiers[modifier]) == 'table' then
for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
if subVal[1] == skill then
result = subVal[2]
break
end
end
else
result = item.modifiers[modifier]
end
end
 
if asString then
if skill ~= nil then
return Constants._getModifierText(modifier, {skill, result})
else
return Constants._getModifierText(modifier, result)
end
else
return result
end
end
 
function p.hasCombatStats(item)
if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
-- Ensure at least one stat has a non-zero value
for statName, statVal in pairs(item.equipmentStats) do
if statVal ~= 0 then return true end
end
end
return false
end
 
function p._hasLevelRequirements(item)
--Function true if an item has at least one level requirement to equip
if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
for skillID, lvl in pairs(item.equipRequirements.Level) do
if lvl ~= nil and lvl > 1 then
return true
end
end
return false
else
return false
end
end
 
function p.getItemModifier(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame[1]
local modName = frame.args ~= nil and frame.args[2] or frame[2]
local skillName = frame.args ~= nil and frame.args[3] or frame[3]
local asString = frame.args ~= nil and frame.args[4] or frame[4]
if asString ~= nil then
asString = (string.upper(asString) ~= 'FALSE')
end
 
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
 
return p._getItemModifier(item, modName, skillName, asString)
end
end


function p._getWeaponAttackType(item)
function p._getWeaponAttackType(item)
  if item.type == 'Weapon' then
if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
    return Icons.Icon({'Melee'})
(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
  elseif item.type == 'Ranged Weapon' then
if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
    return Icons.Icon({'Ranged', type='skill'})
local iconType = item.attackType ~= 'melee' and 'skill' or nil
  elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
    return Icons.Icon({'Magic', type='skill'})
end
  else
end
    return "Invalid"
return 'Invalid'
  end
end
end


function p.getWeaponAttackType(frame)
function p.getWeaponAttackType(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
local item = p.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end
  return p._getWeaponAttackType(item)
return p._getWeaponAttackType(item)
end
end


function p.getPotionTable(frame)
function p.getPotionTable(frame)
  local potionName = frame.args ~= nil and frame.args[1] or frame
local potionName = frame.args ~= nil and frame.args[1] or frame
  local tiers = {'I', 'II', 'III', 'IV'}
local tiers = {'I', 'II', 'III', 'IV'}
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"')
table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')
 
local tier1potion = p.getItem(potionName..' I')
if tier1potion == nil then
return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
end
for i, tier in ipairs(tiers) do
local tierName = potionName..' '..tier
local potion = p.getItemByID(tier1potion.id + i - 1)
if potion ~= nil then
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
end
end
 
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
 
function p._getOtherItemBoxText(item)
resultPart = {}
--For equipment, show the slot they go in
if item.validSlots ~= nil then
local slotLinkMap = {
["Helmet"] = 'Equipment#Helmets',
["Platebody"] = 'Equipment#Platebodies',
["Platelegs"] = 'Equipment#Platelegs',
["Boots"] = 'Equipment#Boots',
["Weapon"] = 'Equipment#Weapons',
["Shield"] = 'Equipment#Offhand',
["Amulet"] = 'Equipment#Amulets',
["Ring"] = 'Equipment#Rings',
["Gloves"] = 'Equipment#Gloves',
["Quiver"] = 'Equipment#Ammunition',
["Cape"] = 'Equipment#Capes',
["Passive"] = 'Combat Passive Slot',
["Summon1"] = 'Summoning',
["Summon2"] = 'Summoning'
}
local slotText = {}
for i, slot in ipairs(item.validSlots) do
local slotLink = slotLinkMap[slot]
if slotLink == nil then
table.insert(slotText, slot)
else
table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
end
end
table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
end
--For weapons with a special attack, show the details
if item.hasSpecialAttack then
table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
for i, spAtt in ipairs(item.specialAttacks) do
table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(resultPart, '\r\n** ' .. spAtt.description)
end
end
--For potions, show the number of charges
if item.potionCharges ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
end
--For food, show how much it heals for
if item.healsFor ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
end
--For Prayer Points, show how many you get
if item.prayerPoints ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
end
--For items with modifiers, show what those are
if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
end
return table.concat(resultPart)
end
 
