Difference between revisions of "Module:CombatAreas"

From Melvor Idle
(fixed a typo)
(Added p.getMonsterAreas)
Line 38: Line 38:
  
 
   return nil
 
   return nil
 +
end
 +
 +
function p.getMonsterAreas(monsterID)
 +
  local areaArray = {}
 +
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
 +
  for i, area in pairs(AreaData.combatAreas) do
 +
    if Shared.contains(area.monsters, monsterID) then
 +
      result = Shared.clone(area)
 +
      result.id = i - 1
 +
      table.insert(areaArray, result)
 +
    end
 +
  end
 +
 +
  for i, area in pairs(AreaData.slayerAreas) do
 +
    if Shared.contains(area.monsters, monsterID) then
 +
      result = Shared.clone(area)
 +
      result.id = i - 1
 +
      table.insert(areaArray, result)
 +
    end
 +
  end
 +
 +
  for i, area in pairs(AreaData.dungeons) do
 +
    if Shared.contains(area.monsters, monsterID) then
 +
      result = Shared.clone(area)
 +
      result.type = 'dungeon'
 +
      result.id = i - 1
 +
      table.insert(areaArray, result)
 +
    end
 +
  end
 +
  return areaArray
 
end
 
end
  

Revision as of 19:21, 7 October 2020

Data is pulled from Module:CombatAreas/data


local p = {}

local Constants = mw.loadData('Module:Constants/data')
local AreaData = mw.loadData('Module:CombatAreas/data')

local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Monsters = require('Module:Monsters')

function p.getArea(name)
  local result = nil
  mw.log(name)
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if area.areaName == name then
      result = Shared.clone(area)
      result.id = i - 1
      return result
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if area.areaName == name then
      result = Shared.clone(area)
      result.id = i - 1
      return result
    end
  end

  for i, area in pairs(AreaData.dungeons) do
    if area.name == name then
      result = Shared.clone(area)
      result.type = 'dungeon'
      result.id = i - 1
      return result
    end
  end

  return nil
end

function p.getMonsterAreas(monsterID)
  local areaArray = {}
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if Shared.contains(area.monsters, monsterID) then
      result = Shared.clone(area)
      result.id = i - 1
      table.insert(areaArray, result)
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if Shared.contains(area.monsters, monsterID) then
      result = Shared.clone(area)
      result.id = i - 1
      table.insert(areaArray, result)
    end
  end

  for i, area in pairs(AreaData.dungeons) do
    if Shared.contains(area.monsters, monsterID) then
      result = Shared.clone(area)
      result.type = 'dungeon'
      result.id = i - 1
      table.insert(areaArray, result)
    end
  end
  return areaArray
end

function p.getAreaMonsterTable(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end

  if area.type == 'dungeon' then
    return p.getDungeonMonsterTable(frame)
  end

  local tableTxt = '{| class="wikitable sortable"'
  tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
  for i, monsterID in pairs(area.monsters) do
    local monster = Monsters.getMonsterByID(monsterID)
    tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
    tableTxt = tableTxt..'||'..Monsters.getMonsterCombatLevel(monster.name)
    tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterHP(monster.name))
    tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterMaxHit(monster.name))
    tableTxt = tableTxt..'||'..Monsters.getMonsterStyleIcon({monster.name, nolink='true'})
  end
  tableTxt = tableTxt..'\r\n|}'
  return tableTxt
end

function p.getDungeonMonsterTable(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find a dungeon named "..areaName
  end

  --For Dungeons, go through and count how many of each monster are in the dungeon first
  local monsterCounts = {}
  for i, monsterID in pairs(area.monsters) do
    if monsterCounts[monsterID] == nil then 
      monsterCounts[monsterID] = 1
    else
      monsterCounts[monsterID] = monsterCounts[monsterID] + 1
    end
  end

  local usedMonsters = {}

  local tableTxt = '{| class="wikitable sortable"'
  tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count'
  for i, monsterID in pairs(area.monsters) do
    if not Shared.contains(usedMonsters, monsterID) then
      local monster = Monsters.getMonsterByID(monsterID)
      local name = monster.name
      if monsterID == 51 then name = 'Spider2' end
      tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
      tableTxt = tableTxt..'||'..Monsters.getMonsterCombatLevel(name)
      tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterHP(name))
      tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterMaxHit(name))
      tableTxt = tableTxt..'||'..Monsters.getMonsterStyleIcon({name, nolink='true'})
      tableTxt = tableTxt..'||'..monsterCounts[monsterID]
      table.insert(usedMonsters, monsterID)
    end
  end
  tableTxt = tableTxt..'\r\n|}'
  return tableTxt
end

return p