Difference between revisions of "Module:Constants"

From Melvor Idle
(Added Insane difficulty)
(Attempt to rewrite getModifierText so that we only need one row for pairs, not two. We'll see what breaks.)
Line 8: Line 8:
 
--Just hardcoding these because I guess that's where we're at
 
--Just hardcoding these because I guess that's where we're at
 
local modifierTypes = {
 
local modifierTypes = {
  ["increasedGlobalAccuracy"] = { text = "+{V}% Global Accuracy", },
+
["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus" },
   ["increasedMeleeAccuracyBonus"] = { text = "+{V}% Melee Accuracy Bonus", },
+
   ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters" },
   ["increasedMeleeStrengthBonus"] = { text = "+{V}% Melee Strength Bonus", },
+
   ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP" },
   ["increasedMeleeEvasion"] = { text = "+{V}% Melee Evasion", },
+
   ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier" },
   ["increasedRangedAccuracyBonus"] = { text = "+{V}% Ranged Accuracy Bonus", },
+
   ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = True },
   ["increasedRangedStrengthBonus"] = { text = "+{V}% Ranged Strength Bonus", },
+
   ["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg" },
   ["increasedRangedEvasion"] = { text = "+{V}% Ranged Evasion", },
+
   ["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty" },
   ["increasedMagicAccuracyBonus"] = { text = "+{V}% Magic Accuracy Bonus", },
+
   ["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat" },
   ["increasedMagicDamageBonus"] = { text = "+{V}% Magic Damage Bonus", },
+
   ["GPFromAgility"] = { text = "{V}% GP From Agility" },
   ["increasedMagicEvasion"] = { text = "+{V}% Magic Evasion", },
+
   ["SkillXP"] = { text = "{V1}% {SV0} Skill XP" },
   ["increasedMaxHitFlat"] = { text = "+{VX} Max Hit", },
+
   ["MiningNodeHP"] = { text = "{V} Mining Node HP" },
   ["increasedMaxHitPercent"] = { text = "+{V}% Max Hit", },
+
   ["StaminaPerObstacle"] = { text = "{V} Stamina per Agility Obstacle Completion" },
   ["increasedDamageReduction"] = { text = "+{V}% Damage Reduction", },
+
   ["ChanceToDoubleItems"] = { text = "{V} Chance To Double Items" },
   ["increasedChanceToDoubleLootCombat"] = { text = "+{V}% Chance To Double Loot in Combat", },
+
   ["FarmingYield"] = { text = "{V}% Farming Yield" },
   ["increasedSlayerCoins"] = { text = "+{V}% Slayer Coins", },
+
   ["GPFromMonstersFlat"] = { text = "{V} GP From Monsters" },
   ["increasedSlayerXP"] = { text = "+{V}% Slayer XP", },
+
   ["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
   ["increasedHPRegenFlat"] = { text = "+{V} Flat HP Regen", },
+
   ["RunePreservation"] = { text = "{V}% Rune Preservation" },
   ["increasedGPGlobal"] = { text = "+{V}% Global GP (except Item Sales)", },
+
   ["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints" },
   ["increasedGPFromMonsters"] = { text = "+{V}% GP From Monsters", },
+
   ["ChanceToDoubleItemsSkill"] = { text = "{V1}% Chance to Double Items in {SV0}" },
   ["increasedGPFromMonstersFlat"] = { text = "+{V} GP From Monsters", },
+
   ["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked" },
   ["increasedGPFromThieving"] = { text = "+{V}% GP From Thieving", },
+
   ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration" },
   ["increasedGPFromThievingFlat"] = { text = "+{V} GP From Thieving", },
+
   ["SlayerXP"] = { text = "{V}% Slayer XP" },
   ["increasedGPFromAgility"] = { text = "+{V}% GP From Agility", },
+
   ["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
   ["decreasedGPFromAgility"] = { text = "-{V}% GP From Agility", isNegative = true },
+
   ["SkillInterval"] = { text = "{VMS1}s {SV0} Interval", isIncreaseNegative = True },
   ["increasedDamageToBosses"] = { text = "+{V}% Damage To Bosses", },
+
   ["BankSpace"] = { text = "{V} Bank Space" },
   ["increasedDamageToSlayerTasks"] = { text = "+{V}% Damage To Slayer Tasks", },
+
   ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit" },
   ["increasedDamageToSlayerAreaMonsters"] = { text = "+{V}% Damage To Slayer Area Monsters", },
+
