Difference between revisions of "Module:Items"

From Melvor Idle
m (Add equipment slot to page categories)
Line 6: Line 6:
 
local p = {}
 
local p = {}
  
local MonsterData = mw.loadData('Module:Monsters/data')
 
 
local ItemData = mw.loadData('Module:Items/data')
 
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
 
  
 
local Constants = require('Module:Constants')
 
local Constants = require('Module:Constants')
Line 14: Line 12:
 
local Icons = require('Module:Icons')
 
local Icons = require('Module:Icons')
  
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring'}
+
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
 
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
 
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
 
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
 
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},  
+
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
                   ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},  
+
                   ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
                   ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},  
+
                   ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
                   ["Emerald"] = {name = "Emerald", id = 131, chance = 10},  
+
                   ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
 
                   ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
 
                   ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
 
--The base chance to receive a gem while mining
 
--The base chance to receive a gem while mining
Line 66: Line 64:
 
   return result
 
   return result
 
end
 
end
 +
 +
  
 
function p.getItemByID(ID)
 
function p.getItemByID(ID)
Line 102: Line 102:
 
   end
 
   end
 
   return result
 
   return result
 +
end
 +
 +
-- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... }
 +
-- Output: Table in the format { ["stabAttackBonus"] = 2, ... }
 +
function p._processEquipmentStats(equipStats)
 +
  local out = {}
 +
  if type(equipStats) == 'table' then
 +
    for i, stat in pairs(equipStats) do
 +
      local k, v = stat["key"], stat["value"]
 +
      if out[k] == nil then
 +
        out[k] = v
 +
      else
 +
        out[k] = out[k] + v
 +
      end
 +
    end
 +
  end
 +
  return out
 +
end
 +
 +
-- Input: equipRequirements property of an item
 +
-- Output: Table in the format { ["Attack"] = 80, ... }
 +
function p._processEquipmentLevelReqs(equipReqs)
 +
  local out = {}
 +
  if type(equipReqs) == 'table' then
 +
    for i, req in pairs(equipReqs) do
 +
      if req.type == 'Level' then
 +
        for j, levelReq in pairs(req.levels) do
 +
          local skillName = Constants.getSkillName(levelReq.skill)
 +
          if skillName ~= nil then out[skillName] = levelReq.level end
 +
        end
 +
      end
 +
    end
 +
  end
 +
  return out
 
end
 
end
  
Line 107: Line 141:
 
   local result = item[StatName]
 
   local result = item[StatName]
 
   --Special Overrides:
 
   --Special Overrides:
   if StatName == 'stabAttackBonus' then
+
  -- Equipment stats first
     if item.attackBonus == nil then
+
   if Shared.contains(ItemData.EquipmentStatKeys, StatName) then
      result = nil
+
     local equipStats = p._processEquipmentStats(item.equipmentStats)
     else
+
     result = equipStats[StatName]
      result = item.attackBonus[1]
+
   elseif StatName == 'isTwoHanded' then
    end
+
     if item.validSlots ~= nil and item.occupiesSlots ~= nil then
   elseif StatName == 'slashAttackBonus' then
+
       return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
     if item.attackBonus == nil then  
 
       result = nil
 
 
     else
 
     else
       result = item.attackBonus[2]
+
       return false
 
     end
 
     end
   elseif StatName == 'blockAttackBonus' then
+
   elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then
     if item.attackBonus == nil then  
+
    local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
       result = nil
+
     if skillName ~= nil then
    else
+
       local levelReqs = p._processEquipmentLevelReqs(item.equipRequirements)
       result = item.attackBonus[3]
+
       result = levelReqs[skillName]
 
     end
 
     end
 
   elseif StatName == 'attackType' then
 
   elseif StatName == 'attackType' then
Line 167: Line 199:
 
     skill = Constants.getSkillID(skill)
 
     skill = Constants.getSkillID(skill)
 
   end
 
   end
 
  mw.log(item.name..', '..modifier)
 
