Module:CombatAreas: Difference between revisions

From Melvor Idle
(Added function for getting the difficulty of an area)
(Fixed an issue with getting difficulty not working when multiple difficulties were present)
Line 98: Line 98:
     end
     end
   elseif statName == 'difficulty' then
   elseif statName == 'difficulty' then
     local diffID = area.difficulty
     local result = Constants.getDifficultyString(area.difficulty[1])
     return Constants.getDifficultyString(diffID)
     if area.difficulty[2] ~= nil then
      result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
    end
    return result
   end
   end