function p.getOtherItemBoxText(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
local asList = false
if frame.args ~= nil then
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
end
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
 
return p._getOtherItemBoxText(item, asList)
end
 
function p._getItemCategories(item)
local resultPart = {}
if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
if item.validSlots ~= nil then
local slotRemap = {
['Passive'] = 'Passive Items',
['Summon1'] = 'Summoning Familiars',
['Summon2'] = ''
}
for i, slotName in ipairs(item.validSlots) do
local slotRemapName = slotName
if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
end
end
if item.modifiers ~= nil then
local modsDL = {
'increasedChanceToDoubleLootCombat',
'decreasedChanceToDoubleLootCombat',
'increasedChanceToDoubleLootThieving',
'decreasedChanceToDoubleLootThieving',
'increasedChanceToDoubleItemsGlobal',
'decreasedChanceToDoubleItemsGlobal'
}
for modName, val in pairs(item.modifiers) do
if Shared.contains(modsDL, modName) then
table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
break
end
end
end
return table.concat(resultPart)
end
 
function p.getItemCategories(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
 
return p._getItemCategories(item)
end
 
function p.getSkillcapeTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
local cape = p.getItem(skillName..' Skillcape')
if cape == nil then
return ''
else
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\r\n')
table.insert(resultPart, '!Skillcape!!Name!!Effect')
table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end
 
function p.getItemGrid(frame)
local resultPart = {}
table.insert(resultPart, '{|')
for i, item in Shared.skpairs(ItemData.Items) do
if i % 17 == 1 then
table.insert(resultPart, '\r\n|-\r\n|')
else
table.insert(resultPart, '||')
end
table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
 
function p.getWeaponStatsBox(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
 
local ico = {
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
["Combat"] = Icons.Icon({'Combat', notext=true}),
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
}
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))


  local result = '{| class="wikitable"'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
  result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))


  for i, tier in pairs(tiers) do
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
    local tierName = potionName..' '..tier
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
    local potion = p.getItem(tierName)
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
    if potion == nil then
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
      mw.log("Failed to get tier "..tier)
    else
      result = result..'\r\n|-'
      result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
      result = result..'||'..'[['..tierName..'|'..tier..']]'
      result = result..'||'..potion.potionCharges..'||'..potion.description
    end
  end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
  return result
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))
 
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


function p.getCreationTable(frame)
function p.getArmourStatsBox(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
local item = p.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end
 
local ico = {
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
["Combat"] = Icons.Icon({'Combat', notext=true}),
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
}
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')


  local skill = ''
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
  local time = 0
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
  local lvl = 0
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
  local xp = 0
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
  local qty = 0
  local req = {}
  --First figure out what skill is used to make this...
  if item.smithingLevel ~= nil then
    skill = 'Smithing'
    lvl = item.smithingLevel
    xp = item.smithingXP
    req = item.smithReq
    qty = item.smithingQty
    time = 2
  elseif item.craftingLevel ~= nil then
    skill = 'Crafting'
    lvl = item.craftingLevel
    xp = item.craftingXP
    req = item.craftReq
    qty = item.craftQty
    time = 3
  elseif item.runecraftingLevel ~= nil then
    skill = 'Runecrafting'
    lvl = item.runecraftingLevel
    xp = item.runecraftingXP
    req = item.runecraftReq
    qty = item.runecraftQty
    time = 2
  elseif item.fletchingLevel ~= nil then
    skill = 'Fletching'
    lvl = item.fletchingLevel
    xp = item.fletchingXP
    req = item.fletchReq
    qty = item.fletchQty
    time = 2
  elseif item.herbloreReq ~= nil then
    skill = 'Herblore'
    req = item.herbloreReq
    --Currently using 'herbloreMasteryID' as shorthand to find details, could be a better method
    local potionID = item.herbloreMasteryID
    local potionData = SkillData.Herblore.ItemData[potionID + 1]
    lvl = potionData.herbloreLevel
    xp = potionData.herbloreXP
    time = 2
  else
    return "Failed to find creation requirements for this (Possibly the module isn't properly updated for this skill)"
  end
  if qty == nil then qty = 1 end


