Manor

From Melvor Idle
Revision as of 18:25, 1 November 2022 by Gau Cho (talk | contribs) (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that provides {{Icon|Population|type=township}}, as well as a small amount of {{Icon|Storage|type=township}}. {{TownshipBuildingUpgrades}}")
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Manor
Manor
Building ID: melvorTotH:Manor
Requirements:
Township Level 100
Population 80,000
Base Cost:
Large Cottage
Grasslands 244,000 GP, 50,000 Food, 25,000 Wood, 20,000 Stone, 9,000 Planks, 2,400 Bar, 2,000 Potions
Arid Plains 256,000 GP, 50,000 Food, 25,000 Wood, 25,000 Stone, 9,000 Planks, 2,400 Bar, 12,000 Clothing, 2,000 Potions
Snowlands 292,000 GP, 50,000 Food, 25,000 Wood, 25,000 Stone, 9,000 Planks, 2,400 Bar, 12,000 Coal, 12,000 Clothing, 2,000 Potions
Upgrades To:
Estate
Grasslands 591,000 GP, 200,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 4,000 Potions
Arid Plains 615,000 GP, 100,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 20,000 Clothing, 4,000 Potions
Snowlands 687,000 GP, 100,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 20,000 Clothing, 30,000 Coal, 4,000 Potions
Maximum Built:
35 per biome, 105 total
Provides:
Grasslands: Population +240
Arid Plains: Population +360
Snowlands: Population +480
Biomes:
Grasslands
Arid Plains
Snowlands

The Manor is a Township building that provides Population, as well as a small amount of Storage.


Upgrade Chart

Name Basic Shelter Wooden Hut House Cottage Large Cottage Manor Estate
Requirements Township Level 1 Township Level 1 Township Level 15 Township Level 35
Population 2,500
Township Level 60
Population 15,000
Township Level 100
Population 80,000
Township Level 110
Population 175,000
Cost Grasslands 100 GP, 10 Food, 10 Wood 700 GP, 60 Food, 60 Wood, 20 Stone 7,000 GP, 600 Food, 600 Wood, 200 Stone 29,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 100 Potions 102,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 400 Potions 244,000 GP, 50,000 Food, 25,000 Wood, 20,000 Stone, 9,000 Planks, 2,400 Bar, 2,000 Potions 591,000 GP, 200,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 4,000 Potions
Arid Plains 290 GP, 10 Food, 10 Wood, 32 Clothing 1,075 GP, 60 Food, 60 Wood, 20 Stone, 75 Clothing 8,500 GP, 600 Food, 600 Wood, 200 Stone, 300 Clothing 32,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 600 Clothing, 100 Potions 108,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,200 Clothing, 400 Potions 256,000 GP, 50,000 Food, 25,000 Wood, 25,000 Stone, 9,000 Planks, 2,400 Bar, 12,000 Clothing, 2,000 Potions 615,000 GP, 100,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 20,000 Clothing, 4,000 Potions
Snowlands 850 GP, 10 Food, 10 Wood, 50 Clothing, 100 Coal 2,200 GP, 60 Food, 60 Stone, 20 Stone, 100 Clothing, 200 Coal 13,000 GP, 600 Food, 600 Wood, 200 Stone, 400 Clothing, 800 Coal 41,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 800 Clothing, 1,600 Coal, 100 Potions 126,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,600 Clothing, 3,200 Coal, 400 Potions 292,000 GP, 50,000 Food, 25,000 Wood, 25,000 Stone, 9,000 Planks, 2,400 Bar, 12,000 Coal, 12,000 Clothing, 2,000 Potions 687,000 GP, 100,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 20,000 Clothing, 30,000 Coal, 4,000 Potions
Benefits Grasslands Population +5 Population +10 Population +40 Population +80 Population +160, Storage +500 Population +240 Population +360
Arid Plains Population +8 Population +15 Population +60 Population +120 Population +240, Storage +500 Population +360 Population +540
Snowlands Population +10 Population +20 Population +80 Population +160 Population +320, Storage +500 Population +480 Population +720