Module:Calculator/ItemEconomy

From Melvor Idle
Revision as of 02:03, 18 March 2024 by Ricewind (talk | contribs) (Add multiplier from Module:ItemEconomy)

Documentation for this module may be created at Module:Calculator/ItemEconomy/doc

local p = {}

local number = require('Module:Number')
local eco = require("Module:ItemEconomy")

ECOIN = "INPUT"
ECOOUT = "OUTPUT"

local function parseEconomy(eco)
	if eco == nil then
		return ECOOUT
	end
	
	if eco:upper() == ECOIN then
        return ECOIN
    elseif eco:upper() == ECOOUT then
        return ECOOUT
    end
    
    return ECOOUT
end

--
-- Returns the estimated output items and TRUE/FALSE if the Ring of Wealth has a benefit.
--
local function calculateOutput(target, itemEconomy)
	local estimatedOutput = eco.estimatedOutput(target, itemEconomy)
	local useRoW = eco.ringOfWealthHasEffect(itemEconomy)
	
	return math.floor(estimatedOutput), useRoW
end

--
-- Returns the estimated input items and TRUE/FALSE if the Ring of Wealth has a benefit.
--
local function calculateInput(target, itemEconomy)
	local estimatedInput = eco.estimatedInput(target, itemEconomy)
	local useRoW = eco.ringOfWealthHasEffect(itemEconomy)

	return math.ceil(estimatedInput), useRoW
end

local function addTableRow(tbl, c1, c2)
	tbl:tag("tr")
		:tag("th"):wikitext(c1)
		:tag("td"):wikitext(c2)
	
	return tbl
end

local function createTable(target, calcAmount, useRoW, ecoType, multiplier)
	local RoWYN = useRoW and "Yes" or "No"
	
	local tbl = mw.html.create("table")
		:addClass("wikitable sticky-header text-align-right align-left-1")
		
	if ecoType == ECOIN then
		addTableRow(tbl, "Desired Output", number.formatnum(target))
		addTableRow(tbl, "Estimated Input", number.formatnum(calcAmount))
	else
		addTableRow(tbl, "Starting Items", number.formatnum(target))
		addTableRow(tbl, "Estimated Output", number.formatnum(calcAmount))
	end
	
	addTableRow(tbl, "Economy Factor", calculateFactor(target, calcAmount))
	addTableRow(tbl, "[[Ring of Wealth]] benefits", RoWYN)
	
	return tbl
end

function p.main(frame)
	local args = frame:getParent().args
	return p._main(args)
end

function p._main(args)
	local target = number.toNumberOrDefault(args.targetAmount, 0)
	local economyType = parseEconomy(args.economyType)

	-- Create and fill ItemEconomy object.
	local itemEconomy = eco.ItemEconomy:new()
	itemEconomy.inputsPerAction =		number.toNumberOrDefault(args.inputsPerAction, 1)
	itemEconomy.outputsPerAction =		number.toNumberOrDefault(args.outputsPerAction, 1)
	itemEconomy.preservationChance =	number.toNumberOrDefault(args.preservationChance, 0)
	itemEconomy.duplicationChance = 	number.toNumberOrDefault(args.duplicationChance, 0)
	itemEconomy.extraItemChance =		number.toNumberOrDefault(args.extraItemChance, 0)
	itemEconomy.extraItemAmount =		number.toNumberOrDefault(args.extraItemAmount, 0)
	itemEconomy.flatExtraItems =		number.toNumberOrDefault(args.flatExtraItems, 0)
	itemEconomy.extraBaseItemChance =	number.toNumberOrDefault(args.extraBaseItemChance, 0)
	itemEconomy.extraBaseItems =		number.toNumberOrDefault(args.extraBaseItems, 0)

	local result = 0
	local row = false
	
	if economyType == ECOOUT then
		result, row = calculateOutput(target, itemEconomy)
	else
		result, row = calculateInput(target, itemEconomy)
	end

	local multiplier = eco.estimatedOutputMultiplieritemEconomy
	local tbl = createTable(target, result, row, economyType, multiplier)
        
    return tostring(tbl)
end

return p