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{{ | {{V|0.18.0}} | ||
[[File:Mastery.svg|thumb|right|Mastery]] | [[File:Mastery.svg|thumb|right|Mastery]] | ||
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it. | '''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it. | ||
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==Earning Mastery XP== | ==Earning Mastery XP== | ||
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is | Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is: | ||
<math>( | <math>\biggl[ \Bigl( \text{Unlocked Milestones} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Seconds Per Action} \times 0.5</math> | ||
For the following skills, <math>\text{Seconds per Action}</math> is replaced with the following values, being the lowest possible seconds per action after applying all available interval reduction bonuses (except for {{Skill|Firemaking}}, where the value used is less than the lowest possible burn interval): | |||
{| class="wikitable" | |||
|- | |||
!Skill | |||
!Seconds per Action | |||
|- | |||
| {{Skill|Firemaking}} || 60% of the log's burn interval before any interval reduction bonuses | |||
|- | |||
| {{Skill|Cooking}} || 2.4 | |||
|- | |||
| {{Skill|Smithing}} || 1.6 | |||
|- | |||
| {{Skill|Fletching}} || 1.2 | |||
|- | |||
| {{Skill|Crafting}} || 1.5 | |||
|- | |||
| {{Skill|Runecrafting}} || 1.6 | |||
|- | |||
| {{Skill|Herblore}} || 1.6 | |||
|} | |||
The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill. | In other words, there are two main factors that are added together to determine the XP per action: | ||
* The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level. | |||
* The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill. | |||
After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds. | After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds. | ||
There are two important takeaways from this: | There are two important takeaways from this: | ||
# Mastery XP per action increases substantially as Mastery level in an item increases. | |||
# Mastery XP is gained much more quickly for skills with a lot of items (such as {{Skill|Smithing}}) than it is for skills with only a few (such as {{Skill|Woodcutting}}). | |||
===Bonuses=== | ===Bonuses=== | ||
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==The Mastery Pool== | ==The Mastery Pool== | ||
Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. | Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, this is increased to 50% of the item Mastery XP. The maximum Mastery Pool XP for a given skill is equal to 500,000 multiplied by the total number of items in that skill. | ||
Mastery XP Pool has two uses: | Mastery XP Pool has two uses: | ||
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Mastery Experience follows the same XP progression as skills do. | Mastery Experience follows the same XP progression as skills do. | ||
The experience difference between level <math display='inline'>L-1</math> and level <math display='inline'>L</math> is <math display='inline'>\left\lfloor \frac{1}{4} \left( L-1+300 \ | The experience difference between level <math display='inline'>L-1</math> and level <math display='inline'>L</math> is <math display='inline'>\left\lfloor \frac{1}{4} \left( L-1+300 \times 2^{\frac{L-1}{7}} \right) \right\rfloor</math>. The tables below show this experience difference for each level and also the cumulative experience from level 1 to level <math display='inline'>L</math>. | ||
{| class="wikitable" id="xp_table" <!-- this ID is an anchor for incoming links --> | {| class="wikitable" id="xp_table" <!-- this ID is an anchor for incoming links --> | ||
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|} | |} | ||
{{Menu}} | {{Menu}} | ||