  local result = '{|class="wikitable"'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
  result = result..'\r\n!colspan="2"|Item Creation\r\n|-'
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
  result = result..'\r\n|-\r\n!style="text-align: right;"|Requirements'
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
  result = result..'||'..Icons.Icon({skill, type="skill", notext="true"}).."'''"..lvl.."'''"
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))
  result = result..'\r\n|-\r\n!style="text-align: right;"|Materials\r\n|'
 
  for i, mat in pairs(req) do
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
    if i > 1 then result = result..'<br/>' end
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
    local matItem = p.getItemByID(mat.id)
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
    if matItem == nil then
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
      result = result..mat.qty..'x ?????'
 
    else
table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
      result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty})
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
    end
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
  end
 
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity'
table.insert(resultPart, '\r\n|}')
  result = result..'\r\n|'..qty
return table.concat(resultPart)
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Experience'
end
  result = result..'\r\n|'..xp
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Creation Time'
  result = result..'\r\n|'..time..' seconds'
  result = result..'\r\n|}'


  return result
function p.getItemDataExport(frame)
local resultTable = mw.html.create('table')
resultTable:addClass('wikitable')
resultTable:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('ItemID'):done()
:tag('th'):wikitext('ItemName'):done()
:tag('th'):wikitext('GPValue'):done()
for i, item in ipairs(ItemData.Items) do
resultTable:tag('tr')
:tag('td'):wikitext(item.id):done()
:tag('td'):wikitext(item.name):done()
:tag('td'):wikitext(item.sellsFor):done()
end
return tostring(resultTable)
end
end


return p
return p

Revision as of 20:53, 9 March 2022

Lua module for generating various item tables. Pulls data from Module:GameData/data


--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables

local p = {}

local ItemData = mw.loadData('Module:Items/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')

p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg',
				'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
				'Christmas Wreath', 'Candy Cane', 'Santa Hat',
				'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
				'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
				'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
				'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
				'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
				'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
				'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
				'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
				["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
				["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
				["Emerald"] = {name = "Emerald", id = 131, chance = 10},
				["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01

function p.getItemByID(ID)
	local result = Shared.clone(ItemData.Items[ID + 1])
	if result ~= nil then
		result.id = ID
	end
	return result
end

function p.getItem(name)
	local result = nil
	name = string.gsub(name, "%%27", "'")
	name = string.gsub(name, "&#39;", "'")
	for i, item in ipairs(ItemData.Items) do
		local itemName = string.gsub(item.name, '#', '')
		if name == itemName then
			result = Shared.clone(item)
			--Make sure every item has an id, and account for Lua being 1-index
			result.id = i - 1
			break
		end
	end
	return result
end

function p.getItems(checkFunc)
	local result = {}
	local itemCount = 0
	for i, item in ipairs(ItemData.Items) do
		if checkFunc(item) then
			local newItem = Shared.clone(item)
			newItem.id = i - 1
			itemCount = itemCount + 1
			result[itemCount] = newItem
		end
	end
	return result
end

function p._getItemStat(item, StatName, ZeroIfNil)
	local result = item[StatName]
	--Special Overrides:
	-- Equipment stats first
	if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
		result = item.equipmentStats[StatName]
	elseif StatName == 'isTwoHanded' then
		if item.validSlots ~= nil and item.occupiesSlots ~= nil then
			result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
		else
			result = false
		end
	elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
		local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
		if skillName ~= nil then
			local skillID = Constants.getSkillID(skillName)
			if skillID ~= nil then
				result = item.equipRequirements.Level[skillID]
			end
		end
	elseif StatName == 'attackType' then
		result = p._getWeaponAttackType(item)
	elseif StatName == 'description' then
		result = item.description
		if result == nil or result == '' then result = 'No Description' end
	elseif StatName == 'completionReq' then
		if item.ignoreCompletion == nil or not item.ignoreCompletion then
			result = 'Yes'
		else
			result = 'No'
		end
	elseif StatName == 'slayerBonusXP' then
		return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
	elseif StatName == 'hasCombatStats' then
		return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
	end
	if result == nil and ZeroIfNil then result = 0 end
	return result
end