  
 
   local result = 0
 
   local result = 0
Line 197: Line 227:
  
 
function p.hasCombatStats(item)
 
function p.hasCombatStats(item)
   if item.equipmentSlot == nil then
+
   if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then
     return false
+
     -- Ensure at least one stat has a non-zero value
  elseif item.equipmentSlot == Constants.getEquipmentSlotID('Weapon') then
+
    local equipStats = p._processEquipmentStats(item.equipmentStats)
     return true
+
     for statName, statVal in pairs(equipStats) do
  end
+
      if statVal ~= 0 then return true end
 
 
  local combatStatList = {'strengthBonus', 'defenceBonus', 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus', 'damageReduction',
 
                          'rangedDefenceBonus', 'magicDefenceBonus', 'rangedAttackBonus', 'rangedStrengthBonus', 'magicAttackBonus', 'magicDamageBonus'}
 
 
 
  for i, stat in Shared.skpairs(combatStatList) do
 
    if p._getItemStat(item, stat, true) > 0 then
 
      return true
 
 
     end
 
     end
 
   end
 
   end
 
 
   return false
 
   return false
 
end
 
end
Line 237: Line 259:
  
 
function p._getWeaponAttackType(item)
 
function p._getWeaponAttackType(item)
   if item.type == 'Weapon' then
+
   if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then
    return Icons.Icon({'Melee', nolink='true'})
+
     if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
  elseif item.type == 'Ranged Weapon' then
+
      local iconType = item.attackType ~= 'melee' and 'skill' or nil
     return Icons.Icon({'Ranged', type='skill', nolink='true'})
+
      return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
  elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
+
     end
    return Icons.Icon({'Magic', type='skill', nolink='true'})
 
  else
 
     return "Invalid"
 
 
   end
 
   end
 +
  return 'Invalid'
 
end
 
end
 
  
 
function p.getWeaponAttackType(frame)
 
function p.getWeaponAttackType(frame)
Line 284: Line 303:
 
   result = ''
 
   result = ''
 
   --For equipment, show the slot they go in
 
   --For equipment, show the slot they go in
   if item.equipmentSlot ~= nil then
+
   if item.validSlots ~= nil then
     result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..Constants.getEquipmentSlotName(item.equipmentSlot)
+
     result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ')
    if item.isPassiveItem then
 
      result = result..', Passive'
 
    end
 
 
   end
 
   end
 
   --For weapons with a special attack, show the details
 
   --For weapons with a special attack, show the details
 
   if item.hasSpecialAttack then
 
   if item.hasSpecialAttack then
     local spAtt = p.getSpecialAttackByID(item.specialAttackID)
+
     local spAttPart = {}
     result = result.."\r\n|-\r\n|'''Special Attack:'''"
+
     table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''")
     result = result..'\r\n* '..spAtt.chance..'% chance for '..spAtt.name..':'
+
     for i, spID in ipairs(item.specialAttacks) do
    result = result..'\r\n** '..spAtt.description
+
      local spAtt = p.getSpecialAttackByID(spID)
 +
      table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
 +
      table.insert(spAttPart, '\r\n** ' .. spAtt.description)
 +
    end
 +
    result = result .. table.concat(spAttPart)
 
   end
 
   end
 
   --For potions, show the number of charges
 
   --For potions, show the number of charges
Line 320: Line 340:
 
   local item = p.getItem(itemName)
 
   local item = p.getItem(itemName)
 
   local asList = false
 
   local asList = false
   if frame.args ~= nil then  
+
   if frame.args ~= nil then
 
     asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
 
     asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
 
   end
 
   end
Line 334: Line 354:
 
   if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
 
   if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
 
   if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
 
   if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
  if item.equipmentSlot ~= nil then result = result..'[[Category:'..Constants.getEquipmentSlotName(item.equipmentSlot)..']]' end
 
 
   if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
 
   if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
 
   if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
 
   if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
   if item.isPassiveItem then result = result..'[[Category:Passive Items]]' end
+
   if item.validSlots ~= nil then
   if item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 then result = result..'[[Category:Double Loot Chance Items]]' end
+
    local slotRemap = {
 +
      ['Passive'] = 'Passive Items',
 +
      ['Summon1'] = 'Summoning Familiars',
 +
      ['Summon2'] = ''
 +
    }
 +
    for i, slotName in ipairs(item.validSlots) do
 +
      local slotRemapName = slotName
 +
      if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
 +
      if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end
 +
    end
 +
  end
 +
   if item.modifiers ~= nil then
 +
    local modsDL = {
 +
      'increasedChanceToDoubleLootCombat',
 +
      'decreasedChanceToDoubleLootCombat',
 +
      'increasedChanceToDoubleLootThieving',
 +
      'decreasedChanceToDoubleLootThieving',
 +
      'increasedChanceToDoubleItemsGlobal',
 +
      'decreasedChanceToDoubleItemsGlobal'
 +
    }
 +
    for modName, val in pairs(item.modifiers) do
 +
      if Shared.contains(modsDL, modName) then
 +
        result = result..'[[Category:Double Loot Chance Items]]'
 +
        break
 +
      end
 +
    end
 +
  end
 
