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Mastery: Difference between revisions

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[[File:Mastery.svg|thumb|right|Mastery]]
[[File:Mastery.svg|thumb|right|Mastery]]
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it.
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it.
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==Earning Mastery XP==
==Earning Mastery XP==


Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is:


<math>(\frac{\text{Unlocked Milestones} * \text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} + (\text{Item Mastery Level} * \frac{\text{Total Items in Skill}}{10})) * \text{Seconds Per Action} * 0.5</math>
<math>\biggl[ \Bigl( \text{Unlocked Milestones} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Seconds Per Action} \times 0.5</math>


Or in other words, there are two main factors that are added together to determine the XP per action:
For the following skills, <math>\text{Seconds per Action}</math> is replaced with the following values, being the lowest possible seconds per action after applying all available interval reduction bonuses (except for {{Skill|Firemaking}}, where the value used is less than the lowest possible burn interval):


The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level.
{| class="wikitable"
|-
!Skill
!Seconds per Action
|-
| {{Skill|Firemaking}} || 60% of the log's burn interval before any interval reduction bonuses
|-
| {{Skill|Cooking}} || 2.4
|-
| {{Skill|Smithing}} || 1.6
|-
| {{Skill|Fletching}} || 1.2
|-
| {{Skill|Crafting}} || 1.5
|-
| {{Skill|Runecrafting}} || 1.6
|-
| {{Skill|Herblore}} || 1.6
|}


The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill.
In other words, there are two main factors that are added together to determine the XP per action:
* The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level.
* The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill.


After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds.
After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds.


There are two important takeaways from this:
There are two important takeaways from this:
 
# Mastery XP per action increases substantially as Mastery level in an item increases.
1. Mastery XP per action increases substantially as Mastery level in an item increases.
# Mastery XP is gained much more quickly for skills with a lot of items (such as {{Skill|Smithing}}) than it is for skills with only a few (such as {{Skill|Woodcutting}}).
2. Mastery XP is gained much more quickly for skills with a lot of items (such as {{Skill|Smithing}}) than it is for skills with only a few (such as {{Skill|Woodcutting}}).


===Bonuses===
===Bonuses===
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{{Menu}}
{{Menu}}
[[Category:Guides]]