Module:Constants
From Melvor Idle
Documentation for this module may be created at Module:Constants/doc
local p = {} local ConstantData = mw.loadData('Module:Constants/data') local ItemData = mw.loadData('Module:Items/data') local Shared = require('Module:Shared') --Just hardcoding these because I guess that's where we're at local modifierTypes = { ["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus from Equipment", skills = {'Combat'} }, ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} }, ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} }, ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} }, ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} }, ["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg", skills = {'Magic'} }, ["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty", skills = {'Slayer'} }, ["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat", skills = {'Combat'} }, ["GPFromAgility"] = { text = "{V}% GP From Agility", skills = {'Agility'} }, ["SkillXP"] = { text = "{V}% {SV0} Skill XP" }, ["MiningNodeHP"] = { text = "{V} Mining Node HP", skills = {'Mining'} }, ["FarmingYield"] = { text = "{V}% Farming Yield", skills = {'Farming'} }, ["GPFromMonstersFlat"] = { text = "{V} GP From Monsters", skills = {'Combat'} }, ["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" }, ["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} }, ["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat'} }, ["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" }, ["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} }, ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} }, ["PotionChargesFlat"] = { text = "{V} Charges per Potion" }, ["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true, isSkill = true }, ["BankSpace"] = { text = "{V} Bank Space" }, ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} }, ["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} }, ["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} }, ["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} }, ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Combat'} }, ["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} }, ["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" }, ["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters", skills = {'Combat'} }, ["TreeCutLimit"] = { text = "{V} Tree Cut Limit", skills = {'Woodcutting'} }, ["EquipmentSets"] = { text = "{V} Equipment Sets" }, ["HiddenSkillLevel"] = { text = "{V} Hidden {SV0} Level" }, ["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points", skills = {'Prayer'} }, ["ReflectDamage"] = { text = "{V}% Reflect Damage", skills = {'Combat'} }, ["MeleeEvasion"] = { text = "{V}% Melee Evasion", skills = {'Combat'} }, ["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters", skills = {'Combat'} }, ["GPFromMonsters"] = { text = "{V}% GP From Monsters", skills = {'Combat'} }, ["MagicEvasion"] = { text = "{V}% Magic Evasion", skills = {'Combat'} }, ["DamageReduction"] = { text = "{V}% Damage Reduction", skills = {'Combat'} }, ["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg", skills = {'Magic'} }, ["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters", skills = {'Combat'} }, ["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" }, ["FoodHealingValue"] = { text = "{V}% Food Healing Value", skills = {'Combat'} }, ["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg", skills = {'Magic'} }, ["SlayerCoins"] = { text = "{V}% Slayer Coins", skills = {'Slayer'} }, ["GPFromThievingFlat"] = { text = "{V} GP From Thieving", skills = {'Thieving'} }, ["GlobalAccuracy"] = { text = "{V}% Global Accuracy", skills = {'Combat'} }, ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} }, ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} }, ["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true, isSkill = true }, ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" }, ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} }, ["DamageToBosses"] = { text = "{V}% Damage To Bosses", skills = {'Combat'} }, ["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" }, ["MaxHitPercent"] = { text = "{V}% Max Hit", skills = {'Combat'} }, ["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP", skills = {'Magic'} }, ["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg", skills = {'Combat'} }, ["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency", skills = {'Combat'} }, ["GPFromThieving"] = { text = "{V}% GP From Thieving", skills = {'Thieving'} }, ["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" }, ["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} }, ["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus", skills = {'Combat'} }, ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} }, ["freeBonfires"] = { text = "+ Automatically relight bonfires for free", skills = {'Firemaking'} }, ["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit", skills = {'Combat'} }, ["BankSpaceShop"] = { text = "{V} Bank Space from Shop" }, ["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate", skills = {'Woodcutting'} }, ["RangedEvasion"] = { text = "{V}% Ranged Evasion", skills = {'Combat'} }, ["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest", skills = {'Farming'} }, ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {VITEM}", unsigned = true }, ["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)", skills = {'Combat'} }, ["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} }, ["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus from Equipment", skills = {'Combat'} }, ["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus from Equipment", skills = {'Combat'} }, ["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" }, ["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} }, ["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed", skills = {'Smithing'} }, ["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes", skills = {'Runecrafting'} }, ["GPFromSales"] = { text = "{V}% GP From Sales" }, ["MaxHitFlat"] = { text = "{VX} Max Hit", skills = {'Combat'} }, ["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence", skills = {'Mining'} }, ["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft", skills = {'Runecrafting'} }, ["ChanceToApplyBurn"] = { text = "{V}% Chance to apply Burn to Enemy in Combat", skills = {'Combat'} }, ["SummoningShardCost"] = { text = "{V} Shard Cost when creating Familiars in Summoning", skills = {'Summoning'}, isIncreaseNegative = true }, ["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} }, ["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} }, ["GPOnEnemyHit"] = { text = "{V} GP Gained on successful Enemy Hit", skills = {'Combat'} }, ["AdditionalRunecraftCountRunes"] = { text = "{V} Additional Runes of the same type in Runecrafting", skills = {'Runecrafting'} }, ["ChanceAdditionalSkillResource"] = { text = "{V}% Chance to gain +1 additional resource in {SV0}. Cannot be doubled" }, ["AttackIntervalPercent"] = { text = "{V}% Attack Interval", isIncreaseNegative = true, skills = {'Combat'} }, ["summoningSynergy_0_1"] = {text = "Upon killing an Enemy, grants GP equal to {V}% of their highest base Evasion Rating.", skills = {"Combat",}}, ["summoningSynergy_0_6"] = {text = "Grants GP equal to {V}% of your MELEE damage dealt.", skills = {"Combat"}}, ["summoningSynergy_0_7"] = {text = "Grants GP equal to {V}% of your RANGED damage dealt.", skills = {"Combat"}}, ["summoningSynergy_0_8"] = {text = "Grants GP equal to {V}% of your MAGIC damage dealt.", skills = {"Combat"}}, ["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}}, ["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}}, ["summoningSynergy_0_14"] = {text = "{VX100}% of regenerated health gained as GP", skills = {"Combat"}}, ["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}}, ["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}}, ["summoningSynergy_1_8"] = {text = "{V} Magic Defence Bonus.", skills = {"Combat"}}, ["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true}, ["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}}, ["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat"}}, ["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}}, ["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}}, ["summoningSynergy_2_13"] = {text = "Upon attacking an Enemy, heals you for {V}% of your Damage Reduction. This can only proc once every 2 seconds.", skills = {"Combat"}}, ["summoningSynergy_2_15"] = {text = "Heals you for all damage dealt by the Wolf & Dragon Familiars.", skills = {"Combat"}}, ["summoningSynergy_3_4"] = {text = "{V}% chance per action in Woodcutting to gain a random Gem.", skills = {'Woodcutting'}}, ["summoningSynergy_3_5"] = {text = "{V}% Increased Special Item chance in Fishing. {V}% Increased chance to obtain a Bird Nests in Woodcutting.", skills = {'Fishing', 'Woodcutting'}}, ["summoningSynergy_3_9"] = {text = "{V}% chance to