   ["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks" },
   ["increasedDamageToCombatAreaMonsters"] = { text = "+{V}% Damage To Combat Area Monsters", },
+
   ["Lifesteal"] = { text = "{V}% Lifesteal" },
   ["increasedDamageToDungeonMonsters"] = { text = "+{V}% Damage To Dungeon Monsters", },
+
   ["HPRegenFlat"] = { text = "{V} Flat HP Regen" },
   ["increasedDamageToAllMonsters"] = { text = "+{V}% Damage To All Monsters", },
+
   ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining" },
   ["increasedAutoEatEfficiency"] = { text = "+{V}% Auto Eat Efficiency", },
+
   ["MaxStamina"] = { text = "{V} Max Stamina" },
   ["increasedAutoEatThreshold"] = { text = "+{V}% Auto Eat Threshold", },
+
   ["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = True },
   ["increasedAutoEatHPLimit"] = { text = "+{V}% Auto Eat HP Limit", },
+
   ["SkillPreservationChance"] = { text = "{V1}% Chance to Preserve Resources in {SV0}" },
   ["increasedFoodHealingValue"] = { text = "+{V}% Food Healing Value", },
+
   ["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters" },
   ["increasedChanceToPreservePrayerPoints"] = { text = "+{V}% Chance To Preserve Prayer Points", },
+
   ["TreeCutLimit"] = { text = "{V} Tree Cut Limit" },
   ["increasedMinAirSpellDmg"] = { text = "+{VX} Min Air Spell Dmg", },
+
   ["EquipmentSets"] = { text = "{V} Equipment Sets" },
   ["increasedMinWaterSpellDmg"] = { text = "+{VX} Min Water Spell Dmg", },
+
   ["HiddenSkillLevel"] = { text = "{V1} Hidden {SV0} Level" },
   ["increasedMinEarthSpellDmg"] = { text = "+{VX} Min Earth Spell Dmg", },
+
   ["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points" },
   ["increasedMinFireSpellDmg"] = { text = "+{VX} Min Fire Spell Dmg", },
+
   ["ReflectDamage"] = { text = "{V}% Reflect Damage" },
   ["increasedAmmoPreservation"] = { text = "+{V}% Ammo Preservation", },
+
   ["MeleeEvasion"] = { text = "{V}% Melee Evasion" },
   ["increasedRunePreservation"] = { text = "+{V}% Rune Preservation", },
+
   ["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters" },
   ["increasedHiddenSkillLevel"] = { text = "+{V1} Hidden {SV0} Level", },
+
   ["GPFromMonsters"] = { text = "{V}% GP From Monsters" },
   ["decreasedPlayerAttackSpeed"] = { text = "-{VMS}s Player Attack Speed", },
+
   ["MagicEvasion"] = { text = "{V}% Magic Evasion" },
   ["decreasedPlayerAttackSpeedPercent"] = { text = "-{V}% Player Attack Speed", },
+
   ["PlayerAttackSpeedPercent"] = { text = "{V}% Player Attack Speed", isIncreaseNegative = True },
   ["increasedSlayerAreaEffectNegationFlat"] = { text = "+{V}% Flat Slayer Area Effect Negation", },
+
   ["PreservationChance"] = { text = "{V}% Chance to Preserve Resources" },
   ["decreasedMonsterRespawnTimer"] = { text = "-{VMS}s Monster Respawn Timer", },
+
   ["DamageReduction"] = { text = "{V}% Damage Reduction" },
   ["decreasedGlobalAccuracy"] = { text = "-{V}% Global Accuracy", isNegative = true },
+
   ["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg" },
   ["decreasedMeleeAccuracyBonus"] = { text = "-{V}% Melee Accuracy Bonus", isNegative = true },
+
   ["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters" },
   ["decreasedMeleeStrengthBonus"] = { text = "-{V}% Melee Strength Bonus", isNegative = true },
+
   ["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" },
   ["decreasedMeleeEvasion"] = { text = "-{V}% Melee Evasion", isNegative = true },
+
   ["FoodHealingValue"] = { text = "{V}% Food Healing Value" },
   ["decreasedRangedAccuracyBonus"] = { text = "-{V} Ranged Accuracy Bonus", isNegative = true },
+
   ["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg" },
   ["decreasedRangedStrengthBonus"] = { text = "-{V}% Ranged Strength Bonus", isNegative = true },
+
   ["SlayerCoins"] = { text = "{V}% Slayer Coins" },
   ["decreasedRangedEvasion"] = { text = "-{V}% Ranged Evasion", isNegative = true },
+
   ["GPFromThievingFlat"] = { text = "{V} GP From Thieving" },
   ["decreasedMagicAccuracyBonus"] = { text = "-{V}% Magic Accuracy Bonus", isNegative = true },
+
   ["GlobalAccuracy"] = { text = "{V}% Global Accuracy" },
   ["decreasedMagicDamageBonus"] = { text = "-{V}% Magic Damage Bonus", isNegative = true },
