Module:CombatAreas: Difference between revisions

From Melvor Idle
(Fixed an issue with getting difficulty not working when multiple difficulties were present)
(Use tabs instead of spaces for indentation; getMonsterAreas: Remove check for ID 1/Hill Giants - Game data no longer flags ITM afflicted monsters in this way)
(11 intermediate revisions by 2 users not shown)
Line 8: Line 8:
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
p.eventData = AreaData.event


function processArea(area, index, type)
function processArea(area, index, type)
  local result = Shared.clone(area)
local result = Shared.clone(area)
  result.id = index - 1
result.id = index - 1
  if result.name == nil then
if result.name == nil then
    result.name = result.areaName
result.name = result.areaName
  end
end
  result.type = type
result.type = type
  return result
return result
end
end


function p.getArea(name)
function p.getArea(name)
  local result = nil
local result = nil
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
for i, area in pairs(AreaData.combatAreas) do
    if area.areaName == name then
if area.name == name then
      return processArea(area, i, 'combat')
return processArea(area, i, 'combat')
    end
end
  end
end


  for i, area in pairs(AreaData.slayerAreas) do
for i, area in pairs(AreaData.slayerAreas) do
    if area.areaName == name then
if area.name == name then
      return processArea(area, i, 'slayer')
return processArea(area, i, 'slayer')
    end
end
  end
end


  for i, area in pairs(AreaData.dungeons) do
for i, area in pairs(AreaData.dungeons) do
    if area.name == name then
if area.name == name then
      return processArea(area, i, 'dungeon')
return processArea(area, i, 'dungeon')
    end
end
  end
end


  return nil
return nil
end
end


function p.getAreaByID(type, id)
function p.getAreaByID(type, id)
  if type == 'dungeon' then type = 'dungeons'
if type == 'dungeon' then type = 'dungeons'
  elseif type == 'combat' then type = 'combatAreas'
elseif type == 'combat' then type = 'combatAreas'
  elseif type == 'slayer' then type = 'slayerAreas' end
elseif type == 'slayer' then type = 'slayerAreas' end
  return processArea(AreaData[type][id + 1], id + 1)
return processArea(AreaData[type][id + 1], id + 1)
end
end


function p.getAreaFilterType(type, name)
function p.getAreaFilterType(type, name)
  local areaName = nil
local areaName = nil
  if type == 'dungeon' then areas = AreaData.dungeons
if type == 'dungeon' then areas = AreaData.dungeons
  elseif type == 'combat' then areas = AreaData.combatAreas
elseif type == 'combat' then areas = AreaData.combatAreas
  elseif type == 'slayer' then areas = AreaData.slayerAreas  
elseif type == 'slayer' then areas = AreaData.slayerAreas  
  else return nil end
else return nil end
 
for i, area in pairs(areas) do
if type == 'dungeon' then areaName = area.name
else areaName = area.areaName end
 
if areaName == name then
return processArea(area, i, type)
end
end
 
return nil
end


  for i, area in pairs(areas) do
function p.getAreas(checkFunc)
    if type == 'dungeon' then areaName = area.name
local resultArray = {}
    else areaName = area.areaName end


    if areaName == name then
for i, area in Shared.skpairs(AreaData.combatAreas) do
      return processArea(area, i, type)
local temp = processArea(area, i, 'combat')
    end
if checkFunc(temp) then
  end
table.insert(resultArray, temp)
end
end
for i, area in Shared.skpairs(AreaData.slayerAreas) do
local temp = processArea(area, i, 'slayer')
if checkFunc(temp) then
table.insert(resultArray, temp)
end
end
for i, area in Shared.skpairs(AreaData.dungeons) do
local temp = processArea(area, i, 'dungeon')
if checkFunc(temp) then
table.insert(resultArray, temp)
end
end


