Marauder

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Marauder
Marauder
Area: Bandit Hideout
Requirements: Thieving Level 21
Perception: 250
Max Hit: 68
Experience: 19 XP

The Marauder is one of the NPCS in the Thieving skill.

Loot

Successfully pickpocketing the Marauder will always give GP 1 - 225

Possible Common Drops:

Up to one of these will be received on a successful pickpocket:

Item Qty Price Chance
Adamant Arrows 1 - 10 GP 10 - 100 9/16 56.25%
Rune Arrows 1 - 10 GP 30 - 300 9/83 10.84%
Dragon Arrows 1 - 10 GP 45 - 450 39/664 5.87%
Adamant Crossbow 1 GP 750 15/1,328 1.13%
Rune Crossbow 1 GP 950 9/1,328 0.68%
Dragon Crossbow 1 GP 2,150 3/1,328 0.23%
Total: 3/4 75.00%

The loot obtained from the average successful pickpocket is worth GP 83.13 if sold.

Including GP, the average successful pickpocket is worth GP 196.13.

Possible Rare Drops:

Any of these can be received after a successful pickpocket:

Item Qty Price Chance
Bobby's Pocket 1 GP 4,000 1/120 0.8333%
Chapeau Noir 1 GP 32,000 1/20,000 0.0050%
Sneak-Ers 1 GP 15,000 1/15,000 0.0067%

Possible Area Unique Drops

Any Area Unique Drop is equally likely to be obtained after a successful pickpocket. Each Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.

Item Qty Price Chance
Thiever's Cape 1 GP 3,900 1/500 0.20%
Marksman's Sigil 1 GP 5,000 1/500 0.20%

Possible NPC Unique Drop

The chance of receiving the unique drop for an NPC is based on a combination of several factors. The unique drop chance for an NPC is included in the tooltip for your Stealth against that NPC. The unique drop for the Marauder is Absorbing Shield.