Difference between revisions of "Module:Items"

From Melvor Idle
m (AltMagicProducts)
(Added a check for level requirements to the 'hasCombatStats' check for autoarmourstats just to be safe)
(13 intermediate revisions by 2 users not shown)
Line 13: Line 13:
  
 
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
 
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
 +
p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
 +
'Christmas Wreath', 'Candy Cane', 'Santa Hat',
 +
'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
 +
'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
 +
'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
 +
'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
 +
'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
 +
'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
 +
'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
 +
'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
 
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
 
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
 
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
 
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
 
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
 
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
                  ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
+
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
                  ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
+
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
                  ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
+
["Emerald"] = {name = "Emerald", id = 131, chance = 10},
                  ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
+
["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
 
--The base chance to receive a gem while mining
 
--The base chance to receive a gem while mining
 
p.GemChance = .01
 
p.GemChance = .01
Line 28: Line 38:
 
--The kinds of gloves with cost & charges
 
--The kinds of gloves with cost & charges
 
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
 
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
                    ['Mining Gloves'] = {cost=75000, charges=500},
+
['Mining Gloves'] = {cost=75000, charges=500},
                    ['Smithing Gloves'] = {cost=100000, charges=500},
+
['Smithing Gloves'] = {cost=100000, charges=500},
                    ['Thieving Gloves'] = {cost=100000, charges=500},
+
['Thieving Gloves'] = {cost=100000, charges=500},
                    ['Gem Gloves'] = {cost=500000, charges=2000}}
+
['Gem Gloves'] = {cost=500000, charges=2000}}
  
  
Line 38: Line 48:
  
 
function p.buildSpecialFishingTable()
 
function p.buildSpecialFishingTable()
  --This shouldn't ever be included in a page
+
--This shouldn't ever be included in a page
  --This is for generating the above 'specialFishLoot' variable if it ever needs to change
+
--This is for generating the above 'specialFishLoot' variable if it ever needs to change
  --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
+
--To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
  --Also gives you the total fishing weight for saving time later
+
--Also gives you the total fishing weight for saving time later
  local lootArray = {}
+
local lootArray = {}
  local totalWt = 0
+
local totalWt = 0
  
  for i, item in pairs(ItemData.Items) do
+
for i, item in pairs(ItemData.Items) do
    if item.fishingCatchWeight ~= nil then
+
if item.fishingCatchWeight ~= nil then
      totalWt = totalWt + item.fishingCatchWeight
+
totalWt = totalWt + item.fishingCatchWeight
      table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
+
table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
    end
+
end
  end
+
end
  
  local result = 'p.specialFishWt = '..totalWt..'\r\n'
+
local result = 'p.specialFishWt = '..totalWt..'\r\n'
  result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
+
result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
  return result
+
return result
 
end
 
end
  
 
function p.getItemByID(ID)
 
function p.getItemByID(ID)
  local result = Shared.clone(ItemData.Items[ID + 1])
+
local result = Shared.clone(ItemData.Items[ID + 1])
  if result ~= nil then
+
if result ~= nil then
    result.id = ID
+
result.id = ID
  end
+
end
  return result
+
return result
 
end
 
end
  
 
function p.getItem(name)
 
function p.getItem(name)
  local result = nil
+
local result = nil
  name = string.gsub(name, "%%27", "'")
+
name = string.gsub(name, "%%27", "'")
  name = string.gsub(name, "'", "'")
+
name = string.gsub(name, "'", "'")
  name = string.gsub(name, "'", "'")
+
for i, item in pairs(ItemData.Items) do
  for i, item in pairs(ItemData.Items) do
+
local itemName = string.gsub(item.name, '#', '')
    local itemName = string.gsub(item.name, '#', '')
+
if name == itemName then
    if(name == itemName) then
+
result = Shared.clone(item)
      result = Shared.clone(item)
+
--Make sure every item has an id, and account for Lua being 1-index
      --Make sure every item has an id, and account for Lua being 1-index
+
result.id = i - 1
      result.id = i - 1
+
break
      break
+
end
    end
+
end
  end
+
return result
  return result
 
 
end
 
end
  
 
function p.getItems(checkFunc)
 