  return nil
return resultArray
end
 
function p._getAreaRequirements(area)
local result = ''
local resultArray = {}
local addReqsToArray = function(reqArray, requirements)
for i, reqDetails in Shared.skpairs(requirements) do
if reqDetails.type == 'Level' then
for j, lvlDetails in Shared.skpairs(reqDetails.levels) do
local skill = Constants.getSkillName(lvlDetails.skill)
table.insert(reqArray, Icons._SkillReq(skill, lvlDetails.level))
end
elseif reqDetails.type == 'SlayerItem' then
local item = Items.getItemByID(reqDetails.itemID)
table.insert(reqArray, Icons.Icon({item.name, type='item'})..' Equipped')
elseif reqDetails.type == 'Dungeon' then
for j, dungDetails in Shared.skpairs(reqDetails.dungeons) do
local dung = p.getAreaByID('dungeon', dungDetails.dungeonID)
if dungDetails.count > 1 then
table.insert(reqArray, dungDetails.count..'x '..Icons.Icon({dung.name, type='dungeon'})..' Completions')
else
table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'})..' Completed')
end
end
elseif reqDetails.type == 'ShopPurchase' then
local shopPurchase = Shop.processPurchase(reqDetails.category, reqDetails.id)
if shopPurchase ~= nil then
table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
end
else
table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
end
end
end
 
if area.entryRequirements ~= nil then
addReqsToArray(resultArray, area.entryRequirements)
end
 
if area.unlockRequirement ~= nil then
-- Ensure this requirement isn't already part of the entry requirements
local addReq = true
if area.entryRequirements ~= nil then
local unlockReqStr = mw.dumpObject(area.unlockRequirement)
for i, reqDetails in ipairs(area.entryRequirements) do
-- Using mw.dumpObject() as a lazy way to compare tables
if area.unlockRequirement.type == reqDetails.type and mw.dumpObject(reqDetails) == unlockReqStr then
addReq = false
break
end
end
end
if addReq then
addReqsToArray(resultArray, { area.unlockRequirement })
end
end
 
result = table.concat(resultArray, '<br/>')
return result
end
end


function p._getAreaStat(area, statName)
function p._getAreaStat(area, statName)
  if statName == 'slayerLevel' then
if statName == 'requirements' then
    return Icons._SkillReq('Slayer', area.slayerLevel)
return p._getAreaRequirements(area)
  elseif statName == 'slayerItem' then
elseif statName == 'areaEffectDesc' then
    if area.slayerItem ~= nil and area.slayerItem > 0 then
if area.areaEffect ~= nil and area.areaEffect then
      local slayItem = Items.getItemByID(area.slayerItem)
local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffectValue or 0)
      return Icons.Icon({slayItem.name, type='item'})
return descText
    else
else
      return 'None'
return 'None'
    end
end
  elseif statName == 'dungeonReq' then
elseif statName == 'difficulty' then
    if area.requiresCompletion ~= nil and area.requiresCompletion >= 0 then
local result = Constants.getDifficultyString(area.difficulty[1])
      local dung = p.getAreaByID('dungeon', area.requiresCompletion)
if area.difficulty[2] ~= nil then
      local compCount = area.requiresCompletionCount ~= nil and area.requiresCompletionCount or 1
result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
      if compCount > 1 then
end
        return compCount..'x '..Icons.Icon({dung.name, type='dungeon'})..' Completions'
return result
      else
end
        return Icons.Icon({dung.name, type='dungeon'})..' Completed'
      end
    else
      return ''
    end
  elseif statName == 'areaEffectDesc' then
    if area.areaEffect ~= nil and area.areaEffect then
      return area.areaEffectDescription
    else
      return 'None'
    end
  elseif statName == 'difficulty' then
    local result = Constants.getDifficultyString(area.difficulty[1])
    if area.difficulty[2] ~= nil then
      result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
    end
    return result
  end


  return area[statName]
return area[statName]
end
end


function p.getAreaStat(frame)
function p.getAreaStat(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame[1]
local areaName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local area = p.getArea(areaName)
local area = p.getArea(areaName)
  if area == nil then
if area == nil then
    return "ERROR: Could not find an area named "..areaName
return "ERROR: Could not find an area named "..areaName
  end
end


  return p._getAreaStat(area, statName)
return p._getAreaStat(area, statName)
end
end


