Module:Constants: Difference between revisions

From Melvor Idle
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(getTriangleAttribute: Fix error handling)
Line 617: Line 617:
local mode = GameData.getEntityByName('gamemodes', modeName)
local mode = GameData.getEntityByName('gamemodes', modeName)
if mode == nil then
if mode == nil then
error("Invalid gamemode '" .. mode .. "'", 2)
error("Invalid gamemode '" .. modeName .. "'", 2)
end
end

Revision as of 03:14, 27 October 2022

Documentation for this module may be created at Module:Constants/doc

local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')

--Just hardcoding these because I guess that's where we're at
local modifierTypes = {
	["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus from Equipment", skills = {'Combat'} },
	["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} },
	["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
	["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} },
	["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} },
	["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg", skills = {'Magic'} },
	["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty", skills = {'Slayer'} },
	["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat", skills = {'Combat'} },
	["GPFromAgility"] = { text = "{V}% GP From Agility", skills = {'Agility'} },
	["SkillXP"] = { text = "{V}% {SV0} Skill XP" },
	["MiningNodeHP"] = { text = "{V} Mining Node HP", skills = {'Mining'} },
	["FarmingYield"] = { text = "{V}% Farming Yield", skills = {'Farming'} },
	["GPFromMonstersFlat"] = { text = "{V} GP From Monsters", skills = {'Combat'} },
	["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
	["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} },
	["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat'} },
	["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" },
	["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} },
	["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} },
	["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
	["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true, isSkill = true },
	["BankSpace"] = { text = "{V} Bank Space" },
	["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
	["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} },
	["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} },
	["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} },
	["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Combat'} },
	["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
	["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" },
	["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters", skills = {'Combat'} },
	["TreeCutLimit"] = { text = "{V} Tree Cut Limit", skills = {'Woodcutting'} },
	["EquipmentSets"] = { text = "{V} Equipment Sets" },
	["HiddenSkillLevel"] = { text = "{V} Hidden {SV0} Level" },
	["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points", skills = {'Prayer'} },
	["ReflectDamage"] = { text = "{V}% Reflect Damage", skills = {'Combat'} },
	["MeleeEvasion"] = { text = "{V}% Melee Evasion", skills = {'Combat'} },
	["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters", skills = {'Combat'} },
	["GPFromMonsters"] = { text = "{V}% GP From Monsters", skills = {'Combat'} },
	["MagicEvasion"] = { text = "{V}% Magic Evasion", skills = {'Combat'} },
	["DamageReduction"] = { text = "{V}% Damage Reduction", skills = {'Combat'} },
	["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg", skills = {'Magic'} },
	["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters", skills = {'Combat'} },
	["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" },
	["FoodHealingValue"] = { text = "{V}% Food Healing Value", skills = {'Combat'} },
	["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg", skills = {'Magic'} },
	["SlayerCoins"] = { text = "{V}% Slayer Coins", skills = {'Slayer'} },
	["GPFromThievingFlat"] = { text = "{V} GP From Thieving", skills = {'Thieving'} },
	["GlobalAccuracy"] = { text = "{V}% Global Accuracy", skills = {'Combat'} },
	["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} },
	["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} },
	["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true, isSkill = true },
	["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
	["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} },
	["DamageToBosses"] = { text = "{V}% Damage To Bosses", skills = {'Combat'} },
	["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" },
	["MaxHitPercent"] = { text = "{V}% Max Hit", skills = {'Combat'} },
	["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP", skills = {'Magic'} },
	["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg", skills = {'Magic'} },
	["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency", skills = {'Combat'} },
	["GPFromThieving"] = { text = "{V}% GP From Thieving", skills = {'Thieving'} },
	["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" },
	["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} },
	["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus", skills = {'Combat'} },
	["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} },
	["freeBonfires"] = { text = "+ Automatically relight bonfires for free", skills = {'Firemaking'} },
	["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit", skills = {'Combat'} },
	["BankSpaceShop"] = { text = "{V} Bank Space from Shop" },
	["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate", skills = {'Woodcutting'} },
	["RangedEvasion"] = { text = "{V}% Ranged Evasion", skills = {'Combat'} },
	["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest", skills = {'Farming'} },
	["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {VITEM}", unsigned = true },
	["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)", skills = {'Combat'} },
	["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} },
	["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus from Equipment", skills = {'Combat'} },
	["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus from Equipment", skills = {'Combat'} },
	["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" },
	["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} },
	["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed", skills = {'Smithing'} },
	["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes", skills = {'Runecrafting'} },
	["GPFromSales"] = { text = "{V}% GP From Sales" },
	["MaxHitFlat"] = { text = "{VX} Max Hit", skills = {'Combat'} },
	["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence", skills = {'Mining'} },
	["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft", skills = {'Runecrafting'} },
	["ChanceToApplyBurn"] = { text = "{V}% Chance to apply Burn to Enemy in Combat", skills = {'Combat'} },
	["SummoningShardCost"] = { text = "{V} Shard Cost when creating Familiars in Summoning", skills = {'Summoning'}, isIncreaseNegative = true },
	["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} },
	["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} },
	["GPOnEnemyHit"] = { text = "{V} GP Gained on successful Enemy Hit", skills = {'Combat'} },
	["AdditionalRunecraftCountRunes"] = { text = "{V} Additional Runes of the same type in Runecrafting", skills = {'Runecrafting'} },
	["ChanceAdditionalSkillResource"] = { text = "{V}% Chance to gain +1 additional resource in {SV0}. Cannot be doubled" },
	["AttackIntervalPercent"] = { text = "{V}% Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
	["summoningSynergy_0_1"] = {text = "Upon killing an Enemy, grants GP equal to {V}% of their highest base Evasion Rating.", skills = {"Combat",}},
	["summoningSynergy_0_6"] = {text = "Grants GP equal to {V}% of your MELEE damage dealt.", skills = {"Combat"}},
	["summoningSynergy_0_7"] = {text = "Grants GP equal to {V}% of your RANGED damage dealt.", skills = {"Combat"}},
	["summoningSynergy_0_8"] = {text = "Grants GP equal to {V}% of your MAGIC damage dealt.", skills = {"Combat"}},
	["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}},
	["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}},
	["summoningSynergy_0_14"] = {text = "{VX100}% of regenerated health gained as GP", skills = {"Combat"}},
	["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}},
	["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}},
	["summoningSynergy_1_8"] = {text = "{V} Magic Defence Bonus.", skills = {"Combat"}},
	["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true},
	["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}},
	["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat"}},
	["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}},
	["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}},
	["summoningSynergy_2_13"] = {text = "Upon attacking an Enemy, heals you for {V}% of your Damage Reduction. This can only proc once every 2 seconds.", skills = {"Combat"}},
	["summoningSynergy_2_15"] = {text = "Heals you for all damage dealt by the Wolf & Dragon Familiars.", skills = {"Combat"}},
	["summoningSynergy_3_4"] = {text = "{V}% chance per action in Woodcutting to gain a random Gem.", skills = {'Woodcutting'}},
	["summoningSynergy_3_5"] = {text = "{V}% Increased Special Item chance in Fishing. {V}% Increased chance to obtain a Bird Nests in Woodcutting.", skills = {'Fishing', 'Woodcutting'}},
	["summoningSynergy_3_9"] = {text = "{V}% chance to receive +1 Cooked Food in Cooking. Cannot be doubled.", skills = {'Cooking'}},
	["summoningSynergy_3_10"] = {text = "{V}% Runecrafting Preservation Chance when creating Staves.", skills = {'Runecrafting'}},
	["summoningSynergy_3_11"] = {text = "When successfully pickpocketing the Lumberjack in Thieving, grants {V} Bird Nest instead of GP.", skills = {'Thieving'}},
	["summoningSynergy_3_16"] = {text = "In Woodcutting, {V}% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest.", skills = {'Woodcutting'}},
	["summoningSynergy_3_17"] = {text = "{V}% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.", skills = {'Woodcutting', 'Smithing'}},
	["summoningSynergy_3_18"] = {text = "While the Bird Nest Potion is active in Woodcutting, grants {V} minimum Bird Nest.", skills = {'Woodcutting'}},