function p.getItems(checkFunc)
  local result = {}
+
local result = {}
  for i, item in pairs(ItemData.Items) do
+
for i, item in pairs(ItemData.Items) do
    if checkFunc(item) then
+
if checkFunc(item) then
      local newItem = Shared.clone(item)
+
local newItem = Shared.clone(item)
      newItem.id = i - 1
+
newItem.id = i - 1
      table.insert(result, newItem)
+
table.insert(result, newItem)
    end
+
end
  end
+
end
  return result
+
return result
 
end
 
end
  
 
function p._getItemStat(item, StatName, ZeroIfNil)
 
function p._getItemStat(item, StatName, ZeroIfNil)
  local result = item[StatName]
+
local result = item[StatName]
  --Special Overrides:
+
--Special Overrides:
  -- Equipment stats first
+
-- Equipment stats first
  if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
+
if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
    result = item.equipmentStats[StatName]
+
result = item.equipmentStats[StatName]
  elseif StatName == 'isTwoHanded' then
+
elseif StatName == 'isTwoHanded' then
    if item.validSlots ~= nil and item.occupiesSlots ~= nil then
+
if item.validSlots ~= nil and item.occupiesSlots ~= nil then
      result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
+
result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
    else
+
else
      result = false
+
result = false
    end
+
end
  elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
+
elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
    local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
+
local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    if skillName ~= nil then
+
if skillName ~= nil then
      local skillID = Constants.getSkillID(skillName)
+
local skillID = Constants.getSkillID(skillName)
      if skillID ~= nil then
+
if skillID ~= nil then
        result = item.equipRequirements.Level[skillID]
+
result = item.equipRequirements.Level[skillID]
      end
+
end
    end
+
end
  elseif StatName == 'attackType' then
+
elseif StatName == 'attackType' then
    result = p._getWeaponAttackType(item)
+
result = p._getWeaponAttackType(item)
  elseif StatName == 'description' then
+
elseif StatName == 'description' then
    result = item.description
+
result = item.description
    if result == nil or result == '' then result = 'No Description' end
+
if result == nil or result == '' then result = 'No Description' end
  elseif StatName == 'completionReq' then
+
elseif StatName == 'completionReq' then
    if item.ignoreCompletion == nil or not item.ignoreCompletion then
+
if item.ignoreCompletion == nil or not item.ignoreCompletion then
      result = 'Yes'
+
result = 'Yes'
    else
+
else
      result = 'No'
+
result = 'No'
    end
+
end
  elseif StatName == 'slayerBonusXP' then
+
elseif StatName == 'slayerBonusXP' then
    return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
+
return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
  end
+
elseif StatName == 'hasCombatStats' then
  if result == nil and ZeroIfNil then result = 0 end
+
return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
  return result
+
end
 +
if result == nil and ZeroIfNil then result = 0 end
 +
return result
 
end
 
end
  
 
function p.getItemStat(frame)
 
function p.getItemStat(frame)
  local args = frame.args ~= nil and frame.args or frame
+
local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
+
local ItemName = args[1]
  local StatName = args[2]
+
local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
+
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
+
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
  local item = p.getItem(ItemName)
+
local item = p.getItem(ItemName)
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  local result = p._getItemStat(item, StatName, ZeroIfNil)
+
local result = p._getItemStat(item, StatName, ZeroIfNil)
  if formatNum then result = Shared.formatnum(result) end
+
if formatNum then result = Shared.formatnum(result) end
  return result
+
return result
 
end
 
end
  
Line 150: Line 161:
 
--asString is false by default, when true it writes the full bonus text
 
--asString is false by default, when true it writes the full bonus text
 
function p._getItemModifier(item, modifier, skill, asString)
 
function p._getItemModifier(item, modifier, skill, asString)
  if asString == nil then asString = false end
+
if asString == nil then asString = false end
  if skill == '' then
+
if skill == '' then
    skill = nil
+
skill = nil
  elseif type(skill) == 'string' then
+
elseif type(skill) == 'string' then
    skill = Constants.getSkillID(skill)
+
skill = Constants.getSkillID(skill)
  end
+
end
  
  local result = 0
+
local result = 0
  
  if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
+
if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
    if type(item.modifiers[modifier]) == 'table' then
+
if type(item.modifiers[modifier]) == 'table' then
      for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
+
for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
        if subVal[1] == skill then
+
if subVal[1] == skill then
          result = subVal[2]
+
result = subVal[2]
          break
+
break
        end
+
end
      end
+
end
    else
+
else
      result = item.modifiers[modifier]
+
result = item.modifiers[modifier]
    end
+
end
  end
+
end
  
