Module:Calculator/AgilityObstacle: Difference between revisions

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for _, v in pairs(courseRequirements.Obstacles) do
for _, v in pairs(courseRequirements.Obstacles) do
tab :tag('tr')
tbl :tag('tr')
:tag('td')
:tag('td')
:addClass('text-align-right')
:addClass('text-align-right')

Revision as of 17:20, 22 April 2024

Documentation for this module may be created at Module:Calculator/AgilityObstacle/doc

local p = {}

local Num = require('Module:Number')
local Constants = require('Module:Constants')
local Agility = require('Module:Skills/Agility')
local Shared = require('Module:Shared')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Debug = require('Module:Debug') -- Comment out when Module is finalised.

local function getItemIcon(itemName, amount)
	if itemName == 'GP' then
		return Icons.GP(amount)
	end
	
	if itemName == 'SC' then
		return Icons.SC(amount)
	end
	
	return Icons.Icon({itemName, type='item', qty = amount, notext=true})
end

-- Gets all associated metadata from an obstacle based on its name.
local function getObstacle(name)
	name = Shared.specialTitleCase(name)
	local obstacle = Agility.getObstacle(name) or Agility.getPillar(name)
	if obstacle == nil then
		error("Unknown Agility obstacle or pillar name: " .. name)
	end

	-- Resolve obstacle slot.
	local slot = 0
	if string.find(name, 'Pillar') then
		if string.find(name, 'Elite') then
			slot = 'Elite Pillar'
		else
			slot = 'Pillar'
		end
	else
		slot = obstacle.category + 1
	end
	
	local obstacleInfo = {
		Name = obstacle.name,
		Slot = slot,
		Obstacle = obstacle,
		LevelRequirements = Agility.getObstacleRequirements(obstacle),
		ItemCosts = Agility.getObstacleCosts(obstacle),
	}

	return obstacleInfo
end

function p.calculateCourse(obstacleNames, checkDoubleSlots)
	-- Collect all obstacles and filter out nill values.
	local courseObstacles = {}
	local courseSlots = {}
	
	for _, v in pairs(obstacleNames) do
		local currObstacle = getObstacle(v)
		if currObstacle then
			if checkDoubleSlots and courseSlots[currObstacle.Slot] == true then
				error('There are two or more obstacles in the same slot. Obstacle: ' .. currObstacle.Name .. ' Slot: ' .. currObstacle.Slot)
			end
			
			courseSlots[currObstacle.Slot] = true
			table.insert(courseObstacles, currObstacle) 
		end
	end
	
	-- Calculate the highest level requirements and the total amount of items
	-- required to build this agility course.
	local courseLevelRequirements = {}
	local courseItemCosts = {}
	
	for _, course in pairs(courseObstacles) do
		for skill, level in pairs(course.LevelRequirements) do
				Shared.addOrUpdate(courseLevelRequirements, skill, 
					function(x)	
						if x then return math.max(x, level)	else return level end 
					end)
		end
		
		for item, amount in pairs(course.ItemCosts) do
				Shared.addOrUpdate(courseItemCosts, item, 
					function(x)
						x = x or 0 return x + amount
					end)
		end
	end

	-- Sort course on category
	local sortFunc = function(a, b)
		-- Special case to sort pillars AFTER all regular obstacles.
    	local pillar = { ["Pillar"] = 99, ["Elite Pillar"] = 100 }
		return (pillar[a.Slot] or a.Slot) < (pillar[b.Slot] or b.Slot)
	end
	
	table.sort(courseObstacles, sortFunc)
	
	return {
		Obstacles = courseObstacles,
		CourseLevelRequirements = courseLevelRequirements,
		CourseItemCosts = courseItemCosts
	}
end