	["summoningSynergy_3_19"] = {text = "{V}% of Woodcutting Skill XP is earned as Firemaking Skill XP. Chance to double Logs is halved.", skills = {'Woodcutting', 'Firemaking'}},
	["summoningSynergy_4_5"] = {text = "When receiving a Gem from Mining or Fishing, there is a {V}% chance to get another random Gem.", skills = {'Fishing', 'Mining'}},
	["summoningSynergy_4_9"] = {text = "{V}% base burn chance in Cooking. Grants 100 Coal Ore when burning Food.", skills = {'Cooking'}},
	["summoningSynergy_4_10"] = {text = "Base quantity for Rune Essence in Mining is doubled.", skills = {'Mining'}},
	["summoningSynergy_4_11"] = {text = "When successfully pickpocketing the Miner in Thieving, {V}% chance to get a random Gem.", skills = {'Thieving'}},
	["summoningSynergy_4_16"] = {text = "Base quantity for Silver Ore & Gold Ore is doubled in Mining.", skills = {'Mining'}},
	["summoningSynergy_4_17"] = {text = "{V}% chance to receive a smithed verion of the Ore you are Mining.", skills = {'Mining'}},
	["summoningSynergy_4_18"] = {text = "While the Perfect Swing Potion is active in Mining, all Mining Nodes have {V} Max HP.", skills = {'Mining'}},
	["summoningSynergy_4_19"] = {text = "{V}% chance to receive a Diamond per action in Firemaking.", skills = {'Firemaking'}},
	["summoningSynergy_5_9"] = {text = "{V}% chance to receive an extra Fish as a Cooked version while Fishing.", skills = {'Fishing'}},
	["summoningSynergy_5_10"] = {text = "In Runecrafting, when creating a Combination Rune that requires Water Runes as an ingredient, produce {V} extra Combination Runes.", skills = {'Runecrafting'}},
	["summoningSynergy_5_11"] = {text = "-50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.", skills = {'Thieving'}},
	["summoningSynergy_5_16"] = {text = "33% chance to gain a random Gem while creating Jewelry in Crafting.", skills = {'Crafting'}},
	["summoningSynergy_5_17"] = {text = "While creating Dragon Gear in Smithing, grants {V}% Smithing Preservation chance.", skills = {'Smithing'}},
	["summoningSynergy_5_18"] = {text = "{V}% charges when using the Fishermans Potion. Bonus is applied when new Potion is activated. Charges are used each Fishing action.", skills = {'Fishing'}},
	["summoningSynergy_6_7"] = {text = "While fighting a Ranged Enemy, grants {V} Melee Accuracy Bonus and {V} Melee Strength Bonus.", skills = {"Combat", 'Melee'}},
	["summoningSynergy_6_8"] = {text = "While fighting your current Slayer Task, grants {V}% of your Magic Max Hit as Minimum Damage.", skills = {"Combat", 'Magic'}},
	["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}},
	["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
	["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee'}},
	["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}},
	["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}},
	["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}},
	["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
	["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged'}},
	["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}},
	["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}},
	["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
	["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic'}},
	["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}},
	["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true},
	["summoningSynergy_9_17"] = {text = "{VMS}s Skill Interval for Cooking & Smithing.", inverseSign = true, skills = {'Cooking', 'Smithing'}},
	["summoningSynergy_9_18"] = {text = "Generous Cook Potions now provide {V}% charges. This bonus is applied when a new potion is activated.", skills = {'Cooking'}},
	["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}},
	["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}},
	["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance."},
	["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}},
	["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}},
	["summoningSynergy_11_16"] = {text = "Upon receiving an item in Thieving, grants GP equal to {VX100}% of its sale price.", skills = {'Thieving'}},
	["summoningSynergy_11_17"] = {text = "Upon successfully pickpocketting an item from the Miner in Thieving, {V}% chance to receive a random Bar.", skills = {'Thieving'}},
	["summoningSynergy_11_18"] = {text = "{V}% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained.", skills = {'Thieving'}},
	["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}},
	["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}},
	["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat"}},
	["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat"}},
	["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}},
	["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}},
	["summoningSynergy_16_19"] = {text = "Burning Logs in Firemaking grants GP equal to {V+100}% of its base sale price.", skills = {'Firemaking'}},
	["summoningSynergy_17_18"] = {text = "While using the Seeing Gold Potion in Smithing, double Silver & Gold Bar output.", skills = {'Smithing'}},
	["summoningSynergy_17_19"] = {text = "{V} Coal required for Smithing Item production.", skills = {'Smithing'}, inverseSign = true},
	["summoningSynergy_18_19"] = {text = "While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.", skills = {'Firemaking'}},
	-- New 0.21 modifiers
	["AgilityObstacleCost"] = { text = "{V}% Agility Obstacle Build Costs", skills = {'Agility'}, isIncreaseNegative = true },
	["allowAttackAugmentingMagic"] = { text = "Magic Curses and Auroras can be used without a magic weapon", skills = {'Combat'} },
	["allowSignetDrops"] = { text = "Something else drops instead of Gold Topaz Ring" },
	["aprilFoolsDecreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
	["aprilFoolsDecreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
	["aprilFoolsDecreasedMovementSpeed"] = { text = "{V} Movement Speed", isIncreaseNegative = true, inverseSign = true },
	["aprilFoolsDecreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", inverseSign = true },
	["aprilFoolsDecreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", inverseSign = true },
	["aprilFoolsIncreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", skills = {'Combat'} },
	["aprilFoolsIncreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", skills = {'Combat'} },
	["aprilFoolsIncreasedMovementSpeed"] = { text = "{V} Movement Speed" },
	["aprilFoolsIncreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", isIncreaseNegative = true },
	["aprilFoolsIncreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", isIncreaseNegative = true },
	["AttackInterval"] = { text = "{VMS}s Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
	["autoBurying"] = { text = "Bones are automatically buried for {V+100}% of their prayer point value", unsigned = true, skills = {'Prayer'} },
	["autoLooting"] = { text = "Combat loot is automatically collected", skills = {'Combat'} },
	["bleedImmunity"] = { text = "{V}% chance to ignore bleed", skills = {'Combat'} },
	["BleedLifesteal"] = { text = "{V}% Bleed lifesteal", skills = {'Combat'} },
	["BonusCoalMining"] = { text = "{V} Coal Ore per Ore Mined. (Item doubling does not apply)", skills = {'Mining'} },
	["bonusCoalOnDungeonCompletion"] = { text = "1% chance to receive {V} Coal when completing a dungeon", skills = {'Combat'} },
	["burnImmunity"] = { text = "{V}% chance to ignore burn", skills = {'Combat'} },
	["BurnLifesteal"] = { text = "{V}% Burn lifesteal", skills = {'Combat'} },
	["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} },
	["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} },
	["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} },
	["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
	["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} },
	["DamageReductionPercent"] = { text = "{V}% increased damage reduction", skills = {'Combat'} },
	["DamageTaken"] = { text = "Take {V}% more Damage from attacks", isIncreaseNegative = true, skills = {'Combat'} },
	["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} },
	["Decay"] = { text = "Take {V}% of Max HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
	["doubleItemsSkill"] = { text = "x{VMUL} Items received from {SV0}", unsigned = true },
	["doubleOresMining"] = { text = "x{VMUL} Ores received from Mining", unsigned = true, skills = {'Mining'} },
	["DragonBreathDamage"] = { text = "{V}% damage taken from dragonbreath", isIncreaseNegative = true, skills = {'Combat'} },
	["FiremakingCoalChance"] = { text = "{V}% chance to receive coal when burning logs in Firemaking", skills = {'Firemaking'} },
	["FlatMaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Hitpoints'} },
	["FlatMinHit"] = { text = "{VX} Minimum Hit", skills = {'Combat'} },
	["FlatReflectDamage"] = { text = "{VX} Reflect Damage", skills = {'Combat'} },
	["freeCompost"] = { text = "Composting crops in Farming is free", skills = {'Farming'} },
	["GlobalEvasion"] = { text = "{V}% increased Evasion Ratings", skills = {'Combat'} },
	["golbinRaidIncreasedMaximumAmmo"] = { text = "{V}% Maximum Ammo in Golbin Raid", skills = {'Combat'} },
	["golbinRaidIncreasedMaximumRunes"] = { text = "{V}% Maximum Runes in Golbin Raid", skills = {'Combat'} },
	["golbinRaidIncreasedMinimumFood"] = { text = "{V} Minimum Food in Golbin Raid", skills = {'Combat'} },
	["golbinRaidIncreasedPrayerLevel"] = { text = "{V} Prayer Levels in Golbin Raid", skills = {'Prayer'} },
	["golbinRaidIncreasedPrayerPointsStart"] = { text = "{V} Starting Prayer Points in Golbin Raid", skills = {'Prayer'} },
	["golbinRaidIncreasedPrayerPointsWave"] = { text = "{V} Prayer Points per Wave in Golbin Raid", skills = {'Prayer'} },
	["golbinRaidPassiveSlotUnlocked"] = { text = "Unlocked Passive Slot in Golbin Raid", skills = {'Combat'} },
	["golbinRaidPrayerUnlocked"] = { text = "Unlocked Prayer in Golbin Raid", skills = {'Prayer'} },
	["golbinRaidWaveSkipCostReduction"] = { text = "{V}% Golbin Raid wave Skip Cost", inverseSign = true, skills = {'Combat'} },
	["GPMultiplierCap"] = { text = "{VD}% maximum gp per damage dealt", skills = {'Combat'} },
	["GPMultiplierMin"] = { text = "{VD}% minimum gp per damage dealt", skills = {'Combat'} },
