Difference between revisions of "Mining/Training"

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m (Update Mining/Training to 1.0.1. Introduce XP-only and Useful Items methods. Prune most of the rest.)
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{{Otheruses|training the Smithing skill|the skill itself|Smithing}}
 
 
{{V|1.0.1}}
 
{{V|1.0.1}}
 +
{{Otheruses|training the Mining skill|the skill itself|Mining}}
 +
{{Skill|Mining}} is used to obtain [[Mining#Ores|ores]] and [[Mining#Gems|gems]]. To start Mining no requirements are needed.
  
 +
== Pickaxes ==
 +
Upgrading your pickaxe should be the priority when training {{Skill|Mining}}. You can buy them at the [[Shop#Pickaxes|Shop]].
  
 
==Boosts==
 
==Boosts==
There are several items you can use to increase the rate at which you train the {{Skill|Smithing}} skill:
+
There are several items you can use to increase the Mining XP gain:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! style="width:180px" | Name
+
! style="width:190px" | Name
!Description
+
! Boost
 
|-
 
|-
 
| {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill.
 
| {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill.
 
|-
 
|-
| {{Icon|Iridan|type=constellation}} || Up to +15% Smithing XP and down to -15% Smithing action interval.
+
| {{Icon|Ko|type=constellation}} || Up to +15% Mining XP and up to 15% chance to do zero damage to a Mining node.
 
|-
 
|-
| {{ItemIcon|Clue Chasers Insignia}} || Higher chance to get mastery tokens.
+
| {{ItemIcon|Firemaking Skillcape}} || +5% XP in any skill.
 
|-
 
|-
 
| {{PetIcon|Firemaking}} || +1% XP in any skill.
 
| {{PetIcon|Firemaking}} || +1% XP in any skill.
 
|-
 
|-
| {{ItemIcon|Firemaking Skillcape}} || +5% XP in any skill.
+
| {{PetIcon|Mining}} || +5 Max HP to all Mining nodes.  
 
|-
 
|-
| {{UpgradeIcon|Art of Control}} || Shortens Smithing, Cooking, and Firemaking action intervals by 15%
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| {{ItemIcon|Perfect Swing Potion IV}} || Up to 80% chance to deal no damage to a Mining node per charge.
 
|-
 
|-
| {{PetIcon|Smithing}} || +10% chance to preserve resources when Smithing.
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| {{ItemIcon|Book of Scholars}} || +3% XP in any skill.
 
|-
 
|-
| {{ItemIcon|Smithing Skillcape}} || Halves the {{ItemIcon|Coal Ore}} requirements when smelting bars with Smithing.
+
| {{ItemIcon|Miner's Helmet}} || +3% chance to do no damage to a Mining node,<br>+2% Mastery XP.
 
|-
 
|-
| {{ItemIcon|Seeing Gold Potion IV}} || Up to to +75% chance to receive a Gold Bar when Smithing Silver Bars
+
| {{ItemIcon|Mole}} || +3% chance to get an additional ore or rune essence when mining.<br>When using the {{ItemIcon|Bear|notext=true}} [[Mole#Synergies|Bear synergy]], all mining nodes gain +20 Max HP.
 
|-
 
|-
| {{ItemIcon|Smithing Gloves}} || +60% Smithing XP when worn, until depleted.
+
| {{UpgradeIcon|Master of Nature}} || Shortens Mining and Woodcutting action intervals by 15%
 
|}
 
|}
  
== Training ==
+
== Equipment ==
 +
Rings:
 +
{| class="wikitable"
 +
! Ring
 +
! Boost
 +
|-
 +
| {{ItemIcon|Aorpheats Signet Ring}} || more ores
 +
|-
 +
| {{ItemIcon|Ancient Ring of Skills}} || more XP
 +
|-
 +
| {{ItemIcon|Ancient Ring of Mastery}} || more Mastery
 +
|}
  
It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}.
+
{{ItemIcon|Clue Chasers Insignia}} can be worn to increase the chances of [[Mastery Tokens|mastery tokens]] and [[Mining#Gems|gem]] drops.
  