  if asString then
+
if asString then
    if skill ~= nil then
+
if skill ~= nil then
      return Constants._getModifierText(modifier, {skill, result})
+
return Constants._getModifierText(modifier, {skill, result})
    else
+
else
      return Constants._getModifierText(modifier, result)
+
return Constants._getModifierText(modifier, result)
    end
+
end
  else
+
else
    return result
+
return result
  end
+
end
 
end
 
end
  
 
function p.hasCombatStats(item)
 
function p.hasCombatStats(item)
  if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
+
if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
    -- Ensure at least one stat has a non-zero value
+
-- Ensure at least one stat has a non-zero value
    for statName, statVal in pairs(item.equipmentStats) do
+
for statName, statVal in pairs(item.equipmentStats) do
      if statVal ~= 0 then return true end
+
if statVal ~= 0 then return true end
    end
+
end
  end
+
end
  return false
+
return false
 +
end
 +
 
 +
function p._hasLevelRequirements(item)
 +
--Function true if an item has at least one level requirement to equip
 +
if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
 +
for skillID, lvl in pairs(item.equipRequirements.Level) do
 +
if lvl ~= nil and lvl > 1 then
 +
return true
 +
end
 +
end
 +
return false
 +
else
 +
return false
 +
end
 
end
 
end
  
 
function p.getItemModifier(frame)
 
function p.getItemModifier(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame[1]
+
local itemName = frame.args ~= nil and frame.args[1] or frame[1]
  local modName = frame.args ~= nil and frame.args[2] or frame[2]
+
local modName = frame.args ~= nil and frame.args[2] or frame[2]
  local skillName = frame.args ~= nil and frame.args[3] or frame[3]
+
local skillName = frame.args ~= nil and frame.args[3] or frame[3]
  local asString = frame.args ~= nil and frame.args[4] or frame[4]
+
local asString = frame.args ~= nil and frame.args[4] or frame[4]
  if asString ~= nil then
+
if asString ~= nil then
    if string.upper(asString) == 'FALSE' then
+
asString = (string.upper(asString) ~= 'FALSE')
    asString = false
+
end
    else
 
    asString = true
 
    end
 
  end
 
  
  local item = p.getItem(itemName)
+
local item = p.getItem(itemName)
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  
  return p._getItemModifier(item, modName, skillName, asString)
+
return p._getItemModifier(item, modName, skillName, asString)
 
end
 
end
  
 
function p._getWeaponAttackType(item)
 
function p._getWeaponAttackType(item)
  if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then
+
if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
    if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
+
(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
      local iconType = item.attackType ~= 'melee' and 'skill' or nil
+
if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
      return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
+
local iconType = item.attackType ~= 'melee' and 'skill' or nil
    end
+
return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
  end
+
end
  return 'Invalid'
+
end
 +
return 'Invalid'
 
end
 
end
  
 
function p.getWeaponAttackType(frame)
 
function p.getWeaponAttackType(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
+
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
+
local item = p.getItem(itemName)
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  return p._getWeaponAttackType(item)
+
return p._getWeaponAttackType(item)
 
end
 
end
  
 
function p.getPotionTable(frame)
 
function p.getPotionTable(frame)
  local potionName = frame.args ~= nil and frame.args[1] or frame
+
local potionName = frame.args ~= nil and frame.args[1] or frame
  local tiers = {'I', 'II', 'III', 'IV'}
+
local tiers = {'I', 'II', 'III', 'IV'}
  
  local resultPart = {}
+
local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"')
+
table.insert(resultPart, '{| class="wikitable"')
  table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')
+
table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')
  
  local tier1potion = p.getItem(potionName..' I')
+
local tier1potion = p.getItem(potionName..' I')
  if tier1potion == nil then
+
if tier1potion == nil then
    return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
+
return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
  end
+
end
  for i, tier in pairs(tiers) do
+
for i, tier in pairs(tiers) do
    local tierName = potionName..' '..tier
+
local tierName = potionName..' '..tier
    local potion = p.getItemByID(tier1potion.id + i - 1)
+
local potion = p.getItemByID(tier1potion.id + i - 1)
    if potion ~= nil then
+
if potion ~= nil then
      table.insert(resultPart, '\r\n|-')
+
table.insert(resultPart, '\r\n|-')
      table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'}))
+
table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
      table.insert(resultPart, '||'..'[['..tierName..'|'..tier..']]')
+
table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
      table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
+
table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
    end
+
end
  end
+
end
  
