Module:Items: Difference between revisions

From Melvor Idle
(better debugging)
(Added support for stab/slash/block bonuses)
Line 26: Line 26:
   if item ~= nil then
   if item ~= nil then
     local result = item[StatName]
     local result = item[StatName]
    --Special Overrides:
    if StatName == 'stabBonus' then
      if item.attackBonus == nil then
        result = nil
      else
        result = item.attackBonus[1]
      end
    elseif StatName == 'slashBonus' then
      if item.attackBonus == nil then
        result = nil
      else
        result = item.attackBonus[2]
      end
    elseif StatName == 'blockBonus' then
      if item.attackBonus == nil then
        result = nil
      else
        result = item.attackBonus[3]
      end
    end
     if result == nil and ZeroIfNil then result = 0 end
     if result == nil and ZeroIfNil then result = 0 end
     return result
     return result

Revision as of 02:30, 18 September 2020

Lua module for generating various item tables. Pulls data from Module:GameData/data


local p = {}

local ItemData = mw.loadData('Module:Items/data')

local Shared = require('Module:Shared')
local Icons = require('Module:Icons')

function p.getItem(name)
  local result = nil
  for i, item in pairs(ItemData) do
    if(item.name == name) then
      result = Shared.clone(item)
      --Make sure every item has an id, and account for Lua being 1-index
      result.id = i -1
    end
  end
  return result
end

function p.getItemStat(frame)
  local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
  local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local item = p.getItem(ItemName)
  if item ~= nil then
    local result = item[StatName]
    --Special Overrides:
    if StatName == 'stabBonus' then
      if item.attackBonus == nil then 
        result = nil
      else
        result = item.attackBonus[1]
      end
    elseif StatName == 'slashBonus' then
      if item.attackBonus == nil then 
        result = nil
      else
        result = item.attackBonus[2]
      end
    elseif StatName == 'blockBonus' then
      if item.attackBonus == nil then 
        result = nil
      else
        result = item.attackBonus[3]
      end
    end


    if result == nil and ZeroIfNil then result = 0 end
    return result
  else
    return "ERROR: No item named "..ItemName.." exists in the data module"
  end
end

return p