+
   ["ChanceToDoubleLootThieving"] = { text = "{V}% Chance To Double Loot in Thieving" },
   ["decreasedMagicEvasion"] = { text = "-{V}% Magic Evasion", isNegative = true },
+
   ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation" },
   ["decreasedMaxHitFlat"] = { text = "-{VX} Max Hit", isNegative = true },
+
   ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus" },
   ["decreasedMaxHitPercent"] = { text = "-{V}% Max Hit", isNegative = true },
+
   ["SkillIntervalPercent"] = { text = "{V1}% {SV0} Interval", isIncreaseNegative = True },
   ["decreasedDamageReduction"] = { text = "-{V}% Damage Reduction", isNegative = true },
+
   ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
   ["decreasedChanceToDoubleLootCombat"] = { text = "-{V}% Chance To Double Loot in Combat", isNegative = true },
+
   ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus" },
   ["decreasedSlayerCoins"] = { text = "-{V}% Slayer Coins", isNegative = true },
+
   ["DamageToBosses"] = { text = "{V}% Damage To Bosses" },
   ["decreasedSlayerXP"] = { text = "-{V}% Slayer XP", isNegative = true },
+
   ["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" },
   ["decreasedHPRegenFlat"] = { text = "-{V} Flat HP Regen", isNegative = true },
+
   ["MaxHitPercent"] = { text = "{V}% Max Hit" },
   ["decreasedGPGlobal"] = { text = "-{V}% GP from all sources (Except Item Selling)", isNegative = true },
+
   ["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP" },
   ["decreasedGPFromMonsters"] = { text = "-{V}% GP From Monsters", isNegative = true },
+
   ["StaminaPreservationChance"] = { text = "{V}% Chance to Preserve Stamina" },
   ["decreasedGPFromMonstersFlat"] = { text = "-{V} GP From Monsters", isNegative = true },
+
   ["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg" },
   ["decreasedDamageToBosses"] = { text = "-{V}% Damage To Bosses", isNegative = true },
+
   ["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency" },
   ["decreasedDamageToSlayerTasks"] = { text = "-{V}% Damage To Slayer Tasks", isNegative = true },
+
   ["GPFromThieving"] = { text = "{V}% GP From Thieving" },
   ["decreasedDamageToSlayerAreaMonsters"] = { text = "-{V}% Damage To Slayer Area Monsters", isNegative = true },
+
   ["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" },
   ["decreasedDamageToCombatAreaMonsters"] = { text = "-{V}% Damage To Combat Area Monsters", isNegative = true },
+
   ["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)" },
   ["decreasedDamageToDungeonMonsters"] = { text = "-{V}% Damage To Dungeon Monsters", isNegative = true },
+
   ["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus" },
   ["decreasedDamageToAllMonsters"] = { text = "-{V}% Damage To All Monsters", isNegative = true },
+
   ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold" },
   ["decreasedAutoEatEfficiency"] = { text = "-{V}% Auto Eat Efficiency", isNegative = true },
+
   ["PlayerAttackSpeed"] = { text = "{VMS}s Player Attack Speed", isIncreaseNegative = True },
   ["decreasedAutoEatThreshold"] = { text = "-{V}% Auto Eat Threshold", isNegative = true },
+
   ["freeBonfires"] = { text = "+ Automatically relight bonfires for free" },
   ["decreasedAutoEatHPLimit"] = { text = "-{V}% Auto Eat HP Limit", isNegative = true },
+
   ["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit" },
   ["decreasedFoodHealingValue"] = { text = "-{V}% Food Healing Value", isNegative = true },
+
   ["BankSpaceShop"] = { text = "{V} Bank Space from Shop" },
   ["decreasedChanceToPreservePrayerPoints"] = { text = "-{V}% Chance To Preserve Prayer Points", isNegative = true },
+
   ["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate" },
   ["decreasedMinAirSpellDmg"] = { text = "-{VX} Min Air Spell Dmg", isNegative = true },
+
   ["RangedEvasion"] = { text = "{V}% Ranged Evasion" },
  ["decreasedMinWaterSpellDmg"] = { text =  "-{VX} Min Water Spell Dmg", isNegative = true },
+
   ["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest" },
  ["decreasedMinEarthSpellDmg"] = { text =  "-{VX} Min Earth Spell Dmg", isNegative = true },
 