receive +1 Cooked Food in Cooking. Cannot be doubled.", skills = {'Cooking'}}, ["summoningSynergy_3_10"] = {text = "{V}% Runecrafting Preservation Chance when creating Staves.", skills = {'Runecrafting'}}, ["summoningSynergy_3_11"] = {text = "When successfully pickpocketing the Lumberjack in Thieving, grants {V} Bird Nest instead of GP.", skills = {'Thieving'}}, ["summoningSynergy_3_16"] = {text = "In Woodcutting, {V}% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest.", skills = {'Woodcutting'}}, ["summoningSynergy_3_17"] = {text = "{V}% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.", skills = {'Woodcutting', 'Smithing'}}, ["summoningSynergy_3_18"] = {text = "While the Bird Nest Potion is active in Woodcutting, grants {V} minimum Bird Nest.", skills = {'Woodcutting'}}, ["summoningSynergy_3_19"] = {text = "{V}% of Woodcutting Skill XP is earned as Firemaking Skill XP. Chance to double Logs is halved.", skills = {'Woodcutting', 'Firemaking'}}, ["summoningSynergy_4_5"] = {text = "When receiving a Gem from Mining or Fishing, there is a {V}% chance to get another random Gem.", skills = {'Fishing', 'Mining'}}, ["summoningSynergy_4_9"] = {text = "{V}% base burn chance in Cooking. Grants 100 Coal Ore when burning Food.", skills = {'Cooking'}}, ["summoningSynergy_4_10"] = {text = "Base quantity for Rune Essence in Mining is doubled.", skills = {'Mining'}}, ["summoningSynergy_4_11"] = {text = "When successfully pickpocketing the Miner in Thieving, {V}% chance to get a random Gem.", skills = {'Thieving'}}, ["summoningSynergy_4_16"] = {text = "Base quantity for Silver Ore & Gold Ore is doubled in Mining.", skills = {'Mining'}}, ["summoningSynergy_4_17"] = {text = "{V}% chance to receive a smithed verion of the Ore you are Mining.", skills = {'Mining'}}, ["summoningSynergy_4_18"] = {text = "While the Perfect Swing Potion is active in Mining, all Mining Nodes have {V} Max HP.", skills = {'Mining'}}, ["summoningSynergy_4_19"] = {text = "{V}% chance to receive a Diamond per action in Firemaking.", skills = {'Firemaking'}}, ["summoningSynergy_5_9"] = {text = "{V}% chance to receive an extra Fish as a Cooked version while Fishing.", skills = {'Fishing'}}, ["summoningSynergy_5_10"] = {text = "In Runecrafting, when creating a Combination Rune that requires Water Runes as an ingredient, produce {V} extra Combination Runes.", skills = {'Runecrafting'}}, ["summoningSynergy_5_11"] = {text = "-50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.", skills = {'Thieving'}}, ["summoningSynergy_5_16"] = {text = "33% chance to gain a random Gem while creating Jewelry in Crafting.", skills = {'Crafting'}}, ["summoningSynergy_5_17"] = {text = "While creating Dragon Gear in Smithing, grants {V}% Smithing Preservation chance.", skills = {'Smithing'}}, ["summoningSynergy_5_18"] = {text = "{V}% charges when using the Fishermans Potion. Bonus is applied when new Potion is activated. Charges are used each Fishing action.", skills = {'Fishing'}}, ["summoningSynergy_6_7"] = {text = "While fighting a Ranged Enemy, grants {V} Melee Accuracy Bonus and {V} Melee Strength Bonus.", skills = {"Combat", 'Melee'}}, ["summoningSynergy_6_8"] = {text = "While fighting your current Slayer Task, grants {V}% of your Magic Max Hit as Minimum Damage.", skills = {"Combat", 'Magic'}}, ["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}}, ["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}}, ["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee'}}, ["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}}, ["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}}, ["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}}, ["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}}, ["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged'}}, ["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}}, ["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}}, ["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}}, ["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic'}}, ["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}}, ["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true}, ["summoningSynergy_9_17"] = {text = "{VMS}s Skill Interval for Cooking & Smithing.", inverseSign = true, skills = {'Cooking', 'Smithing'}}, ["summoningSynergy_9_18"] = {text = "Generous Cook Potions now provide {V}% charges. This bonus is applied when a new potion is activated.", skills = {'Cooking'}}, ["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}}, ["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}}, ["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance."}, ["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}}, ["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}}, ["summoningSynergy_11_16"] = {text = "Upon receiving an item in Thieving, grants GP equal to {VX100}% of its sale price.", skills = {'Thieving'}}, ["summoningSynergy_11_17"] = {text = "Upon successfully pickpocketting an item from the Miner in Thieving, {V}% chance to receive a random Bar.", skills = {'Thieving'}}, ["summoningSynergy_11_18"] = {text = "{V}% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained.", skills = {'Thieving'}}, ["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}}, ["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}}, ["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat"}}, ["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat"}}, ["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}}, ["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}}, ["summoningSynergy_16_19"] = {text = "Burning Logs in Firemaking grants GP equal to {V+100}% of its base sale price.", skills = {'Firemaking'}}, ["summoningSynergy_17_18"] = {text = "While using the Seeing Gold Potion in Smithing, double Silver & Gold Bar output.", skills = {'Smithing'}}, ["summoningSynergy_17_19"] = {text = "{V} Coal required for Smithing Item production.", skills = {'Smithing'}, inverseSign = true}, ["summoningSynergy_18_19"] = {text = "While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.", skills = {'Firemaking'}}, -- New 0.21 modifiers ["AgilityObstacleCost"] = { text = "{V}% Agility Obstacle Build Costs", skills = {'Agility'}, isIncreaseNegative = true }, ["allowAttackAugmentingMagic"] = { text = "Magic Curses and Auroras can be used without a magic weapon", skills = {'Combat'} }, ["allowSignetDrops"] = { text = "Something else drops instead of Gold Topaz Ring" }, ["aprilFoolsDecreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} }, ["aprilFoolsDecreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} }, ["aprilFoolsDecreasedMovementSpeed"] = { text = "{V} Movement Speed", isIncreaseNegative = true, inverseSign = true }, ["aprilFoolsDecreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", inverseSign = true }, ["aprilFoolsDecreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", inverseSign = true }, ["aprilFoolsIncreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", skills = {'Combat'} }, ["aprilFoolsIncreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", skills = {'Combat'} }, ["aprilFoolsIncreasedMovementSpeed"] = { text = "{V} Movement Speed" }, ["aprilFoolsIncreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", isIncreaseNegative = true }, ["aprilFoolsIncreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", isIncreaseNegative = true }, ["AttackInterval"] = { text = "{VMS}s Attack Interval", isIncreaseNegative = true, skills = {'Combat'} }, ["autoBurying"] = { text = "Bones are automatically buried for {V+100}% of their prayer point value", unsigned = true, skills = {'Prayer'} }, ["autoLooting"] = { text = "Combat loot is automatically collected", skills = {'Combat'} }, ["bleedImmunity"] = { text = "{V}% chance to ignore bleed", skills = {'Combat'} }, ["BleedLifesteal"] = { text = "{V}% Bleed lifesteal", skills = {'Combat'} }, ["BonusCoalMining"] = { text = "{V} Coal Ore per Ore Mined. (Item doubling does not apply)", skills = {'Mining'} }, ["bonusCoalOnDungeonCompletion"] = { text = "1% chance to receive {V} Coal when completing a dungeon", skills = {'Combat'} }, ["burnImmunity"] = { text = "{V}% chance to ignore burn", skills = {'Combat'} }, ["BurnLifesteal"] = { text = "{V}% Burn lifesteal", skills = {'Combat'} }, ["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} }, ["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} }, ["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} }, ["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} }, ["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} }, ["DamageReductionPercent"] = { text = "{V}% increased damage reduction", skills = {'Combat'} }, ["DamageTaken"] = { text = "Take {V}% more Damage from attacks", isIncreaseNegative = true, skills = {'Combat'} }, ["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} }, ["Decay"] = { text = "Take {V}% of Max HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} }, ["doubleItemsSkill"] = { text = "x{VMUL} Items received from {SV0}", unsigned = true }, ["doubleOresMining"] = { text = "x{VMUL} Ores received from Mining", unsigned = true, skills = {'Mining'} }, ["DragonBreathDamage"] = { text = "{V}% damage taken from dragonbreath", isIncreaseNegative = true, skills = {'Combat'} }, ["FiremakingCoalChance"] = { text = "{V}% chance to receive coal when burning logs in Firemaking", skills = {'Firemaking'} }, ["FlatMaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Hitpoints'} }, ["FlatMinHit"] = { text = "{VX} Minimum Hit", skills = {'Combat'} }, ["FlatReflectDamage"] = { text = "{VX} Reflect Damage", skills = {'Combat'} }, ["freeCompost"] = { text = "Composting crops in Farming is free", skills = {'Farming'} }, ["GlobalEvasion"] = { text = "{V}% increased Evasion Ratings", skills = {'Combat'} }, ["golbinRaidIncreasedMaximumAmmo"] = { text = "{V}% Maximum Ammo in Golbin Raid", skills = {'Combat'} }, ["golbinRaidIncreasedMaximumRunes"] = { text = "{V}% Maximum Runes in Golbin Raid", skills = {'Combat'} }, ["golbinRaidIncreasedMinimumFood"] = { text = "{V} Minimum Food in Golbin Raid", skills = {'Combat'} }, ["golbinRaidIncreasedPrayerLevel"] = { text = "{V} Prayer Levels in Golbin Raid", skills = {'Prayer'} }, ["golbinRaidIncreasedPrayerPointsStart"] = { text = "{V} Starting Prayer Points in Golbin Raid", skills = {'Prayer'} }, ["golbinRaidIncreasedPrayerPointsWave"] = { text = "{V} Prayer Points per Wave in Golbin Raid", skills = {'Prayer'} }, ["golbinRaidPassiveSlotUnlocked"] = { text = "Unlocked Passive Slot in Golbin Raid", skills = {'Combat'} }, ["golbinRaidPrayerUnlocked"] = { text = "Unlocked Prayer in Golbin Raid", skills = {'Prayer'} }, ["golbinRaidWaveSkipCostReduction"] = { text = "{V}% Golbin Raid wave Skip Cost", inverseSign = true, skills = {'Combat'} }, ["GPMultiplierCap"] = { text = "{VD}% maximum gp per damage dealt", skills = {'Combat'} }, ["GPMultiplierMin"] = { text = "{VD}% minimum gp per damage dealt", skills = {'Combat'} }, ["GPMultiplierPer1MGP"] = { text = "{VD}% GP per damage dealt for every 1M GP owned", skills = {'Combat'} }, ["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} }, ["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} }, ["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} }, ["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} }, ["magicProtection"] = { text = "You have a set {V}% chance to dodge Magic attacks", skills = {'Magic'} }, ["MasteryPoolProgress"] = { text = "{V}% to effective Mastery Pool progress" }, ["MaxAirSpellDmg"] = { text = "{VX} Max Air Spell Dmg", skills = {'Magic'} }, ["MaxEarthSpellDmg"] = { text = "{VX} Max Earth Spell Dmg", skills = {'Magic'} }, ["MaxFireSpellDmg"] = { text = "{VX} Max Fire Spell Dmg", skills = {'Magic'} }, ["MaxWaterSpellDmg"] = { text = "{VX} Max Water Spell Dmg", skills = {'Magic'} }, ["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} }, ["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} }, ["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} }, ["meleeProtection"] = { text = "You have a set {V}% chance to dodge Melee attacks", skills = {'Combat'} }, ["MeleeStunThreshold"] = { text = "Melee attacks stun the target when they deal {V}% of max hit", skills = {'Combat'} }, ["MiningGemChance"] = { text = "{V}% Chance to receive gems from Mining (Does not work for Rune Essence)", skills = {'Combat'} }, ["OffItemChance"] = { text = "{V}% increased chance to receive an off-item (An item from a skill that is not the main resource you are gathering)" }, ["poisonImmunity"] = { text = "{V}% chance to ignore poison", skills = {'Combat'} }, ["PoisonLifesteal"] = { text = "{V}% Poison lifesteal", skills = {'Combat'} }, ["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} }, ["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} }, ["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} }, ["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} }, ["rangedProtection"] = { text = "You have a set {V}% chance to dodge Ranged attacks", skills = {'Ranged'} }, ["RebirthChance"] = { text = "{V}% chance to respawn with full hitpoints upon reaching 0 hitpoints", skills = {'Combat'} }, ["RedemptionPercent"] = { text = "{V}% of max hitpoints healed on redemption", skills = {'Combat'} }, ["RedemptionThreshold"] = { text = "{V}% redemption threshold", skills = {'Combat'} }, ["RolledReflectDamage"] = { text = "{S}0-{VX} Reflect Damage", unsigned = true, skills = {'Combat'} }, ["RuneProvision"] = { text = "Rune providing items provide {VMUL}x as many runes", unsigned = true, skills = {'Combat'} }, ["SecondaryFoodBurnChance"] = { text = "{V}% Secondary Chance to burn food when Cooking", isIncreaseNegative = true, skills = {'Cooking'} }, ["sleepImmunity"] = { text = "Immune to Sleep", skills = {'Combat'} }, ["SmithingCoalCost"] = { text = "{V}% Coal Costs for Smithing", skills = {'Smithing'}, isIncreaseNegative = true }, ["stunImmunity"] = { text = "{V}% chance to ignore Stuns and Freezes", skills = {'Combat'} }, ["summoningSynergy_9_19"] = { text = "" }, -- 0.22 Modifiers ["AllotmentSeedCost"] = { text = "{V} seed cost to plant Allotments in Farming", isIncreaseNegative = true, skills = {'Farming'} }, ["AltMagicRunePreservation"] = { text = "{V}% Rune Preservation for Alt. Magic Spells", skills = {'Magic'} }, ["autoEquipFoodUnlocked"] = { text = "Auto Equip Food Unlocked", skills = {'Combat', 'Cooking'} }, ["autoSwapFoodUnlocked"] = { text = "Auto Swap Food Unlocked", skills = {'Combat'} }, ["ChancePerfectCookFire"] = { text = "{V}% Perfect Cook chance for items cooked on Cooking Fire", skills = {'Cooking'} }, ["ChancePerfectCookFurnace"] = { text = "{V}% Perfect Cook chance for items cooked in Furnace", skills = {'Cooking'} }, ["ChancePerfectCookGlobal"] = { text = "{V}% Global Perfect Cook chance.", skills = {'Cooking'} }, ["ChancePerfectCookPot"] = { text = "{V}% Perfect Cook chance for items cooked in Pot", skills = {'Cooking'} }, ["ChanceSuccessfulCook"] = { text = "{V}% chance to successfully Cook an item.", skills = {'Cooking'} }, ["FishingSpecialChance"] = { text = "{V}% chance to receive Special Items from Fishing", skills = {'Fishing'} }, ["Frostburn"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} }, ["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} }, ["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} }, ["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} }, ["SummoningMaxHit"] = { text = "{V}% Summoning Max Hit", skills = {'Combat'} }, ["ThievingStealth"] = { text = "{V} Stealth while Thieving", skills = {'Thieving'} }, -- 1.0 Modifiers ["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} }, ["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} }, ["BaseStardustDropQty"] = { text = "{V} to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {'Astrology'} }, ["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} }, ["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} }, ["ChanceToApplyFrostburn"] = { text = "{V}% chance to apply Frostburn when attacking", skills = {'Combat'} }, ["ChanceToApplyPoison"] = { text = "{V}% chance to apply Poison when hitting with an attack", skills = {'Combat'} }, ["ChanceToIncreaseStunDuration"] = { text = "{V}% chance to increase the length of stuns inflicted by 1 turn", skills = {'Combat'} }, ["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} }, ["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} }, ["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat'} }, ["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat'} }, ["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat'} }, ["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} }, ["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} }, ["globalEvasionHPScaling"] = { text = "Evasion Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} }, ["GPFromFiremaking"] = { text = "{V}% GP from Firemaking.", skills = {'Firemaking'} }, ["infiniteLootContainer"] = { text = "The loot container has an infinite amount of slots", skills = {'Combat'} }, ["magicImmunity"] = { text = "Immune to Magic attacks", skills = {'Combat'} }, ["meleeImmunity"] = { text = "Immune to Melee attacks", skills = {'Combat'} }, ["MeleeStunChance"] = { text = "{V}% chance to stun when hitting with a Melee attack (once per turn)", skills = {'Combat'} }, ["MinNatureSpellDamageBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit when using Nature spells", skills = {'Combat'} }, ["NonMagicPoisonChance"] = { text = "{V}% chance to apply poison when hitting with a Melee or Ranged attack", skills = {'Combat'} }, ["OnHitSlowMagnitude"] = { text = "Inflict a slow that increases the target's attack interval by {V}% when hitting with an attack", skills = {'Combat'} }, ["otherStyleImmunity"] = { text = "Immune to all attack types other than their own", skills = {'Combat'} }, ["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} }, ["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} }, ["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", skills = {'Combat'} }, ["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} }, ["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} }, ["SurgeSpellMaxHit"] = { text = "{V}% Max Hit when using Surge spells", skills = {'Combat'} }, ["TotalBleedDamage"] = { text = "{VX} total damage to bleeds inflicted", skills = {'Combat'} }, -- The below are not present in 1.0 but are left here for now until everything is fully-migrated to 1.0 ["CombatStoppingThreshold"] = { text = "{V}% automatic combat stopping threshold", skills = {'Combat'} }, ["MagicCritMult"] = { text = "{V}% Magic critical hit multiplier", skills = {'Magic'} }, ["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} }, ["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} }, } --Difficulties are hard coded which is dumb but means hardcoding them here too local Difficulties = { [0] = 'Very Easy', [1] = 'Easy', [2] = 'Medium', [3] = 'Hard', [4] = 'Very Hard', [5] = 'Elite', [6] = 'Insane'} function p.getTriangleAttribute(attribute, attackerStyle, targetStyle, mode) if type(attribute) ~= 'string' then error("Parameter 'attribute' must be a string", 2) elseif type(attackerStyle) ~= 'string' then error("Parameter 'attackerStyle' must be a string", 2) elseif type(targetStyle) ~= 'string' then error("Parameter 'targetStyle' must be a string", 2) elseif type(mode) ~= 'string' then error("Parameter 'mode' must be a string", 2) end local modeID = p.getGamemodeID(mode) if modeID == nil then error("Invalid gamemode '" .. mode .. "'", 2) end local attStyle, targStyle = string.lower(attackerStyle), string.lower(targetStyle) local validStyles = { 'magic', 'melee', 'ranged' } if not Shared.contains(validStyles, string.lower(attStyle)) then error("Invalid value for parameter 'attackerStyle'", 2) elseif not Shared.contains(validStyles, string.lower(targStyle)) then error("Invalid value for parameter 'targetStyle'", 2) end local triangleID = ConstantData.Gamemode.Data[modeID + 1].combatTriangle local attrData = ConstantData.CombatTriangle[triangleID + 1][attribute] if attrData == nil then error("No such attribute: " .. attribute) else return attrData[attStyle][targStyle] end end function p.getTriangleDamageModifier(attackerStyle, targetStyle, mode) return p.getTriangleAttribute('damageModifier', attackerStyle, targetStyle, mode) end --Syntax is like p.getTriangleDRModifier('Melee', 'Ranged', 'Normal') --Returns a multiplier that can be multiplied with base DR to get the post-Triangle result function p.getTriangleDRModifier(attackerStyle, targetStyle, mode) return p.getTriangleAttribute('reductionModifier', attackerStyle, targetStyle, mode) end function p.getDifficultyString(difficulty) return Difficulties[difficulty] end function p.getSkillName(skillID) return ConstantData.skill[skillID] end function p.getSkillID(skillName) return ConstantData.skill[skillName] end function p.getEquipmentSlotName(id) return type(id) == 'number' and ConstantData.equipmentSlot[id] or 'Invalid' end function p.getEquipmentSlotID(name) return ConstantData.equipmentSlot[name] end function p.getGamemodeName(id) return ConstantData.Gamemode.Enum[id] end function p.getGamemodeID(name) return ConstantData.Gamemode.Enum[name] end function p.getCombatStyleName(styleNum) if type(styleNum) == 'number' then local styleName = ConstantData.attackType[styleNum] if styleName ~= nil then return Shared.titleCase(styleName) end end return "ERROR: Invalid combat style[[Category:Pages with script errors]]" end function p.getSlayerTierName(tier) return type(tier) == 'number' and ConstantData.slayerTier[tier] or "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]" end function p.getSlayerTierNameByLevel(lvl) for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do if tier.minLevel <= lvl and (tier.maxLevel == nil or tier.maxLevel >= lvl) then return tier.display end end return 'N/A' end function p.getSlayerTier(name) for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do if tier.display == name then local result = Shared.clone(tier) result.id = i - 1 return result end end end function p.getSlayerTierByID(tierID) if ConstantData.Slayer.Tiers[tierID + 1] == nil then return nil end local result = Shared.clone(ConstantData.Slayer.Tiers[tierID + 1]) result.id = tierID return result end --Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data: --Base Name, Text, Sign, and IsNegative --ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false