Anonymous

Module:Items: Difference between revisions

From Melvor Idle
Add exception to prevent summoningMaxhit from being seen as a combat stat for Familiars
(added code to quickly find all lifesteal weapons. Not used anywhere, but I'm saving it in case it's useful later)
(Add exception to prevent summoningMaxhit from being seen as a combat stat for Familiars)
Line 167: Line 167:


function p.hasCombatStats(item)
function p.hasCombatStats(item)
-- Checks if the combat stat is a valid, non-zero combat stat
-- Ensure that, only in the case where the item is a Familar AND
-- the checked stat is summoningMaxhit, the result is ignored.
function isNonZeroStat(statName, statVal)
if item.type == 'Familiar' and statName == 'summoningMaxhit' then
return false
end
return statVal ~= 0
end
if item.equipmentStats ~= nil then
if item.equipmentStats ~= nil then
-- Ensure at least one stat has a non-zero value
-- Ensure at least one stat has a non-zero value
for statName, statVal in pairs(item.equipmentStats) do
for statName, statVal in pairs(item.equipmentStats) do
if statVal ~= 0 then
if isNonZeroStat(statName, statVal) then
return true
return true
end
end
end
end
end
end
return false
return false
end
end
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