  ["decreasedMinFireSpellDmg"] = { text =  "-{VX} Min Fire Spell Dmg", isNegative = true },
 
  ["decreasedAmmoPreservation"] = { text =  "-{V}% Ammo Preservation", isNegative = true },
 
  ["decreasedRunePreservation"] = { text =  "-{V}% Rune Preservation", isNegative = true },
 
  ["decreasedHiddenSkillLevel"] = { text =  "-{V1} Hidden {SV0} Level", isNegative = true },
 
  ["increasedPlayerAttackSpeed"] = { text =  "+{VMS}s Player Attack Speed", isNegative = true },
 
  ["increasedPlayerAttackSpeedPercent"] = { text =  "+{V}% Player Attack Speed", isNegative = true },
 
  ["increasedMonsterRespawnTimer"] = { text =  "+{VMS}s Monster Respawn Timer", isNegative = true },
 
  ["decreasedSlayerAreaEffectNegationFlat"] = { text =  "-{V}% Flat Slayer Area Effect Negation", isNegative = true },
 
  ["increasedGPFromSales"] = { text =  "+{V}% GP From Sales", },
 
  ["increasedBankSpace"] = { text =  "+{V} Bank Space", },
 
  ["increasedBankSpaceShop"] = { text =  "+{V} Bank Space from Shop", },
 
  ["increasedChanceToPreservePotionCharge"] = { text =  "+{V}% Chance To Preserve Potion Charge", },
 
  ["decreasedGPFromSales"] = { text =  "-{V}% GP From Sales", isNegative = true },
 
  ["decreasedBankSpace"] = { text =  "-{V} Bank Space", isNegative = true },
 
  ["decreasedBankSpaceShop"] = { text =  "-{V} Bank Space from Shop", isNegative = true },
 
  ["decreasedChanceToPreservePotionCharge"] = { text =  "-{V}% Chance To Preserve Potion Charge", isNegative = true },
 
  ["decreasedSkillInterval"] = { text =  "-{VMS1}s {SV0} Interval", },
 
  ["decreasedSkillIntervalPercent"] = { text =  "-{V1}% {SV0} Interval", },
 
  ["increasedChanceToDoubleLootThieving"] = { text =  "+{V}% Chance To Double Loot in Thieving", },
 
  ["increasedPreservationChance"] = { text =  "+{V}% Chance to Preserve Resources", },
 
  ["increasedStaminaPreservationChance"] = { text =  "+{V}% Chance to Preserve Stamina", },
 
  ["increasedGlobalMasteryXP"] = { text =  "+{V}% Global Mastery XP", },
 
  ["increasedGlobalSkillXP"] = { text =  "+{V}% Global Skill XP", },
 
  ["decreasedGlobalSkillXP"] = { text =  "-{V}% Global Skill XP", isNegative = true },
 
  ["increasedMasteryXP"] = { text =  "+{V1}% {SV0} Mastery XP", },
 
  ["increasedSkillXP"] = { text =  "+{V1}% {SV0} Skill XP", },
 
  ["increasedMaxStamina"] = { text =  "+{V}% Max Stamina", },
 
  ["increasedMiningNodeHP"] = { text =  "+{V} Mining Node HP", },
 
  ["increasedSkillInterval"] = { text =  "+{VMS1}s {SV0} Interval", isNegative = true },
 
  ["increasedSkillIntervalPercent"] = { text =  "+{V1}% {SV0} Interval", isNegative = true },
 
  ["decreasedChanceToDoubleLootThieving"] = { text =  "-{V}% Chance To Double Loot in Thieving", isNegative = true },
 
  ["decreasedPreservationChance"] = { text =  "-{V}% Chance to Preserve Resources", isNegative = true },
 
  ["decreasedStaminaPreservationChance"] = { text =  "-{V}% Chance to Preserve Stamina", isNegative = true },
 
  ["decreasedGlobalMasteryXP"] = { text =  "-{V}% Global Mastery XP", isNegative = true },
 
  ["decreasedMasteryXP"] = { text =  "-{V1}% {SV0} Mastery XP", isNegative = true },
 
  ["decreasedSkillXP"] = { text =  "-{V1}% {SV0} Skill XP", isNegative = true },
 
  ["decreasedMaxStamina"] = { text =  "-{V} Max Stamina", isNegative = true },
 
  ["decreasedMiningNodeHP"] = { text =  "-{V} Mining Node HP", isNegative = true },
 
  ["decreasedGPFromThieving"] = { text =  "-{V}% GP From Thieving", isNegative = true },
 
  ["decreasedGPFromThievingFlat"] = { text =  "-{V} GP From Thieving", isNegative = true },
 
  ["dungeonEquipmentSwapping"] = { text =  "{V} Dungeon Equipment Swapping", },
 
  ["increasedEquipmentSets"] = { text =  "+{V} Equipment Sets", },
 
  ["autoSlayerUnlocked"] = { text =  "{V} Auto Slayer Unlocked", },
 
  ["increasedTreeCutLimit"] = { text =  "+{V} Tree Cut Limit", },
 
  ["increasedChanceToDoubleItems"] = { text =  "+{V} Chance To Double Items", },
 
  ["decreasedChanceToDoubleItems"] = { text =  "-{V} Chance To Double Items", isNegative = true },
 
  ["increasedGlobalPreservationChance"] = { text =  "+{V}% Chance to Preserve Resources in Skills", },
 
  ["decreasedGlobalPreservationChance"] = { text =  "-{V}% Chance to Preserve Resources in Skills", isNegative = true },
 