function p.getModifierDetails(modifierName) local baseName = modifierName local isIncrease = true local isNegative = false local valueUnsigned = false if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then baseName = string.sub(modifierName, 10) isIncrease = Shared.startsWith(modifierName, "increased") end local modifier = modifierTypes[baseName] if modifier == nil then return nil end local isPositive = isIncrease if modifier.isIncreaseNegative then isPositive = not isPositive end local sign = "+" if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then sign = "-" end if type(modifier.unsigned) == 'boolean' then valueUnsigned = modifier.unsigned end return baseName, modifier.text, sign, not isPositive, valueUnsigned, modifier end function p._getModifierText(modifier, value, doColor) if doColor == nil then doColor = true end local modName, modText, sign, isNegative, valueUnsigned = p.getModifierDetails(modifier) if modName == nil then return 'ERROR: Invalid modifier type for ' .. modifier .. '[[Category:Pages with script errors]]' end local formatModValue = function(value, rule) local ruleFunctions = { ['V'] = function(val) return val end, ['VD'] = function(val) return val / 10 end, ['VMS'] = function(val) return val / 1000 end, ['VX'] = function(val) return val * 10 end, ['VX100'] = function(val) return val * 100 end, ['V%+100'] = function(val) return val + 100 end, ['VMUL'] = function(val) return 2^val end, ['VITEM'] = function(val) local item = ItemData.Items[tonumber(val) + 1] if item ~= nil then return item.name end end } local ruleFunc = ruleFunctions[rule] or ruleFunctions['V'] if type(value) == 'table' then -- If table is a pair of values then format both & add a separator return ruleFunc(value[1]) .. '-' .. ruleFunc(value[2]) else return ruleFunc(value) end end local result = modText if type(value) == 'table' then if Shared.tableCount(value) > 0 and type(value[1]) == 'table' then --Potentially return multiple rows if necessary local resultArray = {} for i, subVal in Shared.skpairs(value) do table.insert(resultArray, p._getModifierText(modifier, subVal, doColor)) end return table.concat(resultArray, '<br/>') elseif Shared.contains(modText, '{SV0}') then -- If the value is a table and the mod text contains {SV0}, then -- the value is a {skillID, val} pair, otherwise it is a range of -- values {minVal, maxVal} if value[1] ~= nil then local skillName = p.getSkillName(value[1]) if skillName ~= nil then result = string.gsub(result, '{SV0}', p.getSkillName(value[1])) end end if value[2] ~= nil then value = value[2] end end end local valSign = (valueUnsigned and '' or sign) result = string.gsub(result, '{(V[^}]*)}', function(rule) return valSign .. formatModValue(value, rule) end) result = string.gsub(result, '{S}', sign) if doColor then if isNegative ~= nil and isNegative then result = '<span style="color:red">'..result..'</span>' else result = '<span style="color:green">'..result..'</span>' end end return result end function p.getModifierText(frame) local modifier = frame.args ~= nil and frame.args[1] or frame[1] local value = frame.args ~= nil and frame.args[2] or frame[2] local skill = frame.args ~= nil and frame.args.skill or frame.skill local doColor = frame.args ~= nil and frame.args[3] or frame[3] if doColor ~= nil then doColor = string.upper(doColor) ~= 'FALSE' end if skill ~= nil and skill ~= '' then value = {p.getSkillID(skill), value} end return p._getModifierText(modifier, value, doColor) end function p.getModifiersText(modifiers, doColor) if modifiers == nil or Shared.tableCount(modifiers) == 0 then return '' end local modArray = {} for bonus, value in Shared.skpairs(modifiers) do table.insert(modArray, p._getModifierText(bonus, value, doColor)) end return table.concat(modArray, "<br/>") end function p.getModifierSkills(modifiers) local skillArray = {} for modifier, value in Shared.skpairs(modifiers) do if type(value) == 'table' then for i, subVal in Shared.skpairs(value) do local skillName = p.getSkillName(subVal[1]) if not Shared.contains(skillArray, skillName) then table.insert(skillArray, skillName) end end end local baseName = p.getModifierDetails(modifier) if baseName == nil then return { 'ERROR: Modifier '..modifier..' is invalid' } end if modifierTypes[baseName].skills ~= nil then for i, skillName in Shared.skpairs(modifierTypes[baseName].skills) do if not Shared.contains(skillArray, skillName) then table.insert(skillArray, skillName) end end end end return skillArray end return p