Module:CombatAreas: Difference between revisions

From Melvor Idle
(Moving getAreaMonsterTable out to Module:Monsters to prevent loop)
(getExpansionIcon: Implement)
(28 intermediate revisions by 3 users not shown)
Line 1: Line 1:
--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}
local p = {}


local Constants = mw.loadData('Module:Constants/data')
local Constants = require('Module:Constants')
local AreaData = mw.loadData('Module:CombatAreas/data')
 
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')


function processArea(area, index)
local areaMap = {
  local result = Shared.clone(area)
    ["combat"] = 'combatAreas',
  result.id = index - 1
     ["dungeon"] = 'dungeons',
  if result.name == nil then
     ["slayer"] = 'slayerAreas'
     result.name = result.areaName
}
  end
  if Shared.contains(result.type, 'Dungeon') then
     result.type = 'dungeon'
  end
  return result
end


function p.getArea(name)
function p.getArea(name)
  local result = nil
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  mw.log(name)
    for k, areaType in pairs(areaMap) do
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
        local area = GameData.getEntityByName(areaType, name)
  for i, area in pairs(AreaData.combatAreas) do
        if area ~= nil then
    if area.areaName == name then
            return area
      return processArea(area, i)
        end
     end
     end
  end
end


  for i, area in pairs(AreaData.slayerAreas) do
function p.getAreaByID(id, type)
     if area.areaName == name then
    local areaType = areaMap[type]
      return processArea(area, i)
     if areaType ~= nil then
        return GameData.getEntityByID(areaType, id)
     end
     end
  end
end


  for i, area in pairs(AreaData.dungeons) do
function p.getAreaFilterType(name, type)
     if area.name == name then
    local areaType = areaMap[type]
      return processArea(area, i)
     if areaType ~= nil then
        return GameData.getEntityByName(areaType, name)
     end
     end
  end
end
 
function p.getAreas(checkFunc)
local resultArray = nil
 
    for i, areaType in pairs(areaMap) do
        local areas = GameData.getEntities(areaType, checkFunc)
        if resultArray == nil then
            resultArray = areas
        else
            for k, area in ipairs(areas) do
                table.insert(resultArray, area)
            end
        end
    end
    if resultArray == nil then
        resultArray = {}
    end
 
    return resultArray
end
 
--Returns the expansion icon for the area if it has one
function p.getExpansionIcon(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = p.getArea(areaName)
if area == nil then
return "ERROR: No area named " .. areaName .. " exists in the data module[[Category:Pages with script errors]]"
end
return Icons.getExpansionIcon(area.id)
end
 
function p._getAreaRequirements(area)
local resultArray = {}
local addReqsToArray = function(reqArray, requirements)
for i, reqDetails in ipairs(requirements) do
if reqDetails.type == 'SkillLevel' then
                local skillName = Constants.getSkillName(reqDetails.skillID)
                if skillName ~= nil then
                    table.insert(reqArray, Icons._SkillReq(skillName, reqDetails.level))
                end
elseif reqDetails.type == 'SlayerItem' then
local item = Items.getItemByID(reqDetails.itemID)
table.insert(reqArray, Icons.Icon({item.name, type='item'}) .. ' Equipped')
elseif reqDetails.type == 'DungeonCompletion' then
                local dung = p.getAreaByID(reqDetails.dungeonID, 'dungeon')
                if dung ~= nil then
                    if reqDetails.count > 1 then
                        table.insert(reqArray, Shared.formatnum(reqDetails.count) .. 'x ' .. Icons.Icon({dung.name, type='dungeon'}) .. ' Completions')
                    else
                        table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'}) .. ' Completed')
                    end
                end
elseif reqDetails.type == 'ShopPurchase' then
                local shopPurchase = GameData.getEntityByID('shopPurchases', reqDetails.purchaseID)
if shopPurchase ~= nil then
table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
end
else
table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
end
end
end
 
if area.entryRequirements ~= nil then
addReqsToArray(resultArray, area.entryRequirements)
end
 
if area.unlockRequirement ~= nil then
-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
        addReqsToArray(resultArray, area.unlockRequirement)
        end
end


  return nil
return table.concat(resultArray, '<br/>')
end
 
function p._getAreaStat(area, statName)
if statName == 'requirements' then
return p._getAreaRequirements(area)
elseif statName == 'areaEffectDesc' then
if area.areaEffect ~= nil then
local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
return descText
else
return 'None'
end
elseif statName == 'difficulty' then
local result = Constants.getDifficultyString(area.difficulty[1])
if area.difficulty[2] ~= nil then
result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
end
return result
end
 
return area[statName]
end
 
function p.getAreaStat(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local area = p.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName
end
 
return p._getAreaStat(area, statName)
end
end


function p.getMonsterAreas(monsterID)
function p.getMonsterAreas(monsterID)
  local areaArray = {}
-- Special handling for Lair of the Spider Queen, which has a random list of enemies
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monsterID)
  for i, area in pairs(AreaData.combatAreas) do
return p.getAreas(
    if Shared.contains(area.monsters, monsterID) then
function(area)
      table.insert(areaArray, processArea(area, i))
return Shared.contains(area.monsterIDs, monsterID) or
    end
(randomSpiderCheck and Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair'))
  end
end)
end


