Difference between revisions of "Module:Items"
From Melvor Idle
ByteFoolish (talk | contribs) m (Add equipment slot to page categories) |
|||
Line 6: | Line 6: | ||
local p = {} | local p = {} | ||
− | |||
local ItemData = mw.loadData('Module:Items/data') | local ItemData = mw.loadData('Module:Items/data') | ||
− | |||
local Constants = require('Module:Constants') | local Constants = require('Module:Constants') | ||
Line 14: | Line 12: | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
− | p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring'} | + | p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'} |
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} | p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} | ||
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change | --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change | ||
− | p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, | + | p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, |
− | ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, | + | ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, |
− | ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, | + | ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, |
− | ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, | + | ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, |
["Diamond"] = {name = "Diamond", id = 132, chance = 5}} | ["Diamond"] = {name = "Diamond", id = 132, chance = 5}} | ||
--The base chance to receive a gem while mining | --The base chance to receive a gem while mining | ||
Line 66: | Line 64: | ||
return result | return result | ||
end | end | ||
+ | |||
+ | |||
function p.getItemByID(ID) | function p.getItemByID(ID) | ||
Line 102: | Line 102: | ||
end | end | ||
return result | return result | ||
+ | end | ||
+ | |||
+ | -- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... } | ||
+ | -- Output: Table in the format { ["stabAttackBonus"] = 2, ... } | ||
+ | function p._processEquipmentStats(equipStats) | ||
+ | local out = {} | ||
+ | if type(equipStats) == 'table' then | ||
+ | for i, stat in pairs(equipStats) do | ||
+ | local k, v = stat["key"], stat["value"] | ||
+ | if out[k] == nil then | ||
+ | out[k] = v | ||
+ | else | ||
+ | out[k] = out[k] + v | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | return out | ||
+ | end | ||
+ | |||
+ | -- Input: equipRequirements property of an item | ||
+ | -- Output: Table in the format { ["Attack"] = 80, ... } | ||
+ | function p._processEquipmentLevelReqs(equipReqs) | ||
+ | local out = {} | ||
+ | if type(equipReqs) == 'table' then | ||
+ | for i, req in pairs(equipReqs) do | ||
+ | if req.type == 'Level' then | ||
+ | for j, levelReq in pairs(req.levels) do | ||
+ | local skillName = Constants.getSkillName(levelReq.skill) | ||
+ | if skillName ~= nil then out[skillName] = levelReq.level end | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | return out | ||
end | end | ||
Line 107: | Line 141: | ||
local result = item[StatName] | local result = item[StatName] | ||
--Special Overrides: | --Special Overrides: | ||
− | if StatName | + | -- Equipment stats first |
− | + | if Shared.contains(ItemData.EquipmentStatKeys, StatName) then | |
− | + | local equipStats = p._processEquipmentStats(item.equipmentStats) | |
− | + | result = equipStats[StatName] | |
− | + | elseif StatName == 'isTwoHanded' then | |
− | + | if item.validSlots ~= nil and item.occupiesSlots ~= nil then | |
− | elseif StatName == ' | + | return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield') |
− | if item. | ||
− | |||
else | else | ||
− | + | return false | |
end | end | ||
− | elseif StatName == ' | + | elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then |
− | if | + | local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) |
− | + | if skillName ~= nil then | |
− | + | local levelReqs = p._processEquipmentLevelReqs(item.equipRequirements) | |
− | result = | + | result = levelReqs[skillName] |
end | end | ||
elseif StatName == 'attackType' then | elseif StatName == 'attackType' then | ||
Line 167: | Line 199: | ||
skill = Constants.getSkillID(skill) | skill = Constants.getSkillID(skill) | ||
end | end | ||
− | |||
− | |||
local result = 0 | local result = 0 | ||
Line 197: | Line 227: | ||
function p.hasCombatStats(item) | function p.hasCombatStats(item) | ||
− | if item. | + | if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then |
− | + | -- Ensure at least one stat has a non-zero value | |
− | + | local equipStats = p._processEquipmentStats(item.equipmentStats) | |
− | + | for statName, statVal in pairs(equipStats) do | |
− | + | if statVal ~= 0 then return true end | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
end | end | ||
end | end | ||
− | |||
return false | return false | ||
end | end | ||
Line 237: | Line 259: | ||
function p._getWeaponAttackType(item) | function p._getWeaponAttackType(item) | ||
− | if item. | + | if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then |
− | + | if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then | |
− | + | local iconType = item.attackType ~= 'melee' and 'skill' or nil | |
− | + | return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) | |
− | + | end | |
− | |||
− | |||
− | |||
end | end | ||
+ | return 'Invalid' | ||
end | end | ||
− | |||
function p.getWeaponAttackType(frame) | function p.getWeaponAttackType(frame) | ||
Line 284: | Line 303: | ||
result = '' | result = '' | ||