function p.getMonsterAreas(monsterID)
function p.getMonsterAreas(monsterID)
  local areaArray = {}
local areaArray = {}
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
for i, area in pairs(AreaData.combatAreas) do
    if Shared.contains(area.monsters, monsterID) then
if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i, 'combat'))
table.insert(areaArray, processArea(area, i, 'combat'))
    end
end
  end
end
 
for i, area in pairs(AreaData.slayerAreas) do
if Shared.contains(area.monsters, monsterID) then
table.insert(areaArray, processArea(area, i, 'slayer'))
end
end


  for i, area in pairs(AreaData.slayerAreas) do
for i, area in pairs(AreaData.dungeons) do
    if Shared.contains(area.monsters, monsterID) then
if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i, 'slayer'))
table.insert(areaArray, processArea(area, i, 'dungeon'))
    end
end
  end
end


  --Hill Giants specifically ignore dungeons to prevent the issue with Into the Mist incorrectly being listed.
return areaArray
  if monsterID ~= 1 then
    for i, area in pairs(AreaData.dungeons) do
      if Shared.contains(area.monsters, monsterID) then
        table.insert(areaArray, processArea(area, i, 'dungeon'))
      end
    end
  end
  return areaArray
end
end


function p.getDungeonRequirements(frame)
function p.getDungeonRequirements(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
local areaName = frame.args ~= nil and frame.args[1] or frame
  local area = p.getArea(areaName)
local area = p.getArea(areaName)
  if area == nil then
if area == nil then
    return "ERROR: Could not find an area named "..areaName
return "ERROR: Could not find an area named "..areaName
  end
end


  local result = p._getAreaStat(area, 'dungeonReq')
local result = p._getAreaStat(area, 'requirements')
  if result ~= '' then
if result ~= '' then
    result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
  end
end
  return result
return result
end
end


return p
return p

Revision as of 23:08, 7 January 2022

Data is pulled from Module:GameData/data


--NOTE: Some tables are in Module:CombatAreas/AreaTables to prevent loop from referencing Monsters
local p = {}

local AreaData = mw.loadData('Module:CombatAreas/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')

p.eventData = AreaData.event

function processArea(area, index, type)
	local result = Shared.clone(area)
	result.id = index - 1
	if result.name == nil then
		result.name = result.areaName
	end
	result.type = type
	return result
end

function p.getArea(name)
	local result = nil
	--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
	for i, area in pairs(AreaData.combatAreas) do
		if area.name == name then
			return processArea(area, i, 'combat')
		end
	end

	for i, area in pairs(AreaData.slayerAreas) do
		if area.name == name then
			return processArea(area, i, 'slayer')
		end
	end

	for i, area in pairs(AreaData.dungeons) do
		if area.name == name then
			return processArea(area, i, 'dungeon')
		end
	end

	return nil
end

function p.getAreaByID(type, id)
	if type == 'dungeon' then type = 'dungeons'
	elseif type == 'combat' then type = 'combatAreas'
	elseif type == 'slayer' then type = 'slayerAreas' end
	return processArea(AreaData[type][id + 1], id + 1)
end

function p.getAreaFilterType(type, name)
	local areaName = nil
	if type == 'dungeon' then areas = AreaData.dungeons
	elseif type == 'combat' then areas = AreaData.combatAreas
	elseif type == 'slayer' then areas = AreaData.slayerAreas 
	else return nil end

	for i, area in pairs(areas) do
		if type == 'dungeon' then areaName = area.name
		else areaName = area.areaName end

		if areaName == name then
			return processArea(area, i, type)
		end
	end

	return nil
end

function p.getAreas(checkFunc)
	local resultArray = {}

	for i, area in Shared.skpairs(AreaData.combatAreas) do
		local temp = processArea(area, i, 'combat')
		if checkFunc(temp) then
			table.insert(resultArray, temp)
		end
	end
	for i, area in Shared.skpairs(AreaData.slayerAreas) do
		local temp = processArea(area, i, 'slayer')
		if checkFunc(temp) then
			table.insert(resultArray, temp)
		end
	end
	for i, area in Shared.skpairs(AreaData.dungeons) do
		local temp = processArea(area, i, 'dungeon')
		if checkFunc(temp) then
			table.insert(resultArray, temp)
		end
	end