   return result
 
   return result
 
end
 
end
Line 379: Line 424:
 
function p.getSpecialAttackTable(frame)
 
function p.getSpecialAttackTable(frame)
 
   local spAttTable = {}
 
   local spAttTable = {}
 
+
 
 
   for i, item in Shared.skpairs(ItemData.Items) do
 
   for i, item in Shared.skpairs(ItemData.Items) do
 
     if item.hasSpecialAttack then
 
     if item.hasSpecialAttack then
       if spAttTable[item.specialAttackID] == nil then spAttTable[item.specialAttackID] = {sortName=item.name, Icons = {}} end
+
       for i, spID in ipairs(item.specialAttacks) do
      table.insert(spAttTable[item.specialAttackID].Icons, Icons.Icon({item.name, type='item'}))
+
        local spAtt = p.getSpecialAttackByID(spID)
 +
        if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end
 +
        table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'}))
 +
      end
 
     end
 
     end
   end
+
   end
  
 
   local result = '{|class="wikitable sortable stickyHeader"'
 
   local result = '{|class="wikitable sortable stickyHeader"'
Line 395: Line 443:
 
     result = result..'\r\n|-'
 
     result = result..'\r\n|-'
 
     result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
 
     result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
     result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.chance..'"|'..spAtt.chance..'%'
+
     result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%'
 
     result = result..'||'..spAtt.description
 
     result = result..'||'..spAtt.description
 
   end
 
   end

Revision as of 20:04, 21 August 2021

Lua module for generating various item tables. Pulls data from Module:Items/data


--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables

local p = {}

local ItemData = mw.loadData('Module:Items/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')

p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
                  ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
                  ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
                  ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
                  ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01
--The number of different fishing junk items
p.junkCount = 8
--Items (aside from bars & gems) which can be created via Alt Magic
local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
--The kinds of gloves with cost & charges
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
                    ['Mining Gloves'] = {cost=75000, charges=500},
                    ['Smithing Gloves'] = {cost=100000, charges=500},
                    ['Thieving Gloves'] = {cost=100000, charges=500},
                    ['Gem Gloves'] = {cost=500000, charges=2000}}


p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}

function p.buildSpecialFishingTable()
  --This shouldn't ever be included in a page
  --This is for generating the above 'specialFishLoot' variable if it ever needs to change
  --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
  --Also gives you the total fishing weight for saving time later
  local lootArray = {}
  local totalWt = 0

  for i, item in pairs(ItemData.Items) do
    if item.fishingCatchWeight ~= nil then
      totalWt = totalWt + item.fishingCatchWeight
      table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
    end
  end

  local result = 'p.specialFishWt = '..totalWt..'\r\n'
  result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
  return result
end

function p.getSpecialAttackByID(ID)
  local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
  if result ~= nil then
    result.id = ID
  end
  return result
end



function p.getItemByID(ID)
  local result = Shared.clone(ItemData.Items[ID + 1])
  if result ~= nil then
    result.id = ID
  end
  return result
end

function p.getItem(name)
  local result = nil
  name = string.gsub(name, "%%27", "&apos;")
  name = string.gsub(name, "'", "&apos;")
  name = string.gsub(name, "&#39;", "&apos;")
  for i, item in pairs(ItemData.Items) do
    local itemName = string.gsub(item.name, '#', '')
    if(name == itemName) then
      result = Shared.clone(item)
      --Make sure every item has an id, and account for Lua being 1-index
      result.id = i - 1
      break
    end
  end
  return result
end

function p.getItems(checkFunc)
  local result = {}
  for i, item in pairs(ItemData.Items) do
    if checkFunc(item) then
      local newItem = Shared.clone(item)
      newItem.id = i - 1
      table.insert(result, newItem)
    end
  end
  return result
end

-- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... }
-- Output: Table in the format { ["stabAttackBonus"] = 2, ... }
function p._processEquipmentStats(equipStats)
  local out = {}
  if type(equipStats) == 'table' then
    for i, stat in pairs(equipStats) do
      local k, v = stat["key"], stat["value"]
      if out[k] == nil then
        out[k] = v
      else
        out[k] = out[k] + v
      end
    end
  end
  return out
end

-- Input: equipRequirements property of an item
-- Output: Table in the format { ["Attack"] = 80, ... }
function p._processEquipmentLevelReqs(equipReqs)
  local out = {}
  if type(equipReqs) == 'table' then
    for i, req in pairs(equipReqs) do
      if req.type == 'Level' then
        for j, levelReq in pairs(req.levels) do
          local skillName = Constants.getSkillName(levelReq.skill)
          if skillName ~= nil then out[skillName] = levelReq.level end
        end
      end
    end
  end
  return out
end

function p._getItemStat(item, StatName, ZeroIfNil)
  local result = item[StatName]
  --Special Overrides:
  -- Equipment stats first
  if Shared.contains(ItemData.EquipmentStatKeys, StatName) then
    local equipStats = p._processEquipmentStats(item.equipmentStats)
    result = equipStats[StatName]
  elseif StatName == 'isTwoHanded' then
    if item.validSlots ~= nil and item.occupiesSlots ~= nil then
      return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
    else
      return false
    end
  elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then
    local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    if skillName ~= nil then
      local levelReqs = p._processEquipmentLevelReqs(item.equipRequirements)
      result = levelReqs[skillName]
    end
  elseif StatName == 'attackType' then
    result = p._getWeaponAttackType(item)
  elseif StatName == 'description' then
    result = item.description
    if result == nil or result == '' then result = 'No Description' end
  elseif StatName == 'completionReq' then
    if item.ignoreCompletion == nil or not item.ignoreCompletion then
      return 'Yes'
    else
      return 'No'
    end
  elseif StatName == 'slayerBonusXP' then
    return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
  end
  if result == nil and ZeroIfNil then result = 0 end
  return result
end

function p.getItemStat(frame)
  local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
  local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
  local item = p.getItem(ItemName)
  if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
  local result = p._getItemStat(item, StatName, ZeroIfNil)
  if formatNum then result = Shared.formatnum(result) end
  return result
end

--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
  if asString == nil then asString = false end
  if skill == '' then
    skill = nil
  elseif type(skill) == 'string' then
    skill = Constants.getSkillID(skill)
  end

  local result = 0

  if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
    if type(item.modifiers[modifier]) == 'table' then
      for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
        if subVal[1] == skill then
          result = subVal[2]
          break
        end
      end
    else
      result = item.modifiers[modifier]
    end
  end

  if asString then
    if skill ~= nil then
      return Constants._getModifierText(modifier, {skill, result})
    else
      return Constants._getModifierText(modifier, result)
    end
  else
    return result
  end
end

function p.hasCombatStats(item)
  if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then
    -- Ensure at least one stat has a non-zero value
    local equipStats = p._processEquipmentStats(item.equipmentStats)
    for statName, statVal in pairs(equipStats) do
      if statVal ~= 0 then return true end
    end
  end
  return false
end

function p.getItemModifier(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame[1]
  local modName = frame.args ~= nil and frame.args[2] or frame[2]
  local skillName = frame.args ~= nil and frame.args[3] or frame[3]
  local asString = frame.args ~= nil and frame.args[4] or frame[4]
  if asString ~= nil then
    if string.upper(asString) == 'FALSE' then
     asString = false
    else
     asString = true
    end
  end