-- Stupid shenanigans to filter out numeric parameters.
-- Because just iterating over #args doesn't work for some reason...
function parseObstacleArgs(args)
	local obstacleNames = {}
	for k, v in pairs(args) do
		k = tonumber(k)
		if k then 
			table.insert(obstacleNames, v:match("^%s*(.-)%s*$")) 
		end
	end
	
	return obstacleNames
end

function p.getCourseList(frame)
	local args = frame:getParent().args
	return p._getCourseList(args)
end

function p._getCourseList(args)
	local obstacleNames = parseObstacleArgs(args)
	local courseRequirements = p.calculateCourse(obstacleNames, true)
	
	local includeItems = args['includeitems'] or true
	local includeSkills = args['includeskills'] or true
	local includeObstacles = args['includeObstacles'] or true
	
	local html = mw.html.create()
    local div = html:tag('div')
    
    if includeObstacles then
		div:tag('b'):wikitext('Obstacles')
		local tbl = mw.html.create("table")
        	:addClass("wikitable sticky-header text-align-left")
        	
        tbl	:tag("tr")
        		:tag("th"):wikitext("Slot")
        		:tag("th"):wikitext("Obstacle")

		for _, v in pairs(courseRequirements.Obstacles) do
			tbl	:tag('tr')
					:tag('td')
						:addClass('text-align-right')
						:wikitext(v.Slot)
					:tag('td')
						:wikitext(Icons.Icon({v.Name, type='agility'}))
		end
		
		div:node(tbl)
    end

    if includeItems then
    	div:tag('b'):wikitext('Items Required')
    	local ul = div:tag('ul')
    	
    	local itemList = Shared.sortDictionary(courseRequirements.CourseItemCosts, 
    		function(a, b) return a.item < b.item end,
    		function(a, b) return {item = a, amount = b} end)

		for _, v in pairs(itemList) do
    		ul:tag('li'):wikitext(getItemIcon(v.item, v.amount))
    	end
    end
	
	if includeSkills then
		div:tag('b'):wikitext('Skills Required')
    	local ul2 = div:tag('ul')
    	
    	local skillList = Shared.sortDictionary(courseRequirements.CourseLevelRequirements, 
    		function(a, b) return a.skill < b.skill end,
    		function(a, b) return {skill = a, level = b} end)
    	
    	for _, v in pairs(skillList) do
    		ul2:tag('li'):wikitext(Icons._SkillReq(v.skill, v.level))
    	end
	end
	
    return tostring(html)
end

function p.test()
	local obs = {'Elite Pillar of Conflict ', ' Cargo Net ',' Balance Beam','Pipe Climb'}
	local a = p._getCourseList(obs)
end

function p._getCourseTable(obstacleNames)
	local result = ''
	local obstacles = {}
	for i, name in ipairs(obstacleNames) do
		local obst = Agility.getObstacle(Shared.trim(name))
		if obst == nil then
			result = result .. Shared.printError('Invalid Obstacle Name "' .. name .. '"') .. '<br/>'
		else
			table.insert(obstacles, obst)
		end
	end

	result = result..'{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!Slot!!Name!!Bonuses!!Requirements!!Cost'

	local catLog = {}
	
	table.sort(obstacles, function(a, b) return a.category < b.category end)

	local catCounts = {}
	for i, obst in ipairs(obstacles) do
		if catCounts[obst.category] == nil then
			catCounts[obst.category] = 1
		else
			catCounts[obst.category] = catCounts[obst.category] + 1
		end
	end

	for i, obst in ipairs(obstacles) do
		result = result..'\r\n|-'
		result = result..'\r\n|'
		if catLog[obst.category] == nil then
			local rowspan = catCounts[obst.category]
			result = result..'rowspan="'..rowspan..'" style="border:1px solid black"|'..(obst.category + 1)..'||'
			catLog[obst.category] = true
		end
		result = result..obst.name

		local bonuses = {}
		--After that, adding the bonuses
		for bonusName, bonusValue in pairs(obst.modifiers) do
			table.insert(bonuses, Constants._getModifierText(bonusName, bonusValue))
		end
		if Shared.tableIsEmpty(bonuses) then
			table.insert(bonuses, '<span style="color:red">None :(</span>')
		end
		result = result..'||'..table.concat(bonuses, '<br/>')

		--Grabbing requirements to create
		result = result..'|| ' .. formatObstacleRequirements(obst)

		--Finally, the cost
		result = result..'|| data-sort-value="'..obst.gpCost..'"|'.. formatObstacleCosts(obst)
	end

	result = result..'\r\n|}'

	return result
end

function p.getCourseTable(frame)
	local obstNameStr = frame.args ~= nil and frame.args[1] or frame
	local obstacleNames = Shared.splitString(obstNameStr, ',')
	
	return p._getCourseTable(obstacleNames)
end

return p