Module:CombatAreas/AreaTables

From Melvor Idle
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Documentation for this module may be created at Module:CombatAreas/AreaTables/doc

--Splitting this out so I can make Module:Monsters calls (Monsters calls CombatAreas, so this prevents a loop)

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local Pets = require('Module:Pets')
local Areas = require('Module:CombatAreas')

function p.getLowHighLevels(idList)
	local lowLevel = 1000000
	local highLevel = 0
	for i, monID in ipairs(idList) do
		local monster = Monsters.getMonsterByID(monID)
		local cmbLevel = Monsters._getMonsterCombatLevel(monster)
		if cmbLevel < lowLevel then lowLevel = cmbLevel end
		if cmbLevel > highLevel then highLevel = cmbLevel end
	end
	return lowLevel, highLevel
end

function p.getCombatAreaTable()
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Lowest Monster Level!!Highest Monster Level!!Requirements'

	local areas = GameData.sortByOrderTable(GameData.rawData.combatAreas, GameData.rawData.combatAreaDisplayOrder)
	for i, area in ipairs(areas) do
		result = result..'\r\n|-'
		result = result..'\r\n|class="table-img" data-sort-value="' .. area.name .. '"| '..Icons.Icon({area.name, type='combatArea', size='50', notext=true})
		result = result..'||' .. Icons.getExpansionIcon(area.id) .. Icons.Icon({area.name, type='combatArea', noicon=true})
		result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
		local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
		result = result .. '||data-sort-value="' .. lowLvl .. '"| ' .. Shared.formatnum(lowLvl)
		result = result .. '||data-sort-value="' .. highLvl .. '"| ' .. Shared.formatnum(highLvl)
		local reqText = Areas._getAreaRequirements(area)
		if reqText == nil or reqText == '' then
			result = result .. '||class="table-na"| None'
		else
			result = result .. '||' .. reqText
		end
	end
	result = result..'\r\n|}'

	return result
end

function p.getSlayerAreaTable()
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Highest Monster Level!!Requirements!!Area Effect'

	local areas = GameData.sortByOrderTable(GameData.rawData.slayerAreas, GameData.rawData.slayerAreaDisplayOrder)
	for i, area in ipairs(areas) do
		result = result..'\r\n|-'
		result = result..'\r\n|class="table-img" data-sort-value="' .. area.name .. '"| '..Icons.Icon({area.name, type='slayer', size='50', notext=true})
		result = result..'||' .. Icons.getExpansionIcon(area.id) .. Icons.Icon({area.name, type='slayer', noicon=true})
		result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..Areas._getAreaStat(area, 'difficulty')
		local lowLvl, highLvl = p.getLowHighLevels(area.monsterIDs)
		result = result..'||data-sort-value="' .. highLvl .. '"| ' .. Shared.formatnum(highLvl)
		local reqText = Areas._getAreaRequirements(area)
		if reqText == nil or reqText == '' then
			result = result .. '||class="table-na"| None'
		else
			result = result .. '||' .. reqText
		end
		local effectText = Areas._getAreaStat(area, 'areaEffectDesc')
		local classText = ((effectText == nil or effectText == 'None') and 'class="table-na"|') or ''
		result = result..'||' .. classText .. ' ' .. effectText
	end

	result = result..'\r\n|}'

	return result
end

function p._getDungeonRewards(area, asList)
	if asList == nil then
		asList = true
	elseif type(asList) == 'string' then
		asList = string.upper(asList) ~= 'FALSE'
	end

	local chr = asList and '* ' or ''
	local rewardList = {}
	
	-- GP reward
	if area.eventID == nil then
		local bossMonster = Monsters.getMonsterByID(area.monsterIDs[Shared.tableCount(area.monsterIDs)])
		local gp = bossMonster.gpDrops
		if gp.min > 0 and gp.max > 0 then
			if gp.min == gp.max then
				table.insert(rewardList, chr .. Icons.GP(gp.min))
			else
				table.insert(rewardList, chr .. Icons.GP(gp.min, gp.max))
			end
		end
	end
	