  for i, area in pairs(AreaData.slayerAreas) do
function p.getDungeonRequirements(frame)
    if Shared.contains(area.monsters, monsterID) then
local areaName = frame.args ~= nil and frame.args[1] or frame
      table.insert(areaArray, processArea(area, i))
local area = p.getArea(areaName)
    end
if area == nil then
  end
return "ERROR: Could not find an area named "..areaName
end


  for i, area in pairs(AreaData.dungeons) do
local result = p._getAreaStat(area, 'requirements')
    if Shared.contains(area.monsters, monsterID) then
if result ~= '' then
      table.insert(areaArray, processArea(area, i))
result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
    end
end
  end
return result
  return areaArray
end
end


return p
return p

Revision as of 22:18, 8 November 2022

Data is pulled from Module:GameData/data


--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')

local areaMap = {
    ["combat"] = 'combatAreas',
    ["dungeon"] = 'dungeons',
    ["slayer"] = 'slayerAreas'
}

function p.getArea(name)
	--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
    for k, areaType in pairs(areaMap) do
        local area = GameData.getEntityByName(areaType, name)
        if area ~= nil then
            return area
        end
    end
end

function p.getAreaByID(id, type)
    local areaType = areaMap[type]
    if areaType ~= nil then
        return GameData.getEntityByID(areaType, id)
    end
end

function p.getAreaFilterType(name, type)
    local areaType = areaMap[type]
    if areaType ~= nil then
        return GameData.getEntityByName(areaType, name)
    end
end

function p.getAreas(checkFunc)
	local resultArray = nil

    for i, areaType in pairs(areaMap) do
        local areas = GameData.getEntities(areaType, checkFunc)
        if resultArray == nil then
            resultArray = areas
        else
            for k, area in ipairs(areas) do
                table.insert(resultArray, area)
            end
        end
    end
    if resultArray == nil then
        resultArray = {}
    end

    return resultArray
end

--Returns the expansion icon for the area if it has one
function p.getExpansionIcon(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: No area named " .. areaName .. " exists in the data module[[Category:Pages with script errors]]"
	end
	
	return Icons.getExpansionIcon(area.id)
end

function p._getAreaRequirements(area)
	local resultArray = {}
	local addReqsToArray = function(reqArray, requirements)
		for i, reqDetails in ipairs(requirements) do
			if reqDetails.type == 'SkillLevel' then
                local skillName = Constants.getSkillName(reqDetails.skillID)
                if skillName ~= nil then
                    table.insert(reqArray, Icons._SkillReq(skillName, reqDetails.level))
                end
			elseif reqDetails.type == 'SlayerItem' then
				local item = Items.getItemByID(reqDetails.itemID)
				table.insert(reqArray, Icons.Icon({item.name, type='item'}) .. ' Equipped')
			elseif reqDetails.type == 'DungeonCompletion' then
                local dung = p.getAreaByID(reqDetails.dungeonID, 'dungeon')
                if dung ~= nil then
                    if reqDetails.count > 1 then
                        table.insert(reqArray, Shared.formatnum(reqDetails.count) .. 'x ' .. Icons.Icon({dung.name, type='dungeon'}) .. ' Completions')
                    else
                        table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'}) .. ' Completed')
                    end
                end
			elseif reqDetails.type == 'ShopPurchase' then
                local shopPurchase = GameData.getEntityByID('shopPurchases', reqDetails.purchaseID)
				if shopPurchase ~= nil then
					table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
				end
			else
				table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
			end
		end
	end

	if area.entryRequirements ~= nil then
		addReqsToArray(resultArray, area.entryRequirements)
	end

	if area.unlockRequirement ~= nil then
		-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
		if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
        	addReqsToArray(resultArray, area.unlockRequirement)
        end
	end

	return table.concat(resultArray, '<br/>')
end

function p._getAreaStat(area, statName)
	if statName == 'requirements' then
		return p._getAreaRequirements(area)
	elseif statName == 'areaEffectDesc' then
		if area.areaEffect ~= nil then
			local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
			return descText
		else
			return 'None'
		end
	elseif statName == 'difficulty' then
		local result = Constants.getDifficultyString(area.difficulty[1])
		if area.difficulty[2] ~= nil then
			result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
		end
		return result
	end

	return area[statName]
end

function p.getAreaStat(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName
	end

	return p._getAreaStat(area, statName)
end

function p.getMonsterAreas(monsterID)
	-- Special handling for Lair of the Spider Queen, which has a random list of enemies
	local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monsterID)
	return p.getAreas(
		function(area)
			return Shared.contains(area.monsterIDs, monsterID) or
				(randomSpiderCheck and Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair'))
		end)
end

function p.getDungeonRequirements(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName
	end

	local result = p._getAreaStat(area, 'requirements')
	if result ~= '' then
		result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
	end
	return result
end

return p