  ["increasedFarmingYield"] = { text =  "+{V}% Farming Yield", },
 
  ["decreasedFarmingYield"] = { text =  "-{V}% Farming Yield", isNegative = true },
 
  ["increasedMaxHitpoints"] = { text =  "+{VX} Maximum Hitpoints", },
 
  ["decreasedMaxHitpoints"] = { text =  "-{VX} Maximum Hitpoints", isNegative = true },
 
  ["increasedStaminaPerObstacle"] = { text =  "+{V} Stamina per Agility Obstacle Completion", },
 
  ["decreasedStaminaPerObstacle"] = { text =  "-{V} Stamina per Agility Obstacle Completion", isNegative = true },
 
  ["increasedSlayerTaskLength"] = { text =  "+{V}% Slayer Task Length/Qty", },
 
  ["decreasedSlayerTaskLength"] = { text =  "-{V}% Slayer Task Length/Qty", isNegative = true },
 
  ["decreasedFlatPrayerCostReduction"] = { text =  "+{V} Prayer Point Cost for Prayers", isNegative = true },
 
  ["increasedFlatPrayerCostReduction"] = { text =  "-{V} Prayer Point Cost for Prayers", },
 
  ["increasedStaminaCost"] = { text =  "+{V} Stamina Cost per action", isNegative = true },
 
  ["decreasedStaminaCost"] = { text =  "-{V} Stamina Cost per action", },
 
  ["increasedChanceToDoubleItemsSkill"] = { text =  "+{V1}% Chance to Double Items in {SV0}", },
 
  ["decreasedChanceToDoubleItemsSkill"] = { text =  "-{V1}% Chance to Double Items in {SV0}", isNegative = true },
 
  ["increasedChanceToDoubleItemsGlobal"] = { text =  "+{V}% Chance to Double Items Globally", },
 
  ["decreasedChanceToDoubleItemsGlobal"] = { text =  "-{V}% Chance to Double Items Globally", isNegative = true },
 
  ["increasedLifesteal"] = { text =  "+{V}% Lifesteal", },
 
  ["decreasedLifesteal"] = { text =  "-{V}% Lifesteal", isNegative = true },
 
  ["increasedReflectDamage"] = { text = "+{V}% Reflect Damage", },
 
  ["decreasedReflectDamage"] = { text = "-{V}% Reflect Damage", isNegative = true },
 
  ["increasedSkillPreservationChance"] = { text = "+{V1}% Chance to Preserve Resources in {SV0}", },
 
  ["decreasedSkillPreservationChance"] = { text = "-{V1}% Chance to Preserve Resources in {SV0}", isNegative = true},
 
  ["increasedChanceToDoubleOres"] = { text = "+{V}% Chance to Double Ores in Mining" },
 
  ["decreasedChanceToDoubleOres"] = { text = "-{V}% Chance to Double Ores in Mining", isNegative = true },
 
  ["increasedHitpointRegeneration"] = { text = "+{V}% Hitpoint Regeneration" },
 
  ["decreasedHitpointRegeneration"] = { text = "-{V}% Hitpoint Regeneration", isNegative = true },
 
  ["increasedMinHitBasedOnMaxHit"] = { text = "+{V}% of Maximum Hit added to Minimum Hit" },
 
  ["decreasedMinHitBasedOnMaxHit"] = { text = "-{V}% of Maximum Hit added to Minimum Hit", isNegative = true },
 
   ["increasedPotionChargesFlat"] = { text = "+{V} Charges per Potion" },
 
  ["decreasedPotionChargesFlat"] = { text = "-{V} Charges per Potion", isNegative = true },
 
 
   ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
 
   ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
   ["golbinRaidIncreasedStartingRuneCount"] = { text = "+{V} to starting Elemental Rune count" },
+
   ["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)" },
  --Rows below here are custom handlers for things the game doesn't include yet
+
   ["AmmoPreservation"] = { text = "{V}% Ammo Preservation" },
   ["increasedChanceForElementalRune"] = { text = "+{V}% chance to receive random elemental runes per Runecraft"},
+
   ["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus" },
   ["increasedElementalRuneGain"] = { text = "+{V} runes received when generating random elemental runes"},
+
   ["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus" },
   ["increasedBirdNestDropRate"] = { text = "+{V}% Bird Nest drop rate" },
+
   ["MasteryXP"] = { text = "{V1}% {SV0} Mastery XP" },
   ["increasedAttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)" },
+
   ["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping" },
   ["increasedChanceDoubleHarvest"] = { text = "+{V}% chance for double harvest" },
+
   ["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed" },
   ["increasedChanceNoDamageMining"] = { text = "+{V}% chance to do zero damage to Ores and Rune Essence" },
+
   ["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes" },
   ["increasedSeeingGoldChance"] = { text = "+{V}% chance for Silver Ore to also produce a Gold Bar when smithed" },
+
   ["StaminaCost"] = { text = "{V} Stamina Cost per action", isIncreaseNegative = True },
   ["freeBonfires"] = { text = "+ Automatically relight bonfires for free" },
+
   ["GPFromSales"] = { text = "{V}% GP From Sales" },
   ["increasedChanceRandomPotionHerblore"] = { text = "+{V}% chance to gain a second potion of a random tier" },
+
  ["MaxHitFlat"] = { text = "{VX} Max Hit" },
   ["increasedAltMagicSkillXP"] = { text = "+{V}% Alt. Magic Skill XP" },
+
   ["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence" },
   ["decreasedAltMagicSkillXP"] = { text = "-{V}% Alt. Magic Skill XP", isNegative = true },
+
   ["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft" },
 
