Module:Constants: Difference between revisions

Added modifiers for potions that don't have in-game printModifier text yet
(Moved getEquipmentSlotName to here)
(Added modifiers for potions that don't have in-game printModifier text yet)
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   ["decreasedPotionChargesFlat"] = { text = "-{V} Charges per Potion", isNegative = true },
   ["decreasedPotionChargesFlat"] = { text = "-{V} Charges per Potion", isNegative = true },
   ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
   ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
   ["golbinRaidIncreasedStartingRuneCount"] = { text = "+{V} to starting Elemental Rune count" }
   ["golbinRaidIncreasedStartingRuneCount"] = { text = "+{V} to starting Elemental Rune count" },
  --Rows below here are custom handlers for things the game doesn't include yet
  ["increasedChanceForElementalRune"] = { text = "+{V}% chance to receive random elemental runes per Runecraft"},
  ["increasedElementalRuneGain"] = { text = "+{V} runes received when generating random elemental runes"},
  ["increasedBirdNestDropRate"] = { text = "+{V}% Bird Nest drop rate" },
  ["increasedAttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)" },
  ["increasedChanceDoubleHarvest"] = { text = "+{V}% chance for double harvest" },
  ["increasedChanceNoDamageMining"] = { text = "+{V}% chance to do zero damage to Ores and Rune Essence" },
  ["increasedSeeingGoldChance"] = { text = "+{V}% chance for Silver Ore to also produce a Gold Bar when smithed" },
}
}