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Mind Rune
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No Description
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Item ID: melvorD:Mind_Rune
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Category: Runecrafting
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Type: Rune
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Sells For: 1
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Item Sources:
- Killing: ,,,,,
- Opening:
- Pickpocketing: ,,
- Level 1
- Level 1
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Item Uses:
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Part of 100% Completion: Yes
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Mind runes are used for strike spells including Wind Strike, Water Strike, Earth Strike, and Fire Strike, as well as low-to-mid level Curses. Players can craft mind runes with a Runecrafting level of 1, granting 5 experience per Rune Essence used.
Item Sources
Creation
Item Production
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Requirements
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Level 1
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Materials
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1 Rune Essence
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Base Quantity
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1
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Base Experience
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5 XP
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Base Creation Time
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2s
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Loot
Uses
Spell |
Requirements |
Type |
Description |
Runes
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Wind Strike |
Level 1 |
Standard |
Combat spell with a max hit of 20 |
2 , 1
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Water Strike |
Level 3 |
Standard |
Combat spell with a max hit of 45 |
1 , 1 , 1 OR 1 , 1
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Earth Strike |
Level 6 |
Standard |
Combat spell with a max hit of 70 |
1 , 1 , 1 OR 1 , 1
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Fire Strike |
Level 10 |
Standard |
Combat spell with a max hit of 95 |
1 , 1 , 1 OR 1 , 1
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Blinding I |
Level 10 |
Curse |
Enemies are inflicted with: -5% Global Accuracy |
2 , 1
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Soul Split I |
Level 15 |
Curse |
Enemies are inflicted with: -5% Magic Evasion |
1 , 1 , 1
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Weakening I |
Level 20 |
Curse |
Enemies are inflicted with: -5% Maximum Hit |
3 , 1
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Blinding II |
Level 30 |
Curse |
Enemies are inflicted with: -10% Global Accuracy |
3 , 1
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Soul Split II |
Level 35 |
Curse |
Enemies are inflicted with: -10% Magic Evasion |
2 , 2 , 1
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Weakening II |
Level 40 |
Curse |
Enemies are inflicted with: -10% Maximum Hit |
3 , 1
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Confusion |
Level 45 |
Curse |
Enemies are inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) |
3 , 2 , 1
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Blinding III |
Level 50 |
Curse |
Enemies are inflicted with: -15% Global Accuracy |
4 , 2 , 2
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Soul Split III |
Level 55 |
Curse |
Enemies are inflicted with: -15% Magic Evasion |
3 , 3 , 2 , 1
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Weakening III |
Level 60 |
Curse |
Enemies are inflicted with: -15% Maximum Hit |
3 , 1 , 2
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Fatigue |
Level 65 Cursed Arcana Equipped |
Curse |
Enemies are inflicted with: +5% Attack Interval -5% Maximum Hit |
3 , 3 , 2
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