Difference between revisions of "Magic/Training"

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This guide describes the ways to train {{Skill|Magic}}.
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=== Method ===
 
=== Method ===

Revision as of 10:58, 5 January 2022

This page is out of date (v1.0.1).
This article is about training the Magic skill. For the skill itself, see Magic.

Method

  1. Do Magic (skill).svg Alt.Magic until Magic Level 48.
  2. Make the Fire Adept Wizard Hat (item).svgFire Adept Wizard Robes (item).svgFire Adept Wizard Bottoms (item).svgFire Adept Wizard Boots (item).svg Fire Adept wizard gear and choose a monster to fight with the Combat Simulator. It will likely be the Giant Crab (monster).svg Giant Crab.

Explanation of the Method

The comparison of Combat and Alt Magic can be found in the following spreadsheet: (link).

The Combat method starts to be better than Alt Magic in terms of XP gain almost right from the start.
However, in order to maintain that edge over the Alt Magic method, you need to check the game more often.

Let's compare the progression of Alt Magic and Combat.

For Alt Magic, you need to prepare a disposable item, then craft the Staff of Air (item).svg Staff of Air and runes. After that, you can leave the Just Learning (spell).svg Just Learning spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing.

For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out.

Therefore, the Combat option is either for those that keep their attention on the game or for those who have all resources ready and want to level Magic fast.

After Magic Level 14, the Combat method starts to have an advantage.

If you have food, runes, and you are okay with checking the game every hour, then you can switch to Combat straight after Magic Level 14.

For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on Blessed Offering (spell).svg Blessed Offering to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until Magic Level 78 when you unlock the Fire Expert Wizard Robes (item).svg Fire Expert gear to prevent any further armor swaps.