=== XP-only method ===
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Mining offers two gloves that can be purchased from the [[Shop#Gloves|Shop]]:
 +
{| class="wikitable"
 +
! Gloves
 +
! Price
 +
! Boost
 +
|-
 +
| {{ItemIcon|Gem Gloves}} || {{GP|500000}}
 +
| Guaranteed gem drops with every mining action, aside from {{ItemIcon|Rune Essence}}.<br>Gives a small profit if you sell gems.<br>A viable starting [[Money Making|money-making]] strategy for {{Icon|Adventure}}.
 +
|-
 +
| {{ItemIcon|Mining Gloves}} || {{GP|75,000}}
 +
| Increases the base mined quantity to 2 for ores and to 4 for {{ItemIcon|Rune Essence}}.<br>The gains can then be doubled by again by other means such as mastery.
 +
|}
  
If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.
+
== Preparation ==
  
The method below assumes that you have {{ItemIcon|Mining Skillcape}}. If you don't have it yet, please refer to [[Mining/Training]].<br>
+
Throughout the whole leveling process, it is recommended to have {{ItemIcon|Gem Gloves}} on you with charges. It will provide a stream of gems that you can sell for profit.<br>
The idea of the method is to make items that take most bars per craft.
+
Keep {{ItemIcon|Emerald|Emeralds}} for {{ItemIcon|Emerald Bolts}} and {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|notext=true}} [[Diamond Luck Potion|Diamond Luck potions]].
  
# Mine ores
+
If you don't have money to buy {{ItemIcon|Gem Gloves}}, either sell {{ItemIcon|Mithril Ore}}, smelt and sell {{ItemIcon|Gold Bar|Gold Bars}}, or get money through the {{Skill|Fishing|notext=true}} [[Money Making|Fishing money-making method]].
# Smelt bars
 
# Make items that eat most bars. The best one is the highest available Platebody. Stop on {{ItemIcon|Rune Platebody}} and do it until {{SkillReq|Smithing|99}}.<br>Use {{ItemIcon|Smithing Gloves}} if you can afford to maintain charges above zero.
 
# If you have not enough coal and will need {{ItemIcon|Rune Essence}} in the future, mine it with {{ItemIcon|Mining Skillcape}}. Otherwise mine {{ItemIcon|Coal Ore}} with it.<br>Use {{ItemIcon|Mining Gloves}} if you can afford to maintain charges above zero.
 
# Sell created platebodies.
 
  
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The {{ItemIcon|Steel Bar}} is skipped because it triples the mining time, and you're likely to overmine something with such short timings.
+
It is also recommended to use any [[Mastery#The Mastery Pool|Mastery Pool]] experience to increase the [[Mastery]] level of nodes that you're about to mine to level 30. The Mastery level of a node increases the [[Mining#Rock HP|Rock HP]], greatly reducing the waiting time for the note to respawn because the nodes will have increasingly larger respawn times the higher you level. Later, it is more beneficial to save the pool experience for the [[Mining#Mastery Pool Checkpoints|Mastery pool checkpoint]] bonuses.
  
{{SpoilerBox|text=
+
== Training ==
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets_and_Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br>
 
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br>
 
<math>x = 1523</math>.
 
  
|title=Details|color=default}}
+
Level 1-15: Mine either {{ItemIcon|Tin Ore}} or {{ItemIcon|Copper Ore}}. Ideally in equal amounts so you later smelt {{ItemIcon|Bronze Bar|Bronze Bars}} from them.
{| class="wikitable"
+
 
! Level
+
Level 15-30: {{ItemIcon|Iron Ore}}.
! Item
 
! Bars without {{ItemIcon|Smithing Gloves|Gloves}}
 
! Bars with {{ItemIcon|Smithing Gloves|Gloves}}
 
|-
 
|1-10  || {{ItemIcon|Bronze Bar}}     || 78<br>231 if just bars || 49<br>145 if just bars
 
|-
 
|10-30 || {{ItemIcon|Iron Bar}}        || 437 || 274
 
|-
 
|30-40 || just {{ItemIcon|Silver Bar}} || 1591 || 995
 
|-
 
|40-55 || {{ItemIcon|Mithril Bar}}    || 1523 || 952
 
|-
 
|55-70 || {{ItemIcon|Adamantite Bar}} || 5600 || 3500
 
|-
 
|70-99 || {{ItemIcon|Runite Bar}}      || 98375 || 61485
 
|}
 
  
=== Useful Items method ===
+
Level 30-50: {{ItemIcon|Coal Ore}}. Don't sell it because you will need a lot of it for {{Skill|Smithing}}.
  
The idea of this method is to create the items that you will use to buy things or level other skills.  
+
Level 50-70: {{ItemIcon|Mithril Ore}}.
  
The table below provides notable examples where the bars can be used.
+
Level 70-80: {{ItemIcon|Adamantite Ore}}.
  