function p.getItemStat(frame)
	local args = frame.args ~= nil and frame.args or frame
	local ItemName = args[1]
	local StatName = args[2]
	local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
	local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
	local item = p.getItem(ItemName)
	if item == nil then
		return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
	end
	local result = p._getItemStat(item, StatName, ZeroIfNil)
	if formatNum then result = Shared.formatnum(result) end
	return result
end

--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
	if asString == nil then asString = false end
	if skill == '' then
		skill = nil
	elseif type(skill) == 'string' then
		skill = Constants.getSkillID(skill)
	end

	local result = 0

	if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
		if type(item.modifiers[modifier]) == 'table' then
			for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
				if subVal[1] == skill then
					result = subVal[2]
					break
				end
			end
		else
			result = item.modifiers[modifier]
		end
	end

	if asString then
		if skill ~= nil then
			return Constants._getModifierText(modifier, {skill, result})
		else
			return Constants._getModifierText(modifier, result)
		end
	else
		return result
	end
end

function p.hasCombatStats(item)
	if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
		-- Ensure at least one stat has a non-zero value
		for statName, statVal in pairs(item.equipmentStats) do
			if statVal ~= 0 then return true end
		end
	end
	return false
end

function p._hasLevelRequirements(item)
	--Function true if an item has at least one level requirement to equip
	if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
		for skillID, lvl in pairs(item.equipRequirements.Level) do
			if lvl ~= nil and lvl > 1 then
				return true
			end
		end
		return false
	else
		return false
	end
end

function p.getItemModifier(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame[1]
	local modName = frame.args ~= nil and frame.args[2] or frame[2]
	local skillName = frame.args ~= nil and frame.args[3] or frame[3]
	local asString = frame.args ~= nil and frame.args[4] or frame[4]
	if asString ~= nil then
		asString = (string.upper(asString) ~= 'FALSE')
	end

	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemModifier(item, modName, skillName, asString)
end

function p._getWeaponAttackType(item)
	if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
									(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
		if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
			local iconType = item.attackType ~= 'melee' and 'skill' or nil
			return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
		end
	end
	return 'Invalid'
end

function p.getWeaponAttackType(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end
	return p._getWeaponAttackType(item)
end

function p.getPotionTable(frame)
	local potionName = frame.args ~= nil and frame.args[1] or frame
	local tiers = {'I', 'II', 'III', 'IV'}

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"')
	table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')

	local tier1potion = p.getItem(potionName..' I')
	if tier1potion == nil then
		return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
	end
	for i, tier in ipairs(tiers) do
		local tierName = potionName..' '..tier
		local potion = p.getItemByID(tier1potion.id + i - 1)
		if potion ~= nil then
			table.insert(resultPart, '\r\n|-')
			table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
			table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
			table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
		end
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p._getOtherItemBoxText(item)
	resultPart = {}
	--For equipment, show the slot they go in
	if item.validSlots ~= nil then
		local slotLinkMap = {
			["Helmet"] = 'Equipment#Helmets',
			["Platebody"] = 'Equipment#Platebodies',
			["Platelegs"] = 'Equipment#Platelegs',
			["Boots"] = 'Equipment#Boots',
			["Weapon"] = 'Equipment#Weapons',
			["Shield"] = 'Equipment#Offhand',
			["Amulet"] = 'Equipment#Amulets',
			["Ring"] = 'Equipment#Rings',
			["Gloves"] = 'Equipment#Gloves',
			["Quiver"] = 'Equipment#Ammunition',
			["Cape"] = 'Equipment#Capes',
			["Passive"] = 'Combat Passive Slot',
			["Summon1"] = 'Summoning',
			["Summon2"] = 'Summoning'
		}
		local slotText = {}
		for i, slot in ipairs(item.validSlots) do
			local slotLink = slotLinkMap[slot]
			if slotLink == nil then
				table.insert(slotText, slot)
			else
				table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
			end
		end
		table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
	end
	--For weapons with a special attack, show the details
	if item.hasSpecialAttack then
		table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
		for i, spAtt in ipairs(item.specialAttacks) do
			table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
			table.insert(resultPart, '\r\n** ' .. spAtt.description)
		end
	end
	--For potions, show the number of charges
	if item.potionCharges ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
	end
	--For food, show how much it heals for
	if item.healsFor ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
	end
	--For Prayer Points, show how many you get
	if item.prayerPoints ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
	end
	--For items with modifiers, show what those are
	if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
		table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
	end
	return table.concat(resultPart)
end