	["GPMultiplierPer1MGP"] = { text = "{VD}% GP per damage dealt for every 1M GP owned", skills = {'Combat'} },
	["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} },
	["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} },
	["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} },
	["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} },
	["magicProtection"] = { text = "You have a set {V}% chance to dodge Magic attacks", skills = {'Magic'} },
	["MasteryPoolProgress"] = { text = "{V}% to effective Mastery Pool progress" },
	["MaxAirSpellDmg"] = { text = "{VX} Max Air Spell Dmg", skills = {'Magic'} },
	["MaxEarthSpellDmg"] = { text = "{VX} Max Earth Spell Dmg", skills = {'Magic'} },
	["MaxFireSpellDmg"] = { text = "{VX} Max Fire Spell Dmg", skills = {'Magic'} },
	["MaxWaterSpellDmg"] = { text = "{VX} Max Water Spell Dmg", skills = {'Magic'} },
	["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} },
	["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} },
	["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} },
	["meleeProtection"] = { text = "You have a set {V}% chance to dodge Melee attacks", skills = {'Combat'} },
	["MeleeStunThreshold"] = { text = "Melee attacks stun the target when they deal {V}% of max hit", skills = {'Combat'} },
	["MiningGemChance"] = { text = "{V}% Chance to receive gems from Mining (Does not work for Rune Essence)", skills = {'Combat'} },
	["OffItemChance"] = { text = "{V}% increased chance to receive an off-item (An item from a skill that is not the main resource you are gathering)" },
	["poisonImmunity"] = { text = "{V}% chance to ignore poison", skills = {'Combat'} },
	["PoisonLifesteal"] = { text = "{V}% Poison lifesteal", skills = {'Combat'} },
	["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} },
	["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} },
	["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} },
	["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} },
	["rangedProtection"] = { text = "You have a set {V}% chance to dodge Ranged attacks", skills = {'Ranged'} },
	["RebirthChance"] = { text = "{V}% chance to respawn with full hitpoints upon reaching 0 hitpoints", skills = {'Combat'} },
	["RedemptionPercent"] = { text = "{V}% of max hitpoints healed on redemption", skills = {'Combat'} },
	["RedemptionThreshold"] = { text = "{V}% redemption threshold", skills = {'Combat'} },
	["RolledReflectDamage"] = { text = "{S}0-{VX} Reflect Damage", unsigned = true, skills = {'Combat'} },
	["RuneProvision"] = { text = "Rune providing items provide {VMUL}x as many runes", unsigned = true, skills = {'Combat'} },
	["SecondaryFoodBurnChance"] = { text = "{V}% Secondary Chance to burn food when Cooking", isIncreaseNegative = true, skills = {'Cooking'} },
	["sleepImmunity"] = { text = "Immune to Sleep", skills = {'Combat'} },
	["SmithingCoalCost"] = { text = "{V}% Coal Costs for Smithing", skills = {'Smithing'}, isIncreaseNegative = true },
	["stunImmunity"] = { text = "{V}% chance to ignore Stuns and Freezes", skills = {'Combat'} },
	["summoningSynergy_9_19"] = { text = "" },
	-- 0.22 Modifiers
	["AllotmentSeedCost"] = { text = "{V} seed cost to plant Allotments in Farming", isIncreaseNegative = true, skills = {'Farming'} },
	["AltMagicRunePreservation"] = { text = "{V}% Rune Preservation for Alt. Magic Spells", skills = {'Magic'} },
	["autoEquipFoodUnlocked"] = { text = "Auto Equip Food Unlocked", skills = {'Combat', 'Cooking'} },
	["autoSwapFoodUnlocked"] = { text = "Auto Swap Food Unlocked", skills = {'Combat'} },
	["ChancePerfectCookFire"] = { text = "{V}% Perfect Cook chance for items cooked on Cooking Fire", skills = {'Cooking'} },
	["ChancePerfectCookFurnace"] = { text = "{V}% Perfect Cook chance for items cooked in Furnace", skills = {'Cooking'} },
	["ChancePerfectCookGlobal"] = { text = "{V}% Global Perfect Cook chance.", skills = {'Cooking'} },
	["ChancePerfectCookPot"] = { text = "{V}% Perfect Cook chance for items cooked in Pot", skills = {'Cooking'} },
	["ChanceSuccessfulCook"] = { text = "{V}% chance to successfully Cook an item.", skills = {'Cooking'} },
	["FishingSpecialChance"] = { text = "{V}% chance to receive Special Items from Fishing", skills = {'Fishing'} },
	["Frostburn"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} },
	["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill",
							 skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming',
							 					 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
	["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} },
	["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} },
	["SummoningMaxHit"] = { text = "{V}% Summoning Max Hit", skills = {'Combat'} },
	["ThievingStealth"] = { text = "{V} Stealth while Thieving", skills = {'Thieving'} },
	-- 1.0 Modifiers
	["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} },
	["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} },
	["BaseStardustDropQty"] = { text = "{V} to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {'Astrology'} },
	["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} },
	["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} },
	["ChanceToApplyFrostburn"] = { text = "{V}% chance to apply Frostburn when attacking", skills = {'Combat'} },
	["ChanceToApplyPoison"] = { text = "{V}% chance to apply Poison when hitting with an attack", skills = {'Combat'} },
	["ChanceToIncreaseStunDuration"] = { text = "{V}% chance to increase the length of stuns inflicted by 1 turn", skills = {'Combat'} },
	["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} },
	["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} },
	["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat'} },
	["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat'} },
	["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat'} },
	["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} },
	["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} },
	["globalEvasionHPScaling"] = { text = "Evasion Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
	["GPFromFiremaking"] = { text = "{V}% GP from Firemaking.", skills = {'Firemaking'} },
	["infiniteLootContainer"] = { text = "The loot container has an infinite amount of slots", skills = {'Combat'} },
	["magicImmunity"] = { text = "Immune to Magic attacks", skills = {'Combat'} },
	["meleeImmunity"] = { text = "Immune to Melee attacks", skills = {'Combat'} },
	["MeleeStunChance"] = { text = "{V}% chance to stun when hitting with a Melee attack (once per turn)", skills = {'Combat'} },
	["MinNatureSpellDamageBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit when using Nature spells", skills = {'Combat'} },
	["NonMagicPoisonChance"] = { text = "{V}% chance to apply poison when hitting with a Melee or Ranged attack", skills = {'Combat'} },
	["OnHitSlowMagnitude"] = { text = "Inflict a slow that increases the target's attack interval by {V}% when hitting with an attack", skills = {'Combat'} },
	["otherStyleImmunity"] = { text = "Immune to all attack types other than their own", skills = {'Combat'} },
	["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} },
	["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} },
	["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", isIncreaseNegative = true, skills = {'Combat'} },
	["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} },
	["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} },
	["SurgeSpellMaxHit"] = { text = "{V}% Max Hit when using Surge spells", skills = {'Combat'} },
	["TotalBleedDamage"] = { text = "{VX} total damage to bleeds inflicted", skills = {'Combat'} },
	-- The below are not present in 1.0 but are left here for now until everything is fully-migrated to 1.0
	["CombatStoppingThreshold"] = { text = "{V}% automatic combat stopping threshold", skills = {'Combat'} },
	["MagicCritMult"] = { text = "{V}% Magic critical hit multiplier", skills = {'Magic'} },
	["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} },
	["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} },
	-- New 1.1 modifiers
	["15SlowStunChance2Turns"] = { text = "{V}% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack (once per turn)", skills = {'Combat'} },
	["30Slow5TurnsChance"] = { text = "{V}% chance to inflict a Slow that increases the target's attack interval by 30% for 5 target turns when hitting with an attack", skills = {'Combat'} },
	["5DROnBeingHit"] = { text = "When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)", skills = {'Combat'} },
	["AbsorbingSkin"] = { text = "Target gains +3% Damage Reduction for every successful hit by the Attacker (Stacks up to 10 times)", skills = {'Combat'} },
	["AdditionalAshInFiremaking"] = { text = "{V} Ash per burn in Firemaking (Cannot be doubled)", isIncreaseNegative = true, skills = {'Firemaking'} },
	["AgilityPillarCost"] = { text = "{V}% Agility Pillar build costs", isIncreaseNegative = true, skills = {'Agility'} },
	["allowNonMagicCurses"] = { text = "Magic Curses can be used without a Magic weapon", skills = {'Combat'} },
	["applyDespairCurseOnSpawn"] = { text = "Apply Despair Curse to the Target on spawn or revive", skills = {'Combat'} },
	["applyMadnessCurseOnSpawn"] = { text = "Apply Madness Curse to the Target on spawn or revive", skills = {'Combat'} },
	["applyRandomCurseOnSpawn"] = { text = "Apply a random Curse to the Target on spawn or revive", skills = {'Combat'} },
	["applyTormentCurseOnSpawn"] = { text = "Apply Torment Curse to the Target on spawn or revive", skills = {'Combat'} },
	["Assassin"] = { text = "When Target is hit, Attacker gains a stack of Assassin: +30% Global Accuracy (Stacks up to 5 times and resets after 5 Attack Turns)", skills = {'Combat'} },
	["bigRon"] = { text = "Big Ol Ron is active", skills = {'Combat'} },
	["BleedDOTDamage"] = { text = "{V}% Damage taken from Bleeds", skills = {'Combat'} },
	["BoltProduction"] = { text = "{V} Bolts produced per action in Fletching", skills = {'Fletching'} },
	["BonusFishingSpecialChance"] = { text = "{V}% Special Item chance in Fishing", skills = {'Fishing'} },
	["BurnDOTDamage"] = { text = "{V}% Damage taken from Burns", skills = {'Combat'} },
	["bypassAllSlayerItems"] = { text = "Bypass All Slayer Area item requirements", skills = {'Combat'} },
