Module:CombatAreas: Difference between revisions

From Melvor Idle
(Added p.getMonsterAreas)
(getExpansionIcon: Implement)
(30 intermediate revisions by 3 users not shown)
Line 1: Line 1:
--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}
local p = {}


local Constants = mw.loadData('Module:Constants/data')
local Constants = require('Module:Constants')
local AreaData = mw.loadData('Module:CombatAreas/data')
 
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Monsters = require('Module:Monsters')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
 
local areaMap = {
    ["combat"] = 'combatAreas',
    ["dungeon"] = 'dungeons',
    ["slayer"] = 'slayerAreas'
}


function p.getArea(name)
function p.getArea(name)
  local result = nil
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  mw.log(name)
    for k, areaType in pairs(areaMap) do
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
        local area = GameData.getEntityByName(areaType, name)
  for i, area in pairs(AreaData.combatAreas) do
        if area ~= nil then
    if area.areaName == name then
            return area
      result = Shared.clone(area)
        end
      result.id = i - 1
      return result
     end
     end
  end
end


  for i, area in pairs(AreaData.slayerAreas) do
function p.getAreaByID(id, type)
     if area.areaName == name then
    local areaType = areaMap[type]
      result = Shared.clone(area)
     if areaType ~= nil then
      result.id = i - 1
        return GameData.getEntityByID(areaType, id)
      return result
     end
     end
  end
end


  for i, area in pairs(AreaData.dungeons) do
function p.getAreaFilterType(name, type)
     if area.name == name then
    local areaType = areaMap[type]
      result = Shared.clone(area)
     if areaType ~= nil then
      result.type = 'dungeon'
        return GameData.getEntityByName(areaType, name)
      result.id = i - 1
      return result
     end
     end
  end
end


  return nil
function p.getAreas(checkFunc)
end
local resultArray = nil


function p.getMonsterAreas(monsterID)
    for i, areaType in pairs(areaMap) do
  local areaArray = {}
        local areas = GameData.getEntities(areaType, checkFunc)
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
        if resultArray == nil then
  for i, area in pairs(AreaData.combatAreas) do
            resultArray = areas
    if Shared.contains(area.monsters, monsterID) then
        else
      result = Shared.clone(area)
            for k, area in ipairs(areas) do
      result.id = i - 1
                table.insert(resultArray, area)
      table.insert(areaArray, result)
            end
        end
    end
    if resultArray == nil then
        resultArray = {}
     end
     end
  end


  for i, area in pairs(AreaData.slayerAreas) do
     return resultArray
    if Shared.contains(area.monsters, monsterID) then
end
      result = Shared.clone(area)
      result.id = i - 1
      table.insert(areaArray, result)
     end
  end


  for i, area in pairs(AreaData.dungeons) do
--Returns the expansion icon for the area if it has one
    if Shared.contains(area.monsters, monsterID) then
function p.getExpansionIcon(frame)
      result = Shared.clone(area)
local areaName = frame.args ~= nil and frame.args[1] or frame
      result.type = 'dungeon'
local area = p.getArea(areaName)
      result.id = i - 1
if area == nil then
      table.insert(areaArray, result)
return "ERROR: No area named " .. areaName .. " exists in the data module[[Category:Pages with script errors]]"
    end
end
  end
  return areaArray
return Icons.getExpansionIcon(area.id)
end
end


function p.getAreaMonsterTable(frame)
function p._getAreaRequirements(area)
  local areaName = frame.args ~= nil and frame.args[1] or frame
local resultArray = {}
  local area = p.getArea(areaName)
local addReqsToArray = function(reqArray, requirements)
  if area == nil then
for i, reqDetails in ipairs(requirements) do
    return "ERROR: Could not find an area named "..areaName
if reqDetails.type == 'SkillLevel' then
  end
                local skillName = Constants.getSkillName(reqDetails.skillID)
                if skillName ~= nil then
                    table.insert(reqArray, Icons._SkillReq(skillName, reqDetails.level))
                end
elseif reqDetails.type == 'SlayerItem' then
local item = Items.getItemByID(reqDetails.itemID)
table.insert(reqArray, Icons.Icon({item.name, type='item'}) .. ' Equipped')
elseif reqDetails.type == 'DungeonCompletion' then
                local dung = p.getAreaByID(reqDetails.dungeonID, 'dungeon')
                if dung ~= nil then
                    if reqDetails.count > 1 then
                        table.insert(reqArray, Shared.formatnum(reqDetails.count) .. 'x ' .. Icons.Icon({dung.name, type='dungeon'}) .. ' Completions')
                    else
                        table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'}) .. ' Completed')
                    end
                end
elseif reqDetails.type == 'ShopPurchase' then
                local shopPurchase = GameData.getEntityByID('shopPurchases', reqDetails.purchaseID)
if shopPurchase ~= nil then
table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
end
else
table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
end
end
end