  table.insert(resultPart, '\r\n|}')
+
table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
+
return table.concat(resultPart)
 
end
 
end
  
 
function p._getOtherItemBoxText(item)
 
function p._getOtherItemBoxText(item)
  resultPart = {}
+
resultPart = {}
  --For equipment, show the slot they go in
+
--For equipment, show the slot they go in
  if item.validSlots ~= nil then
+
if item.validSlots ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', '))
+
local slotLinkMap = {
  end
+
["Helmet"] = 'Equipment#Helmets',
  --For weapons with a special attack, show the details
+
["Platebody"] = 'Equipment#Platebodies',
  if item.hasSpecialAttack then
+
["Boots"] = 'Equipment#Boots',
    table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
+
["Weapon"] = 'Equipment#Weapons',
    for i, spAtt in ipairs(item.specialAttacks) do
+
["Shield"] = 'Equipment#Offhand',
      table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
+
["Amulet"] = 'Equipment#Amulets',
      table.insert(resultPart, '\r\n** ' .. spAtt.description)
+
["Ring"] = 'Equipment#Rings',
    end
+
["Gloves"] = 'Equipment#Gloves',
  end
+
["Quiver"] = 'Equipment#Ammunition',
  --For potions, show the number of charges
+
["Cape"] = 'Equipment#Capes',
  if item.potionCharges ~= nil then
+
["Passive"] = 'Combat Passive Slot',
    table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
+
["Summon1"] = 'Summoning',
  end
+
["Summon2"] = 'Summoning'
  --For food, show how much it heals for
+
}
  if item.healsFor ~= nil then
+
local slotText = {}
    table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
+
for i, slot in ipairs(item.validSlots) do
  end
+
local slotLink = slotLinkMap[slot]
  --For Prayer Points, show how many you get
+
if slotLink == nil then
  if item.prayerPoints ~= nil then
+
table.insert(slotText, slot)
    table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
+
else
  end
+
table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
  --For items with modifiers, show what those are
+
end
  if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
+
end
    table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
+
table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
  end
+
end
  return table.concat(resultPart)
+
--For weapons with a special attack, show the details
 +
if item.hasSpecialAttack then
 +
table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
 +
for i, spAtt in ipairs(item.specialAttacks) do
 +
table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
 +
table.insert(resultPart, '\r\n** ' .. spAtt.description)
 +
end
 +
end
 +
--For potions, show the number of charges
 +
if item.potionCharges ~= nil then
 +
table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
 +
end
 +
--For food, show how much it heals for
 +
if item.healsFor ~= nil then
 +
table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
 +
end
 +
--For Prayer Points, show how many you get
 +
if item.prayerPoints ~= nil then
 +
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
 +
end
 +
--For items with modifiers, show what those are
 +
if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
 +
table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
 +
end
 +
return table.concat(resultPart)
 
end
 
end
  
 
function p.getOtherItemBoxText(frame)
 
function p.getOtherItemBoxText(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
+
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
+
local item = p.getItem(itemName)
  local asList = false
+
local asList = false
  if frame.args ~= nil then
+
if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
+
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
  end
+
end
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  
  return p._getOtherItemBoxText(item, asList)
+
return p._getOtherItemBoxText(item, asList)
 
end
 
end
  
 
function p._getItemCategories(item)
 
