Melee: Difference between revisions

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=== Weapons ===
=== Weapons ===
As a rule of thumb, smithed weapon follow this style:
{| class="wikitable" style="text-align: center"
! Weapon
! Details
!colspan="2"| Style
|-
| Sword
|
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| 2H-sword
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|-
| Scimitar
|
|colspan="2"| {{Skill|Strength|Slash}}
|-
| Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| Battleaxe
| Slow-ish
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|}


{{MeleeWeaponsTable}}
{{MeleeWeaponsTable}}

Revision as of 23:42, 4 December 2020

Template:V0.16.3

Melee

Melee is one of the three main Combat styles, alongside Ranged and Magic. Unlike the other two, Melee has separate skills for increasing Accuracy and Damage ( Attack and Strength respectively) instead of them being combined into a single skill. As melee armor requires Defence levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.

Melee receives Combat Triangle bonuses when used against Ranged and penalties when used against Magic.

Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed.

Melee weapons and armor can be made using the Smithing skill or received as drops from various Monsters or Dungeons.

The Melee icon () is the same as the general Combat icon, and the two are sometimes used interchangeably.

Melee Equipment Stats

Weapons

As a rule of thumb, smithed weapon follow this style:

Weapon Details Style
Sword Stab Block
2H-sword No shield, slow Slash
Scimitar Slash
Dagger Fast, weaker Stab Block
Battleaxe Slow-ish Stab Block


Helmets

Bodies

Legs

Boots

Gloves

Shields