	["ChanceAdditionalBarSmithing"] = { text = "{V}% Chance to gain +1 additional bar in Smithing (Cannot be doubled)", skills = {'Smithing'} },
	["ChanceAdditionalPerfectItem"] = { text = "{V} chance to receive an additional Perfect Item from Cooking (Cannot be doubled)", skills = {'Cooking'} },
	["ChanceDarkBlade"] = { text = "{V}% chance to apply Dark Blade Effect (+1% Max Hit) to the Attacker per successful hit (Stacks up to 30 times)", skills = {'Combat'} },
	["ChanceDoubleSlayerTaskKill"] = { text = "{V}% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP)", skills = {'Combat'} },
	["ChanceExtraArrows"] = { text = "{V}% chance for +5 Arrows produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
	["ChanceExtraCrossbows"] = { text = "{V}% chance for +1 Crossbow produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
	["ChanceExtraJavelins"] = { text = "{V}% chance for +3 Javelins produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
	["ChanceExtraMeteoriteOre"] = { text = "{V}% chance for +1 Meteorite Ore in Mining (Cannot be doubled)", skills = {'Mining'} },
	["ChanceExtraUnstrungBows"] = { text = "{V}% chance for +2 Unstrung Bows produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
	["ChanceForArrowShaftsWoodcutting"] = { text = "{V}% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled)", skills = {'Fletching', 'Woodcutting'} },
	["ChanceForAshInFiremaking"] = { text = "{V}% chance to receive Ash per burn in Firemaking", skills = {'Firemaking'} },
	["ChanceForAshInWoodcutting"] = { text = "{V}% chance to receive an Ash drop while Woodcutting", skills = {'Woodcutting'} },
	["ChanceForCharcoalInFiremaking"] = { text = "{V}% chance to receive Charcoal per burn in Firemaking", skills = {'Firemaking'} },
	["ChanceForOneExtraFish"] = { text = "{V}% chance to receive +1 Fish in Fishing (Cannot be doubled)", skills = {'Fishing'} },
	["ChanceForOneExtraOre"] = { text = "{V}% chance to receive +1 Ore in Mining (Cannot be doubled)", skills = {'Mining'} },
	["ChanceForQualitySuperiorGem"] = { text = "{V}% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore", skills = {'Mining'} },
	["ChanceForStardustInFiremaking"] = { text = "{V}% chance to receive Stardust when burning Magic Logs in Firemaking", skills = {'Firemaking', 'Astrology'} },
	["ChanceGoldenStardust"] = { text = "{V}% chance to locate Golden Stardust in Astrology", skills = {'Astrology'} },
	["ChanceItemToGoldFletching"] = { text = "{V}% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price", skills = {'Fletching'} },
	["ChanceStardust"] = { text = "{V}% chance to locate Stardust in Astrology", skills = {'Astrology'} },
	["ChanceStardustCuttingMagicLogs"] = { text = "{V}% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received)", skills = {'Woodcutting', 'Astrology'} },
	["ChanceToApplyBurnWithRanged"] = { text = "{V}% chance to apply burn when attacking with Ranged", skills = {'Combat'} },
	["ChanceToApplyDeadlyPoison"] = { text = "{V}% chance to apply Deadly Poison to the Target", skills = {'Combat'} },
	["ChanceToApplyDeadlyPoisonWhenPoisoned"] = { text = "If target is poisoned, {V}% chance to apply deadly poison when hitting with an attack", skills = {'Combat'} },
	["ChanceToApplyDecayCurse"] = { text = "{V}% to apply Decay Curse to the Target per hit", skills = {'Combat'} },
	["ChanceToApplyShock"] = { text = "{V}% chance to reduce Target Damage Reduction by 1% per successful hit. Stacks up to 20 times", skills = {'Combat'} },
	["ChanceToApplySleepToTargetWhenHit"] = { text = "When hit, {V}% chance to apply Sleep to the Target for 1 turn", skills = {'Combat'} },
	["ChanceToAvoidCurses"] = { text = "{V}% chance to avoid Curses", skills = {'Combat'} },
	["ChanceToAvoidSleep"] = { text = "{V}% chance to avoid Sleep", skills = {'Combat'} },
	["ChanceToAvoidStun"] = { text = "{V}% chance to avoid being Stunned", skills = {'Combat'} },
	["ChanceToAvoidThievingStuns"] = { text = "{V} chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails", skills = {'Thieving'} },
	["ChanceToDoubleLeatherDragonhideCrafting"] = { text = "{V}% chance to double items in Crafting when making Leather or Dragonhide armour", skills = {'Crafting'} },
	["ChanceToFindLostChest"] = { text = "{V}% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance)", skills = {'Fishing'} },
	["ChanceToFindMeteorite"] = { text = "{V}% chance to locate a Meteorite in Astrology", skills = {'Astrology', 'Mining'} },
	["ChanceToFindMushroomWoodcutting"] = { text = "{V} chance to find a Mushroom in Woodcutting (Cannot be doubled)", skills = {'Woodcutting'} },
	["ChanceToIncreaseSleepDuration"] = { text = "{V}% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn", skills = {'Combat'} },
	["ChanceToPreserveConsumable"] = { text = "{V}% chance to preserve Consumable Slot charges" },
	["coalGainedOnCookingFailure"] = { text = "{V} Coal Ore when failing to Cook Food", inverseSign = true, skills = {'Cooking'} },
	["CookingSuccessCap"] = { text = "{V}% Cooking success chance cap", skills = {'Cooking'} },
	["CraftingJewelryPreservation"] = { text = "{V}% chance to preserve resources in Crafting when making jewelry", skills = {'Crafting'} },
	["CraftingJewelryRandomGemChance"] = { text = "{V}% chance to gain a random gem when creating jewelry in Crafting", skills = {'Crafting'} },
	["CraftingPotionCharges"] = { text = "{V}% Crafting Potion charges", skills = {'Crafting'} },
	["CurseLifesteal"] = { text = "{V}% Lifesteal if target is Cursed", skills = {'Combat'} },
	["CyclopsCreationCharges"] = { text = "{V} Base Quantity for Cyclops Tablet Creation in Summoning", skills = {'Summoning'} },
	["DamageDealtIfPoisoned"] = { text = "{V}% damage dealt if target is poisoned", isIncreaseNegative = true, skills = {'Combat'} },
	["DamageReductionAgainstBosses"] = { text = "{V}% Damage Reduction when fighting a Dungeon Boss", skills = {'Combat'} },
	["DamageReductionAgainstMagic"] = { text = "{V}% Damage Reduction when fighting a Magic Enemy", skills = {'Combat'} },
	["DamageReductionAgainstMelee"] = { text = "{V}% Damage Reduction when fighting a Melee Enemy", skills = {'Combat'} },
	["DamageReductionAgainstRanged"] = { text = "{V}% Damage Reduction when fighting a Ranged Enemy", skills = {'Combat'} },
	["DamageReductionAgainstSlayerTasks"] = { text = "{V}% Damage Reduction when fighting a Slayer Task monster", skills = {'Combat'} },
	["DamageReductionWithMagic2HWeapon"] = { text = "{V}% Damage Reduction when using a Magic 2-Handed Weapon", skills = {'Combat'} },
	["DamageTakenAddedAsPrayerPoints"] = { text = "{V}% of all damage taken is added as Prayer Points (Rounded down)", skills = {'Combat'} },
	["DamageTakenPerAttack"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} },
	["DamageTakenWhenAsleep"] = { text = "{V}% damage taken when asleep", isIncreaseNegative = true, skills = {'Combat'} },
	["DamageTakenWhenStunned"] = { text = "{V}% damage taken when stunned", isIncreaseNegative = true, skills = {'Combat'} },
	["DeadlyPoisonDOTDamage"] = { text = "{V}% Damage taken from Deadly Poison", skills = {'Combat'} },
	["DeadlyToxinsFromHerblore"] = { text = "When creating Lethal Toxins Potions in Herblore, gain {V} Deadly Toxins Potion(s) as an additional Potion (Cannot be doubled)", skills = {'Herblore'} },
	["decreaseEnemyEvasionOnSleep"] = { text = "When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
	["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
	["disableGoldenStardustDrops"] = { text = "No longer receive Golden Stardust from Astrology", isIncreaseNegative = true, skills = {'Astrology'} },
	["disableHPRegeneration"] = { text = "Passive Hitpoint Regeneration is disabled", isIncreaseNegative = true, skills = {'Combat'} },
	["disableLifesteal"] = { text = "Disables all sources of Lifesteal", isIncreaseNegative = true, skills = {'Combat'} },
	["disableSalamanderItemReduction"] = { text = "Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost)", isIncreaseNegative = true, skills = {'Summoning'} },
	["doubleBoneDrops"] = { text = "All Bone drops from Combat are doubled", skills = {'Combat'} },
	["doubleLifesteal"] = { text = "Doubles the Attacker Lifesteal percent", skills = {'Combat'} },
	["doubleLogProduction"] = { text = "Quantity of logs produced by Woodcutting is doubled", skills = {'Woodcutting'} },
	["doubleRuneEssenceMining"] = { text = "x{V} Rune Essence received from Mining", skills = {'Mining'} },
	["doubleSilverGoldMining"] = { text = "x{V} Gold and Silver Ore recieved from Mining", skills = {'Mining'} },
	["doubleSilverGoldSmithingWithSeeingGold"] = { text = "x2 Silver and Gold bars recieved from Smithing when using Seeing Gold Potions", skills = {'Smithing'} },
	["Duality"] = { text = "For each Target Attack Turn: 50% chance for the Target to apply -50% Attack Interval to itself for 2 turns", skills = {'Combat'} },
	["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} },
	["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat'} },
	["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%", isIncreaseNegative = true, skills = {'Combat'} },
	["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} },
	["EvasionAgainstMelee"] = { text = "{V}% Global Evasion against Melee targets", skills = {'Combat'} },
	["EvasionAgainstRanged"] = { text = "{V}% Global Evasion against Ranged targets", skills = {'Combat'} },
	["EvasionBasedOnDR"] = { text = "{V}% Global Evasion Rating for every 2% base Damage Reduction", skills = {'Combat'} },
	["FiremakingLogGP"] = { text = "{V}% of Log base sale price granted as GP when Burnt in Firemaking", skills = {'Firemaking'} },
	["FireRunesWhenMakingElementalRunes"] = { text = "{V} Fire Runes gained when Runecrafting elemental runes", skills = {'Runecrafting'} },
	["FishermansPotionCharges"] = { text = "{V}% Fisherman's Potion charges", skills = {'Fishing'} },
	["FishingCookedChance"] = { text = "{V}% chance to gain 1 cooked version of a fish when Fishing", skills = {'Fishing'} },
	["FlatBlockAttackBonus"] = { text = "{V} Block Attack Bonus", skills = {'Combat'} },
	["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)", skills = {'Crafting'} },
	["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)", skills = {'Farming'} },