function p._getItemCategories(item)
  local resultPart = {}
+
local resultPart = {}
  if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
+
if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
  if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
+
if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
  if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
+
if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
  if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
+
if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
  if item.validSlots ~= nil then
+
if item.validSlots ~= nil then
    local slotRemap = {
+
local slotRemap = {
      ['Passive'] = 'Passive Items',
+
['Passive'] = 'Passive Items',
      ['Summon1'] = 'Summoning Familiars',
+
['Summon1'] = 'Summoning Familiars',
      ['Summon2'] = ''
+
['Summon2'] = ''
    }
+
}
    for i, slotName in ipairs(item.validSlots) do
+
for i, slotName in ipairs(item.validSlots) do
      local slotRemapName = slotName
+
local slotRemapName = slotName
      if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
+
if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
      if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
+
if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
    end
+
end
  end
+
end
  if item.modifiers ~= nil then
+
if item.modifiers ~= nil then
    local modsDL = {
+
local modsDL = {
      'increasedChanceToDoubleLootCombat',
+
'increasedChanceToDoubleLootCombat',
      'decreasedChanceToDoubleLootCombat',
+
'decreasedChanceToDoubleLootCombat',
      'increasedChanceToDoubleLootThieving',
+
'increasedChanceToDoubleLootThieving',
      'decreasedChanceToDoubleLootThieving',
+
'decreasedChanceToDoubleLootThieving',
      'increasedChanceToDoubleItemsGlobal',
+
'increasedChanceToDoubleItemsGlobal',
      'decreasedChanceToDoubleItemsGlobal'
+
'decreasedChanceToDoubleItemsGlobal'
    }
+
}
    for modName, val in pairs(item.modifiers) do
+
for modName, val in pairs(item.modifiers) do
      if Shared.contains(modsDL, modName) then
+
if Shared.contains(modsDL, modName) then
        table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
+
table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
        break
+
break
      end
+
end
    end
+
end
  end
+
end
  return table.concat(resultPart)
+
return table.concat(resultPart)
 
end
 
end
  
 
function p.getItemCategories(frame)
 
function p.getItemCategories(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
+
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
+
local item = p.getItem(itemName)
  if item == nil then
+
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
+
end
  
  return p._getItemCategories(item)
+
return p._getItemCategories(item)
 
end
 
end
  
 
function p.getSkillcapeTable(frame)
 
function p.getSkillcapeTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
+
local skillName = frame.args ~= nil and frame.args[1] or frame
  local cape = p.getItem(skillName..' Skillcape')
+
local cape = p.getItem(skillName..' Skillcape')
  local resultPart = {}
+
local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"\r\n')
+
table.insert(resultPart, '{| class="wikitable"\r\n')
  table.insert(resultPart, '!Skillcape!!Name!!Effect')
+
table.insert(resultPart, '!Skillcape!!Name!!Effect')
  table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
+
table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
  table.insert(resultPart, '||[['..cape.name..']]||'..cape.description)
+
table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
  table.insert(resultPart, '\r\n|}')
+
table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
+
return table.concat(resultPart)
 
end
 
end
  
 
function p.getItemGrid(frame)
 
function p.getItemGrid(frame)
  local resultPart = {}
+
local resultPart = {}
  table.insert(resultPart, '{|')
+
table.insert(resultPart, '{|')
  for i, item in Shared.skpairs(ItemData.Items) do
+
for i, item in Shared.skpairs(ItemData.Items) do
    if i % 17 == 1 then
+
if i % 17 == 1 then
      table.insert(resultPart, '\r\n|-\r\n|')
+
table.insert(resultPart, '\r\n|-\r\n|')
    else
+
else
      table.insert(resultPart, '||')
+
table.insert(resultPart, '||')
    end
+
end
    table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
+
table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
  end
+
end
  table.insert(resultPart, '\r\n|}')
+
table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
+
return table.concat(resultPart)
 
end
 
end
  
 
function p.getSpecialAttackTable(frame)
 
function p.getSpecialAttackTable(frame)
  local spAttTable = {}
+
local spAttTable = {}
 +
 
 +
for i, item in Shared.skpairs(ItemData.Items) do
 +
if item.hasSpecialAttack then
 +
for i, spAtt in ipairs(item.specialAttacks) do
 +
if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = {sortName=item.name, defn = spAtt, Icons = {}} end
 +
table.insert(spAttTable[spAtt.id].Icons, Icons.Icon({item.name, type='item'}))
 +
end
 +
end
 +
end
 +
 
 +
local resultPart = {}
 +
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
 +
table.insert(resultPart, '\r\n|-class="headerRow-0"')
 +
table.insert(resultPart, '\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect')
 +
for i, spAttData in Shared.skpairs(spAttTable) do
 +
local spAtt = spAttData.defn
 +
table.sort(spAttData.Icons, function(a, b) return a < b end)
 +
table.insert(resultPart, '\r\n|-')
 +
table.insert(resultPart, '\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>'))
 +
table.insert(resultPart, '||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%')
 +
table.insert(resultPart, '||'..spAtt.description)
 +
end
 +
table.insert(resultPart, '\r\n|}')
  
  for i, item in Shared.skpairs(ItemData.Items) do
+
return table.concat(resultPart)
    if item.hasSpecialAttack then
+
end
      for i, spAtt in ipairs(item.specialAttacks) do
 