{| class="wikitable"
+
Level 80-99: {{ItemIcon|Runite Ore}}.
! Level
 
! Bars
 
! Used where
 
! How many
 
|-
 
|1-10 || {{ItemIcon|Bronze Bar}} || {{UpgradeIcon|Basic Furnace}},<br>{{UpgradeIcon|Basic Pot}} || 900
 
|-
 
|10-30 || {{ItemIcon|Steel Bar}} || {{UpgradeIcon|Strong Furnace}},<br>{{UpgradeIcon|Strong Pot}} || 1800
 
|-
 
|30-40 || {{ItemIcon|Silver Bar}} || Trimming || 7700
 
|-
 
|40-55 || {{ItemIcon|Gold Bar}} || Trimming || 7700
 
|-
 
|40-99
 
| what is made from<br>{{ItemIcon|Mithril Bar|Mithril}},<br>{{ItemIcon|Adamantite Bar|Adamant}},<br>{{ItemIcon|Runite Bar|Rune}},<br>{{ItemIcon|Dragonite Bar|Dragon}}
 
| {{Skill|Summoning}}
 
| varies
 
|}
 
  
 
{{Menu}}
 
{{Menu}}
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Skill Training]]
 
[[Category:Skill Training]]

Revision as of 21:48, 5 January 2022

This page is out of date (v1.0.1).
This article is about training the Mining skill. For the skill itself, see Mining.

Mining (skill).svg Mining is used to obtain ores and gems. To start Mining no requirements are needed.

Pickaxes

Upgrading your pickaxe should be the priority when training Mining (skill).svg Mining. You can buy them at the Shop.

Boosts

There are several items you can use to increase the Mining XP gain:

Name Boost
Ancient Ring of Skills (item).svg Ancient Ring of Skills +8% XP in any non-combat skill.
Ko (constellation).svg Ko Up to +15% Mining XP and up to 15% chance to do zero damage to a Mining node.
Firemaking Skillcape (item).svg Firemaking Skillcape +5% XP in any skill.
Pyro (pet).png Pyro +1% XP in any skill.
Cool Rock (pet).svg Cool Rock +5 Max HP to all Mining nodes.
Perfect Swing Potion IV (item).svg Perfect Swing Potion IV Up to 80% chance to deal no damage to a Mining node per charge.
Book of Scholars (item).png Book of Scholars +3% XP in any skill.
Miner's Helmet (item).png Miner's Helmet +3% chance to do no damage to a Mining node,
+2% Mastery XP.
Mole (item).svg Mole +3% chance to get an additional ore or rune essence when mining.
When using the Bear (item).svg Bear synergy, all mining nodes gain +20 Max HP.
Master of Nature (upgrade).svg Master of Nature Shortens Mining and Woodcutting action intervals by 15%

Equipment

Rings:

Ring Boost
Aorpheats Signet Ring (item).svg Aorpheats Signet Ring more ores
Ancient Ring of Skills (item).svg Ancient Ring of Skills more XP
Ancient Ring of Mastery (item).svg Ancient Ring of Mastery more Mastery

Clue Chasers Insignia (item).svg Clue Chasers Insignia can be worn to increase the chances of mastery tokens and gem drops.

Mining offers two gloves that can be purchased from the Shop:

Gloves Price Boost
Gem Gloves (item).svg Gem Gloves Coins.svg 500,000 Guaranteed gem drops with every mining action, aside from Rune Essence (item).svg Rune Essence.
Gives a small profit if you sell gems.
A viable starting money-making strategy for Adventure.png Adventure.
Mining Gloves (item).svg Mining Gloves Coins.svg 75,000 Increases the base mined quantity to 2 for ores and to 4 for Rune Essence (item).svg Rune Essence.
The gains can then be doubled by again by other means such as mastery.

Preparation

Throughout the whole leveling process, it is recommended to have Gem Gloves (item).svg Gem Gloves on you with charges. It will provide a stream of gems that you can sell for profit.
Keep Emerald (item).svg Emeralds for Emerald Bolts (item).svg Emerald Bolts and Diamond (item).svg Diamonds for Diamond Luck Potion IV (item).svg Diamond Luck potions.

If you don't have money to buy Gem Gloves (item).svg Gem Gloves, either sell Mithril Ore (item).svg Mithril Ore, smelt and sell Gold Bar (item).svg Gold Bars, or get money through the Fishing (skill).svg Fishing money-making method.

It is also recommended to use any Mastery Pool experience to increase the Mastery level of nodes that you're about to mine to level 30. The Mastery level of a node increases the Rock HP, greatly reducing the waiting time for the note to respawn because the nodes will have increasingly larger respawn times the higher you level. Later, it is more beneficial to save the pool experience for the Mastery pool checkpoint bonuses.

Training

Level 1-15: Mine either Tin Ore (item).svg Tin Ore or Copper Ore (item).svg Copper Ore. Ideally in equal amounts so you later smelt Bronze Bar (item).svg Bronze Bars from them.

Level 15-30: Iron Ore (item).svg Iron Ore.

Level 30-50: Coal Ore (item).svg Coal Ore. Don't sell it because you will need a lot of it for Smithing (skill).svg Smithing.

Level 50-70: Mithril Ore (item).svg Mithril Ore.

Level 70-80: Adamantite Ore (item).svg Adamantite Ore.

Level 80-99: Runite Ore (item).svg Runite Ore.