	["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat'} },
	["FlatHPRegenBasedOnMeleeMaxHit"] = { text = "{V}% of Melee max hit as flat hitpoint regeneration", skills = {'Combat'} },
	["FlatHPRegenBasedOnRangedMaxHit"] = { text = "{V}% of Ranged max hit as flat hitpoints regeneration", skills = {'Combat'} },
	["FlatMagicAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Magic Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
	["FlatMagicAttackBonus"] = { text = "{V} Magic Attack Bonus", skills = {'Combat'} },
	["FlatMagicDefenceBonus"] = { text = "{V} Magic Defence Bonus", skills = {'Combat'} },
	["FlatMeleeAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
	["FlatMeleeDefenceBonus"] = { text = "{V} Melee Defence Bonus", skills = {'Combat'} },
	["FlatMeleeStrengthBonus"] = { text = "{V} Melee Strength Bonus", skills = {'Combat'} },
	["FlatMeleeStrengthBonusPerAttackInterval"] = { text = "{V} Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
	["FlatRangedAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Ranged Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
	["FlatRangedAttackBonus"] = { text = "{V} Ranged Attack Bonus", skills = {'Combat'} },
	["FlatRangedDefenceBonus"] = { text = "{V} Ranged Defence Bonus", skills = {'Combat'} },
	["FlatRangedStrengthBonus"] = { text = "{V} Ranged Strength Bonus", skills = {'Combat'} },
	["FlatRangedStrengthBonusPerAttackInterval"] = { text = "{V} Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
	["FlatSlashAttackBonus"] = { text = "{V} Slash Attack Bonus", skills = {'Combat'} },
	["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing", skills = {'Smithing'} },
	["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} },
	["FletchingBoltQuantity"] = { text = "{V} Base Quantity when creating Bolts in Fletching", skills = {'Fletching'} },
	["FletchingIntervalWithArrows"] = { text = "{VMS}s Fletching Interval when making Arrows", skills = {'Fletching'} },
	["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} },
	["gainSlayerCoinsBasedOnEnemyCombatLevelMagic"] = { text = "Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
	["gainSlayerCoinsBasedOnEnemyCombatLevelMelee"] = { text = "Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
	["gainSlayerCoinsBasedOnEnemyCombatLevelRanged"] = { text = "Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
	["GemVeinChance"] = { text = "{V}% Chance to find gem veins when Mining", skills = {'Mining'} },
	["GenerousCookPotionCharges"] = { text = "{V}% Generous Cook Potion charges", skills = {'Cooking'} },
	["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting", skills = {'Runecrafting'} },
	["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
	["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills" },
	["GlobalSleepChance"] = { text = "{V}% chance to apply Sleep when hitting with any attack (once per turn)", skills = {'Combat'} },
	["GlobalStunChance"] = { text = "{V}% chance to apply a Stun for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} },
	["GPBasedOnEnemyCombatLevel"] = { text = "{V}% GP gained per Attack Turn equal to the Enemy Combat Level", skills = {'Combat'} },
	["GPBasedOnSummonDamage"] = { text = "{V}% of damage dealt by Summoning Familiars gained as GP", skills = {'Combat'} },
	["GPFromAgilityPerActiveObstacle"] = { text = "{V}% GP from Agility per active Obstacle", skills = {'Agility'} },
	["GPFromBurningMonsters"] = { text = "{V}% GP from burning Monsters", skills = {'Combat'} },
	["GPFromItemAlchemy"] = { text = "{V}% Item Alchemy Item sale price conversion" },
	["GPFromMonstersFlatBasedOnEvasion"] = { text = "{V}% of enemy's highest evasion rating as GP on kill", skills = {'Combat'} },
	["GPFromNegativeObstacles"] = { text = "{V}% GP from Agility Obstacles that contain a negative modifier", skills = {'Agility'} },
	["GPFromSlayerTaskMonsters"] = { text = "{V}% GP from Slayer Task monsters", skills = {'Combat'} },
	["GPOnRegenBasedOnHPGain"] = { text = "{V}% of passively regenerated health gained as GP", skills = {'Combat'} },
	["GPPerDamage"] = { text = "{V}% of damage dealt gained as GP", skills = {'Combat'} },
	["GPPerMagicDamage"] = { text = "{V}% of magic damage dealt gained as GP", skills = {'Combat'} },
	["GPPerMeleeDamage"] = { text = "{V}% of melee damage dealt gained as GP", skills = {'Combat'} },
	["GPPerRangedDamage"] = { text = "{V}% of ranged damage dealt gained as GP", skills = {'Combat'} },
	["GPWhenHitBasedOnDR"] = { text = "{V} GP gained per your damage reduction when hit by an enemy (Procs once per Enemy Attack Turn)", skills = {'Combat'} },
	["growingMadnessPassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
	["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} },
	["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
	["HealingOnAttackBasedOnDR"] = { text = "Heal for {V}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
	["healOnHitBasedOnTargetDR"] = { text = "Heal for {V}% of the Target's base Damage Reduction on a successful attack (once per turn)", inverseSign = true, skills = {'Combat'} },
	["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
	["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
	["HerbSackChanceThievingFarmer"] = { text = "{V}% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer", skills = {'Thieving'} },
	["HitpointRegenerationAgainstSlayerTasks"] = { text = "{V}% Hitpoint Regeneration when fighting Slayer Task monsters", skills = {'Combat'} },
	["HPRegenWhenEnemyHasMoreEvasion"] = { text = "{V}% hitpoint regeneration when the enemy has more combined evasion ratings than the player", skills = {'Combat'} },
	["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
	["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching", skills = {'Fletching'} },
	["JavelinResourceCost"] = { text = "{V}% Resource Cost for Javelins in Fletching", skills = {'Fletching'} },
	["LeprechaunCreationCharges"] = { text = "{V} Base Quantity for Leprechaun Tablet Creation in Summoning", skills = {'Summoning'} },
	["Leviathan"] = { text = "When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)", skills = {'Combat'} },
	["LifestealBasedOnHPRegenEffectiveness"] = { text = "Increased Lifesteal based on {V}% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)", skills = {'Combat'} },
	["LightningSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Lightning Runes", skills = {'Combat', 'Magic'} },
	["MagicMaxHitBonusAgainstMelee"] = { text = "{V}% Magic Max Hit. This value is tripled if fighting a Melee Enemy", skills = {'Combat'} },
	["MagicMaxHitFlat"] = { text = "{V} Flat Magic Maximum Hit", skills = {'Combat', 'Strength'} },
	["MagicMinHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
	["MasteryPoolCap"] = { text = "{V}% Mastery Pool XP Cap" },
	["MasteryXPFromNegativeObstacles"] = { text = "{V}% Agility Mastery XP from Obstacles that contain a negative modifier", skills = {'Agility'} },
	["MaxHitPercentBasedOnDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction", skills = {'Combat'} },
	["MaxHitPercentBasedOnEnemyDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction the Enemy has", skills = {'Combat'} },
	["MaxHPBurnDamage"] = { text = "Burns to the Target deal {V}% Max HP as extra damage", skills = {'Combat'} },
	["MeleeMaxHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
	["MeleeMaxHitBonusAgainstRanged"] = { text = "{V}% Melee Max Hit. This value is tripled if fighting a Ranged Enemy", skills = {'Combat'} },
	["MeleeMaxHitFlat"] = { text = "{V} Flat Melee Maximum Hit", skills = {'Combat', 'Strength'} },
	["MeleeRangedDefenceBonusBasedOnDR"] = { text = "Gain Melee and Ranged Defence Bonus equal to damage reduction. (e.g. 50% damage reduction grants +50 melee and ranged defence bonus)", skills = {'Combat'} },
	["MeteoriteOre"] = { text = "{V} Meteorite Ore gained when Mining Meteorite Veins", skills = {'Mining'} },
	["MinBirdNestQuantity"] = { text = "{V} minimum Bird Nest's recieved from Woodcutting", skills = {'Woodcutting'} },
	["MinimumBirdNestsWhenPotionActive"] = { text = "{V} minimum Bird Nests recieved from Woodcutting when the Bird Nest Potion is active", skills = {'Woodcutting'} },
	["MinInfernalArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
	["MiningBarChance"] = { text = "{V}% chance to recieve the bar version of an ore when Mining", skills = {'Mining'} },
	["MiningNodeHPWithPerfectSwing"] = { text = "{V} Mining node HP when using Perfect Swing Potions", skills = {'Mining'} },
	["MinLightningArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Lightning Runes", skills = {'Combat', 'Magic'} },
	["MinMeteorShowerSpellDamage"] = { text = "{V} minimum Spell damage when using the Meteor Shower Archaic Spell", skills = {'Combat'} },
	["MinPoisonArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} },
	["momentInTimePassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
	["NonCombatSkillXP"] = { text = "{V}% Non-Combat Skill XP" },
	["NonShardCostForEquippedTablets"] = { text = "{V}% Item cost reduction for equipped Summoning Tablets (Excludes Shard Cost)", skills = {'Summoning'} },
	["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval", skills = {'Cooking'} },
	["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} },
	["PlayerRage"] = { text = "When hit, {V}% chance to gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)", skills = {'Combat'} },
	["PoisonDOTDamage"] = { text = "{V}% Damage taken from Poison", skills = {'Combat'} },
	["PoisonSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} },
	["PrayerPointsWhenHit"] = { text = "Gain {V} Prayer Points for each successful Enemy hit on you", skills = {'Combat'} },
	["Rage"] = { text = "When Target is hit, Attacker gains a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)" },
	["RandomBarChanceThievingMiner"] = { text = "{V}% chance to receive a random bar when gaining a Common Drop from Thieving the Miner", skills = {'Thieving'} },
	["RangedMaxHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
	["RangedMaxHitBonusAgainstMagic"] = { text = "{V}% Ranged Max Hit. This value is tripled if fighting a Magic Enemy", skills = {'Combat'} },
	["RangedMaxHitFlat"] = { text = "{V} Flat Ranged Maximum Hit", skills = {'Combat', 'Strength'} },
