Mastery: Difference between revisions

12 bytes removed ,  15 April 2020
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Changed to 3rd person language.
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[[File:Mastery.svg|thumb|right|Mastery]]
[[File:Mastery.svg|thumb|right|Mastery]]
Each skilling action has a mastery level associated with it. This mastery level gains experience each time you do that action. The mastery level gives bonuses to that action. [[Mastery tokens]] can be claimed in the [[bank]] to earn a random mastery level for their corresponding skill. Each successful skill action earns 1 experience point towards that actions Mastery Level. For example, making an [[Iron Dagger]] with [[Smithing]] would earn you 1 experience point towards your [[Iron Dagger]] Mastery Level. When an action fails, like burning [[Food]], failing to catch a [[Fishing#Fish|fish]], unsuccessfully [[Thieving|pickpocketing]], or when [[Farming|crops]] die, you will not be awarded mastery experience. Lighting fires for [[Cooking]] and [[Firemaking]] will not give mastery experience and neither will planting, composting or destroying herbs, trees, and allotments.
Each skill action has a Mastery Level associated with it that gains experience each time that skill action is performed. The Mastery Levels earned give bonuses to that specific action. Each successful skill action earns 1 experience point towards that actions Mastery Level. For example, making an [[Iron Dagger]] with [[Smithing]] would earn 1 experience point towards [[Iron Dagger]] Mastery Level. When an action fails, like burning [[Food]], catching junk while [[fishing]], unsuccessfully [[Thieving|pickpocketing]], or when [[Farming|crops]] die, no mastery experience will be given. Lighting fires for [[Cooking]] and [[Firemaking]] will not give mastery experience and neither will planting, composting or destroying herbs, trees, and allotments.
 
[[Mastery tokens]] can be claimed from the [[bank]] to earn a random mastery level for their corresponding skill.


Each skill page has information on what bonuses are associated with that skill.
Each skill page has information on what bonuses are associated with that skill.
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