        if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = {sortName=item.name, defn = spAtt, Icons = {}} end
 
        table.insert(spAttTable[spAtt.id].Icons, Icons.Icon({item.name, type='item'}))
 
      end
 
    end
 
  end
 
  
  local resultPart = {}
+
function p.getWeaponStatsBox(frame)
  table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
+
local itemName = frame.args ~= nil and frame.args[1] or frame
  table.insert(resultPart, '\r\n|-class="headerRow-0"')
+
local item = p.getItem(itemName)
  table.insert(resultPart, '\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect')
+
if item == nil then
  for i, spAttData in Shared.skpairs(spAttTable) do
+
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
    local spAtt = spAttData.defn
+
end
    table.sort(spAttData.Icons, function(a, b) return a < b end)
+
    table.insert(resultPart, '\r\n|-')
+
local ico = {
    table.insert(resultPart, '\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>'))
+
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
    table.insert(resultPart, '||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%')
+
["Combat"] = Icons.Icon({'Combat', notext=true}),
    table.insert(resultPart, '||'..spAtt.description)
+
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
  end
+
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
  table.insert(resultPart, '\r\n|}')
+
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
 +
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
 +
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
 +
}
 +
local resultPart = {}
 +
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
 +
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
 +
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
 +
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))
 +
 +
table.insert(resultPart, '\r\n|}')
 +
return table.concat(resultPart)
 +
end
  
  return table.concat(resultPart)
+
function p.getArmourStatsBox(frame)
 +
local itemName = frame.args ~= nil and frame.args[1] or frame
 +
local item = p.getItem(itemName)
 +
if item == nil then
 +
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
 +
end
 +
 +
local ico = {
 +
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
 +
["Combat"] = Icons.Icon({'Combat', notext=true}),
 +
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
 +
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
 +
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
 +
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
 +
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
 +
}
 +
local resultPart = {}
 +
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
 +
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
 +
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
 +
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
 +
 +
table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
 +
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
 +
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
 +
 +
table.insert(resultPart, '\r\n|}')
 +
return table.concat(resultPart)
 
end
 
end
  
 
return p
 
return p

Revision as of 00:45, 12 January 2022

Lua module for generating various item tables. Pulls data from Module:Items/data


--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables

local p = {}

local ItemData = mw.loadData('Module:Items/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')

p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
				'Christmas Wreath', 'Candy Cane', 'Santa Hat',
				'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
				'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
				'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
				'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
				'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
				'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
				'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
				'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
				["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
				["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
				["Emerald"] = {name = "Emerald", id = 131, chance = 10},
				["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01
--The number of different fishing junk items
p.junkCount = 8
--Items (aside from bars & gems) which can be created via Alt Magic
p.AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
--The kinds of gloves with cost & charges
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
				['Mining Gloves'] = {cost=75000, charges=500},
				['Smithing Gloves'] = {cost=100000, charges=500},
				['Thieving Gloves'] = {cost=100000, charges=500},
				['Gem Gloves'] = {cost=500000, charges=2000}}


p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}

function p.buildSpecialFishingTable()
	--This shouldn't ever be included in a page
	--This is for generating the above 'specialFishLoot' variable if it ever needs to change
	--To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
	--Also gives you the total fishing weight for saving time later
	local lootArray = {}
	local totalWt = 0

	for i, item in pairs(ItemData.Items) do
		if item.fishingCatchWeight ~= nil then
			totalWt = totalWt + item.fishingCatchWeight
			table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
		end
	end

	local result = 'p.specialFishWt = '..totalWt..'\r\n'
	result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
	return result
end

function p.getItemByID(ID)
	local result = Shared.clone(ItemData.Items[ID + 1])
	if result ~= nil then
		result.id = ID
	end
	return result
end

function p.getItem(name)
	local result = nil
	name = string.gsub(name, "%%27", "'")
	name = string.gsub(name, "&#39;", "'")
	for i, item in pairs(ItemData.Items) do
		local itemName = string.gsub(item.name, '#', '')
		if name == itemName then
			result = Shared.clone(item)
			--Make sure every item has an id, and account for Lua being 1-index
			result.id = i - 1
			break
		end
	end
	return result
end

function p.getItems(checkFunc)
	local result = {}
	for i, item in pairs(ItemData.Items) do
		if checkFunc(item) then
			local newItem = Shared.clone(item)
			newItem.id = i - 1
			table.insert(result, newItem)
		end
	end
	return result
end