	["reducedTargetDamageRedcutionIfBleeding"] = { text = "While Target is Bleeding, reduce their Damage Reduction by {V}%", skills = {'Combat'} },
	["reignOverTimePassive"] = { text = "For every Enemy Attack Turn, Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
	["RunecraftingStavePreservation"] = { text = "{V}% chance to preserve resources in Runecrafting when making staves", skills = {'Runecrafting'} },
	["RunecraftingWaterComboRunes"] = { text = "{V} base quantity when creating Combination runes that require Water Runes in Runecrafting", skills = {'Runecrafting'} },
	["RuneEssenceThievingMiner"] = { text = "{V} Rune Essence gained when Thieving the Miner", skills = {'Thieving'} },
	["SalamanderCreationCharges"] = { text = "{V}% Salamander Tablets made in Summoning", skills = {'Summoning'} },
	["SCfromLifesteal"] = { text = "{V}% of lifesteal healing gained as Slayer Coins", skills = {'Combat'} },
	["shadowCloak"] = { text = "", skills = {'Combat'} },
	["SkillMasteryXPPerAmeria"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Ameria constellation in Astrology", isSkill = true },
	["SkillMasteryXPPerArachi"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Arachi constellation in Astrology", isSkill = true },
	["SkillMasteryXPPerDeedree"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Deedree constellation in Astrology", isSkill = true },
	["SkillMasteryXPPerHyden"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Hyden constellation in Astrology", isSkill = true },
	["SkillMasteryXPPerIridan"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Iridan constellation in Astrology", isSkill = true },
	["SkillMasteryXPPerKo"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Ko constellation in Astrology", isSkill = true },
	["SkillMasteryXPPerQimican"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Qimican constellation in Astrology", isSkill = true },
	["SkillMasteryXPPerSyllia"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Syllia constellation in Astrology", isSkill = true },
	["SkillMasteryXPPerVale"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Vale constellation in Astrology", isSkill = true },
	["SkillPreservationCap"] = { text = "{V}% Resource Preservation cap in {SV0}", isSkill = true },
	["SlayerCoinsBasedOnTargetDR"] = { text = "Gain Slayer Coins equal to {V}% of the Target Damage Reduction", skills = {'Combat'} },
	["SlayerCoinsPerDamage"] = { text = "{V}% Damage Dealt gained as Slayer Coins", skills = {'Combat'} },
	["SlayerCoinsPerMagicDamageSlayerTask"] = { text = "{V}% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins", skills = {'Combat'} },
	["SlayerCoinsPerPoisonDamage"] = { text = "Gain Slayer Coins euqal to {V}% of Poison damage dealt to Target", skills = {'Combat'} },
	["SlayerTaskMonsterAccuracy"] = { text = "{V}% Slayer Task monster Accuracy Rating", skills = {'Combat'} },
	["SmithingDragonGearPreservation"] = { text = "{V}% chance to preserve resources in Smithing when making Dragon Gear", skills = {'Smithing'} },
	["SummoningAttackLifesteal"] = { text = "{V}% Lifesteal for Summoning attacks", skills = {'Combat'} },
	["SummoningCreationChargesForEquippedTablets"] = { text = "{V} Base Quantity when creating equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
	["SummoningIntervalForOctopus"] = { text = "{V}% Summoning Interval when making Octopus Tablets", skills = {'Summoning'} },
	["SummoningIntervalPercentForEquippedTablets"] = { text = "{V}% Summoning Interval for equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
	["summoningSynergy_Bear_Devil"] = { text = "{V}% Firemaking XP and +100% bonfire duration when using Controlled Heat Potions", inverseSign = true, skills = {'Firemaking'} },
	["summoningSynergy_Devil_Eagle"] = { text = "While Thieving - 50% chance for +10% base Skill XP, 40% chance for 2.5x GP, and 10% chance to gain no Items or GP", skills = {'Thieving'} },
	["summoningSynergy_Ent_Leprechaun"] = { text = "{V} Bird Nest when thieving the lumberjack, but gain no GP", inverseSign = true, skills = {'Woodcutting'} },
	["summoningSynergy_Leprechaun_Devil"] = { text = "+50% chance to gain 100% GP, +35% chance to gain 4x items and +15% chance to gain no items or gp from Thieving", skills = {'Thieving'} },
	["summoningSynergy_Mole_Leprechaun"] = { text = "{V}% chance to receive a gem while thieving the Miner", inverseSign = true, skills = {'Thieving'} },
	["summoningSynergy_Octopus_Leprechaun"] = { text = "+50% Thieving Interval and +2 base item quantity when thieving the Fisherman", skills = {'Thieving'} },
	["ThievingAreaUniqueChance"] = { text = "{V}% chance to receive Thieving Area Unique Item", skills = {'Thieving'} },
	["ThievingAutoSellPrice"] = { text = "Automatically sell Common Drops from Thieving for {V}x their base sale price", skills = {'Thieving'} },
	["thievingChefNoDamage"] = { text = "Take no damage when stunned by the Chef in Thieving", skills = {'Thieving'} },
	["ThievingStunIntervalPercent"] = { text = "{V}% Thieving Stun Interval", skills = {'Thieving'} },
	["TownshipAridPlainsProduction"] = { text = "{V}% Township Building Production in Arid Plains Biome", skills = {'Township'} },
	["TownshipBarProduction"] = { text = "{V}% Township Bar Production", skills = {'Township'} },
	["TownshipBlacksmithProduction"] = { text = "{V}% Township Production for Blacksmith buildings", skills = {'Township'} },
	["TownshipBuildingCost"] = { text = "{V}% Township Building Cost", isIncreaseNegative = true, skills = {'Township'} },
	["TownshipBuildingHappinessPenalties"] = { text = "{V}% Township Building Happiness Penalties", isIncreaseNegative = true, skills = {'Township'} },
	["TownshipClothingProduction"] = { text = "{V}% Township Clothing Production", skills = {'Township'} },
	["TownshipCoalProduction"] = { text = "{V}% Township Coal Production", skills = {'Township'} },
	["TownshipCoalUsage"] = { text = "{V}% Township Coal Usage", isIncreaseNegative = true, skills = {'Township'} },
	["TownshipDeadStorage"] = { text = "{V}% Township Dead Storage", skills = {'Township'} },
	["TownshipDesertProduction"] = { text = "{V}% Township Building Production in Desert Biome", skills = {'Township'} },
	["townshipDisableHunting"] = { text = "Hunting is forbidden in Township", isIncreaseNegative = true, skills = {'Township'} },
	["TownshipEducation"] = { text = "{V}% Township Education", skills = {'Township'} },
	["TownshipFarmProduction"] = { text = "{V}% Township Production for Farm buildings", skills = {'Township'} },
	["TownshipFishingDockProduction"] = { text = "{V}% Township Production for Fishing Dock buildings", skills = {'Township'} },
	["TownshipFoodProduction"] = { text = "{V}% Township Food Production", skills = {'Township'} },
	["TownshipFoodUsage"] = { text = "{V}% Township Citizen Food Usage", isIncreaseNegative = true, skills = {'Township'} },
	["TownshipForestProduction"] = { text = "{V}% Township Building Production in Forest Biome", skills = {'Township'} },
	["TownshipGPProduction"] = { text = "{V}% Township GP Production", skills = {'Township'} },
	["TownshipGrasslandsProduction"] = { text = "{V}% Township Building Production in Grasslands Biome", skills = {'Township'} },
	["TownshipHappiness"] = { text = "{V}% Township Happiness", skills = {'Township'} },
	["TownshipHealth"] = { text = "{V}% Township Health", skills = {'Township'} },
	["TownshipHerbProduction"] = { text = "{V}% Township Herb Production", skills = {'Township'} },
	["TownshipJungleProduction"] = { text = "{V}% Township Building Production in Jungle Biome", skills = {'Township'} },
	["TownshipLeatherProduction"] = { text = "{V}% Township Leather Production", skills = {'Township'} },
	["TownshipMagicEmporiumProduction"] = { text = "{V}% Township Production for Magic Emporium buildings", skills = {'Township'} },
	["TownshipMaxStorage"] = { text = "{V}% Township Max Storage", skills = {'Township'} },
	["TownshipMountainsProduction"] = { text = "{V}% Township Building Production in Mountains Biome", skills = {'Township'} },
	["TownshipOrchardProduction"] = { text = "{V}% Township Production for Orchard buildings", skills = {'Township'} },
	["TownshipOreProduction"] = { text = "{V}% Township Ore Production", skills = {'Township'} },
	["TownshipPlankProduction"] = { text = "{V}% Township Plank Production", skills = {'Township'} },
	["TownshipPopulationCap"] = { text = "{V} Township Population Cap", skills = {'Township'} },
	["TownshipPotionProduction"] = { text = "{V}% Township Potion Production", skills = {'Township'} },
	["TownshipResourceProduction"] = { text = "{V}% Township Resource Generation", skills = {'Township'} },
	["TownshipRuneEssenceProduction"] = { text = "{V}% Township Rune Essence Production", skills = {'Township'} },
	["TownshipSnowlandsProduction"] = { text = "{V}% Township Building Production in Snowlands Biome", skills = {'Township'} },
	["TownshipStoneProduction"] = { text = "{V}% Township Stone Production", skills = {'Township'} },
	["TownshipSwampProduction"] = { text = "{V}% Township Building Production in Swamp Biome", skills = {'Township'} },
	["TownshipTaxPerCitizen"] = { text = "{V}% GP gained from Township Citizen Tax", skills = {'Township'} },
	["TownshipValleyProduction"] = { text = "{V}% Township Building Production in Valley Biome", skills = {'Township'} },
	["TownshipWaterProduction"] = { text = "{V}% Township Building Production in Water Biome", skills = {'Township'} },
	["TownshipWoodcuttingProduction"] = { text = "{V}% Township Production for Woodcutting buildings", skills = {'Township'} },
	["TownshipWoodProduction"] = { text = "{V}% Township Wood Production", skills = {'Township'} },
	["WoodcuttingGemChance"] = { text = "{V}% chance to receive a gem per Woodcutting action", skills = {'Woodcutting'} },
	["WoodcuttingJewelryChance"] = { text = "{V}% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting", skills = {'Woodcutting'} },
	["WoodcuttingXPAddedAsFiremakingXP"] = { text = "{V}% Woodcutting XP added as Firemaking XP", skills = {'Woodcutting', 'Firemaking'} },
	["XPFromNegativeObstacles"] = { text = "{V}% Agility Skill XP from Obstacles that contain a negative modifier", skills = {'Agility'} }
}