}
 
}
  
Line 267: Line 188:
 
   result.id = tierID
 
   result.id = tierID
 
   return result
 
   return result
 +
end
 +
 +
--Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data:
 +
--Base Name, Text, Sign, and IsNegative
 +
--ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false
 +
function p.getModifierDetails(modifierName)
 +
  local baseName = modifierName
 +
  local isIncrease = true
 +
  local isNegative = false
 +
 +
  if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
 +
    baseName = string.sub(modifierName, 10)
 +
    isIncrease = Shared.startsWith(modifierName, "increased")
 +
  end
 +
 +
  local modifier = modifierTypes[baseName]
 +
  if modifier == nil then
 +
    mw.log(baseName)
 +
    return nil
 +
  end
 +
 +
  local isPositive = isIncrease
 +
  if modifier.isIncreaseNegative then
 +
    isPositive = not isPositive
 +
  end
 +
 +
  local sign = "+"
 +
  if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then
 +
    sign = "-"
 +
  end
 +
 +
  return baseName, modifier.text, sign, not isPositive
 
end
 
end
  
 
function p._getModifierText(modifier, value, doColor)
 
function p._getModifierText(modifier, value, doColor)
 
   if doColor == nil then doColor = true end
 
   if doColor == nil then doColor = true end
   local template = modifierTypes[modifier]
+
   local modName, modText, sign, isNegative = p.getModifierDetails(modifier)
  
   if template == nil then
+
   if modName == nil then
 
     return 'ERROR: Invalid modifier type [[Category:Pages with script errors]]'
 
     return 'ERROR: Invalid modifier type [[Category:Pages with script errors]]'
 
   end
 
   end
  
   local result = template.text
+
   local result = modText
  
 
   if type(value) == 'table' then
 
   if type(value) == 'table' then
 
     if Shared.tableCount(value) > 0 and type(value[1]) == 'table' then
 
     if Shared.tableCount(value) > 0 and type(value[1]) == 'table' then
       --Potentially return multiple rows if necessay
+
       --Potentially return multiple rows if necessary
 
       local resultArray = {}
 
       local resultArray = {}
 
       for i, subVal in Shared.skpairs(value) do
 
       for i, subVal in Shared.skpairs(value) do
Line 295: Line 248:
 
       end
 
       end
 
       if value[2] ~= nil then
 
       if value[2] ~= nil then
         result = string.gsub(result, '{V1}', value[2])
+
         result = string.gsub(result, '{V1}', sign..value[2])
         result = string.gsub(result, '{VMS1}', value[2] / 1000)
+
         result = string.gsub(result, '{VMS1}', sign..(value[2] / 1000))
 
       end
 
       end
 
     end
 
     end
Line 306: Line 259:
 
       end
 
       end
 
     end
 
     end
     result = string.gsub(result, '{V}', value)
+
     result = string.gsub(result, '{V}', sign..value)
     result = string.gsub(result, '{VMS}', value / 1000)
+
     result = string.gsub(result, '{VMS}', sign..(value / 1000))
     result = string.gsub(result, '{VX}', value * 10)
+
     result = string.gsub(result, '{VX}', sign..(value * 10))
 
   end
 
   end
  
 
   if doColor then
 
   if doColor then
     if template.isNegative ~= nil and template.isNegative then
+
     if isNegative ~= nil and isNegative then
 
       result = '<span style="color:red">'..result..'</span>'
 
       result = '<span style="color:red">'..result..'</span>'
 
     else
 
     else

Revision as of 21:52, 21 April 2021

Documentation for this module may be created at Module:Constants/doc

local p = {}

local ConstantData = mw.loadData('Module:Constants/data')
local ItemData = mw.loadData('Module:Items/data')

local Shared = require('Module:Shared')