  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getItemModifier(item, modName, skillName, asString)
end

function p._getWeaponAttackType(item)
  if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then
    if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
      local iconType = item.attackType ~= 'melee' and 'skill' or nil
      return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
    end
  end
  return 'Invalid'
end

function p.getWeaponAttackType(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
  return p._getWeaponAttackType(item)
end

function p.getPotionTable(frame)
  local potionName = frame.args ~= nil and frame.args[1] or frame
  local tiers = {'I', 'II', 'III', 'IV'}

  local result = '{| class="wikitable"'
  result = result..'\r\n!Potion!!Tier!!Charges!!Effect'

  local tier1potion = p.getItem(potionName..' I')
  for i, tier in pairs(tiers) do
    local tierName = potionName..' '..tier
    local potion = p.getItemByID(tier1potion.id + i - 1)
    if potion ~= nil then
      result = result..'\r\n|-'
      result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
      result = result..'||'..'[['..tierName..'|'..tier..']]'
      result = result..'||'..potion.potionCharges..'||'..potion.description
    end
  end

  result = result..'\r\n|}'
  return result
end

function p._getOtherItemBoxText(item)
  result = ''
  --For equipment, show the slot they go in
  if item.validSlots ~= nil then
    result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ')
  end
  --For weapons with a special attack, show the details
  if item.hasSpecialAttack then
    local spAttPart = {}
    table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''")
    for i, spID in ipairs(item.specialAttacks) do
      local spAtt = p.getSpecialAttackByID(spID)
      table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
      table.insert(spAttPart, '\r\n** ' .. spAtt.description)
    end
    result = result .. table.concat(spAttPart)
  end
  --For potions, show the number of charges
  if item.potionCharges ~= nil then
    result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges
  end
  --For food, show how much it heals for
  if item.healsFor ~= nil then
    result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
  end
  --For Prayer Points, show how many you get
  if item.prayerPoints ~= nil then
    result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints
  end
  --For items with modifiers, show what those are
  if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
    result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)
  end
  return result
end

function p.getOtherItemBoxText(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  local asList = false
  if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
  end
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getOtherItemBoxText(item, asList)
end

function p._getItemCategories(item)
  local result = ''
  if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
  if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
  if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
  if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
  if item.validSlots ~= nil then
    local slotRemap = {
      ['Passive'] = 'Passive Items',
      ['Summon1'] = 'Summoning Familiars',
      ['Summon2'] = ''
    }
    for i, slotName in ipairs(item.validSlots) do
      local slotRemapName = slotName
      if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
      if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end
    end
  end
  if item.modifiers ~= nil then
    local modsDL = {
      'increasedChanceToDoubleLootCombat',
      'decreasedChanceToDoubleLootCombat',
      'increasedChanceToDoubleLootThieving',
      'decreasedChanceToDoubleLootThieving',
      'increasedChanceToDoubleItemsGlobal',
      'decreasedChanceToDoubleItemsGlobal'
    }
    for modName, val in pairs(item.modifiers) do
      if Shared.contains(modsDL, modName) then
        result = result..'[[Category:Double Loot Chance Items]]'
        break
      end
    end
  end
  return result
end

function p.getItemCategories(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getItemCategories(item)
end

function p.getSkillcapeTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
  local cape = p.getItem(skillName..' Skillcape')
  local result = '{| class="wikitable"\r\n'
  result = result..'!Skillcape!!Name!!Effect'
  result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})
  result = result..'||[['..cape.name..']]||'..cape.description
  result = result..'\r\n|}'
  return result
end

function p.getItemGrid(frame)
  result = '{|'
  for i, item in Shared.skpairs(ItemData.Items) do
    if i % 17 == 1 then
      result = result..'\r\n|-\r\n|'
    else
      result = result..'||'
    end
    result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})
  end
  result = result..'\r\n|}'
  return result
end

function p.getSpecialAttackTable(frame)
  local spAttTable = {}

  for i, item in Shared.skpairs(ItemData.Items) do
    if item.hasSpecialAttack then
      for i, spID in ipairs(item.specialAttacks) do
        local spAtt = p.getSpecialAttackByID(spID)
        if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end
        table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'}))
      end
    end
  end

  local result = '{|class="wikitable sortable stickyHeader"'
  result = result..'\r\n|-class="headerRow-0"'
  result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect'
  for i, spAttData in Shared.skpairs(spAttTable) do
    local spAtt = p.getSpecialAttackByID(i)
    table.sort(spAttData.Icons, function(a, b) return a < b end)
    result = result..'\r\n|-'
    result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
    result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%'
    result = result..'||'..spAtt.description
  end
  result = result..'\r\n|}'

  return result
end

return p