  if area.type == 'dungeon' then
if area.entryRequirements ~= nil then
    return p.getDungeonMonsterTable(frame)
addReqsToArray(resultArray, area.entryRequirements)
  end
end


  local tableTxt = '{| class="wikitable sortable"'
if area.unlockRequirement ~= nil then
  tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
  for i, monsterID in pairs(area.monsters) do
if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
    local monster = Monsters.getMonsterByID(monsterID)
        addReqsToArray(resultArray, area.unlockRequirement)
    tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
        end
    tableTxt = tableTxt..'||'..Monsters.getMonsterCombatLevel(monster.name)
end
    tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterHP(monster.name))
 
    tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterMaxHit(monster.name))
return table.concat(resultArray, '<br/>')
    tableTxt = tableTxt..'||'..Monsters.getMonsterStyleIcon({monster.name, nolink='true'})
  end
  tableTxt = tableTxt..'\r\n|}'
  return tableTxt
end
end


function p.getDungeonMonsterTable(frame)
function p._getAreaStat(area, statName)
  local areaName = frame.args ~= nil and frame.args[1] or frame
if statName == 'requirements' then
  local area = p.getArea(areaName)
return p._getAreaRequirements(area)
  if area == nil then
elseif statName == 'areaEffectDesc' then
    return "ERROR: Could not find a dungeon named "..areaName
if area.areaEffect ~= nil then
  end
local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
return descText
else
return 'None'
end
elseif statName == 'difficulty' then
local result = Constants.getDifficultyString(area.difficulty[1])
if area.difficulty[2] ~= nil then
result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
end
return result
end
 
return area[statName]
end
 
function p.getAreaStat(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local area = p.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName
end
 
return p._getAreaStat(area, statName)
end


  --For Dungeons, go through and count how many of each monster are in the dungeon first
function p.getMonsterAreas(monsterID)
  local monsterCounts = {}
-- Special handling for Lair of the Spider Queen, which has a random list of enemies
  for i, monsterID in pairs(area.monsters) do
local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monsterID)
    if monsterCounts[monsterID] == nil then
return p.getAreas(
      monsterCounts[monsterID] = 1
function(area)
    else
return Shared.contains(area.monsterIDs, monsterID) or
      monsterCounts[monsterID] = monsterCounts[monsterID] + 1
(randomSpiderCheck and Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair'))
    end
end)
  end
end


  local usedMonsters = {}
function p.getDungeonRequirements(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = p.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName
end


  local tableTxt = '{| class="wikitable sortable"'
local result = p._getAreaStat(area, 'requirements')
  tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count'
if result ~= '' then
  for i, monsterID in pairs(area.monsters) do
result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
    if not Shared.contains(usedMonsters, monsterID) then
end
      local monster = Monsters.getMonsterByID(monsterID)
return result
      local name = monster.name
      if monsterID == 51 then name = 'Spider2' end
      tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
      tableTxt = tableTxt..'||'..Monsters.getMonsterCombatLevel(name)
      tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterHP(name))
      tableTxt = tableTxt..'||'..Shared.formatnum(Monsters.getMonsterMaxHit(name))
      tableTxt = tableTxt..'||'..Monsters.getMonsterStyleIcon({name, nolink='true'})
      tableTxt = tableTxt..'||'..monsterCounts[monsterID]
      table.insert(usedMonsters, monsterID)
    end
  end
  tableTxt = tableTxt..'\r\n|}'
  return tableTxt
end
end


return p
return p

Revision as of 22:18, 8 November 2022

Data is pulled from Module:GameData/data


--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')

local areaMap = {
    ["combat"] = 'combatAreas',
    ["dungeon"] = 'dungeons',
    ["slayer"] = 'slayerAreas'
}