function p.getOtherItemBoxText(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	local asList = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
	end
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getOtherItemBoxText(item, asList)
end

function p._getItemCategories(item)
	local resultPart = {}
	if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
	if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
	if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
	if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
	if item.validSlots ~= nil then
		local slotRemap = {
			['Passive'] = 'Passive Items',
			['Summon1'] = 'Summoning Familiars',
			['Summon2'] = ''
		}
		for i, slotName in ipairs(item.validSlots) do
			local slotRemapName = slotName
			if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
			if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
		end
	end
	if item.modifiers ~= nil then
		local modsDL = {
			'increasedChanceToDoubleLootCombat',
			'decreasedChanceToDoubleLootCombat',
			'increasedChanceToDoubleLootThieving',
			'decreasedChanceToDoubleLootThieving',
			'increasedChanceToDoubleItemsGlobal',
			'decreasedChanceToDoubleItemsGlobal'
		}
		for modName, val in pairs(item.modifiers) do
			if Shared.contains(modsDL, modName) then
				table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
				break
			end
		end
	end
	return table.concat(resultPart)
end

function p.getItemCategories(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemCategories(item)
end

function p.getSkillcapeTable(frame)
	local skillName = frame.args ~= nil and frame.args[1] or frame
	local cape = p.getItem(skillName..' Skillcape')
	if cape == nil then
		return ''
	else
		local resultPart = {}
		table.insert(resultPart, '{| class="wikitable"\r\n')
		table.insert(resultPart, '!Skillcape!!Name!!Effect')
		table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
		table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
		table.insert(resultPart, '\r\n|}')
		return table.concat(resultPart)
	end
end

function p.getItemGrid(frame)
	local resultPart = {}
	table.insert(resultPart, '{|')
	for i, item in Shared.skpairs(ItemData.Items) do
		if i % 17 == 1 then
			table.insert(resultPart, '\r\n|-\r\n|')
		else
			table.insert(resultPart, '||')
		end
		table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getWeaponStatsBox(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	local ico = {
		["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
		["Combat"] = Icons.Icon({'Combat', notext=true}),
		["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
		["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
		["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
		["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
		["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
	}
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
	table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getArmourStatsBox(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	local ico = {
		["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
		["Combat"] = Icons.Icon({'Combat', notext=true}),
		["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
		["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
		["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
		["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
		["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
	}
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))

	table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemDataExport(frame)
	local resultTable = mw.html.create('table')
	resultTable:addClass('wikitable')
	resultTable:tag('tr'):addClass('headerRow-0')
		:tag('th'):wikitext('ItemID'):done()
		:tag('th'):wikitext('ItemName'):done()
		:tag('th'):wikitext('GPValue'):done()
	
	for i, item in ipairs(ItemData.Items) do
		resultTable:tag('tr')
			:tag('td'):wikitext(item.id):done()
			:tag('td'):wikitext(item.name):done()
			:tag('td'):wikitext(item.sellsFor):done()
	end
	return tostring(resultTable)
end

return p