Mod Creation/Enabling DevTools for the Steam and Epic Clients: Difference between revisions

From Melvor Idle
m (moved alternate instruction step)
(added FAQ)
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<li>Extract all zipped files.</li>
<li>Extract all zipped files.</li>
<li>Place the contents of the <code>nwjs-sdk*</code> directory in the Melvor Idle installation directory.</li>
<li>Place the '''contents''' of the <code>nwjs-sdk*</code> directory in the Melvor Idle installation directory.</li>
<li>Place the <code>icons</code>, <code>styles</code>, and source (i.e. <code>scripts</code> or <code>sources</code>) directories of the extracted extensions in the Melvor Idle installation directory.</li>
<li>Place the <code>icons</code>, <code>styles</code>, and source (i.e. <code>scripts</code> or <code>sources</code>) directories of the extracted extensions in the Melvor Idle installation directory.</li>
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<li>Add <code>"inject_js_end": "pathToYourFile/yourFileName.js"</code> to the parameters of <code>package.json</code></li>
<li>Add <code>"inject_js_end": "pathToYourFile/yourFileName.js"</code> to the parameters of <code>package.json</code></li>
</ol>
</ol>
==FAQ==
Common issues and solutions with installation.
; I can't get the console to work!
: You '''must''' download the specific version in the instructions. Newer versions will not work or help.
: Make sure to move the '''contents''' of <code>nwjs-sdk*</code>, not the entire folder.


=Add Dev/Non-Main Branch Extensions to Chrome=
=Add Dev/Non-Main Branch Extensions to Chrome=