--Just hardcoding these because I guess that's where we're at
local modifierTypes = {
["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus" },
  ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters" },
  ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP" },
  ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier" },
  ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = True },
  ["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg" },
  ["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty" },
  ["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat" },
  ["GPFromAgility"] = { text = "{V}% GP From Agility" },
  ["SkillXP"] = { text = "{V1}% {SV0} Skill XP" },
  ["MiningNodeHP"] = { text = "{V} Mining Node HP" },
  ["StaminaPerObstacle"] = { text = "{V} Stamina per Agility Obstacle Completion" },
  ["ChanceToDoubleItems"] = { text = "{V} Chance To Double Items" },
  ["FarmingYield"] = { text = "{V}% Farming Yield" },
  ["GPFromMonstersFlat"] = { text = "{V} GP From Monsters" },
  ["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
  ["RunePreservation"] = { text = "{V}% Rune Preservation" },
  ["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints" },
  ["ChanceToDoubleItemsSkill"] = { text = "{V1}% Chance to Double Items in {SV0}" },
  ["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked" },
  ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration" },
  ["SlayerXP"] = { text = "{V}% Slayer XP" },
  ["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
  ["SkillInterval"] = { text = "{VMS1}s {SV0} Interval", isIncreaseNegative = True },
  ["BankSpace"] = { text = "{V} Bank Space" },
  ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit" },
  ["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks" },
  ["Lifesteal"] = { text = "{V}% Lifesteal" },
  ["HPRegenFlat"] = { text = "{V} Flat HP Regen" },
  ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining" },
  ["MaxStamina"] = { text = "{V} Max Stamina" },
  ["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = True },
  ["SkillPreservationChance"] = { text = "{V1}% Chance to Preserve Resources in {SV0}" },
  ["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters" },
  ["TreeCutLimit"] = { text = "{V} Tree Cut Limit" },
  ["EquipmentSets"] = { text = "{V} Equipment Sets" },
  ["HiddenSkillLevel"] = { text = "{V1} Hidden {SV0} Level" },
  ["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points" },
  ["ReflectDamage"] = { text = "{V}% Reflect Damage" },
  ["MeleeEvasion"] = { text = "{V}% Melee Evasion" },
  ["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters" },
  ["GPFromMonsters"] = { text = "{V}% GP From Monsters" },
  ["MagicEvasion"] = { text = "{V}% Magic Evasion" },
  ["PlayerAttackSpeedPercent"] = { text = "{V}% Player Attack Speed", isIncreaseNegative = True },
  ["PreservationChance"] = { text = "{V}% Chance to Preserve Resources" },
  ["DamageReduction"] = { text = "{V}% Damage Reduction" },
  ["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg" },
  ["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters" },
  ["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" },
  ["FoodHealingValue"] = { text = "{V}% Food Healing Value" },
  ["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg" },
  ["SlayerCoins"] = { text = "{V}% Slayer Coins" },
  ["GPFromThievingFlat"] = { text = "{V} GP From Thieving" },
  ["GlobalAccuracy"] = { text = "{V}% Global Accuracy" },
  ["ChanceToDoubleLootThieving"] = { text = "{V}% Chance To Double Loot in Thieving" },
  ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation" },
  ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus" },
  ["SkillIntervalPercent"] = { text = "{V1}% {SV0} Interval", isIncreaseNegative = True },
  ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
  ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus" },
  ["DamageToBosses"] = { text = "{V}% Damage To Bosses" },
  ["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" },
  ["MaxHitPercent"] = { text = "{V}% Max Hit" },
  ["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP" },
  ["StaminaPreservationChance"] = { text = "{V}% Chance to Preserve Stamina" },
  ["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg" },
  ["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency" },
  ["GPFromThieving"] = { text = "{V}% GP From Thieving" },
  ["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" },
  ["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)" },
  ["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus" },
  ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold" },
  ["PlayerAttackSpeed"] = { text = "{VMS}s Player Attack Speed", isIncreaseNegative = True },
  ["freeBonfires"] = { text = "+ Automatically relight bonfires for free" },
  ["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit" },
  ["BankSpaceShop"] = { text = "{V} Bank Space from Shop" },
  ["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate" },
  ["RangedEvasion"] = { text = "{V}% Ranged Evasion" },
  ["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest" },
  ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
  ["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)" },
  ["AmmoPreservation"] = { text = "{V}% Ammo Preservation" },
  ["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus" },
  ["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus" },
  ["MasteryXP"] = { text = "{V1}% {SV0} Mastery XP" },
  ["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping" },
  ["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed" },
  ["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes" },
  ["StaminaCost"] = { text = "{V} Stamina Cost per action", isIncreaseNegative = True },
  ["GPFromSales"] = { text = "{V}% GP From Sales" },
  ["MaxHitFlat"] = { text = "{VX} Max Hit" },
  ["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence" },
  ["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft" },
}

