Module:CombatAreas: Difference between revisions

From Melvor Idle
(Added getAreaStat)
(p.getAreaStat now handles Slayer areas)
Line 6: Line 6:
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')


function processArea(area, index)
function processArea(area, index)
Line 21: Line 22:
function p.getArea(name)
function p.getArea(name)
   local result = nil
   local result = nil
  mw.log(name)
   --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
   --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
   for i, area in pairs(AreaData.combatAreas) do
   for i, area in pairs(AreaData.combatAreas) do
Line 58: Line 58:
     return "ERROR: Could not find an area named "..areaName
     return "ERROR: Could not find an area named "..areaName
   end
   end
  if statName == 'slayerLevel' then
    return Icons._SkillReq('Slayer', area.slayerLevel)
  end
  if statName == 'slayerItem' then
    if area.slayerItem ~= nil and area.slayerItem > 0 then
      local slayItem = Items.getItemByID(area.slayerItem)
      return Icons.Icon({slayItem.name, type='item'})
    else
      return 'None'
    end
  end
   return area[statName]
   return area[statName]
end
end

Revision as of 17:37, 1 December 2020

Data is pulled from Module:GameData/data


local p = {}

local Constants = mw.loadData('Module:Constants/data')
local AreaData = mw.loadData('Module:CombatAreas/data')

local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')

function processArea(area, index)
  local result = Shared.clone(area)
  result.id = index - 1
  if result.name == nil then
    result.name = result.areaName
  end
  if Shared.contains(result.type, 'Dungeon') then
    result.type = 'dungeon'
  end
  return result
end

function p.getArea(name)
  local result = nil
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if area.areaName == name then
      return processArea(area, i)
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if area.areaName == name then
      return processArea(area, i)
    end
  end

  for i, area in pairs(AreaData.dungeons) do
    if area.name == name then
      return processArea(area, i)
    end
  end

  return nil
end

function p.getAreaByID(type, id)
  if type == 'dungeon' then type = 'dungeons'
  elseif type == 'combat' then type = 'combatAreas'
  elseif type == 'slayer' then type = 'slayerAreas' end
  return processArea(AreaData[type][id + 1], id + 1)
end

function p.getAreaStat(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local area = p.getArea(areaName)
  if area == nil then
    return "ERROR: Could not find an area named "..areaName
  end
  if statName == 'slayerLevel' then
    return Icons._SkillReq('Slayer', area.slayerLevel)
  end
  if statName == 'slayerItem' then
    if area.slayerItem ~= nil and area.slayerItem > 0 then
      local slayItem = Items.getItemByID(area.slayerItem)
      return Icons.Icon({slayItem.name, type='item'})
    else
      return 'None'
    end
  end

  return area[statName]
end

function p.getMonsterAreas(monsterID)
  local areaArray = {}
  --There are three types of areas but the lists are pretty short so looping all of them isn't a real issue
  for i, area in pairs(AreaData.combatAreas) do
    if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i))
    end
  end

  for i, area in pairs(AreaData.slayerAreas) do
    if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i))
    end
  end

  for i, area in pairs(AreaData.dungeons) do
    if Shared.contains(area.monsters, monsterID) then
      table.insert(areaArray, processArea(area, i))
    end
  end
  return areaArray
end

return p