--For equipment, show the slot they go in | --For equipment, show the slot they go in | ||
− | if item. | + | if item.validSlots ~= nil then |
− | result = result.."\r\n|-\r\n|'''Equipment Slot:''' ".. | + | result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ') |
− | |||
− | |||
− | |||
end | end | ||
--For weapons with a special attack, show the details | --For weapons with a special attack, show the details | ||
if item.hasSpecialAttack then | if item.hasSpecialAttack then | ||
− | local | + | local spAttPart = {} |
− | + | table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''") | |
− | + | for i, spID in ipairs(item.specialAttacks) do | |
− | + | local spAtt = p.getSpecialAttackByID(spID) | |
+ | table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':') | ||
+ | table.insert(spAttPart, '\r\n** ' .. spAtt.description) | ||
+ | end | ||
+ | result = result .. table.concat(spAttPart) | ||
end | end | ||
--For potions, show the number of charges | --For potions, show the number of charges | ||
Line 320: | Line 340: | ||
local item = p.getItem(itemName) | local item = p.getItem(itemName) | ||
local asList = false | local asList = false | ||
− | if frame.args ~= nil then | + | if frame.args ~= nil then |
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' | asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' | ||
end | end | ||
Line 334: | Line 354: | ||
if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end | if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end | ||
if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end | if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end | ||
− | |||
if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end | if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end | ||
if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end | if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end | ||
− | if item. | + | if item.validSlots ~= nil then |
− | if item. | + | local slotRemap = { |
+ | ['Passive'] = 'Passive Items', | ||
+ | ['Summon1'] = 'Summoning Familiars', | ||
+ | ['Summon2'] = '' | ||
+ | } | ||
+ | for i, slotName in ipairs(item.validSlots) do | ||
+ | local slotRemapName = slotName | ||
+ | if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end | ||
+ | if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end | ||
+ | end | ||
+ | end | ||
+ | if item.modifiers ~= nil then | ||
+ | local modsDL = { | ||
+ | 'increasedChanceToDoubleLootCombat', | ||
+ | 'decreasedChanceToDoubleLootCombat', | ||
+ | 'increasedChanceToDoubleLootThieving', | ||
+ | 'decreasedChanceToDoubleLootThieving', | ||
+ | 'increasedChanceToDoubleItemsGlobal', | ||
+ | 'decreasedChanceToDoubleItemsGlobal' | ||
+ | } | ||
+ | for modName, val in pairs(item.modifiers) do | ||
+ | if Shared.contains(modsDL, modName) then | ||
+ | result = result..'[[Category:Double Loot Chance Items]]' | ||
+ | break | ||
+ | end | ||
+ | end | ||
+ | end | ||
return result | return result | ||
end | end | ||
Line 379: | Line 424: | ||
function p.getSpecialAttackTable(frame) | function p.getSpecialAttackTable(frame) | ||
local spAttTable = {} | local spAttTable = {} | ||
− | + | ||
for i, item in Shared.skpairs(ItemData.Items) do | for i, item in Shared.skpairs(ItemData.Items) do | ||
if item.hasSpecialAttack then | if item.hasSpecialAttack then | ||
− | if spAttTable[ | + | for i, spID in ipairs(item.specialAttacks) do |
− | + | local spAtt = p.getSpecialAttackByID(spID) | |
+ | if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end | ||
+ | table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'})) | ||
+ | end | ||
end | end | ||
− | end | + | end |
local result = '{|class="wikitable sortable stickyHeader"' | local result = '{|class="wikitable sortable stickyHeader"' | ||
Line 395: | Line 443: | ||
result = result..'\r\n|-' | result = result..'\r\n|-' | ||
result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') | result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') | ||
− | result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt. | + | result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%' |
result = result..'||'..spAtt.description | result = result..'||'..spAtt.description | ||
end | end |
Revision as of 20:04, 21 August 2021
Lua module for generating various item tables. Pulls data from Module:Items/data
--This module contains all sorts of functions for getting data on items --Several functions related to use tables can be found at Module:Items/UseTables --Functions related to source tables can be found at Module:Items/SourceTables --Other functions moved to Module:Items/ComparisonTables local p = {} local ItemData = mw.loadData('Module:Items/data') local Constants = require('Module:Constants') local Shared = require('Module:Shared') local Icons = require('Module:Icons') p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'} p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, ["Diamond"] = {name = "Diamond", id = 132, chance = 5}} --The base chance to receive a gem while mining p.GemChance = .01 --The number of different fishing junk items p.junkCount = 8 --Items (aside from bars & gems) which can be created via Alt Magic local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'} --The kinds of gloves with cost & charges p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500}, ['Mining Gloves'] = {cost=75000, charges=500}, ['Smithing Gloves'] = {cost=100000, charges=500}, ['Thieving Gloves'] = {cost=100000, charges=500}, ['Gem Gloves'] = {cost=500000, charges=2000}} p.specialFishWt = 6722 p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}} function p.buildSpecialFishingTable() --This shouldn't ever be included in a page --This is for generating the above 'specialFishLoot' variable if it ever needs to change --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable --Also gives you the total fishing weight for saving time later local lootArray = {} local totalWt = 0 for i, item in pairs(ItemData.Items) do if item.fishingCatchWeight ~= nil then totalWt = totalWt + item.fishingCatchWeight table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}') end end local result = 'p.specialFishWt = '..totalWt..'