--Difficulties are hard coded which is dumb but means hardcoding them here too
local Difficulties = { 
    [0] = 'Very Easy',
    [1] = 'Easy',
    [2] = 'Medium',
    [3] = 'Hard',
    [4] = 'Very Hard',
    [5] = 'Elite',
    [6] = 'Insane'}

function p.getDifficultyString(difficulty)
  return Difficulties[difficulty]
end

function p.getSkillName(skillID)
  for skName, ID in Shared.skpairs(ConstantData.skill) do
    if ID == skillID then
      return skName
    end
  end
  return nil
end

function p.getSkillID(skillName)
  return ConstantData.skill[skillName]
end

function p.getEquipmentSlotName(id)
  for slotName, i in Shared.skpairs(ConstantData.equipmentSlot) do
    if i == id then
      return slotName
    end
  end
  return 'Invalid'
end

function p.getEquipmentSlotID(name)
  return ConstantData.equipmentSlot[name]
end

function p.getCombatStyleName(styleNum)
  for name, num in Shared.skpairs(ConstantData.attackType) do
    if num == styleNum then
      return name
    end
  end
  return "ERROR: Invalid combat style[[Category:Pages with script errors]]"
end

function p.getSlayerTierName(tier)
  for name, num in Shared.skpairs(ConstantData.slayerTier) do
    if num == tier then
      return name
    end
  end
  return "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]"
end

function p.getSlayerTierNameByLevel(lvl)
  for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
    if tier.minLevel <= lvl and (tier.maxLevel >= lvl or tier.maxLevel == -1) then
      return tier.display
    end
  end
  return 'N/A'
end

function p.getSlayerTier(name)
  for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
    if tier.display == name then
      local result = Shared.clone(tier)
      result.id = i - 1
      return result
    end
  end
end

function p.getSlayerTierByID(tierID)
  if ConstantData.Slayer.Tiers[tierID + 1] == nil then
    return nil
  end

  local result = Shared.clone(ConstantData.Slayer.Tiers[tierID + 1])
  result.id = tierID
  return result
end

--Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data:
--Base Name, Text, Sign, and IsNegative
--ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false
function p.getModifierDetails(modifierName)
  local baseName = modifierName
  local isIncrease = true
  local isNegative = false

  if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
    baseName = string.sub(modifierName, 10)
    isIncrease = Shared.startsWith(modifierName, "increased")
  end

  local modifier = modifierTypes[baseName]
  if modifier == nil then
    mw.log(baseName)
    return nil
  end

  local isPositive = isIncrease
  if modifier.isIncreaseNegative then
    isPositive = not isPositive
  end

  local sign = "+"
  if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then
    sign = "-"
  end

  return baseName, modifier.text, sign, not isPositive
end

function p._getModifierText(modifier, value, doColor)
  if doColor == nil then doColor = true end
  local modName, modText, sign, isNegative = p.getModifierDetails(modifier)

  if modName == nil then
    return 'ERROR: Invalid modifier type [[Category:Pages with script errors]]'
  end

  local result = modText

  if type(value) == 'table' then
    if Shared.tableCount(value) > 0 and type(value[1]) == 'table' then
      --Potentially return multiple rows if necessary
      local resultArray = {}
      for i, subVal in Shared.skpairs(value) do
        table.insert(resultArray, p._getModifierText(modifier, subVal, doColor))
      end
      return table.concat(resultArray, '<br/>')
    else
      if value[1] ~= nil then
        local skillName = p.getSkillName(value[1])
        if skillName ~= nil then
          result = string.gsub(result, '{SV0}', p.getSkillName(value[1]))
        end
      end
      if value[2] ~= nil then
        result = string.gsub(result, '{V1}', sign..value[2])
        result = string.gsub(result, '{VMS1}', sign..(value[2] / 1000))
      end
    end
  else
    if string.find(result, '{IV}', 1, true) ~= nil and tonumber(value) ~= nil then
      local item = ItemData.Items[tonumber(value) + 1]
      if item ~= nil then
        result = string.gsub(result, '{IV}', item.name)
      end
    end
    result = string.gsub(result, '{V}', sign..value)
    result = string.gsub(result, '{VMS}', sign..(value / 1000))
    result = string.gsub(result, '{VX}', sign..(value * 10))
  end

  if doColor then
    if isNegative ~= nil and isNegative then
      result = '<span style="color:red">'..result..'</span>'
    else
      result = '<span style="color:green">'..result..'</span>'
    end
  end

  return result
end

function p.getModifierText(frame)
  local modifier = frame.args ~= nil and frame.args[1] or frame[1]
  local value = frame.args ~= nil and frame.args[2] or frame[2]
  local skill = frame.args ~= nil and frame.args.skill or frame.skill
  local doColor = frame.args ~= nil and frame.args[3] or frame[3]

  if doColor ~= nil then
    doColor = string.upper(doColor) ~= 'FALSE'
  end

  if skill ~= nil and skill ~= '' then
    value = {p.getSkillID(skill), value}
  end

  return p._getModifierText(modifier, value, doColor)
end

return p