	return resultArray
end

function p._getAreaRequirements(area)
	local result = ''
	local resultArray = {}
	local addReqsToArray = function(reqArray, requirements)
		for i, reqDetails in Shared.skpairs(requirements) do
			if reqDetails.type == 'Level' then
				for j, lvlDetails in Shared.skpairs(reqDetails.levels) do
					local skill = Constants.getSkillName(lvlDetails.skill)
					table.insert(reqArray, Icons._SkillReq(skill, lvlDetails.level))
				end
			elseif reqDetails.type == 'SlayerItem' then
				local item = Items.getItemByID(reqDetails.itemID)
				table.insert(reqArray, Icons.Icon({item.name, type='item'})..' Equipped')
			elseif reqDetails.type == 'Dungeon' then
				for j, dungDetails in Shared.skpairs(reqDetails.dungeons) do
					local dung = p.getAreaByID('dungeon', dungDetails.dungeonID)
					if dungDetails.count > 1 then
						table.insert(reqArray, dungDetails.count..'x '..Icons.Icon({dung.name, type='dungeon'})..' Completions')
					else
						table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'})..' Completed')
					end
				end
			elseif reqDetails.type == 'ShopPurchase' then
				local shopPurchase = Shop.processPurchase(reqDetails.category, reqDetails.id)
				if shopPurchase ~= nil then
					table.insert(reqArray, Shop._getPurchaseIcon({ shopPurchase }) .. ' Purchased')
				end
			else
				table.insert(reqArray, 'ERROR: Unknown requirement type ' .. (reqDetails.type or 'nil') .. '[[Category:Pages with script errors]]')
			end
		end
	end

	if area.entryRequirements ~= nil then
		addReqsToArray(resultArray, area.entryRequirements)
	end

	if area.unlockRequirement ~= nil then
		-- Ensure this requirement isn't already part of the entry requirements
		local addReq = true
		if area.entryRequirements ~= nil then
			local unlockReqStr = mw.dumpObject(area.unlockRequirement)
			for i, reqDetails in ipairs(area.entryRequirements) do
				-- Using mw.dumpObject() as a lazy way to compare tables
				if area.unlockRequirement.type == reqDetails.type and mw.dumpObject(reqDetails) == unlockReqStr then
					addReq = false
					break
				end
			end
		end
		if addReq then
			addReqsToArray(resultArray, { area.unlockRequirement })
		end
	end

	result = table.concat(resultArray, '<br/>')
	return result
end

function p._getAreaStat(area, statName)
	if statName == 'requirements' then
		return p._getAreaRequirements(area)
	elseif statName == 'areaEffectDesc' then
		if area.areaEffect ~= nil and area.areaEffect then
			local descText, subIdx = string.gsub(area.areaEffectDescription, '${effectValue}', area.areaEffectValue or 0)
			return descText
		else
			return 'None'
		end
	elseif statName == 'difficulty' then
		local result = Constants.getDifficultyString(area.difficulty[1])
		if area.difficulty[2] ~= nil then
			result = result..' - '..Constants.getDifficultyString(area.difficulty[2])
		end
		return result
	end

	return area[statName]
end

function p.getAreaStat(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName
	end

	return p._getAreaStat(area, statName)
end

function p.getMonsterAreas(monsterID)
	local areaArray = {}
	--There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
	for i, area in pairs(AreaData.combatAreas) do
		if Shared.contains(area.monsters, monsterID) then
			table.insert(areaArray, processArea(area, i, 'combat'))
		end
	end

	for i, area in pairs(AreaData.slayerAreas) do
		if Shared.contains(area.monsters, monsterID) then
			table.insert(areaArray, processArea(area, i, 'slayer'))
		end
	end

	for i, area in pairs(AreaData.dungeons) do
		if Shared.contains(area.monsters, monsterID) then
			table.insert(areaArray, processArea(area, i, 'dungeon'))
		end
	end

	return areaArray
end

function p.getDungeonRequirements(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = p.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName
	end

	local result = p._getAreaStat(area, 'requirements')
	if result ~= '' then
		result = "\r\n|-\r\n|'''Requirements:'''<br/>"..result
	end
	return result
end

return p