function p.getArea(name)
	--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
    for k, areaType in pairs(areaMap) do
        local area = GameData.getEntityByName(areaType, name)
        if area ~= nil then
            return area
        end
    end
end

function p.getAreaByID(id, type)
    local areaType = areaMap[type]
    if areaType ~= nil then
        return GameData.getEntityByID(areaType, id)
    end
end

function p.getAreaFilterType(name, type)
    local areaType = areaMap[type]
    if areaType ~= nil then
        return GameData.getEntityByName(areaType, name)
    end
end

function p.getAreas(checkFunc)
	local resultArray = nil

    for i, areaType in pairs(areaMap) do
        local areas = GameData.getEntities(areaType, checkFunc)
        if resultArray == nil then
            resultArray = areas
        else
            for k, area in ipairs(areas) do
                table.insert(resultArray, area)
            end
        end
    end
    if resultArray == nil then
        resultArray = {}
    end

    return resultArray
end

--Returns the expansion icon for the area if it has one
function p.getExpansionIcon(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: No area named " .. areaName .. " exists in the data module[[Category:Pages with script errors]]"
	end
	
	return Icons.getExpansionIcon(area.id)
end

function p._getAreaRequirements(area)
	local resultArray = {}
	local addReqsToArray = function(reqArray, requirements)
		for i, reqDetails in ipairs(requirements) do
			if reqDetails.type == 'SkillLevel' then
                local skillName = Constants.getSkillName(reqDetails.skillID)
                if skillName ~= nil then
                    table.insert(reqArray, Icons._SkillReq(skillName, reqDetails.level))
                end
			elseif reqDetails.type == 'SlayerItem' then
				local item = Items.getItemByID(reqDetails.itemID)
				table.insert(reqArray, Icons.Icon({item.name, type='item'}) .. ' Equipped')
			elseif reqDetails.type == 'DungeonCompletion' then
                local dung = p.getAreaByID(reqDetails.dungeonID, 'dungeon')
                if dung ~= nil then
                    if reqDetails.count > 1 then
                        table.insert(reqArray, Shared.formatnum(reqDetails.count) .. 'x ' .. Icons.Icon({dung.name, type='dungeon'}) .. ' Completions')
                    else
                        table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'}) .. ' Completed')
                    end
                end
			elseif reqDetails.type == 'ShopPurchase' then
                local shopPurchase = GameData.getEntityByID('shopPurchases', reqDetails.purchaseID)
				if shopPurchase ~= nil then
					table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
				end
			else
				table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
			end
		end
	end

	if area.entryRequirements ~= nil then
		addReqsToArray(resultArray, area.entryRequirements)
	end

	if area.unlockRequirement ~= nil then
		-- Avoid repeating the same requirements twice, can happen for some dungeons e.g. Impending Darkness
		if area.entryRequirements == nil or mw.dumpObject(area.unlockRequirement) ~= mw.dumpObject(area.entryRequirements) then
        	addReqsToArray(resultArray, area.unlockRequirement)
        end
	end

	return table.concat(resultArray, '<br/>')
end

function p._getAreaStat(area, statName)
	if statName == 'requirements' then
		return p._getAreaRequirements(area)
	elseif statName == 'areaEffectDesc' then
		if area.areaEffect ~= nil then
			local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffect.magnitude or 0)
			return descText
		else
			return 'None'
		end
	elseif statName == 'difficulty' then
		local result = Constants.getDifficultyString(area.difficulty[1])
		if area.difficulty[2] ~= nil then
			result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
		end
		return result
	end

	return area[statName]
end

function p.getAreaStat(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName
	end

	return p._getAreaStat(area, statName)
end

function p.getMonsterAreas(monsterID)
	-- Special handling for Lair of the Spider Queen, which has a random list of enemies
	local randomSpiderCheck = Shared.contains(GameData.rawData.spiderLairMonsters, monsterID)
	return p.getAreas(
		function(area)
			return Shared.contains(area.monsterIDs, monsterID) or
				(randomSpiderCheck and Shared.contains(area.monsterIDs, 'melvorTotH:RandomSpiderLair'))
		end)
end

function p.getDungeonRequirements(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName
	end

	local result = p._getAreaStat(area, 'requirements')
	if result ~= '' then
		result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
	end
	return result
end

return p