\r\n' result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}' return result end function p.getSpecialAttackByID(ID) local result = Shared.clone(ItemData.SpecialAttacks[ID + 1]) if result ~= nil then result.id = ID end return result end function p.getItemByID(ID) local result = Shared.clone(ItemData.Items[ID + 1]) if result ~= nil then result.id = ID end return result end function p.getItem(name) local result = nil name = string.gsub(name, "%%27", "'") name = string.gsub(name, "'", "'") name = string.gsub(name, "'", "'") for i, item in pairs(ItemData.Items) do local itemName = string.gsub(item.name, '#', '') if(name == itemName) then result = Shared.clone(item) --Make sure every item has an id, and account for Lua being 1-index result.id = i - 1 break end end return result end function p.getItems(checkFunc) local result = {} for i, item in pairs(ItemData.Items) do if checkFunc(item) then local newItem = Shared.clone(item) newItem.id = i - 1 table.insert(result, newItem) end end return result end -- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... } -- Output: Table in the format { ["stabAttackBonus"] = 2, ... } function p._processEquipmentStats(equipStats) local out = {} if type(equipStats) == 'table' then for i, stat in pairs(equipStats) do local k, v = stat["key"], stat["value"] if out[k] == nil then out[k] = v else out[k] = out[k] + v end end end return out end -- Input: equipRequirements property of an item -- Output: Table in the format { ["Attack"] = 80, ... } function p._processEquipmentLevelReqs(equipReqs) local out = {} if type(equipReqs) == 'table' then for i, req in pairs(equipReqs) do if req.type == 'Level' then for j, levelReq in pairs(req.levels) do local skillName = Constants.getSkillName(levelReq.skill) if skillName ~= nil then out[skillName] = levelReq.level end end end end end return out end function p._getItemStat(item, StatName, ZeroIfNil) local result = item[StatName] --Special Overrides: -- Equipment stats first if Shared.contains(ItemData.EquipmentStatKeys, StatName) then local equipStats = p._processEquipmentStats(item.equipmentStats) result = equipStats[StatName] elseif StatName == 'isTwoHanded' then if item.validSlots ~= nil and item.occupiesSlots ~= nil then return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield') else return false end elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) if skillName ~= nil then local levelReqs = p._processEquipmentLevelReqs(item.equipRequirements) result = levelReqs[skillName] end elseif StatName == 'attackType' then result = p._getWeaponAttackType(item) elseif StatName == 'description' then result = item.description if result == nil or result == '' then result = 'No Description' end elseif StatName == 'completionReq' then if item.ignoreCompletion == nil or not item.ignoreCompletion then return 'Yes' else return 'No' end elseif StatName == 'slayerBonusXP' then return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false) end if result == nil and ZeroIfNil then result = 0 end return result end function p.getItemStat(frame) local args = frame.args ~= nil and frame.args or frame local ItemName = args[1] local StatName = args[2] local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false' local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false' local item = p.getItem(ItemName) if item == nil then return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" end local result = p._getItemStat(item, StatName, ZeroIfNil) if formatNum then result = Shared.formatnum(result) end return result end --Gets the value of a given modifier for a given item --asString is false by default, when true it writes the full bonus text function p._getItemModifier(item, modifier, skill, asString) if asString == nil then asString = false end if skill == '' then skill = nil elseif type(skill) == 'string' then skill = Constants.getSkillID(skill) end local result = 0 if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then if type(item.modifiers[modifier]) == 'table' then for i, subVal in Shared.skpairs(item.modifiers[modifier]) do if subVal[1] == skill then result = subVal[2] break end end else result = item.modifiers[modifier] end end if asString then if skill ~= nil then return Constants._getModifierText(modifier, {skill, result}) else return Constants._getModifierText(modifier, result) end else return result end end function p.hasCombatStats(item) if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then -- Ensure at least one stat has a non-zero value local equipStats = p._processEquipmentStats(item.equipmentStats) for statName, statVal in pairs(equipStats) do if statVal ~= 0 then return true end end end return false end function p.getItemModifier(frame) local itemName = frame.args ~= nil and frame.args[1] or frame[1] local modName = frame.args ~= nil and frame.args[2] or frame[2] local skillName = frame.args ~= nil and frame.args[3] or frame[3] local asString = frame.args ~= nil and frame.args[4] or frame[4] if asString ~= nil then if string.upper(asString) == 'FALSE' then asString = false else asString = true end end local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemModifier(item, modName, skillName, asString) end function p._getWeaponAttackType(item) if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then local iconType = item.attackType ~= 'melee' and 'skill' or nil return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) end end return 'Invalid' end function p.getWeaponAttackType(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getWeaponAttackType(item) end function p.getPotionTable(frame) local potionName = frame.args ~= nil and frame.args[1] or frame local tiers = {'I', 'II', 'III', 'IV'} local result = '{| class="wikitable"' result = result..'\r\n!Potion!!Tier!!Charges!!Effect' local tier1potion = p.getItem(potionName..' I') for i, tier in pairs(tiers) do local tierName = potionName..' '..tier local potion = p.getItemByID(tier1potion.id + i - 1) if potion ~= nil then result = result..'\r\n|-' result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'}) result = result..'||'..'[['..tierName..'|'..tier..']]' result = result..'||'..potion.potionCharges..'||'..potion.description end end result = result..'\r\n|}' return result end function p._getOtherItemBoxText(item) result = '' --For equipment, show the slot they go in if item.validSlots ~= nil then result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ') end --For weapons with a special attack, show the details if item.hasSpecialAttack then local spAttPart = {} table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''") for i, spID in ipairs(item.specialAttacks) do local spAtt = p.getSpecialAttackByID(spID) table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':') table.insert(spAttPart, '\r\n** ' .. spAtt.description) end result = result .. table.concat(spAttPart) end --For potions, show the number of charges if item.potionCharges ~= nil then result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges end --For food, show how much it heals for if item.healsFor ~= nil then result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10) end --For Prayer Points, show how many you get if item.prayerPoints ~= nil then result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints end --For items with modifiers, show what those are if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true) end return result end function p.getOtherItemBoxText(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) local asList = false if frame.args ~= nil then asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' end if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getOtherItemBoxText(item, asList) end function p._getItemCategories(item) local result = '' if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end if item.validSlots ~= nil then local slotRemap = { ['Passive'] = 'Passive Items', ['Summon1'] = 'Summoning Familiars', ['Summon2'] = '' } for i, slotName in ipairs(item.validSlots) do local slotRemapName = slotName if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end end end if item.modifiers ~= nil then local modsDL = { 'increasedChanceToDoubleLootCombat', 'decreasedChanceToDoubleLootCombat', 'increasedChanceToDoubleLootThieving', 'decreasedChanceToDoubleLootThieving', 'increasedChanceToDoubleItemsGlobal', 'decreasedChanceToDoubleItemsGlobal' } for modName, val in pairs(item.modifiers) do if Shared.contains(modsDL, modName) then result = result..'[[Category:Double Loot Chance Items]]' break end end end return result end function p.getItemCategories(frame) local itemName = frame.args ~= nil and frame.args[1] or frame local item = p.getItem(itemName) if item == nil then return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" end return p._getItemCategories(item) end function p.getSkillcapeTable(frame) local skillName = frame.args ~= nil and frame.args[1] or frame local cape = p.getItem(skillName..' Skillcape') local result = '{| class="wikitable"\r\n' result = result..'!Skillcape!!Name!!Effect' result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}) result = result..'||[['..cape.name..']]||'..cape.description result = result..'\r\n|}' return result end function p.getItemGrid(frame) result = '{|' for i, item in Shared.skpairs(ItemData.Items) do if i % 17 == 1 then result = result..'\r\n|-\r\n|' else result = result..'||' end result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}) end result = result..'\r\n|}' return result end function p.getSpecialAttackTable(frame) local spAttTable = {} for i, item in Shared.skpairs(ItemData.Items) do if item.hasSpecialAttack then for i, spID in ipairs(item.specialAttacks) do local spAtt = p.getSpecialAttackByID(spID) if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'})) end end end local result = '{|class="wikitable sortable stickyHeader"' result = result..'\r\n|-class="headerRow-0"' result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect' for i, spAttData in Shared.skpairs(spAttTable) do local spAtt = p.getSpecialAttackByID(i) table.sort(spAttData.Icons, function(a, b) return a < b end) result = result..'\r\n|-' result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%' result = result..'||'..spAtt.description end result = result..'\r\n|}' return result end return p