function p._getItemStat(item, StatName, ZeroIfNil)
	local result = item[StatName]
	--Special Overrides:
	-- Equipment stats first
	if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
		result = item.equipmentStats[StatName]
	elseif StatName == 'isTwoHanded' then
		if item.validSlots ~= nil and item.occupiesSlots ~= nil then
			result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
		else
			result = false
		end
	elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
		local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
		if skillName ~= nil then
			local skillID = Constants.getSkillID(skillName)
			if skillID ~= nil then
				result = item.equipRequirements.Level[skillID]
			end
		end
	elseif StatName == 'attackType' then
		result = p._getWeaponAttackType(item)
	elseif StatName == 'description' then
		result = item.description
		if result == nil or result == '' then result = 'No Description' end
	elseif StatName == 'completionReq' then
		if item.ignoreCompletion == nil or not item.ignoreCompletion then
			result = 'Yes'
		else
			result = 'No'
		end
	elseif StatName == 'slayerBonusXP' then
		return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
	elseif StatName == 'hasCombatStats' then
		return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
	end
	if result == nil and ZeroIfNil then result = 0 end
	return result
end

function p.getItemStat(frame)
	local args = frame.args ~= nil and frame.args or frame
	local ItemName = args[1]
	local StatName = args[2]
	local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
	local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
	local item = p.getItem(ItemName)
	if item == nil then
		return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
	end
	local result = p._getItemStat(item, StatName, ZeroIfNil)
	if formatNum then result = Shared.formatnum(result) end
	return result
end

--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
	if asString == nil then asString = false end
	if skill == '' then
		skill = nil
	elseif type(skill) == 'string' then
		skill = Constants.getSkillID(skill)
	end

	local result = 0

	if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
		if type(item.modifiers[modifier]) == 'table' then
			for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
				if subVal[1] == skill then
					result = subVal[2]
					break
				end
			end
		else
			result = item.modifiers[modifier]
		end
	end

	if asString then
		if skill ~= nil then
			return Constants._getModifierText(modifier, {skill, result})
		else
			return Constants._getModifierText(modifier, result)
		end
	else
		return result
	end
end

function p.hasCombatStats(item)
	if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
		-- Ensure at least one stat has a non-zero value
		for statName, statVal in pairs(item.equipmentStats) do
			if statVal ~= 0 then return true end
		end
	end
	return false
end

function p._hasLevelRequirements(item)
	--Function true if an item has at least one level requirement to equip
	if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
		for skillID, lvl in pairs(item.equipRequirements.Level) do
			if lvl ~= nil and lvl > 1 then
				return true
			end
		end
		return false
	else
		return false
	end
end

function p.getItemModifier(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame[1]
	local modName = frame.args ~= nil and frame.args[2] or frame[2]
	local skillName = frame.args ~= nil and frame.args[3] or frame[3]
	local asString = frame.args ~= nil and frame.args[4] or frame[4]
	if asString ~= nil then
		asString = (string.upper(asString) ~= 'FALSE')
	end

	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemModifier(item, modName, skillName, asString)
end

function p._getWeaponAttackType(item)
	if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
									(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
		if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
			local iconType = item.attackType ~= 'melee' and 'skill' or nil
			return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
		end
	end
	return 'Invalid'
end

function p.getWeaponAttackType(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
	end
	return p._getWeaponAttackType(item)
end

function p.getPotionTable(frame)
	local potionName = frame.args ~= nil and frame.args[1] or frame
	local tiers = {'I', 'II', 'III', 'IV'}

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"')
	table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')