function p.getTriangleAttribute(attribute, attackerStyle, targetStyle, modeName)
	if type(attribute) ~= 'string' then
		error("Parameter 'attribute' must be a string", 2)
	elseif type(attackerStyle) ~= 'string' then
		error("Parameter 'attackerStyle' must be a string", 2)
	elseif type(targetStyle) ~= 'string' then
		error("Parameter 'targetStyle' must be a string", 2)
	elseif type(modeName) ~= 'string' then
		error("Parameter 'modeName' must be a string", 2)
	end
	
	local mode = GameData.getEntityByName('gamemodes', modeName)
	if mode == nil then
		error("Invalid gamemode '" .. modeName .. "'", 2)
	end
	
	local attStyle, targStyle = string.lower(attackerStyle), string.lower(targetStyle)
	local validStyles = { 'magic', 'melee', 'ranged' }
	if not Shared.contains(validStyles, string.lower(attStyle)) then
		error("Invalid value for parameter 'attackerStyle'", 2)
	elseif not Shared.contains(validStyles, string.lower(targStyle)) then
		error("Invalid value for parameter 'targetStyle'", 2)
	end
	
	local combatTriangle = GameData.getEntityByID('combatTriangles', mode.combatTriangle)
	if combatTriangle == nil then
		error("No such combat triangle: " .. mode.combatTriangle)
	end
	local attrData = combatTriangle[attribute]
	if attrData == nil then
		error("No such attribute: " .. attribute)
	else
		return attrData[attStyle][targStyle]
	end
end