	-- Item rewards
	local itemLists = {}
	if type(area.rewardItemIDs) == 'table' then
		table.insert(itemLists, area.rewardItemIDs)
	end
	if area.eventID ~= nil then
		local event = GameData.getEntityByID('combatEvents', area.eventID)
		if event ~= nil and type(event.itemRewardIDs) == 'table' then
			table.insert(itemLists, event.itemRewardIDs)
		end
	end
	for i, itemList in ipairs(itemLists) do
		for j, rewardID in ipairs(itemList) do
			local rewardItem = Items.getItemByID(rewardID)
			if rewardItem == nil then
				table.insert(rewardList, chr .. 'Unknown item (ID ' .. rewardID .. ')[[Category:Pages with script errors]]')
			else
				table.insert(rewardList, chr .. Icons.Icon({rewardItem.name, type='item', qty=1}))
			end
		end
	end

	if asList then
		return table.concat(rewardList, '\r\n')
	else
		return table.concat(rewardList, '<br/>')
	end
end

function p.getDungeonRewards(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local asList = frame.args ~= nil and frame.args[2] or true
	local area = Areas.getArea(areaName)
	if area == nil then
		return Shared.printError('Could not find an area named "' .. areaName .. '"')
	end

	if area.type == 'dungeon' then
		return p._getDungeonRewards(area, asList)
	else
		return Shared.printError('"' .. areaName .. '" is not a dungeon')
	end
end

function p.getDungeonTable(frame)
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|-class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Dungeon!!Difficulty!!Monsters!!Boss Level!!Requirements!!Rewards!!Boss Pet'

	local areas = GameData.sortByOrderTable(GameData.rawData.dungeons, GameData.rawData.dungeonDisplayOrder)
	for i, dung in ipairs(areas) do
		local monsterCount = Shared.tableCount(dung.monsterIDs)
		local boss = Monsters.getMonsterByID(dung.monsterIDs[monsterCount])

		result = result..'\r\n|-'
		result = result..'\r\n|class="table-img" data-sort-value="'..dung.name..'"|'..Icons.Icon({dung.name, type='dungeon', size='50', notext=true})
		result = result..'||' .. Icons.getExpansionIcon(dung.id) .. Icons.Icon({dung.name, type='dungeon', noicon=true})
		result = result..'||data-sort-value="'..dung.difficulty[1]..'"|'..Areas._getAreaStat(dung, 'difficulty')
		result = result..'||'..monsterCount
		result = result..'||'..Shared.formatnum(Monsters._getMonsterCombatLevel(boss))
		local reqText = Areas._getAreaRequirements(dung)
		if reqText == nil or reqText == '' then
			result = result .. '||class="table-na"| None'
		else
			result = result .. '||' .. reqText
		end
		result = result..'||'..p._getDungeonRewards(dung, false)
		local petAdded = false
		if dung.pet ~= nil then
			local pet = GameData.getEntityByID('pets', dung.pet.petID)
			if pet ~= nil then
				result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})
				local petDrop = Pets._getPetChance(pet)
				if petDrop ~= nil then
					result = result..'<br/>'..petDrop
				end
				petAdded = true
			end
		end
		if not petAdded then
			result = result..'||class="table-na"| None'
		end
	end

	result = result..'\r\n|}'
	return result
end

function p.buildCombatNavText(frame)
	--This isn't actually called on any pages but instead exists to save me time on updating Template:CombatNav for the new expansion
	local areas = GameData.sortByOrderTable(GameData.rawData.slayerAreas, GameData.rawData.slayerAreaDisplayOrder)
	local outArray = {}
	for i, area in ipairs(areas) do
		local id = area.id
		if Shared.startsWith(id, 'melvorTotH') then
			table.insert(outArray, '|-')
			table.insert(outArray, '| {{TotH}} {{ZoneIcon|'..area.name..'}}')
			local monsterArray = {}
			for j, monsterID in ipairs(area.monsterIDs) do
				local monster = Monsters.getMonsterByID(monsterID)
				table.insert(monsterArray, '{{MonsterIcon|'..monster.name..'}}')
			end
			table.insert(outArray, '| class="center" style="vertical-align:middle;" | '..table.concat(monsterArray, ' {{*}} '))
		end
	end
	
	areas = GameData.sortByOrderTable(GameData.rawData.dungeons, GameData.rawData.dungeonDisplayOrder)
	for i, area in ipairs(areas) do
		local id = area.id
		if Shared.startsWith(id, 'melvorTotH') then
			table.insert(outArray, '|-')
			table.insert(outArray, '| {{TotH}} {{ZoneIcon|'..area.name..'}}')
			local monsterArray = {}
			local mCheck = {}
			for j, monsterID in ipairs(area.monsterIDs) do
				local monster = Monsters.getMonsterByID(monsterID)
				if mCheck[monster.name] == nil then
					table.insert(monsterArray, '{{MonsterIcon|'..monster.name..'}}')
					mCheck[monster.name] = 1
				end
					end
			table.insert(outArray, '| class="center" style="vertical-align:middle;" | '..table.concat(monsterArray, ' {{*}} '))
		end
	end
	
	return table.concat(outArray, '\r\n')
end

return p