	local tier1potion = p.getItem(potionName..' I')
	if tier1potion == nil then
		return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
	end
	for i, tier in pairs(tiers) do
		local tierName = potionName..' '..tier
		local potion = p.getItemByID(tier1potion.id + i - 1)
		if potion ~= nil then
			table.insert(resultPart, '\r\n|-')
			table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
			table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
			table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
		end
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p._getOtherItemBoxText(item)
	resultPart = {}
	--For equipment, show the slot they go in
	if item.validSlots ~= nil then
		local slotLinkMap = {
			["Helmet"] = 'Equipment#Helmets',
			["Platebody"] = 'Equipment#Platebodies',
			["Boots"] = 'Equipment#Boots',
			["Weapon"] = 'Equipment#Weapons',
			["Shield"] = 'Equipment#Offhand',
			["Amulet"] = 'Equipment#Amulets',
			["Ring"] = 'Equipment#Rings',
			["Gloves"] = 'Equipment#Gloves',
			["Quiver"] = 'Equipment#Ammunition',
			["Cape"] = 'Equipment#Capes',
			["Passive"] = 'Combat Passive Slot',
			["Summon1"] = 'Summoning',
			["Summon2"] = 'Summoning'
		}
		local slotText = {}
		for i, slot in ipairs(item.validSlots) do
			local slotLink = slotLinkMap[slot]
			if slotLink == nil then
				table.insert(slotText, slot)
			else
				table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
			end
		end
		table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
	end
	--For weapons with a special attack, show the details
	if item.hasSpecialAttack then
		table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
		for i, spAtt in ipairs(item.specialAttacks) do
			table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
			table.insert(resultPart, '\r\n** ' .. spAtt.description)
		end
	end
	--For potions, show the number of charges
	if item.potionCharges ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
	end
	--For food, show how much it heals for
	if item.healsFor ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
	end
	--For Prayer Points, show how many you get
	if item.prayerPoints ~= nil then
		table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
	end
	--For items with modifiers, show what those are
	if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
		table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
	end
	return table.concat(resultPart)
end

function p.getOtherItemBoxText(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	local asList = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
	end
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getOtherItemBoxText(item, asList)
end

function p._getItemCategories(item)
	local resultPart = {}
	if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
	if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
	if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
	if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
	if item.validSlots ~= nil then
		local slotRemap = {
			['Passive'] = 'Passive Items',
			['Summon1'] = 'Summoning Familiars',
			['Summon2'] = ''
		}
		for i, slotName in ipairs(item.validSlots) do
			local slotRemapName = slotName
			if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
			if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
		end
	end
	if item.modifiers ~= nil then
		local modsDL = {
			'increasedChanceToDoubleLootCombat',
			'decreasedChanceToDoubleLootCombat',
			'increasedChanceToDoubleLootThieving',
			'decreasedChanceToDoubleLootThieving',
			'increasedChanceToDoubleItemsGlobal',
			'decreasedChanceToDoubleItemsGlobal'
		}
		for modName, val in pairs(item.modifiers) do
			if Shared.contains(modsDL, modName) then
				table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
				break
			end
		end
	end
	return table.concat(resultPart)
end

function p.getItemCategories(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemCategories(item)
end

function p.getSkillcapeTable(frame)
	local skillName = frame.args ~= nil and frame.args[1] or frame
	local cape = p.getItem(skillName..' Skillcape')
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n')
	table.insert(resultPart, '!Skillcape!!Name!!Effect')
	table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
	table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemGrid(frame)
	local resultPart = {}
	table.insert(resultPart, '{|')
	for i, item in Shared.skpairs(ItemData.Items) do
		if i % 17 == 1 then
			table.insert(resultPart, '\r\n|-\r\n|')
		else
			table.insert(resultPart, '||')
		end
		table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getSpecialAttackTable(frame)
	local spAttTable = {}

	for i, item in Shared.skpairs(ItemData.Items) do
		if item.hasSpecialAttack then
			for i, spAtt in ipairs(item.specialAttacks) do
				if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = {sortName=item.name, defn = spAtt, Icons = {}} end
				table.insert(spAttTable[spAtt.id].Icons, Icons.Icon({item.name, type='item'}))
			end
		end
	end

	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|-class="headerRow-0"')
	table.insert(resultPart, '\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect')
	for i, spAttData in Shared.skpairs(spAttTable) do
		local spAtt = spAttData.defn
		table.sort(spAttData.Icons, function(a, b) return a < b end)
		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>'))
		table.insert(resultPart, '||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%')
		table.insert(resultPart, '||'..spAtt.description)
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getWeaponStatsBox(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end
	
	local ico = {
		["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
		["Combat"] = Icons.Icon({'Combat', notext=true}),
		["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
		["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
		["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
		["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
		["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
	}
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
	table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))
	
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getArmourStatsBox(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = p.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end
	
	local ico = {
		["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
		["Combat"] = Icons.Icon({'Combat', notext=true}),
		["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
		["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
		["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
		["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
		["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
	}
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
	table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))
	
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
	
	table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
	table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
	table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
	
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

return p