function p.getTriangleDamageModifier(attackerStyle, targetStyle, mode)
	return p.getTriangleAttribute('damageModifier', attackerStyle, targetStyle, mode)
end

--Syntax is like p.getTriangleDRModifier('Melee', 'Ranged', 'Normal')
--Returns a multiplier that can be multiplied with base DR to get the post-Triangle result
function p.getTriangleDRModifier(attackerStyle, targetStyle, mode)
	return p.getTriangleAttribute('reductionModifier', attackerStyle, targetStyle, mode)
end

function p.getDifficultyString(difficulty)
	return GameData.rawData.combatAreaDifficulties[difficulty + 1]
end

function p.getSkillName(skillID)
	local skill = GameData.getSkillData(skillID)
	if skill ~= nil then
		return skill.name
	end
end

function p.getSkillID(skillName)
	for i, skillData in ipairs(GameData.rawData.skillData) do
		if skillData.data.name == skillName then
			return skillData.skillID
		end
	end
end

function p.getEquipmentSlotName(id)
	return type(id) == 'number' and GameData.rawData.equipmentSlots[id] or 'Invalid'
end

function p.getEquipmentSlotID(name)
	return GameData.rawData.equipmentSlots[name]
end

function p.getCombatStyleName(styleNum)
	if type(styleNum) == 'number' then
		local styleName = GameData.rawData.attackTypes[styleNum]
		if styleName ~= nil then
			return Shared.titleCase(styleName)
		end
	elseif type(styleNum) == 'string' and type(GameData.rawData.attackTypes[string.lower(styleNum)]) == 'number' then
		return Shared.titleCase(styleNum)
	end
	return "ERROR: Invalid combat style[[Category:Pages with script errors]]"
end


--- Slayer functions
--
function p.getSlayerTierByID(tierID)
	if type(tierID) ~= 'number' then
		return nil
	else
		return GameData.rawData.slayerTiers[tierID + 1]
	end
end

function p.getSlayerTier(name)
	return GameData.getEntityByProperty('slayerTiers', 'display', name)
end

function p.getSlayerTierByLevel(level)
	if type(level) ~= 'number' or level < 1 then
		return "ERROR: Invalid Slayer level [[Category:Pages with script errors]]"
	end
	
	for i, tier in ipairs(GameData.rawData.slayerTiers) do
		if tier.minLevel <= level and (tier.maxLevel == nil or tier.maxLevel >= level) then
			return tier
		end
	end
end

--
-- the following functions just return subsets of the slayer functions above
--

function p.getSlayerTierName(tierID)
	if type(tierID) == 'number' then
		local tier = p.getSlayerTierByID(tierID)
		if tier ~= nil then
			return tier.display
		end
	end
	return "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]"
end

function p.getSlayerTierNameByLevel(lvl)
	local tier = p.getSlayerTierByLevel(lvl)
	if type(tier) == 'table' then
		return tier.display
	else
		return "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]"
	end
end

--
--- End of slayer functions

--Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data:
--Base Name, Text, Sign, and IsNegative
--ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false
function p.getModifierDetails(modifierName)
	local baseName = modifierName
	local isIncrease = true
	local isNegative = false
	local valueUnsigned = false

	if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
		baseName = string.sub(modifierName, 10)
		isIncrease = Shared.startsWith(modifierName, "increased")
	end

	local modifier = modifierTypes[baseName]
	if modifier == nil then
		return nil
	end

	local isPositive = isIncrease
	if modifier.isIncreaseNegative then
		isPositive = not isPositive
	end

	local sign = "+"
	if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then
		sign = "-"
	end

	if type(modifier.unsigned) == 'boolean' then valueUnsigned = modifier.unsigned end

	return baseName, modifier.text, sign, not isPositive, valueUnsigned, modifier
end

function p._getModifierText(modifier, value, doColor)
	if doColor == nil then doColor = true end
	local modName, modText, sign, isNegative, valueUnsigned = p.getModifierDetails(modifier)

	if modName == nil then
		return 'ERROR: Invalid modifier type for ' .. modifier .. '[[Category:Pages with script errors]]'
	end
	
	local formatModValue = function(value, rule)
			local ruleFunctions = {
				['V'] = function(val) return val end,
				['VD'] = function(val) return val / 10 end,
				['VMS'] = function(val) return val / 1000 end,
				['VX'] = function(val) return val * 10 end,
				['VX100'] = function(val) return val * 100 end,
				['V+100'] = function(val) return val + 100 end,
				['VMUL'] = function(val) return 2^val end,
				['VITEM'] = function(val)
						-- For golbin raid starting weapons
						local startingWeapons = { 'melvorD:Bronze_Scimitar', 'melvorD:Adamant_Scimitar' }
						local itemID = startingWeapons[val + 1]
						local item = GameData.getEntityByID('items', itemID)
						if item ~= nil then
							return item.name
						else
							return 'Unknown'
						end
					end
			}
			local ruleFunc = ruleFunctions[rule] or ruleFunctions['V']
		
			if type(value) == 'table' then
				-- If table is a pair of values then format both & add a separator
				return ruleFunc(value[1]) .. '-' .. ruleFunc(value[2])
			else
				return ruleFunc(value)
			end
		end

	local valueArray, resultArray = nil, {}
	if type(value) ~= 'table' then
		valueArray = {value}
	else
		valueArray = value
	end

	for i, subVal in ipairs(valueArray) do
		local resultText = modText
		local modMagnitude = nil
		if type(subVal) == 'table' and subVal.skillID ~= nil then
			-- Modifier value is skill specific
			modMagnitude = subVal.value
			local skillName = p.getSkillName(subVal.skillID)
			if skillName ~= nil then
				resultText = string.gsub(resultText, '{SV0}', skillName)
			end
		else
			-- Modifier value is the magnitude only
			modMagnitude = subVal
		end

		local valSign = (valueUnsigned and '' or sign or '')
		resultText = string.gsub(resultText, '{(V[^}]*)}', function(rule) return valSign .. (formatModValue(modMagnitude, rule) or '') end)
		resultText = string.gsub(resultText, '{S}', sign)

		if doColor then
			local colorCode = (isNegative ~= nil and isNegative and 'color:red' or 'color:green')
			resultText = '<span style="' .. colorCode .. '">' .. resultText .. '</span>'
		end
		table.insert(resultArray, resultText)
	end

	return table.concat(resultArray, '<br/>')
end

function p.getModifierText(frame)
	local modifier = frame.args ~= nil and frame.args[1] or frame[1]
	local value = frame.args ~= nil and frame.args[2] or frame[2]
	local skill = frame.args ~= nil and frame.args.skill or frame.skill
	local doColor = frame.args ~= nil and frame.args[3] or frame[3]

	if doColor ~= nil then
		doColor = string.upper(doColor) ~= 'FALSE'
	end

	if skill ~= nil and skill ~= '' then
		value = {p.getSkillID(skill), value}
	end

	return p._getModifierText(modifier, value, doColor)
end

function p.getModifiersText(modifiers, doColor)
	if modifiers == nil or Shared.tableIsEmpty(modifiers) then
		return ''
	end

	local modArray = {}
	for bonus, value in pairs(modifiers) do
		table.insert(modArray, p._getModifierText(bonus, value, doColor))
	end
	return table.concat(modArray, "<br/>")
end

function p.getModifierSkills(modifiers)
	local skillArray = {}

	for modifier, value in pairs(modifiers) do
		if type(value) == 'table' then
			for i, subVal in ipairs(value) do
				if type(subVal) == 'table' and subVal.skillID ~= nil then
					local skillName = p.getSkillName(subVal.skillID)
					if not Shared.contains(skillArray, skillName) then
						table.insert(skillArray, skillName)
					end
				end
			end
		end

		local baseName = p.getModifierDetails(modifier)
		if baseName == nil then
			return { 'ERROR: Modifier '..modifier..' is invalid' }
		end

		if modifierTypes[baseName].skills ~= nil then
			for i, skillName in Shared.skpairs(modifierTypes[baseName].skills) do
				if not Shared.contains(skillArray, skillName) then
					table.insert(skillArray, skillName)
				end
			end
		end
	end

	return skillArray
end

-- From game version 1.1 onwards, some entities have custom descriptions, while
-- many are generated based on the modifiers associated to that entity. This
-- function handles that logic given a custom description (may be nil) and
-- a modifiers object
function p.getDescription(customDescription, modifiers)
	if customDescription ~= nil then
		return customDescription
	else
		return p.getModifiersText(modifiers, false)
	end
end

return p